diff --git a/.venv/Include/site/python3.11/pygame/_blit_info.h b/.venv/Include/site/python3.11/pygame/_blit_info.h deleted file mode 100644 index 5320d0b..0000000 --- a/.venv/Include/site/python3.11/pygame/_blit_info.h +++ /dev/null @@ -1,21 +0,0 @@ -#define NO_PYGAME_C_API -#include "_surface.h" - -/* The structure passed to the low level blit functions */ -typedef struct { - int width; - int height; - Uint8 *s_pixels; - int s_pxskip; - int s_skip; - Uint8 *d_pixels; - int d_pxskip; - int d_skip; - SDL_PixelFormat *src; - SDL_PixelFormat *dst; - Uint8 src_blanket_alpha; - int src_has_colorkey; - Uint32 src_colorkey; - SDL_BlendMode src_blend; - SDL_BlendMode dst_blend; -} SDL_BlitInfo; diff --git a/.venv/Include/site/python3.11/pygame/_camera.h b/.venv/Include/site/python3.11/pygame/_camera.h deleted file mode 100644 index 075ef6f..0000000 --- a/.venv/Include/site/python3.11/pygame/_camera.h +++ /dev/null @@ -1,26 +0,0 @@ -/* - pygame - Python Game Library - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - -*/ - -#ifndef _CAMERA_H -#define _CAMERA_H - -#include "_pygame.h" -#include "camera.h" - -#endif diff --git a/.venv/Include/site/python3.11/pygame/_pygame.h b/.venv/Include/site/python3.11/pygame/_pygame.h deleted file mode 100644 index e3521b3..0000000 --- a/.venv/Include/site/python3.11/pygame/_pygame.h +++ /dev/null @@ -1,374 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -/* This will use PYGAMEAPI_EXTERN_SLOTS instead - * of PYGAMEAPI_DEFINE_SLOTS for base modules. - */ -#ifndef _PYGAME_INTERNAL_H -#define _PYGAME_INTERNAL_H - -#include "pgplatform.h" -/* - If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a - Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.) -*/ -#define PY_SSIZE_T_CLEAN -#include - -/* Ensure PyPy-specific code is not in use when running on GraalPython (PR - * #2580) */ -#if defined(GRAALVM_PYTHON) && defined(PYPY_VERSION) -#undef PYPY_VERSION -#endif - -#include - -/* SDL 1.2 constants removed from SDL 2 */ -typedef enum { - SDL_HWSURFACE = 0, - SDL_RESIZABLE = SDL_WINDOW_RESIZABLE, - SDL_ASYNCBLIT = 0, - SDL_OPENGL = SDL_WINDOW_OPENGL, - SDL_OPENGLBLIT = 0, - SDL_ANYFORMAT = 0, - SDL_HWPALETTE = 0, - SDL_DOUBLEBUF = 0, - SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN, - SDL_HWACCEL = 0, - SDL_SRCCOLORKEY = 0, - SDL_RLEACCELOK = 0, - SDL_SRCALPHA = 0, - SDL_NOFRAME = SDL_WINDOW_BORDERLESS, - SDL_GL_SWAP_CONTROL = 0, - TIMER_RESOLUTION = 0 -} PygameVideoFlags; - -/* the wheel button constants were removed from SDL 2 */ -typedef enum { - PGM_BUTTON_LEFT = SDL_BUTTON_LEFT, - PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT, - PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE, - PGM_BUTTON_WHEELUP = 4, - PGM_BUTTON_WHEELDOWN = 5, - PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2, - PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2, - PGM_BUTTON_KEEP = 0x80 -} PygameMouseFlags; - -typedef enum { - /* Any SDL_* events here are for backward compatibility. */ - SDL_NOEVENT = 0, - - SDL_ACTIVEEVENT = SDL_USEREVENT, - SDL_VIDEORESIZE, - SDL_VIDEOEXPOSE, - - PGE_MIDIIN, - PGE_MIDIOUT, - PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses - */ - - /* DO NOT CHANGE THE ORDER OF EVENTS HERE */ - PGE_WINDOWSHOWN, - PGE_WINDOWHIDDEN, - PGE_WINDOWEXPOSED, - PGE_WINDOWMOVED, - PGE_WINDOWRESIZED, - PGE_WINDOWSIZECHANGED, - PGE_WINDOWMINIMIZED, - PGE_WINDOWMAXIMIZED, - PGE_WINDOWRESTORED, - PGE_WINDOWENTER, - PGE_WINDOWLEAVE, - PGE_WINDOWFOCUSGAINED, - PGE_WINDOWFOCUSLOST, - PGE_WINDOWCLOSE, - PGE_WINDOWTAKEFOCUS, - PGE_WINDOWHITTEST, - PGE_WINDOWICCPROFCHANGED, - PGE_WINDOWDISPLAYCHANGED, - - /* Here we define PGPOST_* events, events that act as a one-to-one - * proxy for SDL events (and some extra events too!), the proxy is used - * internally when pygame users use event.post() - * - * At a first glance, these may look redundant, but they are really - * important, especially with event blocking. If proxy events are - * not there, blocked events dont make it to our event filter, and - * that can break a lot of stuff. - * - * IMPORTANT NOTE: Do not post events directly with these proxy types, - * use the appropriate functions from event.c, that handle these proxy - * events for you. - * Proxy events are for internal use only */ - PGPOST_EVENTBEGIN, /* mark start of proxy-events */ - PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN, - PGPOST_APP_TERMINATING, - PGPOST_APP_LOWMEMORY, - PGPOST_APP_WILLENTERBACKGROUND, - PGPOST_APP_DIDENTERBACKGROUND, - PGPOST_APP_WILLENTERFOREGROUND, - PGPOST_APP_DIDENTERFOREGROUND, - PGPOST_AUDIODEVICEADDED, - PGPOST_AUDIODEVICEREMOVED, - PGPOST_CLIPBOARDUPDATE, - PGPOST_CONTROLLERAXISMOTION, - PGPOST_CONTROLLERBUTTONDOWN, - PGPOST_CONTROLLERBUTTONUP, - PGPOST_CONTROLLERDEVICEADDED, - PGPOST_CONTROLLERDEVICEREMOVED, - PGPOST_CONTROLLERDEVICEREMAPPED, - PGPOST_CONTROLLERTOUCHPADDOWN, - PGPOST_CONTROLLERTOUCHPADMOTION, - PGPOST_CONTROLLERTOUCHPADUP, - PGPOST_CONTROLLERSENSORUPDATE, - PGPOST_DOLLARGESTURE, - PGPOST_DOLLARRECORD, - PGPOST_DROPFILE, - PGPOST_DROPTEXT, - PGPOST_DROPBEGIN, - PGPOST_DROPCOMPLETE, - PGPOST_FINGERMOTION, - PGPOST_FINGERDOWN, - PGPOST_FINGERUP, - PGPOST_KEYDOWN, - PGPOST_KEYMAPCHANGED, - PGPOST_KEYUP, - PGPOST_JOYAXISMOTION, - PGPOST_JOYBALLMOTION, - PGPOST_JOYHATMOTION, - PGPOST_JOYBUTTONDOWN, - PGPOST_JOYBUTTONUP, - PGPOST_JOYDEVICEADDED, - PGPOST_JOYDEVICEREMOVED, - PGPOST_LOCALECHANGED, - PGPOST_MIDIIN, - PGPOST_MIDIOUT, - PGPOST_MOUSEMOTION, - PGPOST_MOUSEBUTTONDOWN, - PGPOST_MOUSEBUTTONUP, - PGPOST_MOUSEWHEEL, - PGPOST_MULTIGESTURE, - PGPOST_NOEVENT, - PGPOST_QUIT, - PGPOST_RENDER_TARGETS_RESET, - PGPOST_RENDER_DEVICE_RESET, - PGPOST_SYSWMEVENT, - PGPOST_TEXTEDITING, - PGPOST_TEXTINPUT, - PGPOST_VIDEORESIZE, - PGPOST_VIDEOEXPOSE, - PGPOST_WINDOWSHOWN, - PGPOST_WINDOWHIDDEN, - PGPOST_WINDOWEXPOSED, - PGPOST_WINDOWMOVED, - PGPOST_WINDOWRESIZED, - PGPOST_WINDOWSIZECHANGED, - PGPOST_WINDOWMINIMIZED, - PGPOST_WINDOWMAXIMIZED, - PGPOST_WINDOWRESTORED, - PGPOST_WINDOWENTER, - PGPOST_WINDOWLEAVE, - PGPOST_WINDOWFOCUSGAINED, - PGPOST_WINDOWFOCUSLOST, - PGPOST_WINDOWCLOSE, - PGPOST_WINDOWTAKEFOCUS, - PGPOST_WINDOWHITTEST, - PGPOST_WINDOWICCPROFCHANGED, - PGPOST_WINDOWDISPLAYCHANGED, - - PGE_USEREVENT, /* this event must stay in this position only */ - - PG_NUMEVENTS = - SDL_LASTEVENT /* Not an event. Indicates end of user events. */ -} PygameEventCode; - -/* SDL1 ACTIVEEVENT state attribute can take the following values */ -/* These constant values are directly picked from SDL1 source */ -#define SDL_APPMOUSEFOCUS 0x01 -#define SDL_APPINPUTFOCUS 0x02 -#define SDL_APPACTIVE 0x04 - -/* Surface flags: based on SDL 1.2 flags */ -typedef enum { - PGS_SWSURFACE = 0x00000000, - PGS_HWSURFACE = 0x00000001, - PGS_ASYNCBLIT = 0x00000004, - - PGS_ANYFORMAT = 0x10000000, - PGS_HWPALETTE = 0x20000000, - PGS_DOUBLEBUF = 0x40000000, - PGS_FULLSCREEN = 0x80000000, - PGS_SCALED = 0x00000200, - - PGS_OPENGL = 0x00000002, - PGS_OPENGLBLIT = 0x0000000A, - PGS_RESIZABLE = 0x00000010, - PGS_NOFRAME = 0x00000020, - PGS_SHOWN = 0x00000040, /* Added from SDL 2 */ - PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */ - - PGS_HWACCEL = 0x00000100, - PGS_SRCCOLORKEY = 0x00001000, - PGS_RLEACCELOK = 0x00002000, - PGS_RLEACCEL = 0x00004000, - PGS_SRCALPHA = 0x00010000, - PGS_PREALLOC = 0x01000000 -} PygameSurfaceFlags; - -// TODO Implement check below in a way that does not break CI -/* New buffer protocol (PEP 3118) implemented on all supported Py versions. -#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER) -#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a -supported Python version. #endif */ - -#define RAISE(x, y) (PyErr_SetString((x), (y)), NULL) -#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \ - do { \ - if (!value) { \ - PyErr_Format(PyExc_AttributeError, "Cannot delete attribute %s", \ - name); \ - return -1; \ - } \ - } while (0) - -#define DEL_ATTR_NOT_SUPPORTED_CHECK_NO_NAME(value) \ - do { \ - if (!value) { \ - PyErr_SetString(PyExc_AttributeError, "Cannot delete attribute"); \ - return -1; \ - } \ - } while (0) - -/* - * Initialization checks - */ - -#define VIDEO_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_VIDEO)) \ - return RAISE(pgExc_SDLError, "video system not initialized") - -#define JOYSTICK_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \ - return RAISE(pgExc_SDLError, "joystick system not initialized") - -/* thread check */ -#ifdef WITH_THREAD -#define PG_CHECK_THREADS() (1) -#else /* ~WITH_THREAD */ -#define PG_CHECK_THREADS() \ - (RAISE(PyExc_NotImplementedError, "Python built without thread support")) -#endif /* ~WITH_THREAD */ - -#define PyType_Init(x) (((x).ob_type) = &PyType_Type) - -/* CPython 3.6 had initial and undocumented FASTCALL support, but we play it - * safe by not relying on implementation details */ -#if PY_VERSION_HEX < 0x03070000 - -/* Macro for naming a pygame fastcall wrapper function */ -#define PG_FASTCALL_NAME(func) _##func##_fastcall_wrap - -/* used to forward declare compat functions */ -#define PG_DECLARE_FASTCALL_FUNC(func, self_type) \ - static PyObject *PG_FASTCALL_NAME(func)(self_type * self, PyObject * args) - -/* Using this macro on a function defined with the FASTCALL calling convention - * adds a wrapper definition that uses regular python VARARGS convention. - * Since it is guaranteed that the 'args' object is a tuple, we can directly - * call PySequence_Fast_ITEMS and PyTuple_GET_SIZE on it (which are macros that - * assume the same, and don't do error checking) */ -#define PG_WRAP_FASTCALL_FUNC(func, self_type) \ - PG_DECLARE_FASTCALL_FUNC(func, self_type) \ - { \ - return func(self, (PyObject *const *)PySequence_Fast_ITEMS(args), \ - PyTuple_GET_SIZE(args)); \ - } - -#define PG_FASTCALL METH_VARARGS - -#else /* PY_VERSION_HEX >= 0x03070000 */ -/* compat macros are no-op on python versions that support fastcall */ -#define PG_FASTCALL_NAME(func) func -#define PG_DECLARE_FASTCALL_FUNC(func, self_type) -#define PG_WRAP_FASTCALL_FUNC(func, self_type) - -#define PG_FASTCALL METH_FASTCALL - -#endif /* PY_VERSION_HEX >= 0x03070000 */ - -/* - * event module internals - */ -struct pgEventObject { - PyObject_HEAD int type; - PyObject *dict; -}; - -/* - * surflock module internals - */ -typedef struct { - PyObject_HEAD PyObject *surface; - PyObject *lockobj; - PyObject *weakrefs; -} pgLifetimeLockObject; - -/* - * surface module internals - */ -struct pgSubSurface_Data { - PyObject *owner; - int pixeloffset; - int offsetx, offsety; -}; - -/* - * color module internals - */ -struct pgColorObject { - PyObject_HEAD Uint8 data[4]; - Uint8 len; -}; - -/* - * include public API - */ -#include "include/_pygame.h" - -/* Slot counts. - * Remember to keep these constants up to date. - */ - -#define PYGAMEAPI_RECT_NUMSLOTS 5 -#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2 -#define PYGAMEAPI_DISPLAY_NUMSLOTS 2 -#define PYGAMEAPI_SURFACE_NUMSLOTS 4 -#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8 -#define PYGAMEAPI_RWOBJECT_NUMSLOTS 6 -#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2 -#define PYGAMEAPI_COLOR_NUMSLOTS 5 -#define PYGAMEAPI_MATH_NUMSLOTS 2 -#define PYGAMEAPI_BASE_NUMSLOTS 27 -#define PYGAMEAPI_EVENT_NUMSLOTS 6 - -#endif /* _PYGAME_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/_surface.h b/.venv/Include/site/python3.11/pygame/_surface.h deleted file mode 100644 index b2b4644..0000000 --- a/.venv/Include/site/python3.11/pygame/_surface.h +++ /dev/null @@ -1,30 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - Copyright (C) 2007 Marcus von Appen - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#ifndef _SURFACE_H -#define _SURFACE_H - -#include "_pygame.h" -#include "surface.h" - -#endif diff --git a/.venv/Include/site/python3.11/pygame/camera.h b/.venv/Include/site/python3.11/pygame/camera.h deleted file mode 100644 index 3079a9a..0000000 --- a/.venv/Include/site/python3.11/pygame/camera.h +++ /dev/null @@ -1,252 +0,0 @@ -#ifndef CAMERA_H -#define CAMERA_H -/* - pygame - Python Game Library - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - -*/ - -#include "pygame.h" -#include "pgcompat.h" -#include "doc/camera_doc.h" - -#if defined(__unix__) -#include -#include -#include -#include -#include - -#include /* low-level i/o */ -#include -#include -#include -#include -#include -#include -#include - -/* on freebsd there is no asm/types */ -#ifdef linux -#include /* for videodev2.h */ -#endif - -#include -#endif - -#if defined(__WIN32__) -#define PYGAME_WINDOWS_CAMERA 1 - -#include -#include -#include -#include -#include -#include -#endif - -/* some constants used which are not defined on non-v4l machines. */ -#ifndef V4L2_PIX_FMT_RGB24 -#define V4L2_PIX_FMT_RGB24 'RGB3' -#endif -#ifndef V4L2_PIX_FMT_RGB444 -#define V4L2_PIX_FMT_RGB444 'R444' -#endif -#ifndef V4L2_PIX_FMT_YUYV -#define V4L2_PIX_FMT_YUYV 'YUYV' -#endif -#ifndef V4L2_PIX_FMT_XBGR32 -#define V4L2_PIX_FMT_XBGR32 'XR24' -#endif - -#define CLEAR(x) memset(&(x), 0, sizeof(x)) -#define SAT(c) \ - if (c & (~255)) { \ - if (c < 0) \ - c = 0; \ - else \ - c = 255; \ - } -#define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c)) -#define DEFAULT_WIDTH 640 -#define DEFAULT_HEIGHT 480 -#define RGB_OUT 1 -#define YUV_OUT 2 -#define HSV_OUT 4 -#define CAM_V4L \ - 1 /* deprecated. the incomplete support in pygame was removed */ -#define CAM_V4L2 2 - -struct buffer { - void *start; - size_t length; -}; - -#if defined(__unix__) -typedef struct pgCameraObject { - PyObject_HEAD char *device_name; - int camera_type; - unsigned long pixelformat; - unsigned int color_out; - struct buffer *buffers; - unsigned int n_buffers; - int width; - int height; - int size; - int hflip; - int vflip; - int brightness; - int fd; -} pgCameraObject; -#elif defined(PYGAME_WINDOWS_CAMERA) -typedef struct pgCameraObject { - PyObject_HEAD WCHAR *device_name; - IMFSourceReader *reader; - IMFTransform *transform; - IMFVideoProcessorControl *control; - IMFMediaBuffer *buf; - IMFMediaBuffer *raw_buf; - int buffer_ready; - short open; /* used to signal the update_function to exit */ - HANDLE t_handle; - HRESULT t_error; - int t_error_line; - int width; - int height; - int hflip; - int vflip; - int last_vflip; - int color_out; - unsigned long pixelformat; -} pgCameraObject; - -#else -/* generic definition. - */ - -typedef struct pgCameraObject { - PyObject_HEAD char *device_name; - int camera_type; - unsigned long pixelformat; - unsigned int color_out; - struct buffer *buffers; - unsigned int n_buffers; - int width; - int height; - int size; - int hflip; - int vflip; - int brightness; - int fd; -} pgCameraObject; -#endif - -/* internal functions for colorspace conversion */ -void -colorspace(SDL_Surface *src, SDL_Surface *dst, int cspace); -void -rgb24_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -bgr32_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -rgb444_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -rgb_to_yuv(const void *src, void *dst, int length, unsigned long source, - SDL_PixelFormat *format); -void -rgb_to_hsv(const void *src, void *dst, int length, unsigned long source, - SDL_PixelFormat *format); -void -yuyv_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -yuyv_to_yuv(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -uyvy_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -uyvy_to_yuv(const void *src, void *dst, int length, SDL_PixelFormat *format); -void -sbggr8_to_rgb(const void *src, void *dst, int width, int height, - SDL_PixelFormat *format); -void -yuv420_to_rgb(const void *src, void *dst, int width, int height, - SDL_PixelFormat *format); -void -yuv420_to_yuv(const void *src, void *dst, int width, int height, - SDL_PixelFormat *format); - -#if defined(__unix__) -/* internal functions specific to v4l2 */ -char ** -v4l2_list_cameras(int *num_devices); -int -v4l2_get_control(int fd, int id, int *value); -int -v4l2_set_control(int fd, int id, int value); -PyObject * -v4l2_read_raw(pgCameraObject *self); -int -v4l2_xioctl(int fd, int request, void *arg); -int -v4l2_process_image(pgCameraObject *self, const void *image, int buffer_size, - SDL_Surface *surf); -int -v4l2_query_buffer(pgCameraObject *self); -int -v4l2_read_frame(pgCameraObject *self, SDL_Surface *surf, int *errno_code); -int -v4l2_stop_capturing(pgCameraObject *self); -int -v4l2_start_capturing(pgCameraObject *self); -int -v4l2_uninit_device(pgCameraObject *self); -int -v4l2_init_mmap(pgCameraObject *self); -int -v4l2_init_device(pgCameraObject *self); -int -v4l2_close_device(pgCameraObject *self); -int -v4l2_open_device(pgCameraObject *self); - -#elif defined(PYGAME_WINDOWS_CAMERA) -/* internal functions specific to WINDOWS */ -WCHAR ** -windows_list_cameras(int *num_devices); -int -windows_init_device(pgCameraObject *self); -int -windows_open_device(pgCameraObject *self); -IMFActivate * -windows_device_from_name(WCHAR *device_name); -int -windows_close_device(pgCameraObject *self); -int -windows_read_frame(pgCameraObject *self, SDL_Surface *surf); -int -windows_frame_ready(pgCameraObject *self, int *result); -PyObject * -windows_read_raw(pgCameraObject *self); -int -windows_process_image(pgCameraObject *self, BYTE *data, DWORD buffer_size, - SDL_Surface *surf); -void -windows_dealloc_device(pgCameraObject *self); -int -windows_init_device(pgCameraObject *self); - -#endif - -#endif /* !CAMERA_H */ diff --git a/.venv/Include/site/python3.11/pygame/font.h b/.venv/Include/site/python3.11/pygame/font.h deleted file mode 100644 index f5eedb2..0000000 --- a/.venv/Include/site/python3.11/pygame/font.h +++ /dev/null @@ -1,15 +0,0 @@ -#ifndef PGFONT_INTERNAL_H -#define PGFONT_INTERNAL_H - -#include - -/* test font initialization */ -#define FONT_INIT_CHECK() \ - if (!