Solara-Shaders/shaders/lib/materials/specificMaterials/terrain/rawIronBlock.glsl
2024-06-22 15:15:55 -04:00

3 lines
116 B
GLSL

materialMask = OSIEBCA; // Intense Fresnel
smoothnessG = pow2(pow2(color.r)) * 0.7;
smoothnessD = smoothnessG * 0.6;