Solara-Shaders/shaders/lib/materials/specificMaterials/terrain/snow.glsl
2024-06-22 15:15:55 -04:00

12 lines
253 B
GLSL

smoothnessG = (1.0 - pow(color.g, 64.0) * 0.3) * 0.4;
highlightMult = 2.0;
smoothnessD = smoothnessG;
#ifdef GBUFFERS_TERRAIN
DoBrightBlockTweaks(color.rgb, 0.5, shadowMult, highlightMult);
#endif
#if RAIN_PUDDLES >= 1
noPuddles = 1.0;
#endif