(*(int *)PyFONT_C_API[2])) \ - return RAISE(pgExc_SDLError, "font system not initialized") - -#include "include/pygame_font.h" - -#define PYGAMEAPI_FONT_NUMSLOTS 3 - -#endif /* ~PGFONT_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/freetype.h b/.venv/Include/site/python3.11/pygame/freetype.h deleted file mode 100644 index fd86bc2..0000000 --- a/.venv/Include/site/python3.11/pygame/freetype.h +++ /dev/null @@ -1,114 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2009 Vicent Marti - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - -*/ -#ifndef _PYGAME_FREETYPE_INTERNAL_H_ -#define _PYGAME_FREETYPE_INTERNAL_H_ - -#include "pgcompat.h" -#include "pgplatform.h" - -#include -#include FT_FREETYPE_H -#include FT_CACHE_H -#include FT_XFREE86_H -#include FT_TRIGONOMETRY_H - -/********************************************************** - * Global module constants - **********************************************************/ - -/* Render styles */ -#define FT_STYLE_NORMAL 0x00 -#define FT_STYLE_STRONG 0x01 -#define FT_STYLE_OBLIQUE 0x02 -#define FT_STYLE_UNDERLINE 0x04 -#define FT_STYLE_WIDE 0x08 -#define FT_STYLE_DEFAULT 0xFF - -/* Bounding box modes */ -#define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS -#define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT -#define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE -#define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS - -/* Rendering flags */ -#define FT_RFLAG_NONE (0) -#define FT_RFLAG_ANTIALIAS (1 << 0) -#define FT_RFLAG_AUTOHINT (1 << 1) -#define FT_RFLAG_VERTICAL (1 << 2) -#define FT_RFLAG_HINTED (1 << 3) -#define FT_RFLAG_KERNING (1 << 4) -#define FT_RFLAG_TRANSFORM (1 << 5) -#define FT_RFLAG_PAD (1 << 6) -#define FT_RFLAG_ORIGIN (1 << 7) -#define FT_RFLAG_UCS4 (1 << 8) -#define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9) -#define FT_RFLAG_DEFAULTS \ - (FT_RFLAG_HINTED | FT_RFLAG_USE_BITMAP_STRIKES | FT_RFLAG_ANTIALIAS) - -#define FT_RENDER_NEWBYTEARRAY 0x0 -#define FT_RENDER_NEWSURFACE 0x1 -#define FT_RENDER_EXISTINGSURFACE 0x2 - -/********************************************************** - * Global module types - **********************************************************/ - -typedef struct _scale_s { - FT_UInt x, y; -} Scale_t; -typedef FT_Angle Angle_t; - -struct fontinternals_; -struct freetypeinstance_; - -typedef struct { - FT_Long font_index; - FT_Open_Args open_args; -} pgFontId; - -typedef struct { - PyObject_HEAD pgFontId id; - PyObject *path; - int is_scalable; - int is_bg_col_set; - - Scale_t face_size; - FT_Int16 style; - FT_Int16 render_flags; - double strength; - double underline_adjustment; - FT_UInt resolution; - Angle_t rotation; - FT_Matrix transform; - FT_Byte fgcolor[4]; - FT_Byte bgcolor[4]; - - struct freetypeinstance_ *freetype; /* Personal reference */ - struct fontinternals_ *_internals; -} pgFontObject; - -#define pgFont_IS_ALIVE(o) (((pgFontObject *)(o))->_internals != 0) - -/* import public API */ -#include "include/pygame_freetype.h" - -#define PYGAMEAPI_FREETYPE_NUMSLOTS 2 - -#endif /* ~_PYGAME_FREETYPE_INTERNAL_H_ */ diff --git a/.venv/Include/site/python3.11/pygame/include/_pygame.h b/.venv/Include/site/python3.11/pygame/include/_pygame.h deleted file mode 100644 index c39ed46..0000000 --- a/.venv/Include/site/python3.11/pygame/include/_pygame.h +++ /dev/null @@ -1,949 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#ifndef _PYGAME_H -#define _PYGAME_H - -/** This header file includes all the definitions for the - ** base pygame extensions. This header only requires - ** Python includes (and SDL.h for functions that use SDL types). - ** The reason for functions prototyped with #define's is - ** to allow for maximum Python portability. It also uses - ** Python as the runtime linker, which allows for late binding. - '' For more information on this style of development, read - ** the Python docs on this subject. - ** http://www.python.org/doc/current/ext/using-cobjects.html - ** - ** If using this to build your own derived extensions, - ** you'll see that the functions available here are mainly - ** used to help convert between python objects and SDL objects. - ** Since this library doesn't add a lot of functionality to - ** the SDL library, it doesn't need to offer a lot either. - ** - ** When initializing your extension module, you must manually - ** import the modules you want to use. (this is the part about - ** using python as the runtime linker). Each module has its - ** own import_xxx() routine. You need to perform this import - ** after you have initialized your own module, and before - ** you call any routines from that module. Since every module - ** in pygame does this, there are plenty of examples. - ** - ** The base module does include some useful conversion routines - ** that you are free to use in your own extension. - **/ - -#include "pgplatform.h" -#include - -/* version macros (defined since version 1.9.5) */ -#define PG_MAJOR_VERSION 2 -#define PG_MINOR_VERSION 5 -#define PG_PATCH_VERSION 2 -#define PG_VERSIONNUM(MAJOR, MINOR, PATCH) \ - (1000 * (MAJOR) + 100 * (MINOR) + (PATCH)) -#define PG_VERSION_ATLEAST(MAJOR, MINOR, PATCH) \ - (PG_VERSIONNUM(PG_MAJOR_VERSION, PG_MINOR_VERSION, PG_PATCH_VERSION) >= \ - PG_VERSIONNUM(MAJOR, MINOR, PATCH)) - -#include "pgcompat.h" - -/* Flag indicating a pg_buffer; used for assertions within callbacks */ -#ifndef NDEBUG -#define PyBUF_PYGAME 0x4000 -#endif -#define PyBUF_HAS_FLAG(f, F) (((f) & (F)) == (F)) - -/* Array information exchange struct C type; inherits from Py_buffer - * - * Pygame uses its own Py_buffer derived C struct as an internal representation - * of an imported array buffer. The extended Py_buffer allows for a - * per-instance release callback, - */ -typedef void (*pybuffer_releaseproc)(Py_buffer *); - -typedef struct pg_bufferinfo_s { - Py_buffer view; - PyObject *consumer; /* Input: Borrowed reference */ - pybuffer_releaseproc release_buffer; -} pg_buffer; - -#include "pgimport.h" - -/* - * BASE module - */ -#ifndef PYGAMEAPI_BASE_INTERNAL -#define pgExc_SDLError ((PyObject *)PYGAMEAPI_GET_SLOT(base, 0)) - -#define pg_RegisterQuit \ - (*(void (*)(void (*)(void)))PYGAMEAPI_GET_SLOT(base, 1)) - -/** - * \brief Convert number like object *obj* to C int and in *val*. - * - * \param obj The Python object to convert. - * \param val A pointer to the C integer to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - * \note This function will convert floats to integers. - */ -#define pg_IntFromObj \ - (*(int (*)(PyObject *, int *))PYGAMEAPI_GET_SLOT(base, 2)) - -/** - * \brief Convert number like object at position *i* in sequence *obj* - * to C int and place in argument *val*. - * - * \param obj The Python object to convert. - * \param i The index of the object to convert. - * \param val A pointer to the C integer to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - * \note This function will convert floats to integers. - */ -#define pg_IntFromObjIndex \ - (*(int (*)(PyObject *, int, int *))PYGAMEAPI_GET_SLOT(base, 3)) - -/** - * \brief Convert the two number like objects in length 2 sequence *obj* to C - * int and place in arguments *val1* and *val2*. - * - * \param obj The Python two element sequence object to convert. - * \param val A pointer to the C integer to store the result. - * \param val2 A pointer to the C integer to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - * \note This function will convert floats to integers. - */ -#define pg_TwoIntsFromObj \ - (*(int (*)(PyObject *, int *, int *))PYGAMEAPI_GET_SLOT(base, 4)) - -/** - * \brief Convert number like object *obj* to C float and in *val*. - * - * \param obj The Python object to convert. - * \param val A pointer to the C float to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - */ -#define pg_FloatFromObj \ - (*(int (*)(PyObject *, float *))PYGAMEAPI_GET_SLOT(base, 5)) - -/** - * \brief Convert number like object at position *i* in sequence *obj* to C - * float and place in argument *val*. - * - * \param obj The Python object to convert. - * \param i The index of the object to convert. - * \param val A pointer to the C float to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - */ -#define pg_FloatFromObjIndex \ - (*(int (*)(PyObject *, int, float *))PYGAMEAPI_GET_SLOT(base, 6)) - -/** - * \brief Convert the two number like objects in length 2 sequence *obj* to C - * float and place in arguments *val1* and *val2*. - * - * \param obj The Python two element sequence object to convert. - * \param val A pointer to the C float to store the result. - * \param val2 A pointer to the C float to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - */ -#define pg_TwoFloatsFromObj \ - (*(int (*)(PyObject *, float *, float *))PYGAMEAPI_GET_SLOT(base, 7)) - -/** - * \brief Convert number like object *obj* to C Uint32 and in *val*. - * - * \param obj The Python object to convert. - * \param val A pointer to the C int to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - */ -#define pg_UintFromObj \ - (*(int (*)(PyObject *, Uint32 *))PYGAMEAPI_GET_SLOT(base, 8)) - -/** - * \brief Convert number like object at position *i* in sequence *obj* to C - * Uint32 and place in argument *val*. - * - * \param obj The Python object to convert. - * \param i The index of the object to convert. - * \param val A pointer to the C int to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - */ -#define pg_UintFromObjIndex \ - (*(int (*)(PyObject *, int, Uint32 *))PYGAMEAPI_GET_SLOT(base, 9)) - -/** - * \brief Initialize all of the pygame modules. - * \returns 1 on success, 0 on failure with PyErr set. - */ -#define pg_mod_autoinit (*(int (*)(const char *))PYGAMEAPI_GET_SLOT(base, 10)) - -/** - * \brief Quit all of the pygame modules. - */ -#define pg_mod_autoquit (*(void (*)(const char *))PYGAMEAPI_GET_SLOT(base, 11)) - -/** - * \brief Convert the color represented by object *obj* into a red, green, - * blue, alpha length 4 C array *RGBA*. - * - * The object must be a length 3 or 4 sequence of numbers having values between - * 0 and 255 inclusive. For a length 3 sequence an alpha value of 255 is - * assumed. - * - * \param obj The Python object to convert. - * \param RGBA A pointer to the C array to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - */ -#define pg_RGBAFromObj \ - (*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(base, 12)) - -/** - * \brief Given a Py_buffer, return a python dictionary representing the array - * interface. - * - * \param view_p A pointer to the Py_buffer to convert to a dictionary. - * - * \returns A Python dictionary representing the array interface of the object. - */ -#define pgBuffer_AsArrayInterface \ - (*(PyObject * (*)(Py_buffer *)) PYGAMEAPI_GET_SLOT(base, 13)) - -/** - * \brief Given a Py_buffer, return a python capsule representing the array - * interface. - * - * \param view_p A pointer to the Py_buffer to convert to a capsule. - * - * \returns A Python capsule representing the array interface of the object. - */ -#define pgBuffer_AsArrayStruct \ - (*(PyObject * (*)(Py_buffer *)) PYGAMEAPI_GET_SLOT(base, 14)) - -/** - * \brief Get a buffer object from a given Python object. - * - * \param obj The Python object to get the buffer from. - * \param pg_view_p A pointer to a pg_buffer struct to store the buffer in. - * \param flags The desired buffer access mode. - * - * \returns 0 on success, -1 on failure. - * - * \note This function attempts to get a buffer object from a given Python - * object. If the object supports the buffer protocol, it will be used to - * create the buffer. If not, it will try to get an array interface or - * dictionary representation of the object and use that to create the buffer. - * If none of these methods work, it will raise a ValueError. - * - */ -#define pgObject_GetBuffer \ - (*(int (*)(PyObject *, pg_buffer *, int))PYGAMEAPI_GET_SLOT(base, 15)) - -/** - * \brief Release a pg_buffer object. - * - * \param pg_view_p The pg_buffer object to release. - * - * \note This function releases a pg_buffer object. - * \note some calls to this function expect this function to not clear - * previously set errors. - */ -#define pgBuffer_Release (*(void (*)(pg_buffer *))PYGAMEAPI_GET_SLOT(base, 16)) - -/** - * \brief Write the array interface dictionary buffer description *dict* into a - * Pygame buffer description struct *pg_view_p*. - * - * \param pg_view_p The Pygame buffer description struct to write into. - * \param dict The array interface dictionary to read from. - * \param flags The PyBUF flags describing the view type requested. - * - * \returns 0 on success, or -1 on failure. - */ -#define pgDict_AsBuffer \ - (*(int (*)(pg_buffer *, PyObject *, int))PYGAMEAPI_GET_SLOT(base, 17)) - -#define pgExc_BufferError ((PyObject *)PYGAMEAPI_GET_SLOT(base, 18)) - -/** - * \brief Get the default SDL window created by a pygame.display.set_mode() - * call, or *NULL*. - * - * \return The default window, or *NULL* if no window has been created. - */ -#define pg_GetDefaultWindow \ - (*(SDL_Window * (*)(void)) PYGAMEAPI_GET_SLOT(base, 19)) - -/** - * \brief Set the default SDL window created by a pygame.display.set_mode() - * call. The previous window, if any, is destroyed. Argument *win* may be - * *NULL*. This function is called by pygame.display.set_mode(). - * - * \param win The new default window. May be NULL. - */ -#define pg_SetDefaultWindow \ - (*(void (*)(SDL_Window *))PYGAMEAPI_GET_SLOT(base, 20)) - -/** - * \brief Return a borrowed reference to the Pygame default window display - * surface, or *NULL* if no default window is open. - * - * \return The default renderer, or *NULL* if no renderer has been created. - */ -#define pg_GetDefaultWindowSurface \ - (*(pgSurfaceObject * (*)(void)) PYGAMEAPI_GET_SLOT(base, 21)) - -/** - * \brief Set the Pygame default window display surface. The previous - * surface, if any, is destroyed. Argument *screen* may be *NULL*. This - * function is called by pygame.display.set_mode(). - * - * \param screen The new default window display surface. May be NULL. - */ -#define pg_SetDefaultWindowSurface \ - (*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(base, 22)) - -/** - * \returns NULL if the environment variable PYGAME_BLEND_ALPHA_SDL2 is not - * set, otherwise returns a pointer to the environment variable. - */ -#define pg_EnvShouldBlendAlphaSDL2 \ - (*(char *(*)(void))PYGAMEAPI_GET_SLOT(base, 23)) - -/** - * \brief Convert number like object *obj* to C double and in *val*. - * - * \param obj The Python object to convert. - * \param val A pointer to the C double to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - */ -#define pg_DoubleFromObj \ - (*(int (*)(PyObject *, double *))PYGAMEAPI_GET_SLOT(base, 24)) - -/** - * \brief Convert number like object at position *i* in sequence *obj* to C - * double and place in argument *val*. - * - * \param obj The Python object to convert. - * \param i The index of the object to convert. - * \param val A pointer to the C double to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - * - * \note This function will clear any Python errors. - */ -#define pg_DoubleFromObjIndex \ - (*(int (*)(PyObject *, int, double *))PYGAMEAPI_GET_SLOT(base, 25)) - -/** - * \brief Convert the two number like objects in length 2 sequence *obj* to C - * double and place in arguments *val1* and *val2*. - * - * \param obj The Python two element sequence object to convert. - * \param val A pointer to the C double to store the result. - * \param val2 A pointer to the C double to store the result. - * \returns 1 if the conversion was successful, 0 otherwise. - */ -#define pg_TwoDoublesFromObj \ - (*(int (*)(PyObject *, double *, double *))PYGAMEAPI_GET_SLOT(base, 26)) - -#define import_pygame_base() IMPORT_PYGAME_MODULE(base) -#endif /* ~PYGAMEAPI_BASE_INTERNAL */ - -typedef struct { - /** - * \brief The SDL rect wrapped by this object. - */ - PyObject_HEAD SDL_Rect r; - /** - * \brief A list of weak references to this rect. - */ - PyObject *weakreflist; -} pgRectObject; - -/** - * \brief Convert a pgRectObject to an SDL_Rect. - * - * \param obj A pgRectObject instance. - * \returns the SDL_Rect field of *obj*, a pgRect_Type instance. - * - * \note SDL_Rect pgRect_AsRect(PyObject *obj) - */ -#define pgRect_AsRect(x) (((pgRectObject *)x)->r) - -#ifndef PYGAMEAPI_RECT_INTERNAL - -/** - * \brief The Pygame rectangle object type pygame.Rect. - */ -#define pgRect_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(rect, 0)) - -/** - * \brief Check if *obj* is a `pygame.Rect` instance. - * - * \returns true if *obj* is a `pygame.Rect` instance - */ -#define pgRect_Check(obj) ((obj)->ob_type == &pgRect_Type) - -/** - * \brief Create a new `pygame.Rect` instance. - * - * \param r A pointer to an SDL_Rect struct. - * \returns a new `pygame.Rect` object for the SDL_Rect *r*. - * Returns *NULL* on error. - * - * \note PyObject* pgRect_New(SDL_Rect *r) - */ -#define pgRect_New (*(PyObject * (*)(SDL_Rect *)) PYGAMEAPI_GET_SLOT(rect, 1)) - -/** - * \brief Create a new `pygame.Rect` instance from x, y, w, h. - * - * \param x The x coordinate of the rectangle. - * \param y The y coordinate of the rectangle. - * \param w The width of the rectangle. - * \param h The height of the rectangle. - * \returns a new `pygame.Rect` object. Returns *NULL* on error. - * - * \note PyObject* pgRect_New4(int x, int y, int w, int h) - */ -#define pgRect_New4 \ - (*(PyObject * (*)(int, int, int, int)) PYGAMEAPI_GET_SLOT(rect, 2)) - -/** - * \brief Convert a Python object to a `pygame.Rect` instance. - * - * \param obj A Python object. - * A rectangle can be a length 4 sequence integers (x, y, w, h), or a length 2 - * sequence of position (x, y) and size (w, h), or a length 1 tuple containing - * a rectangle representation, or have a method *rect* that returns a - * rectangle. - * - * \param temp A pointer to an SDL_Rect struct to store the result in. - * \returns a pointer to the SDL_Rect field of the `pygame.Rect` instance - * *obj*. Returns *NULL* on error. - * - * \note This function will clear any Python errors. - * \note SDL_Rect* pgRect_FromObject(PyObject *obj, SDL_Rect *temp) - */ -#define pgRect_FromObject \ - (*(SDL_Rect * (*)(PyObject *, SDL_Rect *)) PYGAMEAPI_GET_SLOT(rect, 3)) - -/** - * \brief Normalize a `pygame.Rect` instance. A rect with a negative size - * (negative width and/or height) will be adjusted to have a positive size. - * - * \param rect A pointer to a `pygame.Rect` instance. - * \returns *rect* normalized with positive values only. - * - * \note void pgRect_Normalize(SDL_Rect *rect) - */ -#define pgRect_Normalize (*(void (*)(SDL_Rect *))PYGAMEAPI_GET_SLOT(rect, 4)) - -#define import_pygame_rect() IMPORT_PYGAME_MODULE(rect) -#endif /* ~PYGAMEAPI_RECT_INTERNAL */ - -/* - * JOYSTICK module - */ -typedef struct pgJoystickObject { - PyObject_HEAD int id; - SDL_Joystick *joy; - - /* Joysticks form an intrusive linked list. - * - * Note that we don't maintain refcounts for these so they are weakrefs - * from the Python side. - */ - struct pgJoystickObject *next; - struct pgJoystickObject *prev; -} pgJoystickObject; - -#define pgJoystick_AsID(x) (((pgJoystickObject *)x)->id) -#define pgJoystick_AsSDL(x) (((pgJoystickObject *)x)->joy) - -#ifndef PYGAMEAPI_JOYSTICK_INTERNAL -#define pgJoystick_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(joystick, 0)) - -#define pgJoystick_Check(x) ((x)->ob_type == &pgJoystick_Type) -#define pgJoystick_New (*(PyObject * (*)(int)) PYGAMEAPI_GET_SLOT(joystick, 1)) - -#define import_pygame_joystick() IMPORT_PYGAME_MODULE(joystick) -#endif - -/* - * DISPLAY module - */ - -typedef struct { - Uint32 hw_available : 1; - Uint32 wm_available : 1; - Uint32 blit_hw : 1; - Uint32 blit_hw_CC : 1; - Uint32 blit_hw_A : 1; - Uint32 blit_sw : 1; - Uint32 blit_sw_CC : 1; - Uint32 blit_sw_A : 1; - Uint32 blit_fill : 1; - Uint32 video_mem; - SDL_PixelFormat *vfmt; - SDL_PixelFormat vfmt_data; - int current_w; - int current_h; -} pg_VideoInfo; - -/** - * A pygame object that wraps an SDL_VideoInfo struct. - * The object returned by `pygame.display.Info()` - */ -typedef struct { - PyObject_HEAD pg_VideoInfo info; -} pgVidInfoObject; - -/** - * \brief Convert a pgVidInfoObject to an SDL_VideoInfo. - * - * \note SDL_VideoInfo pgVidInfo_AsVidInfo(PyObject *obj) - * - * \returns the SDL_VideoInfo field of *obj*, a pgVidInfo_Type instance. - * \param obj A pgVidInfo_Type instance. - * - * \note Does not check that *obj* is not `NULL` or an `pgVidInfoObject` - * object. - */ -#define pgVidInfo_AsVidInfo(x) (((pgVidInfoObject *)x)->info) - -#ifndef PYGAMEAPI_DISPLAY_INTERNAL -/** - * \brief The pgVidInfoObject object Python type. - * \note pgVideoInfo_Type is used for the `pygame.display.Info()` object. - */ -#define pgVidInfo_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(display, 0)) - -/** - * \brief Check if *obj* is a pgVidInfoObject. - * - * \returns true if *x* is a `pgVidInfo_Type` instance - * \note Will return false if *x* is a subclass of `pgVidInfo_Type`. - * \note This macro does not check that *x* is not ``NULL``. - * \note int pgVidInfo_Check(PyObject *x) - */ -#define pgVidInfo_Check(x) ((x)->ob_type == &pgVidInfo_Type) - -/** - * \brief Create a new pgVidInfoObject. - * - * \param i A pointer to an SDL_VideoInfo struct. - * \returns a new `pgVidInfoObject` object for the SDL_VideoInfo *i*. - * - * \note