//Spheremap Transform from https://aras-p.info/texts/CompactNormalStorage.html vec2 EncodeNormal(vec3 n) { float f = sqrt(n.z * 8.0 + 8.0); return n.xy / f + 0.5; } vec3 DecodeNormal(vec2 enc) { vec2 fenc = enc * 4.0 - 2.0; float f = dot(fenc,fenc); float g = sqrt(1.0 - f / 4.0); vec3 n; n.xy = fenc * g; n.z = 1.0 - f / 2.0; return n; }