Solara-Shaders/shaders/lib/materials/specificMaterials/terrain/quartzBlock.glsl
2024-06-22 15:15:55 -04:00

19 lines
407 B
GLSL

materialMask = OSIEBCA; // Intense Fresnel
float factor = color.g;
float factor2 = pow2(factor);
float factor4 = pow2(factor2);
float factor8 = pow2(factor4);
smoothnessG = factor - factor8 * 0.5;
highlightMult = 3.5 * factor8;
smoothnessD = factor8;
#ifdef GBUFFERS_TERRAIN
DoBrightBlockTweaks(color.rgb, 0.5, shadowMult, highlightMult);
#endif
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif