/* BSL Shaders v8 Series by Capt Tatsu https://bitslablab.com */ //Settings// #include "/lib/settings.glsl" //Fragment Shader/////////////////////////////////////////////////////////////////////////////////// #ifdef FSH //Varyings// //Uniforms// //Attributes// //Optifine Constants// //Common Variables// //Common Functions// //Includes// //Program// void main() { } #endif //Vertex Shader///////////////////////////////////////////////////////////////////////////////////// #ifdef VSH //Varyings// //Uniforms// //Attributes// //Optifine Constants// //Common Variables// //Common Functions// //Includes// //Program// void main() { } #endif