#if defined WEATHER_PERBIOME && defined OVERWORLD float fogDensity = FOG_DENSITY * mix( 1.0, ( FOG_DENSITY_COLD * isCold + FOG_DENSITY_DRY * (isDesert + isMesa + isSavanna) + FOG_DENSITY_DAMP * (isSwamp + isMushroom + isJungle) ) / max(weatherWeight, 0.0001), weatherWeight ); #else float fogDensity = FOG_DENSITY; #endif