PyObject* pgVidInfo_New(SDL_VideoInfo *i) - * \note On failure, raise a Python exception and return `NULL`. - */ -#define pgVidInfo_New \ - (*(PyObject * (*)(pg_VideoInfo *)) PYGAMEAPI_GET_SLOT(display, 1)) - -#define import_pygame_display() IMPORT_PYGAME_MODULE(display) -#endif /* ~PYGAMEAPI_DISPLAY_INTERNAL */ - -/* - * SURFACE module - */ -struct pgSubSurface_Data; -struct SDL_Surface; - -/** - * \brief A pygame object that wraps an SDL_Surface. A `pygame.Surface` - * instance. - */ -typedef struct { - PyObject_HEAD struct SDL_Surface *surf; - /** - * \brief If true, the surface will be freed when the python object is - * destroyed. - */ - int owner; - /** - * \brief The subsurface data for this surface (if a subsurface). - */ - struct pgSubSurface_Data *subsurface; - /** - * \brief A list of weak references to this surface. - */ - PyObject *weakreflist; - /** - * \brief A list of locks for this surface. - */ - PyObject *locklist; - /** - * \brief Usually a buffer object which the surface gets its data from. - */ - PyObject *dependency; -} pgSurfaceObject; - -/** - * \brief Convert a `pygame.Surface` instance to an SDL_Surface. - * - * \param x A `pygame.Surface` instance. - * \returns the SDL_Surface field of *x*, a `pygame.Surface` instance. - * - * \note SDL_Surface* pgSurface_AsSurface(PyObject *x) - */ -#define pgSurface_AsSurface(x) (((pgSurfaceObject *)x)->surf) - -#ifndef PYGAMEAPI_SURFACE_INTERNAL -/** - * \brief The `pygame.Surface` object Python type. - */ -#define pgSurface_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(surface, 0)) - -/** - * \brief Check if *x* is a `pygame.Surface` instance. - * - * \param x The object to check. - * \returns true if *x* is a `pygame.Surface` instance - * - * \note Will return false if *x* is a subclass of `pygame.Surface`. - * \note This macro does not check that *x* is not ``NULL``. - * \note int pgSurface_Check(PyObject *x) - */ -#define pgSurface_Check(x) \ - (PyObject_IsInstance((x), (PyObject *)&pgSurface_Type)) - -/** - * \brief Create a new `pygame.Surface` instance. - * - * \param s The SDL surface to wrap in a python object. - * \param owner If true, the surface will be freed when the python object is - * destroyed. \returns A new new pygame surface instance for SDL surface *s*. - * Returns *NULL* on error. - * - * \note pgSurfaceObject* pgSurface_New2(SDL_Surface *s, int owner) - */ -#define pgSurface_New2 \ - (*(pgSurfaceObject * (*)(SDL_Surface *, int)) \ - PYGAMEAPI_GET_SLOT(surface, 1)) - -/** - * \brief Sets the SDL surface for a `pygame.Surface` instance. - * - * \param self The `pygame.Surface` instance to set the surface for. - * \param s The SDL surface to set. - * \param owner If true, the surface will be freed when the python object is - * destroyed. \returns 0 on success, -1 on failure. - * - * \note int pgSurface_SetSurface(pgSurfaceObject *self, SDL_Surface *s, int - * owner) - */ -#define pgSurface_SetSurface \ - (*(int (*)(pgSurfaceObject *, SDL_Surface *, int))PYGAMEAPI_GET_SLOT( \ - surface, 3)) - -/** - * \brief Blit one surface onto another. - * - * \param dstobj The destination surface. - * \param srcobj The source surface. - * \param dstrect The destination rectangle. - * \param srcrect The source rectangle. - * \param the_args The blit flags. - * \return 0 for success, -1 or -2 for error. - * - * \note Is accessible through the C api. - * \note int pgSurface_Blit(PyObject *dstobj, PyObject *srcobj, SDL_Rect - * *dstrect, SDL_Rect *srcrect, int the_args) - */ -#define pgSurface_Blit \ - (*(int (*)(pgSurfaceObject *, pgSurfaceObject *, SDL_Rect *, SDL_Rect *, \ - int))PYGAMEAPI_GET_SLOT(surface, 2)) - -#define import_pygame_surface() \ - do { \ - IMPORT_PYGAME_MODULE(surface); \ - if (PyErr_Occurred() != NULL) \ - break; \ - IMPORT_PYGAME_MODULE(surflock); \ - } while (0) - -#define pgSurface_New(surface) pgSurface_New2((surface), 1) -#define pgSurface_NewNoOwn(surface) pgSurface_New2((surface), 0) - -#endif /* ~PYGAMEAPI_SURFACE_INTERNAL */ - -/* - * SURFLOCK module - * auto imported/initialized by surface - */ -#ifndef PYGAMEAPI_SURFLOCK_INTERNAL -#define pgLifetimeLock_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(surflock, 0)) - -#define pgLifetimeLock_Check(x) ((x)->ob_type == &pgLifetimeLock_Type) - -#define pgSurface_Prep(x) \ - if ((x)->subsurface) \ - (*(*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 1)))(x) - -#define pgSurface_Unprep(x) \ - if ((x)->subsurface) \ - (*(*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 2)))(x) - -#define pgSurface_Lock \ - (*(int (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 3)) - -#define pgSurface_Unlock \ - (*(int (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 4)) - -#define pgSurface_LockBy \ - (*(int (*)(pgSurfaceObject *, PyObject *))PYGAMEAPI_GET_SLOT(surflock, 5)) - -#define pgSurface_UnlockBy \ - (*(int (*)(pgSurfaceObject *, PyObject *))PYGAMEAPI_GET_SLOT(surflock, 6)) - -#define pgSurface_LockLifetime \ - (*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(surflock, 7)) -#endif - -/* - * EVENT module - */ -typedef struct pgEventObject pgEventObject; - -#ifndef PYGAMEAPI_EVENT_INTERNAL -#define pgEvent_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(event, 0)) - -#define pgEvent_Check(x) ((x)->ob_type == &pgEvent_Type) - -#define pgEvent_New \ - (*(PyObject * (*)(SDL_Event *)) PYGAMEAPI_GET_SLOT(event, 1)) - -#define pgEvent_New2 \ - (*(PyObject * (*)(int, PyObject *)) PYGAMEAPI_GET_SLOT(event, 2)) - -#define pgEvent_FillUserEvent \ - (*(int (*)(pgEventObject *, SDL_Event *))PYGAMEAPI_GET_SLOT(event, 3)) - -#define pg_EnableKeyRepeat (*(int (*)(int, int))PYGAMEAPI_GET_SLOT(event, 4)) - -#define pg_GetKeyRepeat (*(void (*)(int *, int *))PYGAMEAPI_GET_SLOT(event, 5)) - -#define import_pygame_event() IMPORT_PYGAME_MODULE(event) -#endif - -/* - * RWOBJECT module - * the rwobject are only needed for C side work, not accessible from python. - */ -#ifndef PYGAMEAPI_RWOBJECT_INTERNAL -#define pgRWops_FromObject \ - (*(SDL_RWops * (*)(PyObject *, char **)) PYGAMEAPI_GET_SLOT(rwobject, 0)) - -#define pgRWops_IsFileObject \ - (*(int (*)(SDL_RWops *))PYGAMEAPI_GET_SLOT(rwobject, 1)) - -#define pg_EncodeFilePath \ - (*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(rwobject, 2)) - -#define pg_EncodeString \ - (*(PyObject * (*)(PyObject *, const char *, const char *, PyObject *)) \ - PYGAMEAPI_GET_SLOT(rwobject, 3)) - -#define pgRWops_FromFileObject \ - (*(SDL_RWops * (*)(PyObject *)) PYGAMEAPI_GET_SLOT(rwobject, 4)) - -#define pgRWops_ReleaseObject \ - (*(int (*)(SDL_RWops *))PYGAMEAPI_GET_SLOT(rwobject, 5)) - -#define import_pygame_rwobject() IMPORT_PYGAME_MODULE(rwobject) - -#endif - -/* - * PixelArray module - */ -#ifndef PYGAMEAPI_PIXELARRAY_INTERNAL -#define PyPixelArray_Type ((PyTypeObject *)PYGAMEAPI_GET_SLOT(pixelarray, 0)) - -#define PyPixelArray_Check(x) ((x)->ob_type == &PyPixelArray_Type) -#define PyPixelArray_New (*(PyObject * (*)) PYGAMEAPI_GET_SLOT(pixelarray, 1)) - -#define import_pygame_pixelarray() IMPORT_PYGAME_MODULE(pixelarray) -#endif /* PYGAMEAPI_PIXELARRAY_INTERNAL */ - -/* - * Color module - */ -typedef struct pgColorObject pgColorObject; - -#ifndef PYGAMEAPI_COLOR_INTERNAL -#define pgColor_Type (*(PyObject *)PYGAMEAPI_GET_SLOT(color, 0)) - -#define pgColor_Check(x) ((x)->ob_type == &pgColor_Type) -#define pgColor_New (*(PyObject * (*)(Uint8 *)) PYGAMEAPI_GET_SLOT(color, 1)) - -#define pgColor_NewLength \ - (*(PyObject * (*)(Uint8 *, Uint8)) PYGAMEAPI_GET_SLOT(color, 3)) - -#define pg_RGBAFromColorObj \ - (*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(color, 2)) - -#define pg_RGBAFromFuzzyColorObj \ - (*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(color, 4)) - -#define pgColor_AsArray(x) (((pgColorObject *)x)->data) -#define pgColor_NumComponents(x) (((pgColorObject *)x)->len) - -#define import_pygame_color() IMPORT_PYGAME_MODULE(color) -#endif /* PYGAMEAPI_COLOR_INTERNAL */ - -/* - * Math module - */ -#ifndef PYGAMEAPI_MATH_INTERNAL -#define pgVector2_Check(x) \ - ((x)->ob_type == (PyTypeObject *)PYGAMEAPI_GET_SLOT(math, 0)) - -#define pgVector3_Check(x) \ - ((x)->ob_type == (PyTypeObject *)PYGAMEAPI_GET_SLOT(math, 1)) -/* -#define pgVector2_New \ - (*(PyObject*(*)) \ - PYGAMEAPI_GET_SLOT(PyGAME_C_API, 1)) -*/ -#define import_pygame_math() IMPORT_PYGAME_MODULE(math) -#endif /* PYGAMEAPI_MATH_INTERNAL */ - -#define IMPORT_PYGAME_MODULE _IMPORT_PYGAME_MODULE - -/* - * base pygame API slots - * disable slots with NO_PYGAME_C_API - */ -#ifdef PYGAME_H -PYGAMEAPI_DEFINE_SLOTS(base); -PYGAMEAPI_DEFINE_SLOTS(rect); -PYGAMEAPI_DEFINE_SLOTS(cdrom); -PYGAMEAPI_DEFINE_SLOTS(joystick); -PYGAMEAPI_DEFINE_SLOTS(display); -PYGAMEAPI_DEFINE_SLOTS(surface); -PYGAMEAPI_DEFINE_SLOTS(surflock); -PYGAMEAPI_DEFINE_SLOTS(event); -PYGAMEAPI_DEFINE_SLOTS(rwobject); -PYGAMEAPI_DEFINE_SLOTS(pixelarray); -PYGAMEAPI_DEFINE_SLOTS(color); -PYGAMEAPI_DEFINE_SLOTS(math); -#else /* ~PYGAME_H */ -PYGAMEAPI_EXTERN_SLOTS(base); -PYGAMEAPI_EXTERN_SLOTS(rect); -PYGAMEAPI_EXTERN_SLOTS(cdrom); -PYGAMEAPI_EXTERN_SLOTS(joystick); -PYGAMEAPI_EXTERN_SLOTS(display); -PYGAMEAPI_EXTERN_SLOTS(surface); -PYGAMEAPI_EXTERN_SLOTS(surflock); -PYGAMEAPI_EXTERN_SLOTS(event); -PYGAMEAPI_EXTERN_SLOTS(rwobject); -PYGAMEAPI_EXTERN_SLOTS(pixelarray); -PYGAMEAPI_EXTERN_SLOTS(color); -PYGAMEAPI_EXTERN_SLOTS(math); -#endif /* ~PYGAME_H */ - -#endif /* PYGAME_H */ - -/* Use the end of this file for other cross module inline utility - * functions There seems to be no good reason to stick to macro only - * functions in Python 3. - */ - -static PG_INLINE PyObject * -pg_tuple_couple_from_values_int(int val1, int val2) -{ - /* This function turns two input integers into a python tuple object. - * Currently, 5th November 2022, this is faster than using Py_BuildValue - * to do the same thing. - */ - PyObject *tup = PyTuple_New(2); - if (!tup) { - return NULL; - } - - PyObject *tmp = PyLong_FromLong(val1); - if (!tmp) { - Py_DECREF(tup); - return NULL; - } - PyTuple_SET_ITEM(tup, 0, tmp); - - tmp = PyLong_FromLong(val2); - if (!tmp) { - Py_DECREF(tup); - return NULL; - } - PyTuple_SET_ITEM(tup, 1, tmp); - - return tup; -} - -static PG_INLINE PyObject * -pg_tuple_triple_from_values_int(int val1, int val2, int val3) -{ - /* This function turns three input integers into a python tuple object. - * Currently, 5th November 2022, this is faster than using Py_BuildValue - * to do the same thing. - */ - PyObject *tup = PyTuple_New(3); - if (!tup) { - return NULL; - } - - PyObject *tmp = PyLong_FromLong(val1); - if (!tmp) { - Py_DECREF(tup); - return NULL; - } - PyTuple_SET_ITEM(tup, 0, tmp); - - tmp = PyLong_FromLong(val2); - if (!tmp) { - Py_DECREF(tup); - return NULL; - } - PyTuple_SET_ITEM(tup, 1, tmp); - - tmp = PyLong_FromLong(val3); - if (!tmp) { - Py_DECREF(tup); - return NULL; - } - PyTuple_SET_ITEM(tup, 2, tmp); - - return tup; -} diff --git a/.venv/Include/site/python3.11/pygame/include/bitmask.h b/.venv/Include/site/python3.11/pygame/include/bitmask.h deleted file mode 100644 index eee09b7..0000000 --- a/.venv/Include/site/python3.11/pygame/include/bitmask.h +++ /dev/null @@ -1,171 +0,0 @@ -/* - Bitmask 1.7 - A pixel-perfect collision detection library. - - Copyright (C) 2002-2005 Ulf Ekstrom except for the bitcount - function which is copyright (C) Donald W. Gillies, 1992. - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#ifndef BITMASK_H -#define BITMASK_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -/* Define INLINE for different compilers. If your compiler does not - support inlining then there might be a performance hit in - bitmask_overlap_area(). -*/ -#ifndef INLINE -#ifdef __GNUC__ -#define INLINE inline -#else -#ifdef _MSC_VER -#define INLINE __inline -#else -#define INLINE -#endif -#endif -#endif - -#define BITMASK_W unsigned long int -#define BITMASK_W_LEN (sizeof(BITMASK_W) * CHAR_BIT) -#define BITMASK_W_MASK (BITMASK_W_LEN - 1) -#define BITMASK_N(n) ((BITMASK_W)1 << (n)) - -typedef struct bitmask { - int w, h; - BITMASK_W bits[1]; -} bitmask_t; - -/* Creates a bitmask of width w and height h, where - w and h must both be greater than or equal to 0. - The mask is automatically cleared when created. - */ -bitmask_t * -bitmask_create(int w, int h); - -/* Frees all the memory allocated by bitmask_create for m. */ -void -bitmask_free(bitmask_t *m); - -/* Create a copy of the given bitmask. */ -bitmask_t * -bitmask_copy(bitmask_t *m); - -/* Clears all bits in the mask */ -void -bitmask_clear(bitmask_t *m); - -/* Sets all bits in the mask */ -void -bitmask_fill(bitmask_t *m); - -/* Flips all bits in the mask */ -void -bitmask_invert(bitmask_t *m); - -/* Counts the bits in the mask */ -unsigned int -bitmask_count(bitmask_t *m); - -/* Returns nonzero if the bit at (x,y) is set. Coordinates start at - (0,0) */ -static INLINE int -bitmask_getbit(const bitmask_t *m, int x, int y) -{ - return (m->bits[x / BITMASK_W_LEN * m->h + y] & - BITMASK_N(x & BITMASK_W_MASK)) != 0; -} - -/* Sets the bit at (x,y) */ -static INLINE void -bitmask_setbit(bitmask_t *m, int x, int y) -{ - m->bits[x / BITMASK_W_LEN * m->h + y] |= BITMASK_N(x & BITMASK_W_MASK); -} - -/* Clears the bit at (x,y) */ -static INLINE void -bitmask_clearbit(bitmask_t *m, int x, int y) -{ - m->bits[x / BITMASK_W_LEN * m->h + y] &= ~BITMASK_N(x & BITMASK_W_MASK); -} - -/* Returns nonzero if the masks overlap with the given offset. - The overlap tests uses the following offsets (which may be negative): - - +----+----------.. - |A | yoffset - | +-+----------.. - +--|B - |xoffset - | | - : : -*/ -int -bitmask_overlap(const bitmask_t *a, const bitmask_t *b, int xoffset, - int yoffset); - -/* Like bitmask_overlap(), but will also give a point of intersection. - x and y are given in the coordinates of mask a, and are untouched - if there is no overlap. */ -int -bitmask_overlap_pos(const bitmask_t *a, const bitmask_t *b, int xoffset, - int yoffset, int *x, int *y); - -/* Returns the number of overlapping 'pixels' */ -int -bitmask_overlap_area(const bitmask_t *a, const bitmask_t *b, int xoffset, - int yoffset); - -/* Fills a mask with the overlap of two other masks. A bitwise AND. */ -void -bitmask_overlap_mask(const bitmask_t *a, const bitmask_t *b, bitmask_t *c, - int xoffset, int yoffset); - -/* Draws mask b onto mask a (bitwise OR). Can be used to compose large - (game background?) mask from several submasks, which may speed up - the testing. */ - -void -bitmask_draw(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset); - -void -bitmask_erase(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset); - -/* Return a new scaled bitmask, with dimensions w*h. The quality of the - scaling may not be perfect for all circumstances, but it should - be reasonable. If either w or h is 0 a clear 1x1 mask is returned. */ -bitmask_t * -bitmask_scale(const bitmask_t *m, int w, int h); - -/* Convolve b into a, drawing the output into o, shifted by offset. If offset - * is 0, then the (x,y) bit will be set if and only if - * bitmask_overlap(a, b, x - b->w - 1, y - b->h - 1) returns true. - * - * Modifies bits o[xoffset ... xoffset + a->w + b->w - 1) - * [yoffset ... yoffset + a->h + b->h - 1). */ -void -bitmask_convolve(const bitmask_t *a, const bitmask_t *b, bitmask_t *o, - int xoffset, int yoffset); - -#ifdef __cplusplus -} /* End of extern "C" { */ -#endif - -#endif diff --git a/.venv/Include/site/python3.11/pygame/include/pgcompat.h b/.venv/Include/site/python3.11/pygame/include/pgcompat.h deleted file mode 100644 index 3c09099..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pgcompat.h +++ /dev/null @@ -1,102 +0,0 @@ -#if !defined(PGCOMPAT_H) -#define PGCOMPAT_H - -#include - -/* In CPython, Py_Exit finalises the python interpreter before calling C exit() - * This does not exist on PyPy, so use exit() directly here */ -#ifdef PYPY_VERSION -#define PG_EXIT(n) exit(n) -#else -#define PG_EXIT(n) Py_Exit(n) -#endif - -/* define common types where SDL is not included */ -#ifndef SDL_VERSION_ATLEAST -#ifdef _MSC_VER -typedef unsigned __int8 uint8_t; -typedef unsigned __int32 uint32_t; -#else -#include -#endif -typedef uint32_t Uint32; -typedef uint8_t Uint8; -#endif /* no SDL */ - -#if defined(SDL_VERSION_ATLEAST) - -#ifndef SDL_WINDOW_VULKAN -#define SDL_WINDOW_VULKAN 0 -#endif - -#ifndef SDL_WINDOW_ALWAYS_ON_TOP -#define SDL_WINDOW_ALWAYS_ON_TOP 0 -#endif - -#ifndef SDL_WINDOW_SKIP_TASKBAR -#define SDL_WINDOW_SKIP_TASKBAR 0 -#endif - -#ifndef SDL_WINDOW_UTILITY -#define SDL_WINDOW_UTILITY 0 -#endif - -#ifndef SDL_WINDOW_TOOLTIP -#define SDL_WINDOW_TOOLTIP 0 -#endif - -#ifndef SDL_WINDOW_POPUP_MENU -#define SDL_WINDOW_POPUP_MENU 0 -#endif - -#ifndef SDL_WINDOW_INPUT_GRABBED -#define SDL_WINDOW_INPUT_GRABBED 0 -#endif - -#ifndef SDL_WINDOW_INPUT_FOCUS -#define SDL_WINDOW_INPUT_FOCUS 0 -#endif - -#ifndef SDL_WINDOW_MOUSE_FOCUS -#define SDL_WINDOW_MOUSE_FOCUS 0 -#endif - -#ifndef SDL_WINDOW_FOREIGN -#define SDL_WINDOW_FOREIGN 0 -#endif - -#ifndef SDL_WINDOW_ALLOW_HIGHDPI -#define SDL_WINDOW_ALLOW_HIGHDPI 0 -#endif - -#ifndef SDL_WINDOW_MOUSE_CAPTURE -#define SDL_WINDOW_MOUSE_CAPTURE 0 -#endif - -#ifndef SDL_WINDOW_ALWAYS_ON_TOP -#define SDL_WINDOW_ALWAYS_ON_TOP 0 -#endif - -#ifndef SDL_WINDOW_SKIP_TASKBAR -#define SDL_WINDOW_SKIP_TASKBAR 0 -#endif - -#ifndef SDL_WINDOW_UTILITY -#define SDL_WINDOW_UTILITY 0 -#endif - -#ifndef SDL_WINDOW_TOOLTIP -#define SDL_WINDOW_TOOLTIP 0 -#endif - -#ifndef SDL_WINDOW_POPUP_MENU -#define SDL_WINDOW_POPUP_MENU 0 -#endif - -#ifndef SDL_MOUSEWHEEL_FLIPPED -#define NO_SDL_MOUSEWHEEL_FLIPPED -#endif - -#endif /* defined(SDL_VERSION_ATLEAST) */ - -#endif /* ~defined(PGCOMPAT_H) */ diff --git a/.venv/Include/site/python3.11/pygame/include/pgimport.h b/.venv/Include/site/python3.11/pygame/include/pgimport.h deleted file mode 100644 index 2c2e8cf..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pgimport.h +++ /dev/null @@ -1,67 +0,0 @@ -#ifndef PGIMPORT_H -#define PGIMPORT_H - -/* Prefix when importing module */ -#define IMPPREFIX "pygame." - -#include "pgcompat.h" - -#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API" -#define PG_CAPSULE_NAME(m) (IMPPREFIX m "." PYGAMEAPI_LOCAL_ENTRY) - -/* - * fill API slots defined by PYGAMEAPI_DEFINE_SLOTS/PYGAMEAPI_EXTERN_SLOTS - */ -#define _IMPORT_PYGAME_MODULE(module) \ - { \ - PyObject *_mod_##module = PyImport_ImportModule(IMPPREFIX #module); \ - \ - if (_mod_##module != NULL) { \ - PyObject *_c_api = \ - PyObject_GetAttrString(_mod_##module, PYGAMEAPI_LOCAL_ENTRY); \ - \ - Py_DECREF(_mod_##module); \ - if (_c_api != NULL && PyCapsule_CheckExact(_c_api)) { \ - void **localptr = (void **)PyCapsule_GetPointer( \ - _c_api, PG_CAPSULE_NAME(#module)); \ - _PGSLOTS_##module = localptr; \ - } \ - Py_XDECREF(_c_api); \ - } \ - } - -#define PYGAMEAPI_IS_IMPORTED(module) (_PGSLOTS_##module != NULL) - -/* - * source file must include one of these in order to use _IMPORT_PYGAME_MODULE. - * this is set by import_pygame_*() functions. - * disable with NO_PYGAME_C_API - */ -#define PYGAMEAPI_DEFINE_SLOTS(module) void **_PGSLOTS_##module = NULL -#define PYGAMEAPI_EXTERN_SLOTS(module) extern void **_PGSLOTS_##module -#define PYGAMEAPI_GET_SLOT(module, index) _PGSLOTS_##module[(index)] - -/* - * disabled API with NO_PYGAME_C_API; do nothing instead - */ -#ifdef NO_PYGAME_C_API - -#undef PYGAMEAPI_DEFINE_SLOTS -#undef PYGAMEAPI_EXTERN_SLOTS - -#define PYGAMEAPI_DEFINE_SLOTS(module) -#define PYGAMEAPI_EXTERN_SLOTS(module) - -/* intentionally leave this defined to cause a compiler error * -#define PYGAMEAPI_GET_SLOT(api_root, index) -#undef PYGAMEAPI_GET_SLOT*/ - -#undef _IMPORT_PYGAME_MODULE -#define _IMPORT_PYGAME_MODULE(module) - -#endif /* NO_PYGAME_C_API */ - -#define encapsulate_api(ptr, module) \ - PyCapsule_New(ptr, PG_CAPSULE_NAME(module), NULL) - -#endif /* ~PGIMPORT_H */ diff --git a/.venv/Include/site/python3.11/pygame/include/pgplatform.h b/.venv/Include/site/python3.11/pygame/include/pgplatform.h deleted file mode 100644 index 4c299da..