Solara-Shaders/shaders/lib/materials/specificMaterials/terrain/ironBlock.glsl
2024-06-22 15:15:55 -04:00

14 lines
325 B
GLSL

#ifdef GBUFFERS_TERRAIN
smoothnessG = pow2(pow2(color.r * 3));
#else
smoothnessG = pow2(color.r * 3);
#endif
highlightMult = smoothnessG * 3.0;
smoothnessD = smoothnessG;
materialMask = OSIEBCA; // Intense Fresnel
color.rgb *= 0.8+ .5 * GetLuminance(color.rgb);
#ifdef COATED_TEXTURES
noiseFactor = 0.33;
#endif