smoothnessG = pow2(color.g) * 1.5; smoothnessG = min1(smoothnessG); smoothnessD = smoothnessG; #if COLORED_LIGHTING == 0 /* Tweak to make caves with Glow Lichen look better lit and closer to vanilla Minecraft. */ lmCoordM = pow(lmCoordM + 0.0001, vec2(0.65)); #endif