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pgplatform.h +++ /dev/null @@ -1,87 +0,0 @@ -/* platform/compiler adjustments */ -#ifndef PG_PLATFORM_H -#define PG_PLATFORM_H - -#if defined(HAVE_SNPRINTF) /* defined in python.h (pyerrors.h) and SDL.h \ - (SDL_config.h) */ -#undef HAVE_SNPRINTF /* remove GCC redefine warning */ -#endif /* HAVE_SNPRINTF */ - -#ifndef PG_INLINE -#if defined(__clang__) -#define PG_INLINE __inline__ __attribute__((__unused__)) -#elif defined(__GNUC__) -#define PG_INLINE __inline__ -#elif defined(_MSC_VER) -#define PG_INLINE __inline -#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#define PG_INLINE inline -#else -#define PG_INLINE -#endif -#endif /* ~PG_INLINE */ - -// Worth trying this on MSVC/win32 builds to see if provides any speed up -#ifndef PG_FORCEINLINE -#if defined(__clang__) -#define PG_FORCEINLINE __inline__ __attribute__((__unused__)) -#elif defined(__GNUC__) -#define PG_FORCEINLINE __inline__ -#elif defined(_MSC_VER) -#define PG_FORCEINLINE __forceinline -#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#define PG_FORCEINLINE inline -#else -#define PG_FORCEINLINE -#endif -#endif /* ~PG_FORCEINLINE */ - -/* This is unconditionally defined in Python.h */ -#if defined(_POSIX_C_SOURCE) -#undef _POSIX_C_SOURCE -#endif - -#if defined(HAVE_SNPRINTF) -#undef HAVE_SNPRINTF -#endif - -/* SDL needs WIN32 */ -#if !defined(WIN32) && \ - (defined(MS_WIN32) || defined(_WIN32) || defined(__WIN32) || \ - defined(__WIN32__) || defined(_WINDOWS)) -#define WIN32 -#endif - -/* Commenting out SSE4_2 stuff because it does not do runtime detection. -#ifndef PG_TARGET_SSE4_2 -#if defined(__clang__) || (defined(__GNUC__) && ((__GNUC__ == 4 && -__GNUC_MINOR__ >= 9) || __GNUC__ >= 5 )) -//The old gcc 4.8 on centos used by manylinux1 does not seem to get sse4.2 -intrinsics #define PG_FUNCTION_TARGET_SSE4_2 __attribute__((target("sse4.2"))) -// No else; we define the fallback later -#endif -#endif -*/ -/* ~PG_TARGET_SSE4_2 */ - -/* -#ifdef PG_FUNCTION_TARGET_SSE4_2 -#if !defined(__SSE4_2__) && !defined(PG_COMPILE_SSE4_2) -#if defined(__x86_64__) || defined(__i386__) -#define PG_COMPILE_SSE4_2 1 -#endif -#endif -#endif -*/ -/* ~PG_TARGET_SSE4_2 */ - -/* Fallback definition of target attribute */ -#ifndef PG_FUNCTION_TARGET_SSE4_2 -#define PG_FUNCTION_TARGET_SSE4_2 -#endif - -#ifndef PG_COMPILE_SSE4_2 -#define PG_COMPILE_SSE4_2 0 -#endif - -#endif /* ~PG_PLATFORM_H */ diff --git a/.venv/Include/site/python3.11/pygame/include/pygame.h b/.venv/Include/site/python3.11/pygame/include/pygame.h deleted file mode 100644 index 3772ae6..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -/* To allow the Pygame C api to be globally shared by all code within an - * extension module built from multiple C files, only include the pygame.h - * header within the top level C file, the one which calls the - * 'import_pygame_*' macros. All other C source files of the module should - * include _pygame.h instead. - */ -#ifndef PYGAME_H -#define PYGAME_H - -#include "_pygame.h" - -#endif diff --git a/.venv/Include/site/python3.11/pygame/include/pygame_bufferproxy.h b/.venv/Include/site/python3.11/pygame/include/pygame_bufferproxy.h deleted file mode 100644 index 9284ff2..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame_bufferproxy.h +++ /dev/null @@ -1,56 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - Copyright (C) 2007 Rene Dudfield, Richard Goedeken - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -/* Bufferproxy module C api. */ -#if !defined(PG_BUFPROXY_HEADER) -#define PG_BUFPROXY_HEADER - -#include - -typedef PyObject *(*_pgbufproxy_new_t)(PyObject *, getbufferproc); -typedef PyObject *(*_pgbufproxy_get_obj_t)(PyObject *); -typedef int (*_pgbufproxy_trip_t)(PyObject *); - -#ifndef PYGAMEAPI_BUFPROXY_INTERNAL - -#include "pgimport.h" - -PYGAMEAPI_DEFINE_SLOTS(bufferproxy); - -#define pgBufproxy_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(bufferproxy, 0)) - -#define pgBufproxy_Check(x) ((x)->ob_type == &pgBufproxy_Type) - -#define pgBufproxy_New (*(_pgbufproxy_new_t)PYGAMEAPI_GET_SLOT(bufferproxy, 1)) - -#define pgBufproxy_GetParent \ - (*(_pgbufproxy_get_obj_t)PYGAMEAPI_GET_SLOT(bufferproxy, 2)) - -#define pgBufproxy_Trip \ - (*(_pgbufproxy_trip_t)PYGAMEAPI_GET_SLOT(bufferproxy, 3)) - -#define import_pygame_bufferproxy() _IMPORT_PYGAME_MODULE(bufferproxy) - -#endif /* ~PYGAMEAPI_BUFPROXY_INTERNAL */ - -#endif /* ~defined(PG_BUFPROXY_HEADER) */ diff --git a/.venv/Include/site/python3.11/pygame/include/pygame_font.h b/.venv/Include/site/python3.11/pygame/include/pygame_font.h deleted file mode 100644 index aae41bf..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame_font.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#include -#include "pgplatform.h" - -struct TTF_Font; - -typedef struct { - PyObject_HEAD TTF_Font *font; - PyObject *weakreflist; - unsigned int ttf_init_generation; -} PyFontObject; -#define PyFont_AsFont(x) (((PyFontObject *)x)->font) - -#ifndef PYGAMEAPI_FONT_INTERNAL - -#include "pgimport.h" - -PYGAMEAPI_DEFINE_SLOTS(font); - -#define PyFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(font, 0)) -#define PyFont_Check(x) ((x)->ob_type == &PyFont_Type) - -#define PyFont_New (*(PyObject * (*)(TTF_Font *)) PYGAMEAPI_GET_SLOT(font, 1)) - -/*slot 2 taken by FONT_INIT_CHECK*/ - -#define import_pygame_font() _IMPORT_PYGAME_MODULE(font) - -#endif diff --git a/.venv/Include/site/python3.11/pygame/include/pygame_freetype.h b/.venv/Include/site/python3.11/pygame/include/pygame_freetype.h deleted file mode 100644 index 90172cc..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame_freetype.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2009 Vicent Marti - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - -*/ -#ifndef PYGAME_FREETYPE_H_ -#define PYGAME_FREETYPE_H_ - -#include "pgplatform.h" -#include "pgimport.h" -#include "pgcompat.h" - -#ifndef PYGAME_FREETYPE_INTERNAL - -PYGAMEAPI_DEFINE_SLOTS(_freetype); - -#define pgFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(_freetype, 0)) - -#define pgFont_Check(x) ((x)->ob_type == &pgFont_Type) - -#define pgFont_New \ - (*(PyObject * (*)(const char *, long)) PYGAMEAPI_GET_SLOT(_freetype, 1)) - -#define import_pygame_freetype() _IMPORT_PYGAME_MODULE(_freetype) - -#endif /* PYGAME_FREETYPE_INTERNAL */ - -#endif /* PYGAME_FREETYPE_H_ */ diff --git a/.venv/Include/site/python3.11/pygame/include/pygame_mask.h b/.venv/Include/site/python3.11/pygame/include/pygame_mask.h deleted file mode 100644 index 8dd8f17..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame_mask.h +++ /dev/null @@ -1,45 +0,0 @@ -/* - pygame - Python Game Library - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ - -#ifndef PGMASK_H -#define PGMASK_H - -#include -#include "bitmask.h" - -typedef struct { - PyObject_HEAD bitmask_t *mask; - void *bufdata; -} pgMaskObject; - -#define pgMask_AsBitmap(x) (((pgMaskObject *)x)->mask) - -#ifndef PYGAMEAPI_MASK_INTERNAL - -#include "pgimport.h" - -PYGAMEAPI_DEFINE_SLOTS(mask); - -#define pgMask_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mask, 0)) -#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type) - -#define import_pygame_mask() _IMPORT_PYGAME_MODULE(mask) - -#endif /* ~PYGAMEAPI_MASK_INTERNAL */ - -#endif /* ~PGMASK_H */ diff --git a/.venv/Include/site/python3.11/pygame/include/pygame_mixer.h b/.venv/Include/site/python3.11/pygame/include/pygame_mixer.h deleted file mode 100644 index e19d273..0000000 --- a/.venv/Include/site/python3.11/pygame/include/pygame_mixer.h +++ /dev/null @@ -1,71 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#ifndef PGMIXER_H -#define PGMIXER_H - -#include -#include - -#include "pgcompat.h" - -struct Mix_Chunk; - -typedef struct { - PyObject_HEAD Mix_Chunk *chunk; - Uint8 *mem; - PyObject *weakreflist; -} pgSoundObject; - -typedef struct { - PyObject_HEAD int chan; -} pgChannelObject; - -#define pgSound_AsChunk(x) (((pgSoundObject *)x)->chunk) -#define pgChannel_AsInt(x) (((pgChannelObject *)x)->chan) - -#include "pgimport.h" - -#ifndef PYGAMEAPI_MIXER_INTERNAL - -PYGAMEAPI_DEFINE_SLOTS(mixer); - -#define pgSound_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mixer, 0)) - -#define pgSound_Check(x) ((x)->ob_type == &pgSound_Type) - -#define pgSound_New \ - (*(PyObject * (*)(Mix_Chunk *)) PYGAMEAPI_GET_SLOT(mixer, 1)) - -#define pgSound_Play \ - (*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(mixer, 2)) - -#define pgChannel_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mixer, 3)) -#define pgChannel_Check(x) ((x)->ob_type == &pgChannel_Type) - -#define pgChannel_New (*(PyObject * (*)(int)) PYGAMEAPI_GET_SLOT(mixer, 4)) - -#define import_pygame_mixer() _IMPORT_PYGAME_MODULE(mixer) - -#endif /* PYGAMEAPI_MIXER_INTERNAL */ - -#endif /* ~PGMIXER_H */ diff --git a/.venv/Include/site/python3.11/pygame/include/sse2neon.h b/.venv/Include/site/python3.11/pygame/include/sse2neon.h deleted file mode 100644 index a3e3ac0..0000000 --- a/.venv/Include/site/python3.11/pygame/include/sse2neon.h +++ /dev/null @@ -1,6203 +0,0 @@ -#ifndef SSE2NEON_H -#define SSE2NEON_H - -// This header file provides a simple API translation layer -// between SSE intrinsics to their corresponding Arm/Aarch64 NEON versions -// -// This header file does not yet translate all of the SSE intrinsics. -// -// Contributors to this work are: -// John W. Ratcliff -// Brandon Rowlett -// Ken Fast -// Eric van Beurden -// Alexander Potylitsin -// Hasindu Gamaarachchi -// Jim Huang -// Mark Cheng -// Malcolm James MacLeod -// Devin Hussey (easyaspi314) -// Sebastian Pop -// Developer Ecosystem Engineering -// Danila Kutenin -// François Turban (JishinMaster) -// Pei-Hsuan Hung -// Yang-Hao Yuan - -/* - * sse2neon is freely redistributable under the MIT License. - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * in the Software without restriction, including without limitation the rights - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - * copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in - * all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -/* Tunable configurations */ - -/* Enable precise implementation of _mm_min_ps and _mm_max_ps - * This would slow down the computation a bit, but gives consistent result with - * x86 SSE2. (e.g. would solve a hole or NaN pixel in the rendering result) - */ -#ifndef SSE2NEON_PRECISE_MINMAX -#define SSE2NEON_PRECISE_MINMAX (0) -#endif - -#if defined(__GNUC__) || defined(__clang__) -#pragma push_macro("FORCE_INLINE") -#pragma push_macro("ALIGN_STRUCT") -#define FORCE_INLINE static inline __attribute__((always_inline)) -#define ALIGN_STRUCT(x) __attribute__((aligned(x))) -#else -#error "Macro name collisions may happen with unsupported compiler." -#ifdef FORCE_INLINE -#undef FORCE_INLINE -#endif -#define FORCE_INLINE static inline -#ifndef ALIGN_STRUCT -#define ALIGN_STRUCT(x) __declspec(align(x)) -#endif -#endif - -#include -#include - -// These cause the build to fail on raspberry pi with 'unsupported target' -// and don't seem to do anything particularly useful -///* Architecture-specific build options */ -///* FIXME: #pragma GCC push_options is only available on GCC */ -//#if defined(__GNUC__) -//#if defined(__arm__) && __ARM_ARCH == 7 -///* According to ARM C Language Extensions Architecture specification, -// * __ARM_NEON is defined to a value indicating the Advanced SIMD (NEON) -// * architecture supported. -// */ -//#if !defined(__ARM_NEON) || !defined(__ARM_NEON__) -//#error "You must enable NEON instructions (e.g. -mfpu=neon) to use SSE2NEON." -//#endif -//#pragma GCC push_options -//#pragma GCC target("fpu=neon") -//#elif defined(__aarch64__) -//#pragma GCC push_options -//#pragma GCC target("+simd") -//#else -//#error "Unsupported target. Must be either ARMv7-A+NEON or ARMv8-A." -//#endif -//#endif - -#include - -/* Rounding functions require either Aarch64 instructions or libm failback */ -#if !defined(__aarch64__) -#include -#endif - -/* "__has_builtin" can be used to query support for built-in functions - * provided by gcc/clang and other compilers that support it. - */ -#ifndef __has_builtin /* GCC prior to 10 or non-clang compilers */ -/* Compatibility with gcc <= 9 */ -#if __GNUC__ <= 9 -#define __has_builtin(x) HAS##x -#define HAS__builtin_popcount 1 -#define HAS__builtin_popcountll 1 -#else -#define __has_builtin(x) 0 -#endif -#endif - -/** - * MACRO for shuffle parameter for _mm_shuffle_ps(). - * Argument fp3 is a digit[0123] that represents the fp from argument "b" - * of mm_shuffle_ps that will be placed in fp3 of result. fp2 is the same - * for fp2 in result. fp1 is a digit[0123] that represents the fp from - * argument "a" of mm_shuffle_ps that will be places in fp1 of result. - * fp0 is the same for fp0 of result. - */ -#define _MM_SHUFFLE(fp3, fp2, fp1, fp0) \ - (((fp3) << 6) | ((fp2) << 4) | ((fp1) << 2) | ((fp0))) - -/* Rounding mode macros. */ -#define _MM_FROUND_TO_NEAREST_INT 0x00 -#define _MM_FROUND_TO_NEG_INF 0x01 -#define _MM_FROUND_TO_POS_INF 0x02 -#define _MM_FROUND_TO_ZERO 0x03 -#define _MM_FROUND_CUR_DIRECTION 0x04 -#define _MM_FROUND_NO_EXC 0x08 - -/* indicate immediate constant argument in a given range */ -#define __constrange(a, b) const - -/* A few intrinsics accept traditional data types like ints or floats, but - * most operate on data types that are specific to SSE. - * If a vector type ends in d, it contains doubles, and if it does not have - * a suffix, it contains floats. An integer vector type can contain any type - * of integer, from chars to shorts to unsigned long longs. - */ -typedef int64x1_t __m64; -typedef float32x4_t __m128; /* 128-bit vector containing 4 floats */ -// On ARM 32-bit architecture, the float64x2_t is not supported. -// The data type __m128d should be represented in a different way for related -// intrinsic conversion. -#if defined(__aarch64__) -typedef float64x2_t __m128d; /* 128-bit vector containing 2 doubles */ -#else -typedef float32x4_t __m128d; -#endif -typedef int64x2_t __m128i; /* 128-bit vector containing integers */ - -/* type-safe casting between types */ - -#define vreinterpretq_m128_f16(x) vreinterpretq_f32_f16(x) -#define vreinterpretq_m128_f32(x) (x) -#define vreinterpretq_m128_f64(x) vreinterpretq_f32_f64(x) - -#define vreinterpretq_m128_u8(x) vreinterpretq_f32_u8(x) -#define vreinterpretq_m128_u16(x) vreinterpretq_f32_u16(x) -#define vreinterpretq_m128_u32(x) vreinterpretq_f32_u32(x) -#define vreinterpretq_m128_u64(x) vreinterpretq_f32_u64(x) - -#define vreinterpretq_m128_s8(x) vreinterpretq_f32_s8(x) -#define vreinterpretq_m128_s16(x) vreinterpretq_f32_s16(x) -#define vreinterpretq_m128_s32(x) vreinterpretq_f32_s32(x) -#define vreinterpretq_m128_s64(x) vreinterpretq_f32_s64(x) - -#define vreinterpretq_f16_m128(x) vreinterpretq_f16_f32(x) -#define vreinterpretq_f32_m128(x) (x) -#define vreinterpretq_f64_m128(x) vreinterpretq_f64_f32(x) - -#define vreinterpretq_u8_m128(x) vreinterpretq_u8_f32(x) -#define vreinterpretq_u16_m128(x) vreinterpretq_u16_f32(x) -#define vreinterpretq_u32_m128(x) vreinterpretq_u32_f32(x) -#define vreinterpretq_u64_m128(x) vreinterpretq_u64_f32(x) - -#define vreinterpretq_s8_m128(x) vreinterpretq_s8_f32(x) -#define vreinterpretq_s16_m128(x) vreinterpretq_s16_f32(x) -#define vreinterpretq_s32_m128(x) vreinterpretq_s32_f32(x) -#define vreinterpretq_s64_m128(x) vreinterpretq_s64_f32(x) - -#define vreinterpretq_m128i_s8(x) vreinterpretq_s64_s8(x) -#define vreinterpretq_m128i_s16(x) vreinterpretq_s64_s16(x) -#define vreinterpretq_m128i_s32(x) vreinterpretq_s64_s32(x) -#define vreinterpretq_m128i_s64(x) (x) - -#define vreinterpretq_m128i_u8(x) vreinterpretq_s64_u8(x) -#define vreinterpretq_m128i_u16(x) vreinterpretq_s64_u16(x) -#define vreinterpretq_m128i_u32(x) vreinterpretq_s64_u32(x) -#define vreinterpretq_m128i_u64(x) vreinterpretq_s64_u64(x) - -#define vreinterpretq_s8_m128i(x) vreinterpretq_s8_s64(x) -#define vreinterpretq_s16_m128i(x) vreinterpretq_s16_s64(x) -#define vreinterpretq_s32_m128i(x) vreinterpretq_s32_s64(x) -#define vreinterpretq_s64_m128i(x) (x) - -#define vreinterpretq_u8_m128i(x) vreinterpretq_u8_s64(x) -#define vreinterpretq_u16_m128i(x) vreinterpretq_u16_s64(x) -#define vreinterpretq_u32_m128i(x) vreinterpretq_u32_s64(x) -#define vreinterpretq_u64_m128i(x) vreinterpretq_u64_s64(x) - -#define vreinterpret_m64_s8(x) vreinterpret_s64_s8(x) -#define vreinterpret_m64_s16(x) vreinterpret_s64_s16(x) -#define vreinterpret_m64_s32(x) vreinterpret_s64_s32(x) -#define vreinterpret_m64_s64(x) (x) - -#define vreinterpret_m64_u8(x) vreinterpret_s64_u8(x) -#define vreinterpret_m64_u16(x) vreinterpret_s64_u16(x) -#define vreinterpret_m64_u32(x) vreinterpret_s64_u32(x) -#define vreinterpret_m64_u64(x) vreinterpret_s64_u64(x) - -#define vreinterpret_m64_f16(x) vreinterpret_s64_f16(x) -#define vreinterpret_m64_f32(x) vreinterpret_s64_f32(x) -#define vreinterpret_m64_f64(x) vreinterpret_s64_f64(x) - -#define vreinterpret_u8_m64(x) vreinterpret_u8_s64(x) -#define vreinterpret_u16_m64(x) vreinterpret_u16_s64(x) -#define vreinterpret_u32_m64(x) vreinterpret_u32_s64(x) -#define vreinterpret_u64_m64(x) vreinterpret_u64_s64(x) - -#define vreinterpret_s8_m64(x) vreinterpret_s8_s64(x) -#define vreinterpret_s16_m64(x) vreinterpret_s16_s64(x) -#define vreinterpret_s32_m64(x) vreinterpret_s32_s64(x) -#define vreinterpret_s64_m64(x) (x) - -#define vreinterpret_f32_m64(x) vreinterpret_f32_s64(x) - -#if defined(__aarch64__) -#define vreinterpretq_m128d_s32(x) vreinterpretq_f64_s32(x) -#define vreinterpretq_m128d_s64(x) vreinterpretq_f64_s64(x) - -#define vreinterpretq_m128d_f64(x) (x) - -#define vreinterpretq_s64_m128d(x) vreinterpretq_s64_f64(x) - -#define vreinterpretq_f64_m128d(x) (x) -#else -#define vreinterpretq_m128d_s32(x) vreinterpretq_f32_s32(x) -#define vreinterpretq_m128d_s64(x) vreinterpretq_f32_s64(x) - -#define vreinterpretq_m128d_f32(x) (x) - -#define vreinterpretq_s64_m128d(x) vreinterpretq_s64_f32(x) - -#define vreinterpretq_f32_m128d(x) (x) -#endif - -// A struct is defined in this header file called 'SIMDVec' which can be used -// by applications which attempt to access the contents of an _m128 struct -// directly. It is important to note that accessing the __m128 struct directly -// is bad coding practice by Microsoft: @see: -// https://msdn.microsoft.com/en-us/library/ayeb3ayc.aspx -// -// However, some legacy source code may try to access the contents of an __m128 -// struct directly so the developer can use the SIMDVec as an alias for it. Any -// casting must be done manually by the developer, as you cannot cast or -// otherwise alias the base NEON data type for intrinsic operations. -// -// union intended to allow direct access to an __m128 variable using the names -// that the MSVC compiler provides. This union should really only be used when -// trying to access the members of the vector as integer values. GCC/clang -// allow native access to the float members through a simple array access -// operator (in C since 4.6, in C++ since 4.8). -// -// Ideally direct accesses to SIMD vectors should not be used since it can cause -// a performance hit. If it really is needed however, the original __m128 -// variable can be aliased with a pointer to this union and used to access -// individual components. The use of this union should be hidden behind a macro -// that is used throughout the codebase to access the members instead of always -// declaring this type of variable. -typedef union ALIGN_STRUCT(16) SIMDVec { - float m128_f32[4]; // as floats - DON'T USE. Added for convenience. - int8_t m128_i8[16]; // as signed 8-bit integers. - int16_t m128_i16[8]; // as signed 16-bit integers. - int32_t m128_i32[4]; // as signed 32-bit integers. - int64_t m128_i64[2]; // as signed 64-bit integers. - uint8_t m128_u8[16]; // as unsigned 8-bit integers. - uint16_t m128_u16[8]; // as unsigned 16-bit integers. - uint32_t m128_u32[4]; // as unsigned 32-bit integers. - uint64_t m128_u64[2]; // as unsigned 64-bit integers. -} SIMDVec; - -// casting using SIMDVec -#define vreinterpretq_nth_u64_m128i(x, n) (((SIMDVec *) &x)->m128_u64[n]) -#define vreinterpretq_nth_u32_m128i(x, n) (((SIMDVec *) &x)->m128_u32[n]) -#define vreinterpretq_nth_u8_m128i(x, n) (((SIMDVec *) &x)->m128_u8[n]) - -/* Backwards compatibility for compilers with lack of specific type support */ - -// Older gcc does not define vld1q_u8_x4 type -#if defined(__GNUC__) && !defined(__clang__) -#if __GNUC__ <= 9 -FORCE_INLINE uint8x16x4_t vld1q_u8_x4(const uint8_t *p) -{ - uint8x16x4_t ret; - ret.val[0] = vld1q_u8(p + 0); - ret.val[1] = vld1q_u8(p + 16); - ret.val[2] = vld1q_u8(p + 32); - ret.val[3] = vld1q_u8(p + 48); - return ret; -} -#endif -#endif - -/* Function Naming Conventions - * The naming convention of SSE intrinsics is straightforward. A generic SSE - * intrinsic function is given as follows: - * _mm__ - * - * The parts of this format are given as follows: - * 1. describes the operation performed by the intrinsic - * 2. identifies the data type of the function's primary arguments - * - * This last part, , is a little complicated. It identifies the - * content of the input values, and can be set to any of the following values: - * + ps - vectors contain floats (ps stands for packed single-precision) - * + pd - vectors cantain doubles (pd stands for packed double-precision) - * + epi8/epi16/epi32/epi64 - vectors contain 8-bit/16-bit/32-bit/64-bit - * signed integers - * + epu8/epu16/epu32/epu64 - vectors contain 8-bit/16-bit/32-bit/64-bit - * unsigned integers - * + si128 - unspecified 128-bit vector or 256-bit vector - * + m128/m128i/m128d - identifies input vector types when they are different - * than the type of the returned vector - * - * For example, _mm_setzero_ps. The _mm implies that the function returns - * a 128-bit vector. The _ps at the end implies that the argument vectors - * contain floats. - * - * A complete example: Byte Shuffle - pshufb (_mm_shuffle_epi8) - * // Set packed 16-bit integers. 