Solara-Shaders/shaders/lib/materials/specificMaterials/terrain/rawGoldBlock.glsl
2024-06-22 15:15:55 -04:00

3 lines
125 B
GLSL

materialMask = OSIEBCA * 3.0; // Gold Fresnel
smoothnessG = pow2(pow2(color.g));
smoothnessD = 0.5 * (smoothnessG + color.b);