normalM = upVec; highlightMult = 0.0; shadowMult = vec3(0.0); #if MC_VERSION >= 11700 if (lmCoord.x > 0.99) { // Glowing Sign Text lmCoordM = vec2(0.0); emission = 1.0; color.rgb *= length(color.rgb) + 0.5; } else // Normal Sign Text #endif color.rgb *= 5.0;