128 bits, 8 short, per 16 bits - * __m128i v_in = _mm_setr_epi16(1, 2, 3, 4, 5, 6, 7, 8); - * // Set packed 8-bit integers - * // 128 bits, 16 chars, per 8 bits - * __m128i v_perm = _mm_setr_epi8(1, 0, 2, 3, 8, 9, 10, 11, - * 4, 5, 12, 13, 6, 7, 14, 15); - * // Shuffle packed 8-bit integers - * __m128i v_out = _mm_shuffle_epi8(v_in, v_perm); // pshufb - * - * Data (Number, Binary, Byte Index): - +------+------+-------------+------+------+-------------+ - | 1 | 2 | 3 | 4 | Number - +------+------+------+------+------+------+------+------+ - | 0000 | 0001 | 0000 | 0010 | 0000 | 0011 | 0000 | 0100 | Binary - +------+------+------+------+------+------+------+------+ - | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Index - +------+------+------+------+------+------+------+------+ - - +------+------+------+------+------+------+------+------+ - | 5 | 6 | 7 | 8 | Number - +------+------+------+------+------+------+------+------+ - | 0000 | 0101 | 0000 | 0110 | 0000 | 0111 | 0000 | 1000 | Binary - +------+------+------+------+------+------+------+------+ - | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | Index - +------+------+------+------+------+------+------+------+ - * Index (Byte Index): - +------+------+------+------+------+------+------+------+ - | 1 | 0 | 2 | 3 | 8 | 9 | 10 | 11 | - +------+------+------+------+------+------+------+------+ - - +------+------+------+------+------+------+------+------+ - | 4 | 5 | 12 | 13 | 6 | 7 | 14 | 15 | - +------+------+------+------+------+------+------+------+ - * Result: - +------+------+------+------+------+------+------+------+ - | 1 | 0 | 2 | 3 | 8 | 9 | 10 | 11 | Index - +------+------+------+------+------+------+------+------+ - | 0001 | 0000 | 0000 | 0010 | 0000 | 0101 | 0000 | 0110 | Binary - +------+------+------+------+------+------+------+------+ - | 256 | 2 | 5 | 6 | Number - +------+------+------+------+------+------+------+------+ - - +------+------+------+------+------+------+------+------+ - | 4 | 5 | 12 | 13 | 6 | 7 | 14 | 15 | Index - +------+------+------+------+------+------+------+------+ - | 0000 | 0011 | 0000 | 0111 | 0000 | 0100 | 0000 | 1000 | Binary - +------+------+------+------+------+------+------+------+ - | 3 | 7 | 4 | 8 | Number - +------+------+------+------+------+------+-------------+ - */ - -/* Set/get methods */ - -/* Constants for use with _mm_prefetch. */ -enum _mm_hint { - _MM_HINT_NTA = 0, /* load data to L1 and L2 cache, mark it as NTA */ - _MM_HINT_T0 = 1, /* load data to L1 and L2 cache */ - _MM_HINT_T1 = 2, /* load data to L2 cache only */ - _MM_HINT_T2 = 3, /* load data to L2 cache only, mark it as NTA */ - _MM_HINT_ENTA = 4, /* exclusive version of _MM_HINT_NTA */ - _MM_HINT_ET0 = 5, /* exclusive version of _MM_HINT_T0 */ - _MM_HINT_ET1 = 6, /* exclusive version of _MM_HINT_T1 */ - _MM_HINT_ET2 = 7 /* exclusive version of _MM_HINT_T2 */ -}; - -// Loads one cache line of data from address p to a location closer to the -// processor. https://msdn.microsoft.com/en-us/library/84szxsww(v=vs.100).aspx -FORCE_INLINE void _mm_prefetch(const void *p, int i) -{ - (void) i; - __builtin_prefetch(p); -} - -// Copy the lower single-precision (32-bit) floating-point element of a to dst. -// -// dst[31:0] := a[31:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtss_f32 -FORCE_INLINE float _mm_cvtss_f32(__m128 a) -{ - return vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); -} - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 32-bit integer, and store the result in dst. -// -// dst[31:0] := Convert_FP32_To_Int32(a[31:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtss_si32 -#define _mm_cvtss_si32(a) _mm_cvt_ss2si(a) - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 64-bit integer, and store the result in dst. -// -// dst[63:0] := Convert_FP32_To_Int64(a[31:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtss_si64 -FORCE_INLINE int _mm_cvtss_si64(__m128 a) -{ -#if defined(__aarch64__) - return vgetq_lane_s64( - vreinterpretq_s64_s32(vcvtnq_s32_f32(vreinterpretq_f32_m128(a))), 0); -#else - float32_t data = vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); - float32_t diff = data - floor(data); - if (diff > 0.5) - return (int64_t) ceil(data); - if (diff == 0.5) { - int64_t f = (int64_t) floor(data); - int64_t c = (int64_t) ceil(data); - return c & 1 ? f : c; - } - return (int64_t) floor(data); -#endif -} - -// Convert packed single-precision (32-bit) floating-point elements in a to -// packed 32-bit integers with truncation, and store the results in dst. -// -// FOR j := 0 to 1 -// i := 32*j -// dst[i+31:i] := Convert_FP32_To_Int32_Truncate(a[i+31:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtt_ps2pi -FORCE_INLINE __m64 _mm_cvtt_ps2pi(__m128 a) -{ - return vreinterpret_m64_s32( - vget_low_s32(vcvtq_s32_f32(vreinterpretq_f32_m128(a)))); -} - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 32-bit integer with truncation, and store the result in dst. -// -// dst[31:0] := Convert_FP32_To_Int32_Truncate(a[31:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtt_ss2si -FORCE_INLINE int _mm_cvtt_ss2si(__m128 a) -{ - return vgetq_lane_s32(vcvtq_s32_f32(vreinterpretq_f32_m128(a)), 0); -} - -// Convert packed single-precision (32-bit) floating-point elements in a to -// packed 32-bit integers with truncation, and store the results in dst. -// -// FOR j := 0 to 1 -// i := 32*j -// dst[i+31:i] := Convert_FP32_To_Int32_Truncate(a[i+31:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvttps_pi32 -#define _mm_cvttps_pi32(a) _mm_cvtt_ps2pi(a) - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 32-bit integer with truncation, and store the result in dst. -// -// dst[31:0] := Convert_FP32_To_Int32_Truncate(a[31:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvttss_si32 -#define _mm_cvttss_si32(a) _mm_cvtt_ss2si(a) - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 64-bit integer with truncation, and store the result in dst. -// -// dst[63:0] := Convert_FP32_To_Int64_Truncate(a[31:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvttss_si64 -FORCE_INLINE int64_t _mm_cvttss_si64(__m128 a) -{ - return vgetq_lane_s64( - vmovl_s32(vget_low_s32(vcvtq_s32_f32(vreinterpretq_f32_m128(a)))), 0); -} - -// Sets the 128-bit value to zero -// https://msdn.microsoft.com/en-us/library/vstudio/ys7dw0kh(v=vs.100).aspx -FORCE_INLINE __m128i _mm_setzero_si128(void) -{ - return vreinterpretq_m128i_s32(vdupq_n_s32(0)); -} - -// Clears the four single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/vstudio/tk1t2tbz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_setzero_ps(void) -{ - return vreinterpretq_m128_f32(vdupq_n_f32(0)); -} - -// Return vector of type __m128d with all elements set to zero. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_setzero_pd -FORCE_INLINE __m128d _mm_setzero_pd(void) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64(vdupq_n_f64(0)); -#else - return vreinterpretq_m128d_f32(vdupq_n_f32(0)); -#endif -} - -// Sets the four single-precision, floating-point values to w. -// -// r0 := r1 := r2 := r3 := w -// -// https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx -FORCE_INLINE __m128 _mm_set1_ps(float _w) -{ - return vreinterpretq_m128_f32(vdupq_n_f32(_w)); -} - -// Sets the four single-precision, floating-point values to w. -// https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx -FORCE_INLINE __m128 _mm_set_ps1(float _w) -{ - return vreinterpretq_m128_f32(vdupq_n_f32(_w)); -} - -// Sets the four single-precision, floating-point values to the four inputs. -// https://msdn.microsoft.com/en-us/library/vstudio/afh0zf75(v=vs.100).aspx -FORCE_INLINE __m128 _mm_set_ps(float w, float z, float y, float x) -{ - float ALIGN_STRUCT(16) data[4] = {x, y, z, w}; - return vreinterpretq_m128_f32(vld1q_f32(data)); -} - -// Copy single-precision (32-bit) floating-point element a to the lower element -// of dst, and zero the upper 3 elements. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_set_ss -FORCE_INLINE __m128 _mm_set_ss(float a) -{ - float ALIGN_STRUCT(16) data[4] = {a, 0, 0, 0}; - return vreinterpretq_m128_f32(vld1q_f32(data)); -} - -// Sets the four single-precision, floating-point values to the four inputs in -// reverse order. -// https://msdn.microsoft.com/en-us/library/vstudio/d2172ct3(v=vs.100).aspx -FORCE_INLINE __m128 _mm_setr_ps(float w, float z, float y, float x) -{ - float ALIGN_STRUCT(16) data[4] = {w, z, y, x}; - return vreinterpretq_m128_f32(vld1q_f32(data)); -} - -// Sets the 8 signed 16-bit integer values in reverse order. -// -// Return Value -// r0 := w0 -// r1 := w1 -// ... -// r7 := w7 -FORCE_INLINE __m128i _mm_setr_epi16(short w0, - short w1, - short w2, - short w3, - short w4, - short w5, - short w6, - short w7) -{ - int16_t ALIGN_STRUCT(16) data[8] = {w0, w1, w2, w3, w4, w5, w6, w7}; - return vreinterpretq_m128i_s16(vld1q_s16((int16_t *) data)); -} - -// Sets the 4 signed 32-bit integer values in reverse order -// https://technet.microsoft.com/en-us/library/security/27yb3ee5(v=vs.90).aspx -FORCE_INLINE __m128i _mm_setr_epi32(int i3, int i2, int i1, int i0) -{ - int32_t ALIGN_STRUCT(16) data[4] = {i3, i2, i1, i0}; - return vreinterpretq_m128i_s32(vld1q_s32(data)); -} - -// Set packed 64-bit integers in dst with the supplied values in reverse order. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_setr_epi64 -FORCE_INLINE __m128i _mm_setr_epi64(__m64 e1, __m64 e0) -{ - return vreinterpretq_m128i_s64(vcombine_s64(e1, e0)); -} - -// Sets the 16 signed 8-bit integer values to b. -// -// r0 := b -// r1 := b -// ... -// r15 := b -// -// https://msdn.microsoft.com/en-us/library/6e14xhyf(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set1_epi8(signed char w) -{ - return vreinterpretq_m128i_s8(vdupq_n_s8(w)); -} - -// Sets the 8 signed 16-bit integer values to w. -// -// r0 := w -// r1 := w -// ... -// r7 := w -// -// https://msdn.microsoft.com/en-us/library/k0ya3x0e(v=vs.90).aspx -FORCE_INLINE __m128i _mm_set1_epi16(short w) -{ - return vreinterpretq_m128i_s16(vdupq_n_s16(w)); -} - -// Sets the 16 signed 8-bit integer values. -// https://msdn.microsoft.com/en-us/library/x0cx8zd3(v=vs.90).aspx -FORCE_INLINE __m128i _mm_set_epi8(signed char b15, - signed char b14, - signed char b13, - signed char b12, - signed char b11, - signed char b10, - signed char b9, - signed char b8, - signed char b7, - signed char b6, - signed char b5, - signed char b4, - signed char b3, - signed char b2, - signed char b1, - signed char b0) -{ - int8_t ALIGN_STRUCT(16) - data[16] = {(int8_t) b0, (int8_t) b1, (int8_t) b2, (int8_t) b3, - (int8_t) b4, (int8_t) b5, (int8_t) b6, (int8_t) b7, - (int8_t) b8, (int8_t) b9, (int8_t) b10, (int8_t) b11, - (int8_t) b12, (int8_t) b13, (int8_t) b14, (int8_t) b15}; - return (__m128i) vld1q_s8(data); -} - -// Sets the 8 signed 16-bit integer values. -// https://msdn.microsoft.com/en-au/library/3e0fek84(v=vs.90).aspx -FORCE_INLINE __m128i _mm_set_epi16(short i7, - short i6, - short i5, - short i4, - short i3, - short i2, - short i1, - short i0) -{ - int16_t ALIGN_STRUCT(16) data[8] = {i0, i1, i2, i3, i4, i5, i6, i7}; - return vreinterpretq_m128i_s16(vld1q_s16(data)); -} - -// Sets the 16 signed 8-bit integer values in reverse order. -// https://msdn.microsoft.com/en-us/library/2khb9c7k(v=vs.90).aspx -FORCE_INLINE __m128i _mm_setr_epi8(signed char b0, - signed char b1, - signed char b2, - signed char b3, - signed char b4, - signed char b5, - signed char b6, - signed char b7, - signed char b8, - signed char b9, - signed char b10, - signed char b11, - signed char b12, - signed char b13, - signed char b14, - signed char b15) -{ - int8_t ALIGN_STRUCT(16) - data[16] = {(int8_t) b0, (int8_t) b1, (int8_t) b2, (int8_t) b3, - (int8_t) b4, (int8_t) b5, (int8_t) b6, (int8_t) b7, - (int8_t) b8, (int8_t) b9, (int8_t) b10, (int8_t) b11, - (int8_t) b12, (int8_t) b13, (int8_t) b14, (int8_t) b15}; - return (__m128i) vld1q_s8(data); -} - -// Sets the 4 signed 32-bit integer values to i. -// -// r0 := i -// r1 := i -// r2 := i -// r3 := I -// -// https://msdn.microsoft.com/en-us/library/vstudio/h4xscxat(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set1_epi32(int _i) -{ - return vreinterpretq_m128i_s32(vdupq_n_s32(_i)); -} - -// Sets the 2 signed 64-bit integer values to i. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/whtfzhzk(v=vs.100) -FORCE_INLINE __m128i _mm_set1_epi64(__m64 _i) -{ - return vreinterpretq_m128i_s64(vdupq_n_s64((int64_t) _i)); -} - -// Sets the 2 signed 64-bit integer values to i. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_set1_epi64x -FORCE_INLINE __m128i _mm_set1_epi64x(int64_t _i) -{ - return vreinterpretq_m128i_s64(vdupq_n_s64(_i)); -} - -// Sets the 4 signed 32-bit integer values. -// https://msdn.microsoft.com/en-us/library/vstudio/019beekt(v=vs.100).aspx -FORCE_INLINE __m128i _mm_set_epi32(int i3, int i2, int i1, int i0) -{ - int32_t ALIGN_STRUCT(16) data[4] = {i0, i1, i2, i3}; - return vreinterpretq_m128i_s32(vld1q_s32(data)); -} - -// Returns the __m128i structure with its two 64-bit integer values -// initialized to the values of the two 64-bit integers passed in. -// https://msdn.microsoft.com/en-us/library/dk2sdw0h(v=vs.120).aspx -FORCE_INLINE __m128i _mm_set_epi64x(int64_t i1, int64_t i2) -{ - int64_t ALIGN_STRUCT(16) data[2] = {i2, i1}; - return vreinterpretq_m128i_s64(vld1q_s64(data)); -} - -// Returns the __m128i structure with its two 64-bit integer values -// initialized to the values of the two 64-bit integers passed in. -// https://msdn.microsoft.com/en-us/library/dk2sdw0h(v=vs.120).aspx -FORCE_INLINE __m128i _mm_set_epi64(__m64 i1, __m64 i2) -{ - return _mm_set_epi64x((int64_t) i1, (int64_t) i2); -} - -// Set packed double-precision (64-bit) floating-point elements in dst with the -// supplied values. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_set_pd -FORCE_INLINE __m128d _mm_set_pd(double e1, double e0) -{ - double ALIGN_STRUCT(16) data[2] = {e0, e1}; -#if defined(__aarch64__) - return vreinterpretq_m128d_f64(vld1q_f64((float64_t *) data)); -#else - return vreinterpretq_m128d_f32(vld1q_f32((float32_t *) data)); -#endif -} - -// Stores four single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/vstudio/s3h4ay6y(v=vs.100).aspx -FORCE_INLINE void _mm_store_ps(float *p, __m128 a) -{ - vst1q_f32(p, vreinterpretq_f32_m128(a)); -} - -// Stores four single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/44e30x22(v=vs.100).aspx -FORCE_INLINE void _mm_storeu_ps(float *p, __m128 a) -{ - vst1q_f32(p, vreinterpretq_f32_m128(a)); -} - -// Stores four 32-bit integer values as (as a __m128i value) at the address p. -// https://msdn.microsoft.com/en-us/library/vstudio/edk11s13(v=vs.100).aspx -FORCE_INLINE void _mm_store_si128(__m128i *p, __m128i a) -{ - vst1q_s32((int32_t *) p, vreinterpretq_s32_m128i(a)); -} - -// Stores four 32-bit integer values as (as a __m128i value) at the address p. -// https://msdn.microsoft.com/en-us/library/vstudio/edk11s13(v=vs.100).aspx -FORCE_INLINE void _mm_storeu_si128(__m128i *p, __m128i a) -{ - vst1q_s32((int32_t *) p, vreinterpretq_s32_m128i(a)); -} - -// Stores the lower single - precision, floating - point value. -// https://msdn.microsoft.com/en-us/library/tzz10fbx(v=vs.100).aspx -FORCE_INLINE void _mm_store_ss(float *p, __m128 a) -{ - vst1q_lane_f32(p, vreinterpretq_f32_m128(a), 0); -} - -// Store 128-bits (composed of 2 packed double-precision (64-bit) floating-point -// elements) from a into memory. mem_addr must be aligned on a 16-byte boundary -// or a general-protection exception may be generated. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_store_pd -FORCE_INLINE void _mm_store_pd(double *mem_addr, __m128d a) -{ -#if defined(__aarch64__) - vst1q_f64((float64_t *) mem_addr, vreinterpretq_f64_m128d(a)); -#else - vst1q_f32((float32_t *) mem_addr, vreinterpretq_f32_m128d(a)); -#endif -} - -// Store 128-bits (composed of 2 packed double-precision (64-bit) floating-point -// elements) from a into memory. mem_addr does not need to be aligned on any -// particular boundary. