smoothnessG = pow2(color.g) * 1.5;
smoothnessG = min1(smoothnessG);
smoothnessD = smoothnessG;

#if COLORED_LIGHTING == 0
    /* Tweak to make caves with Glow Lichen look better lit and closer to vanilla Minecraft. */
    lmCoordM = pow(lmCoordM + 0.0001, vec2(0.65));
#endif