"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var scripts_exports = {}; __export(scripts_exports, { Scripts: () => Scripts }); module.exports = __toCommonJS(scripts_exports); const Scripts = { inherit: "gen7", init() { this.modData("Abilities", "noability").isNonstandard = null; for (const i in this.data.Pokedex) { this.modData("Pokedex", i).abilities = { 0: "No Ability" }; } }, /** * Given a table of base stats and a pokemon set, return the actual stats. */ spreadModify(baseStats, set) { const modStats = { hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10 }; let statName; for (statName in modStats) { const stat = baseStats[statName]; modStats[statName] = Math.floor(Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5); } if ("hp" in baseStats) { const stat = baseStats["hp"]; modStats["hp"] = Math.floor(Math.floor(2 * stat + set.ivs["hp"] + 100) * set.level / 100 + 10); } return this.natureModify(modStats, set); }, /** * @param {StatsTable} stats * @param {PokemonSet} set * @return {StatsTable} */ natureModify(stats, set) { const nature = this.dex.natures.get(set.nature); if (nature.plus) stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1); if (nature.minus) stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9); set.happiness = 70; const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100); let stat; for (stat in stats) { if (stat !== "hp") { stats[stat] = Math.floor(stats[stat] * friendshipValue / 100); } stats[stat] += set.evs[stat]; } return stats; } }; //# sourceMappingURL=scripts.js.map