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_storeu_pd -FORCE_INLINE void _mm_storeu_pd(double *mem_addr, __m128d a) -{ - _mm_store_pd(mem_addr, a); -} - -// Reads the lower 64 bits of b and stores them into the lower 64 bits of a. -// https://msdn.microsoft.com/en-us/library/hhwf428f%28v=vs.90%29.aspx -FORCE_INLINE void _mm_storel_epi64(__m128i *a, __m128i b) -{ - uint64x1_t hi = vget_high_u64(vreinterpretq_u64_m128i(*a)); - uint64x1_t lo = vget_low_u64(vreinterpretq_u64_m128i(b)); - *a = vreinterpretq_m128i_u64(vcombine_u64(lo, hi)); -} - -// Stores the lower two single-precision floating point values of a to the -// address p. -// -// *p0 := a0 -// *p1 := a1 -// -// https://msdn.microsoft.com/en-us/library/h54t98ks(v=vs.90).aspx -FORCE_INLINE void _mm_storel_pi(__m64 *p, __m128 a) -{ - *p = vreinterpret_m64_f32(vget_low_f32(a)); -} - -// Stores the upper two single-precision, floating-point values of a to the -// address p. -// -// *p0 := a2 -// *p1 := a3 -// -// https://msdn.microsoft.com/en-us/library/a7525fs8(v%3dvs.90).aspx -FORCE_INLINE void _mm_storeh_pi(__m64 *p, __m128 a) -{ - *p = vreinterpret_m64_f32(vget_high_f32(a)); -} - -// Loads a single single-precision, floating-point value, copying it into all -// four words -// https://msdn.microsoft.com/en-us/library/vstudio/5cdkf716(v=vs.100).aspx -FORCE_INLINE __m128 _mm_load1_ps(const float *p) -{ - return vreinterpretq_m128_f32(vld1q_dup_f32(p)); -} - -// Load a single-precision (32-bit) floating-point element from memory into all -// elements of dst. -// -// dst[31:0] := MEM[mem_addr+31:mem_addr] -// dst[63:32] := MEM[mem_addr+31:mem_addr] -// dst[95:64] := MEM[mem_addr+31:mem_addr] -// dst[127:96] := MEM[mem_addr+31:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_load_ps1 -#define _mm_load_ps1 _mm_load1_ps - -// Sets the lower two single-precision, floating-point values with 64 -// bits of data loaded from the address p; the upper two values are passed -// through from a. -// -// Return Value -// r0 := *p0 -// r1 := *p1 -// r2 := a2 -// r3 := a3 -// -// https://msdn.microsoft.com/en-us/library/s57cyak2(v=vs.100).aspx -FORCE_INLINE __m128 _mm_loadl_pi(__m128 a, __m64 const *p) -{ - return vreinterpretq_m128_f32( - vcombine_f32(vld1_f32((const float32_t *) p), vget_high_f32(a))); -} - -// Load 4 single-precision (32-bit) floating-point elements from memory into dst -// in reverse order. mem_addr must be aligned on a 16-byte boundary or a -// general-protection exception may be generated. -// -// dst[31:0] := MEM[mem_addr+127:mem_addr+96] -// dst[63:32] := MEM[mem_addr+95:mem_addr+64] -// dst[95:64] := MEM[mem_addr+63:mem_addr+32] -// dst[127:96] := MEM[mem_addr+31:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadr_ps -FORCE_INLINE __m128 _mm_loadr_ps(const float *p) -{ - float32x4_t v = vrev64q_f32(vld1q_f32(p)); - return vreinterpretq_m128_f32(vextq_f32(v, v, 2)); -} - -// Sets the upper two single-precision, floating-point values with 64 -// bits of data loaded from the address p; the lower two values are passed -// through from a. -// -// r0 := a0 -// r1 := a1 -// r2 := *p0 -// r3 := *p1 -// -// https://msdn.microsoft.com/en-us/library/w92wta0x(v%3dvs.100).aspx -FORCE_INLINE __m128 _mm_loadh_pi(__m128 a, __m64 const *p) -{ - return vreinterpretq_m128_f32( - vcombine_f32(vget_low_f32(a), vld1_f32((const float32_t *) p))); -} - -// Loads four single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/vstudio/zzd50xxt(v=vs.100).aspx -FORCE_INLINE __m128 _mm_load_ps(const float *p) -{ - return vreinterpretq_m128_f32(vld1q_f32(p)); -} - -// Loads four single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/x1b16s7z%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_loadu_ps(const float *p) -{ - // for neon, alignment doesn't matter, so _mm_load_ps and _mm_loadu_ps are - // equivalent for neon - return vreinterpretq_m128_f32(vld1q_f32(p)); -} - -// Load unaligned 16-bit integer from memory into the first element of dst. -// -// dst[15:0] := MEM[mem_addr+15:mem_addr] -// dst[MAX:16] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadu_si16 -FORCE_INLINE __m128i _mm_loadu_si16(const void *p) -{ - return vreinterpretq_m128i_s16( - vsetq_lane_s16(*(const int16_t *) p, vdupq_n_s16(0), 0)); -} - -// Load unaligned 64-bit integer from memory into the first element of dst. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[MAX:64] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadu_si64 -FORCE_INLINE __m128i _mm_loadu_si64(const void *p) -{ - return vreinterpretq_m128i_s64( - vcombine_s64(vld1_s64((const int64_t *) p), vdup_n_s64(0))); -} - -// Load a double-precision (64-bit) floating-point element from memory into the -// lower of dst, and zero the upper element. mem_addr does not need to be -// aligned on any particular boundary. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[127:64] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_load_sd -FORCE_INLINE __m128d _mm_load_sd(const double *p) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64(vsetq_lane_f64(*p, vdupq_n_f64(0), 0)); -#else - const float *fp = (const float *) p; - float ALIGN_STRUCT(16) data[4] = {fp[0], fp[1], 0, 0}; - return vreinterpretq_m128d_f32(vld1q_f32(data)); -#endif -} - -// Loads two double-precision from 16-byte aligned memory, floating-point -// values. -// -// dst[127:0] := MEM[mem_addr+127:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_load_pd -FORCE_INLINE __m128d _mm_load_pd(const double *p) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64(vld1q_f64(p)); -#else - const float *fp = (const float *) p; - float ALIGN_STRUCT(16) data[4] = {fp[0], fp[1], fp[2], fp[3]}; - return vreinterpretq_m128d_f32(vld1q_f32(data)); -#endif -} - -// Loads two double-precision from unaligned memory, floating-point values. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadu_pd -FORCE_INLINE __m128d _mm_loadu_pd(const double *p) -{ - return _mm_load_pd(p); -} - -// Loads an single - precision, floating - point value into the low word and -// clears the upper three words. -// https://msdn.microsoft.com/en-us/library/548bb9h4%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_load_ss(const float *p) -{ - return vreinterpretq_m128_f32(vsetq_lane_f32(*p, vdupq_n_f32(0), 0)); -} - -FORCE_INLINE __m128i _mm_loadl_epi64(__m128i const *p) -{ - /* Load the lower 64 bits of the value pointed to by p into the - * lower 64 bits of the result, zeroing the upper 64 bits of the result. - */ - return vreinterpretq_m128i_s32( - vcombine_s32(vld1_s32((int32_t const *) p), vcreate_s32(0))); -} - -// Load a double-precision (64-bit) floating-point element from memory into the -// lower element of dst, and copy the upper element from a to dst. mem_addr does -// not need to be aligned on any particular boundary. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[127:64] := a[127:64] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadl_pd -FORCE_INLINE __m128d _mm_loadl_pd(__m128d a, const double *p) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64( - vcombine_f64(vld1_f64(p), vget_high_f64(vreinterpretq_f64_m128d(a)))); -#else - return vreinterpretq_m128d_f32( - vcombine_f32(vld1_f32((const float *) p), - vget_high_f32(vreinterpretq_f32_m128d(a)))); -#endif -} - -// Load 2 double-precision (64-bit) floating-point elements from memory into dst -// in reverse order. mem_addr must be aligned on a 16-byte boundary or a -// general-protection exception may be generated. -// -// dst[63:0] := MEM[mem_addr+127:mem_addr+64] -// dst[127:64] := MEM[mem_addr+63:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadr_pd -FORCE_INLINE __m128d _mm_loadr_pd(const double *p) -{ -#if defined(__aarch64__) - float64x2_t v = vld1q_f64(p); - return vreinterpretq_m128d_f64(vextq_f64(v, v, 1)); -#else - int64x2_t v = vld1q_s64((const int64_t *) p); - return vreinterpretq_m128d_s64(vextq_s64(v, v, 1)); -#endif -} - -// Sets the low word to the single-precision, floating-point value of b -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/35hdzazd(v=vs.100) -FORCE_INLINE __m128 _mm_move_ss(__m128 a, __m128 b) -{ - return vreinterpretq_m128_f32( - vsetq_lane_f32(vgetq_lane_f32(vreinterpretq_f32_m128(b), 0), - vreinterpretq_f32_m128(a), 0)); -} - -// Copy the lower 64-bit integer in a to the lower element of dst, and zero the -// upper element. -// -// dst[63:0] := a[63:0] -// dst[127:64] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_move_epi64 -FORCE_INLINE __m128i _mm_move_epi64(__m128i a) -{ - return vreinterpretq_m128i_s64( - vsetq_lane_s64(0, vreinterpretq_s64_m128i(a), 1)); -} - -// Return vector of type __m128 with undefined elements. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_undefined_ps -FORCE_INLINE __m128 _mm_undefined_ps(void) -{ - __m128 a; - return a; -} - -/* Logic/Binary operations */ - -// Computes the bitwise AND-NOT of the four single-precision, floating-point -// values of a and b. -// -// r0 := ~a0 & b0 -// r1 := ~a1 & b1 -// r2 := ~a2 & b2 -// r3 := ~a3 & b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/68h7wd02(v=vs.100).aspx -FORCE_INLINE __m128 _mm_andnot_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_s32( - vbicq_s32(vreinterpretq_s32_m128(b), - vreinterpretq_s32_m128(a))); // *NOTE* argument swap -} - -// Compute the bitwise NOT of packed double-precision (64-bit) floating-point -// elements in a and then AND with b, and store the results in dst. -// -// FOR j := 0 to 1 -// i := j*64 -// dst[i+63:i] := ((NOT a[i+63:i]) AND b[i+63:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_andnot_pd -FORCE_INLINE __m128d _mm_andnot_pd(__m128d a, __m128d b) -{ - // *NOTE* argument swap - return vreinterpretq_m128d_s64( - vbicq_s64(vreinterpretq_s64_m128d(b), vreinterpretq_s64_m128d(a))); -} - -// Computes the bitwise AND of the 128-bit value in b and the bitwise NOT of the -// 128-bit value in a. -// -// r := (~a) & b -// -// https://msdn.microsoft.com/en-us/library/vstudio/1beaceh8(v=vs.100).aspx -FORCE_INLINE __m128i _mm_andnot_si128(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vbicq_s32(vreinterpretq_s32_m128i(b), - vreinterpretq_s32_m128i(a))); // *NOTE* argument swap -} - -// Computes the bitwise AND of the 128-bit value in a and the 128-bit value in -// b. -// -// r := a & b -// -// https://msdn.microsoft.com/en-us/library/vstudio/6d1txsa8(v=vs.100).aspx -FORCE_INLINE __m128i _mm_and_si128(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vandq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Computes the bitwise AND of the four single-precision, floating-point values -// of a and b. -// -// r0 := a0 & b0 -// r1 := a1 & b1 -// r2 := a2 & b2 -// r3 := a3 & b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/73ck1xc5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_and_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_s32( - vandq_s32(vreinterpretq_s32_m128(a), vreinterpretq_s32_m128(b))); -} - -// Compute the bitwise AND of packed double-precision (64-bit) floating-point -// elements in a and b, and store the results in dst. -// -// FOR j := 0 to 1 -// i := j*64 -// dst[i+63:i] := a[i+63:i] AND b[i+63:i] -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_and_pd -FORCE_INLINE __m128d _mm_and_pd(__m128d a, __m128d b) -{ - return vreinterpretq_m128d_s64( - vandq_s64(vreinterpretq_s64_m128d(a), vreinterpretq_s64_m128d(b))); -} - -// Computes the bitwise OR of the four single-precision, floating-point values -// of a and b. -// https://msdn.microsoft.com/en-us/library/vstudio/7ctdsyy0(v=vs.100).aspx -FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_s32( - vorrq_s32(vreinterpretq_s32_m128(a), vreinterpretq_s32_m128(b))); -} - -// Computes bitwise EXOR (exclusive-or) of the four single-precision, -// floating-point values of a and b. -// https://msdn.microsoft.com/en-us/library/ss6k3wk8(v=vs.100).aspx -FORCE_INLINE __m128 _mm_xor_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_s32( - veorq_s32(vreinterpretq_s32_m128(a), vreinterpretq_s32_m128(b))); -} - -// Compute the bitwise XOR of packed double-precision (64-bit) floating-point -// elements in a and b, and store the results in dst. -// -// FOR j := 0 to 1 -// i := j*64 -// dst[i+63:i] := a[i+63:i] XOR b[i+63:i] -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_xor_pd -FORCE_INLINE __m128d _mm_xor_pd(__m128d a, __m128d b) -{ - return vreinterpretq_m128d_s64( - veorq_s64(vreinterpretq_s64_m128d(a), vreinterpretq_s64_m128d(b))); -} - -// Computes the bitwise OR of the 128-bit value in a and the 128-bit value in b. -// -// r := a | b -// -// https://msdn.microsoft.com/en-us/library/vstudio/ew8ty0db(v=vs.100).aspx -FORCE_INLINE __m128i _mm_or_si128(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vorrq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Computes the bitwise XOR of the 128-bit value in a and the 128-bit value in -// b. https://msdn.microsoft.com/en-us/library/fzt08www(v=vs.100).aspx -FORCE_INLINE __m128i _mm_xor_si128(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - veorq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Duplicate odd-indexed single-precision (32-bit) floating-point elements -// from a, and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_movehdup_ps -FORCE_INLINE __m128 _mm_movehdup_ps(__m128 a) -{ -#if __has_builtin(__builtin_shufflevector) - return vreinterpretq_m128_f32(__builtin_shufflevector( - vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a), 1, 1, 3, 3)); -#else - float32_t a1 = vgetq_lane_f32(vreinterpretq_f32_m128(a), 1); - float32_t a3 = vgetq_lane_f32(vreinterpretq_f32_m128(a), 3); - float ALIGN_STRUCT(16) data[4] = {a1, a1, a3, a3}; - return vreinterpretq_m128_f32(vld1q_f32(data)); -#endif -} - -// Duplicate even-indexed single-precision (32-bit) floating-point elements -// from a, and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_moveldup_ps -FORCE_INLINE __m128 _mm_moveldup_ps(__m128 a) -{ -#if __has_builtin(__builtin_shufflevector) - return vreinterpretq_m128_f32(__builtin_shufflevector( - vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a), 0, 0, 2, 2)); -#else - float32_t a0 = vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); - float32_t a2 = vgetq_lane_f32(vreinterpretq_f32_m128(a), 2); - float ALIGN_STRUCT(16) data[4] = {a0, a0, a2, a2}; - return vreinterpretq_m128_f32(vld1q_f32(data)); -#endif -} - -// Moves the upper two values of B into the lower two values of A. -// -// r3 := a3 -// r2 := a2 -// r1 := b3 -// r0 := b2 -FORCE_INLINE __m128 _mm_movehl_ps(__m128 __A, __m128 __B) -{ - float32x2_t a32 = vget_high_f32(vreinterpretq_f32_m128(__A)); - float32x2_t b32 = vget_high_f32(vreinterpretq_f32_m128(__B)); - return vreinterpretq_m128_f32(vcombine_f32(b32, a32)); -} - -// Moves the lower two values of B into the upper two values of A. -// -// r3 := b1 -// r2 := b0 -// r1 := a1 -// r0 := a0 -FORCE_INLINE __m128 _mm_movelh_ps(__m128 __A, __m128 __B) -{ - float32x2_t a10 = vget_low_f32(vreinterpretq_f32_m128(__A)); - float32x2_t b10 = vget_low_f32(vreinterpretq_f32_m128(__B)); - return vreinterpretq_m128_f32(vcombine_f32(a10, b10)); -} - -// Compute the absolute value of packed signed 32-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 3 -// i := j*32 -// dst[i+31:i] := ABS(a[i+31:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_epi32 -FORCE_INLINE __m128i _mm_abs_epi32(__m128i a) -{ - return vreinterpretq_m128i_s32(vabsq_s32(vreinterpretq_s32_m128i(a))); -} - -// Compute the absolute value of packed signed 16-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 7 -// i := j*16 -// dst[i+15:i] := ABS(a[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_epi16 -FORCE_INLINE __m128i _mm_abs_epi16(__m128i a) -{ - return vreinterpretq_m128i_s16(vabsq_s16(vreinterpretq_s16_m128i(a))); -} - -// Compute the absolute value of packed signed 8-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 15 -// i := j*8 -// dst[i+7:i] := ABS(a[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_epi8 -FORCE_INLINE __m128i _mm_abs_epi8(__m128i a) -{ - return vreinterpretq_m128i_s8(vabsq_s8(vreinterpretq_s8_m128i(a))); -} - -// Compute the absolute value of packed signed 32-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 1 -// i := j*32 -// dst[i+31:i] := ABS(a[i+31:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_pi32 -FORCE_INLINE __m64 _mm_abs_pi32(__m64 a) -{ - return vreinterpret_m64_s32(vabs_s32(vreinterpret_s32_m64(a))); -} - -// Compute the absolute value of packed signed 16-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := ABS(a[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_pi16 -FORCE_INLINE __m64 _mm_abs_pi16(__m64 a) -{ - return vreinterpret_m64_s16(vabs_s16(vreinterpret_s16_m64(a))); -} - -// Compute the absolute value of packed signed 8-bit integers in a, and store -// the unsigned results in dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := ABS(a[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_abs_pi8 -FORCE_INLINE __m64 _mm_abs_pi8(__m64 a) -{ - return vreinterpret_m64_s8(vabs_s8(vreinterpret_s8_m64(a))); -} - -// Takes the upper 64 bits of a and places it in the low end of the result -// Takes the lower 64 bits of b and places it into the high end of the result. -FORCE_INLINE __m128 _mm_shuffle_ps_1032(__m128 a, __m128 b) -{ - float32x2_t a32 = vget_high_f32(vreinterpretq_f32_m128(a)); - float32x2_t b10 = vget_low_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32(vcombine_f32(a32, b10)); -} - -// takes the lower two 32-bit values from a and swaps them and places in high -// end of result takes the higher two 32 bit values from b and swaps them and -// places in low end of result. -FORCE_INLINE __m128 _mm_shuffle_ps_2301(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(vreinterpretq_f32_m128(a))); - float32x2_t b23 = vrev64_f32(vget_high_f32(vreinterpretq_f32_m128(b))); - return vreinterpretq_m128_f32(vcombine_f32(a01, b23)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0321(__m128 a, __m128 b) -{ - float32x2_t a21 = vget_high_f32( - vextq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a), 3)); - float32x2_t b03 = vget_low_f32( - vextq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b), 3)); - return vreinterpretq_m128_f32(vcombine_f32(a21, b03)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2103(__m128 a, __m128 b) -{ - float32x2_t a03 = vget_low_f32( - vextq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a), 3)); - float32x2_t b21 = vget_high_f32( - vextq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b), 3)); - return vreinterpretq_m128_f32(vcombine_f32(a03, b21)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1010(__m128 a, __m128 b) -{ - float32x2_t a10 = vget_low_f32(vreinterpretq_f32_m128(a)); - float32x2_t b10 = vget_low_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32(vcombine_f32(a10, b10)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1001(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(vreinterpretq_f32_m128(a))); - float32x2_t b10 = vget_low_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32(vcombine_f32(a01, b10)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0101(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(vreinterpretq_f32_m128(a))); - float32x2_t b01 = vrev64_f32(vget_low_f32(vreinterpretq_f32_m128(b))); - return vreinterpretq_m128_f32(vcombine_f32(a01, b01)); -} - -// keeps the low 64 bits of b in the low and puts the high 64 bits of a in the -// high -FORCE_INLINE __m128 _mm_shuffle_ps_3210(__m128 a, __m128 b) -{ - float32x2_t a10 = vget_low_f32(vreinterpretq_f32_m128(a)); - float32x2_t b32 = vget_high_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32(vcombine_f32(a10, b32)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0011(__m128 a, __m128 b) -{ - float32x2_t a11 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(a)), 1); - float32x2_t b00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 0); - return vreinterpretq_m128_f32(vcombine_f32(a11, b00)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_0022(__m128 a, __m128 b) -{ - float32x2_t a22 = - vdup_lane_f32(vget_high_f32(vreinterpretq_f32_m128(a)), 0); - float32x2_t b00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 0); - return vreinterpretq_m128_f32(vcombine_f32(a22, b00)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2200(__m128 a, __m128 b) -{ - float32x2_t a00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(a)), 0); - float32x2_t b22 = - vdup_lane_f32(vget_high_f32(vreinterpretq_f32_m128(b)), 0); - return vreinterpretq_m128_f32(vcombine_f32(a00, b22)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_3202(__m128 a, __m128 b) -{ - float32_t a0 = vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); - float32x2_t a22 = - vdup_lane_f32(vget_high_f32(vreinterpretq_f32_m128(a)), 0); - float32x2_t a02 = vset_lane_f32(a0, a22, 1); /* TODO: use vzip ?