Rbanh pushed to main at Falling-Metal-Int.../Blacksite 2026-07-12 19:51:46 -04:00
293811aecd Add terrain sculpt stroke tools
Rbanh pushed to codex/terrain-sculpt-strokes at Falling-Metal-Int.../Blacksite 2026-07-12 19:51:10 -04:00
293811aecd Add terrain sculpt stroke tools
Rbanh created branch codex/terrain-sculpt-strokes in Falling-Metal-Int.../Blacksite 2026-07-12 19:51:09 -04:00
Rbanh commented on issue Falling-Metal-Int.../Blacksite#1 2026-07-12 18:45:16 -04:00
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap

Progress update: #22 terrain schema and chunked hydration is closed and landed on main at ed21bcc. The committed terrain showcase, runtime-only chunk/collider ownership, first-class editor…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#50 2026-07-12 18:45:15 -04:00
BS-PR-707 - Production-readiness acceptance gate and release checklist

Production-readiness update: terrain foundation #22 is closed and integrated on main at ed21bcc.

Blacksite now has a first-class versioned TerrainDesc, deterministic runtime-only render/coll…

Rbanh pushed to main at Falling-Metal-Int.../Blacksite 2026-07-12 18:44:57 -04:00
ed21bcc52d Add chunked terrain authoring foundation
Rbanh commented on issue Falling-Metal-Int.../Blacksite#22 2026-07-12 18:44:35 -04:00
BS-JD-301 - Terrain authoring schema and chunked mesh hydration

Acceptance complete

Implementation and evidence: ed21bcc

Delivered:

  • versioned, bounded, finite inline TerrainDesc height grid with scale, chunking, shared base Material/Instance…
Rbanh closed issue Falling-Metal-Int.../Blacksite#22 2026-07-12 18:44:34 -04:00
BS-JD-301 - Terrain authoring schema and chunked mesh hydration
Rbanh created branch codex/terrain-foundation in Falling-Metal-Int.../Blacksite 2026-07-12 18:44:02 -04:00
Rbanh pushed to codex/terrain-foundation at Falling-Metal-Int.../Blacksite 2026-07-12 18:44:02 -04:00
ed21bcc52d Add chunked terrain authoring foundation
Rbanh pushed to main at Falling-Metal-Int.../Blacksite 2026-07-12 18:10:04 -04:00
577d8dcb27 Refresh production readiness matrix
Rbanh commented on issue Falling-Metal-Int.../Blacksite#1 2026-07-12 18:08:10 -04:00
BS-JD-ROADMAP - Jackdaw-inspired editor production roadmap

Progress update: #52 non-blocking native dialogs is closed and landed on main at ba59f57. Scene, asset, prefab, composition, collaboration, Project Browser, and dirty-confirmation dialogs no…

Rbanh commented on issue Falling-Metal-Int.../Blacksite#50 2026-07-12 18:08:09 -04:00
BS-PR-707 - Production-readiness acceptance gate and release checklist

Production-readiness update: native-dialog responsiveness #52 is closed and integrated on main at ba59f57.

The real KDE portal Open dialog was held for 12 seconds under native Wayland;…

Rbanh pushed to main at Falling-Metal-Int.../Blacksite 2026-07-12 18:07:55 -04:00
ba59f57a5a Finish non-blocking native dialog workflows
d038cf3670 Add non-blocking native dialog broker
Compare 2 commits »
Rbanh commented on issue Falling-Metal-Int.../Blacksite#52 2026-07-12 18:07:41 -04:00
BS-PR-707 - Keep editor responsive while native dialogs are open

Acceptance complete

Implementation: d038cf3, ba59f57

Completed:

  • migrated every scene, asset import/export, prefab, composition, collaboration, Project Browser, and dirty-confirmation…
Rbanh closed issue Falling-Metal-Int.../Blacksite#52 2026-07-12 18:07:40 -04:00
BS-PR-707 - Keep editor responsive while native dialogs are open
ba59f57a5a Finish non-blocking native dialog workflows
Rbanh commented on issue Falling-Metal-Int.../Blacksite#52 2026-07-12 17:49:03 -04:00
BS-PR-707 - Keep editor responsive while native dialogs are open

Checkpoint d038cf3 is pushed on codex/non-blocking-native-dialogs.

Completed:

  • shared one-at-a-time native-dialog broker;
  • worker-thread dialog wait with one-shot main-thread completion; -…
Rbanh created branch codex/non-blocking-native-dialogs in Falling-Metal-Int.../Blacksite 2026-07-12 17:48:58 -04:00
d038cf3670 Add non-blocking native dialog broker