"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var custom_formats_exports = {}; __export(custom_formats_exports, { Formats: () => Formats }); module.exports = __toCommonJS(custom_formats_exports); const Formats = [ { section: "Cobblemon" }, { name: "Cobblemon Singles", threads: [], mod: "cobblemon", ruleset: [], gameType: "singles" }, { name: "Cobblemon Doubles", threads: [], mod: "cobblemon", ruleset: [], gameType: "doubles" }, { name: "Cobblemon Triples", threads: [], mod: "cobblemon", ruleset: [], gameType: "triples" }, { name: "Cobblemon Rotation", threads: [], mod: "cobblemon", ruleset: [], gameType: "rotation" }, { name: "Cobblemon Multi", threads: [], mod: "cobblemon", ruleset: [], gameType: "multi" }, { name: "Cobblemon Free for All", threads: [], mod: "cobblemon", ruleset: [], gameType: "freeforall" } ]; //# sourceMappingURL=custom-formats.js.map