*/ - float32x2_t b32 = vget_high_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32(vcombine_f32(a02, b32)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_1133(__m128 a, __m128 b) -{ - float32x2_t a33 = - vdup_lane_f32(vget_high_f32(vreinterpretq_f32_m128(a)), 1); - float32x2_t b11 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 1); - return vreinterpretq_m128_f32(vcombine_f32(a33, b11)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2010(__m128 a, __m128 b) -{ - float32x2_t a10 = vget_low_f32(vreinterpretq_f32_m128(a)); - float32_t b2 = vgetq_lane_f32(vreinterpretq_f32_m128(b), 2); - float32x2_t b00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 0); - float32x2_t b20 = vset_lane_f32(b2, b00, 1); - return vreinterpretq_m128_f32(vcombine_f32(a10, b20)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2001(__m128 a, __m128 b) -{ - float32x2_t a01 = vrev64_f32(vget_low_f32(vreinterpretq_f32_m128(a))); - float32_t b2 = vgetq_lane_f32(b, 2); - float32x2_t b00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 0); - float32x2_t b20 = vset_lane_f32(b2, b00, 1); - return vreinterpretq_m128_f32(vcombine_f32(a01, b20)); -} - -FORCE_INLINE __m128 _mm_shuffle_ps_2032(__m128 a, __m128 b) -{ - float32x2_t a32 = vget_high_f32(vreinterpretq_f32_m128(a)); - float32_t b2 = vgetq_lane_f32(b, 2); - float32x2_t b00 = vdup_lane_f32(vget_low_f32(vreinterpretq_f32_m128(b)), 0); - float32x2_t b20 = vset_lane_f32(b2, b00, 1); - return vreinterpretq_m128_f32(vcombine_f32(a32, b20)); -} - -// NEON does not support a general purpose permute intrinsic -// Selects four specific single-precision, floating-point values from a and b, -// based on the mask i. -// -// C equivalent: -// __m128 _mm_shuffle_ps_default(__m128 a, __m128 b, -// __constrange(0, 255) int imm) { -// __m128 ret; -// ret[0] = a[imm & 0x3]; ret[1] = a[(imm >> 2) & 0x3]; -// ret[2] = b[(imm >> 4) & 0x03]; ret[3] = b[(imm >> 6) & 0x03]; -// return ret; -// } -// -// https://msdn.microsoft.com/en-us/library/vstudio/5f0858x0(v=vs.100).aspx -#define _mm_shuffle_ps_default(a, b, imm) \ - __extension__({ \ - float32x4_t ret; \ - ret = vmovq_n_f32( \ - vgetq_lane_f32(vreinterpretq_f32_m128(a), (imm) & (0x3))); \ - ret = vsetq_lane_f32( \ - vgetq_lane_f32(vreinterpretq_f32_m128(a), ((imm) >> 2) & 0x3), \ - ret, 1); \ - ret = vsetq_lane_f32( \ - vgetq_lane_f32(vreinterpretq_f32_m128(b), ((imm) >> 4) & 0x3), \ - ret, 2); \ - ret = vsetq_lane_f32( \ - vgetq_lane_f32(vreinterpretq_f32_m128(b), ((imm) >> 6) & 0x3), \ - ret, 3); \ - vreinterpretq_m128_f32(ret); \ - }) - -// FORCE_INLINE __m128 _mm_shuffle_ps(__m128 a, __m128 b, __constrange(0,255) -// int imm) -#if __has_builtin(__builtin_shufflevector) -#define _mm_shuffle_ps(a, b, imm) \ - __extension__({ \ - float32x4_t _input1 = vreinterpretq_f32_m128(a); \ - float32x4_t _input2 = vreinterpretq_f32_m128(b); \ - float32x4_t _shuf = __builtin_shufflevector( \ - _input1, _input2, (imm) & (0x3), ((imm) >> 2) & 0x3, \ - (((imm) >> 4) & 0x3) + 4, (((imm) >> 6) & 0x3) + 4); \ - vreinterpretq_m128_f32(_shuf); \ - }) -#else // generic -#define _mm_shuffle_ps(a, b, imm) \ - __extension__({ \ - __m128 ret; \ - switch (imm) { \ - case _MM_SHUFFLE(1, 0, 3, 2): \ - ret = _mm_shuffle_ps_1032((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 3, 0, 1): \ - ret = _mm_shuffle_ps_2301((a), (b)); \ - break; \ - case _MM_SHUFFLE(0, 3, 2, 1): \ - ret = _mm_shuffle_ps_0321((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 1, 0, 3): \ - ret = _mm_shuffle_ps_2103((a), (b)); \ - break; \ - case _MM_SHUFFLE(1, 0, 1, 0): \ - ret = _mm_movelh_ps((a), (b)); \ - break; \ - case _MM_SHUFFLE(1, 0, 0, 1): \ - ret = _mm_shuffle_ps_1001((a), (b)); \ - break; \ - case _MM_SHUFFLE(0, 1, 0, 1): \ - ret = _mm_shuffle_ps_0101((a), (b)); \ - break; \ - case _MM_SHUFFLE(3, 2, 1, 0): \ - ret = _mm_shuffle_ps_3210((a), (b)); \ - break; \ - case _MM_SHUFFLE(0, 0, 1, 1): \ - ret = _mm_shuffle_ps_0011((a), (b)); \ - break; \ - case _MM_SHUFFLE(0, 0, 2, 2): \ - ret = _mm_shuffle_ps_0022((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 2, 0, 0): \ - ret = _mm_shuffle_ps_2200((a), (b)); \ - break; \ - case _MM_SHUFFLE(3, 2, 0, 2): \ - ret = _mm_shuffle_ps_3202((a), (b)); \ - break; \ - case _MM_SHUFFLE(3, 2, 3, 2): \ - ret = _mm_movehl_ps((b), (a)); \ - break; \ - case _MM_SHUFFLE(1, 1, 3, 3): \ - ret = _mm_shuffle_ps_1133((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 0, 1, 0): \ - ret = _mm_shuffle_ps_2010((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 0, 0, 1): \ - ret = _mm_shuffle_ps_2001((a), (b)); \ - break; \ - case _MM_SHUFFLE(2, 0, 3, 2): \ - ret = _mm_shuffle_ps_2032((a), (b)); \ - break; \ - default: \ - ret = _mm_shuffle_ps_default((a), (b), (imm)); \ - break; \ - } \ - ret; \ - }) -#endif - -// Takes the upper 64 bits of a and places it in the low end of the result -// Takes the lower 64 bits of a and places it into the high end of the result. -FORCE_INLINE __m128i _mm_shuffle_epi_1032(__m128i a) -{ - int32x2_t a32 = vget_high_s32(vreinterpretq_s32_m128i(a)); - int32x2_t a10 = vget_low_s32(vreinterpretq_s32_m128i(a)); - return vreinterpretq_m128i_s32(vcombine_s32(a32, a10)); -} - -// takes the lower two 32-bit values from a and swaps them and places in low end -// of result takes the higher two 32 bit values from a and swaps them and places -// in high end of result. -FORCE_INLINE __m128i _mm_shuffle_epi_2301(__m128i a) -{ - int32x2_t a01 = vrev64_s32(vget_low_s32(vreinterpretq_s32_m128i(a))); - int32x2_t a23 = vrev64_s32(vget_high_s32(vreinterpretq_s32_m128i(a))); - return vreinterpretq_m128i_s32(vcombine_s32(a01, a23)); -} - -// rotates the least significant 32 bits into the most signficant 32 bits, and -// shifts the rest down -FORCE_INLINE __m128i _mm_shuffle_epi_0321(__m128i a) -{ - return vreinterpretq_m128i_s32( - vextq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(a), 1)); -} - -// rotates the most significant 32 bits into the least signficant 32 bits, and -// shifts the rest up -FORCE_INLINE __m128i _mm_shuffle_epi_2103(__m128i a) -{ - return vreinterpretq_m128i_s32( - vextq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(a), 3)); -} - -// gets the lower 64 bits of a, and places it in the upper 64 bits -// gets the lower 64 bits of a and places it in the lower 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_1010(__m128i a) -{ - int32x2_t a10 = vget_low_s32(vreinterpretq_s32_m128i(a)); - return vreinterpretq_m128i_s32(vcombine_s32(a10, a10)); -} - -// gets the lower 64 bits of a, swaps the 0 and 1 elements, and places it in the -// lower 64 bits gets the lower 64 bits of a, and places it in the upper 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_1001(__m128i a) -{ - int32x2_t a01 = vrev64_s32(vget_low_s32(vreinterpretq_s32_m128i(a))); - int32x2_t a10 = vget_low_s32(vreinterpretq_s32_m128i(a)); - return vreinterpretq_m128i_s32(vcombine_s32(a01, a10)); -} - -// gets the lower 64 bits of a, swaps the 0 and 1 elements and places it in the -// upper 64 bits gets the lower 64 bits of a, swaps the 0 and 1 elements, and -// places it in the lower 64 bits -FORCE_INLINE __m128i _mm_shuffle_epi_0101(__m128i a) -{ - int32x2_t a01 = vrev64_s32(vget_low_s32(vreinterpretq_s32_m128i(a))); - return vreinterpretq_m128i_s32(vcombine_s32(a01, a01)); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_2211(__m128i a) -{ - int32x2_t a11 = vdup_lane_s32(vget_low_s32(vreinterpretq_s32_m128i(a)), 1); - int32x2_t a22 = vdup_lane_s32(vget_high_s32(vreinterpretq_s32_m128i(a)), 0); - return vreinterpretq_m128i_s32(vcombine_s32(a11, a22)); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_0122(__m128i a) -{ - int32x2_t a22 = vdup_lane_s32(vget_high_s32(vreinterpretq_s32_m128i(a)), 0); - int32x2_t a01 = vrev64_s32(vget_low_s32(vreinterpretq_s32_m128i(a))); - return vreinterpretq_m128i_s32(vcombine_s32(a22, a01)); -} - -FORCE_INLINE __m128i _mm_shuffle_epi_3332(__m128i a) -{ - int32x2_t a32 = vget_high_s32(vreinterpretq_s32_m128i(a)); - int32x2_t a33 = vdup_lane_s32(vget_high_s32(vreinterpretq_s32_m128i(a)), 1); - return vreinterpretq_m128i_s32(vcombine_s32(a32, a33)); -} - -// Shuffle packed 8-bit integers in a according to shuffle control mask in the -// corresponding 8-bit element of b, and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_shuffle_epi8 -FORCE_INLINE __m128i _mm_shuffle_epi8(__m128i a, __m128i b) -{ - int8x16_t tbl = vreinterpretq_s8_m128i(a); // input a - uint8x16_t idx = vreinterpretq_u8_m128i(b); // input b - uint8x16_t idx_masked = - vandq_u8(idx, vdupq_n_u8(0x8F)); // avoid using meaningless bits -#if defined(__aarch64__) - return vreinterpretq_m128i_s8(vqtbl1q_s8(tbl, idx_masked)); -#elif defined(__GNUC__) - int8x16_t ret; - // %e and %f represent the even and odd D registers - // respectively. - __asm__ __volatile__( - "vtbl.8 %e[ret], {%e[tbl], %f[tbl]}, %e[idx]\n" - "vtbl.8 %f[ret], {%e[tbl], %f[tbl]}, %f[idx]\n" - : [ret] "=&w"(ret) - : [tbl] "w"(tbl), [idx] "w"(idx_masked)); - return vreinterpretq_m128i_s8(ret); -#else - // use this line if testing on aarch64 - int8x8x2_t a_split = {vget_low_s8(tbl), vget_high_s8(tbl)}; - return vreinterpretq_m128i_s8( - vcombine_s8(vtbl2_s8(a_split, vget_low_u8(idx_masked)), - vtbl2_s8(a_split, vget_high_u8(idx_masked)))); -#endif -} - -// C equivalent: -// __m128i _mm_shuffle_epi32_default(__m128i a, -// __constrange(0, 255) int imm) { -// __m128i ret; -// ret[0] = a[imm & 0x3]; ret[1] = a[(imm >> 2) & 0x3]; -// ret[2] = a[(imm >> 4) & 0x03]; ret[3] = a[(imm >> 6) & 0x03]; -// return ret; -// } -#define _mm_shuffle_epi32_default(a, imm) \ - __extension__({ \ - int32x4_t ret; \ - ret = vmovq_n_s32( \ - vgetq_lane_s32(vreinterpretq_s32_m128i(a), (imm) & (0x3))); \ - ret = vsetq_lane_s32( \ - vgetq_lane_s32(vreinterpretq_s32_m128i(a), ((imm) >> 2) & 0x3), \ - ret, 1); \ - ret = vsetq_lane_s32( \ - vgetq_lane_s32(vreinterpretq_s32_m128i(a), ((imm) >> 4) & 0x3), \ - ret, 2); \ - ret = vsetq_lane_s32( \ - vgetq_lane_s32(vreinterpretq_s32_m128i(a), ((imm) >> 6) & 0x3), \ - ret, 3); \ - vreinterpretq_m128i_s32(ret); \ - }) - -// FORCE_INLINE __m128i _mm_shuffle_epi32_splat(__m128i a, __constrange(0,255) -// int imm) -#if defined(__aarch64__) -#define _mm_shuffle_epi32_splat(a, imm) \ - __extension__({ \ - vreinterpretq_m128i_s32( \ - vdupq_laneq_s32(vreinterpretq_s32_m128i(a), (imm))); \ - }) -#else -#define _mm_shuffle_epi32_splat(a, imm) \ - __extension__({ \ - vreinterpretq_m128i_s32( \ - vdupq_n_s32(vgetq_lane_s32(vreinterpretq_s32_m128i(a), (imm)))); \ - }) -#endif - -// Shuffles the 4 signed or unsigned 32-bit integers in a as specified by imm. -// https://msdn.microsoft.com/en-us/library/56f67xbk%28v=vs.90%29.aspx -// FORCE_INLINE __m128i _mm_shuffle_epi32(__m128i a, -// __constrange(0,255) int imm) -#if __has_builtin(__builtin_shufflevector) -#define _mm_shuffle_epi32(a, imm) \ - __extension__({ \ - int32x4_t _input = vreinterpretq_s32_m128i(a); \ - int32x4_t _shuf = __builtin_shufflevector( \ - _input, _input, (imm) & (0x3), ((imm) >> 2) & 0x3, \ - ((imm) >> 4) & 0x3, ((imm) >> 6) & 0x3); \ - vreinterpretq_m128i_s32(_shuf); \ - }) -#else // generic -#define _mm_shuffle_epi32(a, imm) \ - __extension__({ \ - __m128i ret; \ - switch (imm) { \ - case _MM_SHUFFLE(1, 0, 3, 2): \ - ret = _mm_shuffle_epi_1032((a)); \ - break; \ - case _MM_SHUFFLE(2, 3, 0, 1): \ - ret = _mm_shuffle_epi_2301((a)); \ - break; \ - case _MM_SHUFFLE(0, 3, 2, 1): \ - ret = _mm_shuffle_epi_0321((a)); \ - break; \ - case _MM_SHUFFLE(2, 1, 0, 3): \ - ret = _mm_shuffle_epi_2103((a)); \ - break; \ - case _MM_SHUFFLE(1, 0, 1, 0): \ - ret = _mm_shuffle_epi_1010((a)); \ - break; \ - case _MM_SHUFFLE(1, 0, 0, 1): \ - ret = _mm_shuffle_epi_1001((a)); \ - break; \ - case _MM_SHUFFLE(0, 1, 0, 1): \ - ret = _mm_shuffle_epi_0101((a)); \ - break; \ - case _MM_SHUFFLE(2, 2, 1, 1): \ - ret = _mm_shuffle_epi_2211((a)); \ - break; \ - case _MM_SHUFFLE(0, 1, 2, 2): \ - ret = _mm_shuffle_epi_0122((a)); \ - break; \ - case _MM_SHUFFLE(3, 3, 3, 2): \ - ret = _mm_shuffle_epi_3332((a)); \ - break; \ - case _MM_SHUFFLE(0, 0, 0, 0): \ - ret = _mm_shuffle_epi32_splat((a), 0); \ - break; \ - case _MM_SHUFFLE(1, 1, 1, 1): \ - ret = _mm_shuffle_epi32_splat((a), 1); \ - break; \ - case _MM_SHUFFLE(2, 2, 2, 2): \ - ret = _mm_shuffle_epi32_splat((a), 2); \ - break; \ - case _MM_SHUFFLE(3, 3, 3, 3): \ - ret = _mm_shuffle_epi32_splat((a), 3); \ - break; \ - default: \ - ret = _mm_shuffle_epi32_default((a), (imm)); \ - break; \ - } \ - ret; \ - }) -#endif - -// Shuffles the lower 4 signed or unsigned 16-bit integers in a as specified -// by imm. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/y41dkk37(v=vs.100) -// FORCE_INLINE __m128i _mm_shufflelo_epi16_function(__m128i a, -// __constrange(0,255) int -// imm) -#define _mm_shufflelo_epi16_function(a, imm) \ - __extension__({ \ - int16x8_t ret = vreinterpretq_s16_m128i(a); \ - int16x4_t lowBits = vget_low_s16(ret); \ - ret = vsetq_lane_s16(vget_lane_s16(lowBits, (imm) & (0x3)), ret, 0); \ - ret = vsetq_lane_s16(vget_lane_s16(lowBits, ((imm) >> 2) & 0x3), ret, \ - 1); \ - ret = vsetq_lane_s16(vget_lane_s16(lowBits, ((imm) >> 4) & 0x3), ret, \ - 2); \ - ret = vsetq_lane_s16(vget_lane_s16(lowBits, ((imm) >> 6) & 0x3), ret, \ - 3); \ - vreinterpretq_m128i_s16(ret); \ - }) - -// FORCE_INLINE __m128i _mm_shufflelo_epi16(__m128i a, -// __constrange(0,255) int imm) -#if __has_builtin(__builtin_shufflevector) -#define _mm_shufflelo_epi16(a, imm) \ - __extension__({ \ - int16x8_t _input = vreinterpretq_s16_m128i(a); \ - int16x8_t _shuf = __builtin_shufflevector( \ - _input, _input, ((imm) & (0x3)), (((imm) >> 2) & 0x3), \ - (((imm) >> 4) & 0x3), (((imm) >> 6) & 0x3), 4, 5, 6, 7); \ - vreinterpretq_m128i_s16(_shuf); \ - }) -#else // generic -#define _mm_shufflelo_epi16(a, imm) _mm_shufflelo_epi16_function((a), (imm)) -#endif - -// Shuffles the upper 4 signed or unsigned 16-bit integers in a as specified -// by imm. -// https://msdn.microsoft.com/en-us/library/13ywktbs(v=vs.100).aspx -// FORCE_INLINE __m128i _mm_shufflehi_epi16_function(__m128i a, -// __constrange(0,255) int -// imm) -#define _mm_shufflehi_epi16_function(a, imm) \ - __extension__({ \ - int16x8_t ret = vreinterpretq_s16_m128i(a); \ - int16x4_t highBits = vget_high_s16(ret); \ - ret = vsetq_lane_s16(vget_lane_s16(highBits, (imm) & (0x3)), ret, 4); \ - ret = vsetq_lane_s16(vget_lane_s16(highBits, ((imm) >> 2) & 0x3), ret, \ - 5); \ - ret = vsetq_lane_s16(vget_lane_s16(highBits, ((imm) >> 4) & 0x3), ret, \ - 6); \ - ret = vsetq_lane_s16(vget_lane_s16(highBits, ((imm) >> 6) & 0x3), ret, \ - 7); \ - vreinterpretq_m128i_s16(ret); \ - }) - -// FORCE_INLINE __m128i _mm_shufflehi_epi16(__m128i a, -// __constrange(0,255) int imm) -#if __has_builtin(__builtin_shufflevector) -#define _mm_shufflehi_epi16(a, imm) \ - __extension__({ \ - int16x8_t _input = vreinterpretq_s16_m128i(a); \ - int16x8_t _shuf = __builtin_shufflevector( \ - _input, _input, 0, 1, 2, 3, ((imm) & (0x3)) + 4, \ - (((imm) >> 2) & 0x3) + 4, (((imm) >> 4) & 0x3) + 4, \ - (((imm) >> 6) & 0x3) + 4); \ - vreinterpretq_m128i_s16(_shuf); \ - }) -#else // generic -#define _mm_shufflehi_epi16(a, imm) _mm_shufflehi_epi16_function((a), (imm)) -#endif - -// Blend packed 16-bit integers from a and b using control mask imm8, and store -// the results in dst. -// -// FOR j := 0 to 7 -// i := j*16 -// IF imm8[j] -// dst[i+15:i] := b[i+15:i] -// ELSE -// dst[i+15:i] := a[i+15:i] -// FI -// ENDFOR -// FORCE_INLINE __m128i _mm_blend_epi16(__m128i a, __m128i b, -// __constrange(0,255) int imm) -#define _mm_blend_epi16(a, b, imm) \ - __extension__({ \ - const uint16_t _mask[8] = {((imm) & (1 << 0)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 1)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 2)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 3)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 4)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 5)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 6)) ? 0xFFFF : 0x0000, \ - ((imm) & (1 << 7)) ? 0xFFFF : 0x0000}; \ - uint16x8_t _mask_vec = vld1q_u16(_mask); \ - uint16x8_t _a = vreinterpretq_u16_m128i(a); \ - uint16x8_t _b = vreinterpretq_u16_m128i(b); \ - vreinterpretq_m128i_u16(vbslq_u16(_mask_vec, _b, _a)); \ - }) - -// Blend packed 8-bit integers from a and b using mask, and store the results in -// dst. -// -// FOR j := 0 to 15 -// i := j*8 -// IF mask[i+7] -// dst[i+7:i] := b[i+7:i] -// ELSE -// dst[i+7:i] := a[i+7:i] -// FI -// ENDFOR -FORCE_INLINE __m128i _mm_blendv_epi8(__m128i _a, __m128i _b, __m128i _mask) -{ - // Use a signed shift right to create a mask with the sign bit - uint8x16_t mask = - vreinterpretq_u8_s8(vshrq_n_s8(vreinterpretq_s8_m128i(_mask), 7)); - uint8x16_t a = vreinterpretq_u8_m128i(_a); - uint8x16_t b = vreinterpretq_u8_m128i(_b); - return vreinterpretq_m128i_u8(vbslq_u8(mask, b, a)); -} - -/* Shifts */ - - -// Shift packed 16-bit integers in a right by imm while shifting in sign -// bits, and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_srai_epi16 -FORCE_INLINE __m128i _mm_srai_epi16(__m128i a, int imm) -{ - const int count = (imm & ~15) ? 