Solara-Shaders/shaders/lib/util/outlineDepth.glsl
2024-06-22 15:15:55 -04:00

20 lines
526 B
GLSL

void DepthOutline(inout float z, sampler2D depthtex) {
float ph = ceil(viewHeight / 1440.0) / viewHeight;
float pw = ph / aspectRatio;
int sampleCount = viewHeight >= 720.0 ? 12 : 4;
#ifdef RETRO_FILTER
ph = RETRO_FILTER_SIZE / viewHeight;
pw = ph / aspectRatio;
sampleCount = 4;
#endif
for (int i = 0; i < sampleCount; i++) {
vec2 offset = vec2(pw, ph) * outlineOffsets[i];
for (int j = 0; j < 2; j++) {
z = min(z, texture2D(depthtex, texCoord + offset).r);
offset = -offset;
}
}
}