15 : imm; - return (__m128i) vshlq_s16((int16x8_t) a, vdupq_n_s16(-count)); -} - -// Shifts the 8 signed or unsigned 16-bit integers in a left by count bits while -// shifting in zeros. -// -// r0 := a0 << count -// r1 := a1 << count -// ... -// r7 := a7 << count -// -// https://msdn.microsoft.com/en-us/library/es73bcsy(v=vs.90).aspx -#define _mm_slli_epi16(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) <= 0) { \ - ret = a; \ - } else if ((imm) > 15) { \ - ret = _mm_setzero_si128(); \ - } else { \ - ret = vreinterpretq_m128i_s16( \ - vshlq_n_s16(vreinterpretq_s16_m128i(a), (imm))); \ - } \ - ret; \ - }) - -// Shifts the 4 signed or unsigned 32-bit integers in a left by count bits while -// shifting in zeros. : -// https://msdn.microsoft.com/en-us/library/z2k3bbtb%28v=vs.90%29.aspx -// FORCE_INLINE __m128i _mm_slli_epi32(__m128i a, __constrange(0,255) int imm) -FORCE_INLINE __m128i _mm_slli_epi32(__m128i a, int imm) -{ - if (imm <= 0) /* TODO: add constant range macro: [0, 255] */ - return a; - if (imm > 31) /* TODO: add unlikely macro */ - return _mm_setzero_si128(); - return vreinterpretq_m128i_s32( - vshlq_s32(vreinterpretq_s32_m128i(a), vdupq_n_s32(imm))); -} - -// Shift packed 64-bit integers in a left by imm8 while shifting in zeros, and -// store the results in dst. -FORCE_INLINE __m128i _mm_slli_epi64(__m128i a, int imm) -{ - if (imm <= 0) /* TODO: add constant range macro: [0, 255] */ - return a; - if (imm > 63) /* TODO: add unlikely macro */ - return _mm_setzero_si128(); - return vreinterpretq_m128i_s64( - vshlq_s64(vreinterpretq_s64_m128i(a), vdupq_n_s64(imm))); -} - -// Shift packed 16-bit integers in a right by imm8 while shifting in zeros, and -// store the results in dst. -// -// FOR j := 0 to 7 -// i := j*16 -// IF imm8[7:0] > 15 -// dst[i+15:i] := 0 -// ELSE -// dst[i+15:i] := ZeroExtend16(a[i+15:i] >> imm8[7:0]) -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_srli_epi16 -#define _mm_srli_epi16(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) == 0) { \ - ret = a; \ - } else if (0 < (imm) && (imm) < 16) { \ - ret = vreinterpretq_m128i_u16( \ - vshlq_u16(vreinterpretq_u16_m128i(a), vdupq_n_s16(-imm))); \ - } else { \ - ret = _mm_setzero_si128(); \ - } \ - ret; \ - }) - -// Shift packed 32-bit integers in a right by imm8 while shifting in zeros, and -// store the results in dst. -// -// FOR j := 0 to 3 -// i := j*32 -// IF imm8[7:0] > 31 -// dst[i+31:i] := 0 -// ELSE -// dst[i+31:i] := ZeroExtend32(a[i+31:i] >> imm8[7:0]) -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_srli_epi32 -// FORCE_INLINE __m128i _mm_srli_epi32(__m128i a, __constrange(0,255) int imm) -#define _mm_srli_epi32(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) == 0) { \ - ret = a; \ - } else if (0 < (imm) && (imm) < 32) { \ - ret = vreinterpretq_m128i_u32( \ - vshlq_u32(vreinterpretq_u32_m128i(a), vdupq_n_s32(-imm))); \ - } else { \ - ret = _mm_setzero_si128(); \ - } \ - ret; \ - }) - -// Shift packed 64-bit integers in a right by imm8 while shifting in zeros, and -// store the results in dst. -// -// FOR j := 0 to 1 -// i := j*64 -// IF imm8[7:0] > 63 -// dst[i+63:i] := 0 -// ELSE -// dst[i+63:i] := ZeroExtend64(a[i+63:i] >> imm8[7:0]) -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_srli_epi64 -#define _mm_srli_epi64(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) == 0) { \ - ret = a; \ - } else if (0 < (imm) && (imm) < 64) { \ - ret = vreinterpretq_m128i_u64( \ - vshlq_u64(vreinterpretq_u64_m128i(a), vdupq_n_s64(-imm))); \ - } else { \ - ret = _mm_setzero_si128(); \ - } \ - ret; \ - }) - -// Shift packed 32-bit integers in a right by imm8 while shifting in sign bits, -// and store the results in dst. -// -// FOR j := 0 to 3 -// i := j*32 -// IF imm8[7:0] > 31 -// dst[i+31:i] := (a[i+31] ? 0xFFFFFFFF : 0x0) -// ELSE -// dst[i+31:i] := SignExtend32(a[i+31:i] >> imm8[7:0]) -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_srai_epi32 -// FORCE_INLINE __m128i _mm_srai_epi32(__m128i a, __constrange(0,255) int imm) -#define _mm_srai_epi32(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) == 0) { \ - ret = a; \ - } else if (0 < (imm) && (imm) < 32) { \ - ret = vreinterpretq_m128i_s32( \ - vshlq_s32(vreinterpretq_s32_m128i(a), vdupq_n_s32(-imm))); \ - } else { \ - ret = vreinterpretq_m128i_s32( \ - vshrq_n_s32(vreinterpretq_s32_m128i(a), 31)); \ - } \ - ret; \ - }) - -// Shifts the 128 - bit value in a right by imm bytes while shifting in -// zeros.imm must be an immediate. -// -// r := srl(a, imm*8) -// -// https://msdn.microsoft.com/en-us/library/305w28yz(v=vs.100).aspx -// FORCE_INLINE _mm_srli_si128(__m128i a, __constrange(0,255) int imm) -#define _mm_srli_si128(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) <= 0) { \ - ret = a; \ - } else if ((imm) > 15) { \ - ret = _mm_setzero_si128(); \ - } else { \ - ret = vreinterpretq_m128i_s8( \ - vextq_s8(vreinterpretq_s8_m128i(a), vdupq_n_s8(0), (imm))); \ - } \ - ret; \ - }) - -// Shifts the 128-bit value in a left by imm bytes while shifting in zeros. imm -// must be an immediate. -// -// r := a << (imm * 8) -// -// https://msdn.microsoft.com/en-us/library/34d3k2kt(v=vs.100).aspx -// FORCE_INLINE __m128i _mm_slli_si128(__m128i a, __constrange(0,255) int imm) -#define _mm_slli_si128(a, imm) \ - __extension__({ \ - __m128i ret; \ - if ((imm) <= 0) { \ - ret = a; \ - } else if ((imm) > 15) { \ - ret = _mm_setzero_si128(); \ - } else { \ - ret = vreinterpretq_m128i_s8(vextq_s8( \ - vdupq_n_s8(0), vreinterpretq_s8_m128i(a), 16 - (imm))); \ - } \ - ret; \ - }) - -// Shifts the 8 signed or unsigned 16-bit integers in a left by count bits while -// shifting in zeros. -// -// r0 := a0 << count -// r1 := a1 << count -// ... -// r7 := a7 << count -// -// https://msdn.microsoft.com/en-us/library/c79w388h(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_sll_epi16(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 15) - return _mm_setzero_si128(); - - int16x8_t vc = vdupq_n_s16((int16_t) c); - return vreinterpretq_m128i_s16(vshlq_s16(vreinterpretq_s16_m128i(a), vc)); -} - -// Shifts the 4 signed or unsigned 32-bit integers in a left by count bits while -// shifting in zeros. -// -// r0 := a0 << count -// r1 := a1 << count -// r2 := a2 << count -// r3 := a3 << count -// -// https://msdn.microsoft.com/en-us/library/6fe5a6s9(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_sll_epi32(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 31) - return _mm_setzero_si128(); - - int32x4_t vc = vdupq_n_s32((int32_t) c); - return vreinterpretq_m128i_s32(vshlq_s32(vreinterpretq_s32_m128i(a), vc)); -} - -// Shifts the 2 signed or unsigned 64-bit integers in a left by count bits while -// shifting in zeros. -// -// r0 := a0 << count -// r1 := a1 << count -// -// https://msdn.microsoft.com/en-us/library/6ta9dffd(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_sll_epi64(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 63) - return _mm_setzero_si128(); - - int64x2_t vc = vdupq_n_s64((int64_t) c); - return vreinterpretq_m128i_s64(vshlq_s64(vreinterpretq_s64_m128i(a), vc)); -} - -// Shifts the 8 signed or unsigned 16-bit integers in a right by count bits -// while shifting in zeros. -// -// r0 := srl(a0, count) -// r1 := srl(a1, count) -// ... -// r7 := srl(a7, count) -// -// https://msdn.microsoft.com/en-us/library/wd5ax830(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_srl_epi16(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 15) - return _mm_setzero_si128(); - - int16x8_t vc = vdupq_n_s16(-(int16_t) c); - return vreinterpretq_m128i_u16(vshlq_u16(vreinterpretq_u16_m128i(a), vc)); -} - -// Shifts the 4 signed or unsigned 32-bit integers in a right by count bits -// while shifting in zeros. -// -// r0 := srl(a0, count) -// r1 := srl(a1, count) -// r2 := srl(a2, count) -// r3 := srl(a3, count) -// -// https://msdn.microsoft.com/en-us/library/a9cbttf4(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_srl_epi32(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 31) - return _mm_setzero_si128(); - - int32x4_t vc = vdupq_n_s32(-(int32_t) c); - return vreinterpretq_m128i_u32(vshlq_u32(vreinterpretq_u32_m128i(a), vc)); -} - -// Shifts the 2 signed or unsigned 64-bit integers in a right by count bits -// while shifting in zeros. -// -// r0 := srl(a0, count) -// r1 := srl(a1, count) -// -// https://msdn.microsoft.com/en-us/library/yf6cf9k8(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_srl_epi64(__m128i a, __m128i count) -{ - uint64_t c = vreinterpretq_nth_u64_m128i(count, 0); - if (c > 63) - return _mm_setzero_si128(); - - int64x2_t vc = vdupq_n_s64(-(int64_t) c); - return vreinterpretq_m128i_u64(vshlq_u64(vreinterpretq_u64_m128i(a), vc)); -} - -// NEON does not provide a version of this function. -// Creates a 16-bit mask from the most significant bits of the 16 signed or -// unsigned 8-bit integers in a and zero extends the upper bits. -// https://msdn.microsoft.com/en-us/library/vstudio/s090c8fk(v=vs.100).aspx -FORCE_INLINE int _mm_movemask_epi8(__m128i a) -{ -#if defined(__aarch64__) - uint8x16_t input = vreinterpretq_u8_m128i(a); - const int8_t ALIGN_STRUCT(16) - xr[16] = {-7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0}; - const uint8x16_t mask_and = vdupq_n_u8(0x80); - const int8x16_t mask_shift = vld1q_s8(xr); - const uint8x16_t mask_result = - vshlq_u8(vandq_u8(input, mask_and), mask_shift); - uint8x8_t lo = vget_low_u8(mask_result); - uint8x8_t hi = vget_high_u8(mask_result); - - return vaddv_u8(lo) + (vaddv_u8(hi) << 8); -#else - // Use increasingly wide shifts+adds to collect the sign bits - // together. - // Since the widening shifts would be rather confusing to follow in little - // endian, everything will be illustrated in big endian order instead. This - // has a different result - the bits would actually be reversed on a big - // endian machine. - - // Starting input (only half the elements are shown): - // 89 ff 1d c0 00 10 99 33 - uint8x16_t input = vreinterpretq_u8_m128i(a); - - // Shift out everything but the sign bits with an unsigned shift right. - // - // Bytes of the vector:: - // 89 ff 1d c0 00 10 99 33 - // \ \ \ \ \ \ \ \ high_bits = (uint16x4_t)(input >> 7) - // | | | | | | | | - // 01 01 00 01 00 00 01 00 - // - // Bits of first important lane(s): - // 10001001 (89) - // \______ - // | - // 00000001 (01) - uint16x8_t high_bits = vreinterpretq_u16_u8(vshrq_n_u8(input, 7)); - - // Merge the even lanes together with a 16-bit unsigned shift right + add. - // 'xx' represents garbage data which will be ignored in the final result. - // In the important bytes, the add functions like a binary OR. - // - // 01 01 00 01 00 00 01 00 - // \_ | \_ | \_ | \_ | paired16 = (uint32x4_t)(input + (input >> 7)) - // \| \| \| \| - // xx 03 xx 01 xx 00 xx 02 - // - // 00000001 00000001 (01 01) - // \_______ | - // \| - // xxxxxxxx xxxxxx11 (xx 03) - uint32x4_t paired16 = - vreinterpretq_u32_u16(vsraq_n_u16(high_bits, high_bits, 7)); - - // Repeat with a wider 32-bit shift + add. - // xx 03 xx 01 xx 00 xx 02 - // \____ | \____ | paired32 = (uint64x1_t)(paired16 + (paired16 >> - // 14)) - // \| \| - // xx xx xx 0d xx xx xx 02 - // - // 00000011 00000001 (03 01) - // \\_____ || - // '----.\|| - // xxxxxxxx xxxx1101 (xx 0d) - uint64x2_t paired32 = - vreinterpretq_u64_u32(vsraq_n_u32(paired16, paired16, 14)); - - // Last, an even wider 64-bit shift + add to get our result in the low 8 bit - // lanes. xx xx xx 0d xx xx xx 02 - // \_________ | paired64 = (uint8x8_t)(paired32 + (paired32 >> - // 28)) - // \| - // xx xx xx xx xx xx xx d2 - // - // 00001101 00000010 (0d 02) - // \ \___ | | - // '---. \| | - // xxxxxxxx 11010010 (xx d2) - uint8x16_t paired64 = - vreinterpretq_u8_u64(vsraq_n_u64(paired32, paired32, 28)); - - // Extract the low 8 bits from each 64-bit lane with 2 8-bit extracts. - // xx xx xx xx xx xx xx d2 - // || return paired64[0] - // d2 - // Note: Little endian would return the correct value 4b (01001011) instead. - return vgetq_lane_u8(paired64, 0) | ((int) vgetq_lane_u8(paired64, 8) << 8); -#endif -} - -// Copy the lower 64-bit integer in a to dst. -// -// dst[63:0] := a[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_movepi64_pi64 -FORCE_INLINE __m64 _mm_movepi64_pi64(__m128i a) -{ - return vreinterpret_m64_s64(vget_low_s64(vreinterpretq_s64_m128i(a))); -} - -// Copy the 64-bit integer a to the lower element of dst, and zero the upper -// element. -// -// dst[63:0] := a[63:0] -// dst[127:64] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_movpi64_epi64 -FORCE_INLINE __m128i _mm_movpi64_epi64(__m64 a) -{ - return vreinterpretq_m128i_s64( - vcombine_s64(vreinterpret_s64_m64(a), vdup_n_s64(0))); -} - -// NEON does not provide this method -// Creates a 4-bit mask from the most significant bits of the four -// single-precision, floating-point values. -// https://msdn.microsoft.com/en-us/library/vstudio/4490ys29(v=vs.100).aspx -FORCE_INLINE int _mm_movemask_ps(__m128 a) -{ - uint32x4_t input = vreinterpretq_u32_m128(a); -#if defined(__aarch64__) - static const int32x4_t shift = {0, 1, 2, 3}; - uint32x4_t tmp = vshrq_n_u32(input, 31); - return vaddvq_u32(vshlq_u32(tmp, shift)); -#else - // Uses the exact same method as _mm_movemask_epi8, see that for details. - // Shift out everything but the sign bits with a 32-bit unsigned shift - // right. - uint64x2_t high_bits = vreinterpretq_u64_u32(vshrq_n_u32(input, 31)); - // Merge the two pairs together with a 64-bit unsigned shift right + add. - uint8x16_t paired = - vreinterpretq_u8_u64(vsraq_n_u64(high_bits, high_bits, 31)); - // Extract the result. - return vgetq_lane_u8(paired, 0) | (vgetq_lane_u8(paired, 8) << 2); -#endif -} - -// Compute the bitwise NOT of a and then AND with a 128-bit vector containing -// all 1's, and return 1 if the result is zero, otherwise return 0. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_test_all_ones -FORCE_INLINE int _mm_test_all_ones(__m128i a) -{ - return (uint64_t)(vgetq_lane_s64(a, 0) & vgetq_lane_s64(a, 1)) == - ~(uint64_t) 0; -} - -// Compute the bitwise AND of 128 bits (representing integer data) in a and -// mask, and return 1 if the result is zero, otherwise return 0. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_test_all_zeros -FORCE_INLINE int _mm_test_all_zeros(__m128i a, __m128i mask) -{ - int64x2_t a_and_mask = - vandq_s64(vreinterpretq_s64_m128i(a), vreinterpretq_s64_m128i(mask)); - return (vgetq_lane_s64(a_and_mask, 0) | vgetq_lane_s64(a_and_mask, 1)) ? 0 - : 1; -} - -/* Math operations */ - -// Subtracts the four single-precision, floating-point values of a and b. -// -// r0 := a0 - b0 -// r1 := a1 - b1 -// r2 := a2 - b2 -// r3 := a3 - b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/1zad2k61(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sub_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_f32( - vsubq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Subtract the lower single-precision (32-bit) floating-point element in b from -// the lower single-precision (32-bit) floating-point element in a, store the -// result in the lower element of dst, and copy the upper 3 packed elements from -// a to the upper elements of dst. -// -// dst[31:0] := a[31:0] - b[31:0] -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sub_ss -FORCE_INLINE __m128 _mm_sub_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_sub_ps(a, b)); -} - -// Subtract 2 packed 64-bit integers in b from 2 packed 64-bit integers in a, -// and store the results in dst. -// r0 := a0 - b0 -// r1 := a1 - b1 -FORCE_INLINE __m128i _mm_sub_epi64(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s64( - vsubq_s64(vreinterpretq_s64_m128i(a), vreinterpretq_s64_m128i(b))); -} - -// Subtracts the 4 signed or unsigned 32-bit integers of b from the 4 signed or -// unsigned 32-bit integers of a. -// -// r0 := a0 - b0 -// r1 := a1 - b1 -// r2 := a2 - b2 -// r3 := a3 - b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/fhh866h0(v=vs.100).aspx -FORCE_INLINE __m128i _mm_sub_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vsubq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -FORCE_INLINE __m128i _mm_sub_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vsubq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -FORCE_INLINE __m128i _mm_sub_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vsubq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Subtract 64-bit integer b from 64-bit integer a, and store the result in dst. -// -// dst[63:0] := a[63:0] - b[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sub_si64 -FORCE_INLINE __m64 _mm_sub_si64(__m64 a, __m64 b) -{ - return vreinterpret_m64_s64( - vsub_s64(vreinterpret_s64_m64(a), vreinterpret_s64_m64(b))); -} - -// Subtracts the 8 unsigned 16-bit integers of bfrom the 8 unsigned 16-bit -// integers of a and saturates.. -// https://technet.microsoft.com/en-us/subscriptions/index/f44y0s19(v=vs.90).aspx -FORCE_INLINE __m128i _mm_subs_epu16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vqsubq_u16(vreinterpretq_u16_m128i(a), vreinterpretq_u16_m128i(b))); -} - -// Subtracts the 16 unsigned 8-bit integers of b from the 16 unsigned 8-bit -// integers of a and saturates. -// -// r0 := UnsignedSaturate(a0 - b0) -// r1 := UnsignedSaturate(a1 - b1) -// ... -// r15 := UnsignedSaturate(a15 - b15) -// -// https://technet.microsoft.com/en-us/subscriptions/yadkxc18(v=vs.90) -FORCE_INLINE __m128i _mm_subs_epu8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vqsubq_u8(vreinterpretq_u8_m128i(a), vreinterpretq_u8_m128i(b))); -} - -// Subtracts the 16 signed 8-bit integers of b from the 16 signed 8-bit integers -// of a and saturates. -// -// r0 := SignedSaturate(a0 - b0) -// r1 := SignedSaturate(a1 - b1) -// ... -// r15 := SignedSaturate(a15 - b15) -// -// https://technet.microsoft.com/en-us/subscriptions/by7kzks1(v=vs.90) -FORCE_INLINE __m128i _mm_subs_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vqsubq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Subtracts the 8 signed 16-bit integers of b from the 8 signed 16-bit integers -// of a and saturates. -// -// r0 := SignedSaturate(a0 - b0) -// r1 := SignedSaturate(a1 - b1) -// ... -// r7 := SignedSaturate(a7 - b7) -// -// https://technet.microsoft.com/en-us/subscriptions/3247z5b8(v=vs.90) -FORCE_INLINE __m128i _mm_subs_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vqsubq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -FORCE_INLINE __m128i _mm_adds_epu16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vqaddq_u16(vreinterpretq_u16_m128i(a), vreinterpretq_u16_m128i(b))); -} - -// Negate packed 8-bit integers in a when the corresponding signed -// 8-bit integer in b is negative, and store the results in dst. -// Element in dst are zeroed out when the corresponding element -// in b is zero. -// -// for i in 0..15 -// if b[i] < 0 -// r[i] := -a[i] -// else if b[i] == 0 -// r[i] := 0 -// else -// r[i] := a[i] -// fi -// done -FORCE_INLINE __m128i _mm_sign_epi8(__m128i _a, __m128i _b) -{ - int8x16_t a = vreinterpretq_s8_m128i(_a); - int8x16_t b = vreinterpretq_s8_m128i(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFF : 0 - uint8x16_t ltMask = vreinterpretq_u8_s8(vshrq_n_s8(b, 7)); - - // (b == 0) ? 0xFF : 0 -#if defined(__aarch64__) - int8x16_t zeroMask = vreinterpretq_s8_u8(vceqzq_s8(b)); -#else - int8x16_t zeroMask = vreinterpretq_s8_u8(vceqq_s8(b, vdupq_n_s8(0))); -#endif - - // bitwise select either a or nagative 'a' (vnegq_s8(a) return nagative 'a') - // based on ltMask - int8x16_t masked = vbslq_s8(ltMask, vnegq_s8(a), a); - // res = masked & (~zeroMask) - int8x16_t res = vbicq_s8(masked, zeroMask); - - return vreinterpretq_m128i_s8(res); -} - -// Negate packed 16-bit integers in a when the corresponding signed -// 16-bit integer in b is negative, and store the results in dst. -// Element in dst are zeroed out when the corresponding element -// in b is zero. -// -// for i in 0..7 -// if b[i] < 0 -// r[i] := -a[i] -// else if b[i] == 0 -// r[i] := 0 -// else -// r[i] := a[i] -// fi -// done -FORCE_INLINE __m128i _mm_sign_epi16(__m128i _a, __m128i _b) -{ - int16x8_t a = vreinterpretq_s16_m128i(_a); - int16x8_t b = vreinterpretq_s16_m128i(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFFFF : 0 - uint16x8_t ltMask = vreinterpretq_u16_s16(vshrq_n_s16(b, 15)); - // (b == 0) ? 0xFFFF : 0 -#if defined(__aarch64__) - int16x8_t zeroMask = vreinterpretq_s16_u16(vceqzq_s16(b)); -#else - int16x8_t zeroMask = vreinterpretq_s16_u16(vceqq_s16(b, vdupq_n_s16(0))); -#endif - - // bitwise select either a or negative 'a' (vnegq_s16(a) equals to negative - // 'a') based on ltMask - int16x8_t masked = vbslq_s16(ltMask, vnegq_s16(a), a); - // res = masked & (~zeroMask) - int16x8_t res = vbicq_s16(masked, zeroMask); - return vreinterpretq_m128i_s16(res); -} - -// Negate packed 32-bit integers in a when the corresponding signed -// 32-bit integer in b is negative, and store the results in dst. -// Element in dst are zeroed out when the corresponding element -// in b is zero. -// -// for i in 0..3 -// if b[i] < 0 -// r[i] := -a[i] -// else if b[i] == 0 -// r[i] := 0 -// else -// r[i] := a[i] -// fi -// done -FORCE_INLINE __m128i _mm_sign_epi32(__m128i _a, __m128i _b) -{ - int32x4_t a = vreinterpretq_s32_m128i(_a); - int32x4_t b = vreinterpretq_s32_m128i(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFFFFFFFF : 0 - uint32x4_t ltMask = vreinterpretq_u32_s32(vshrq_n_s32(b, 31)); - - // (b == 0) ? 0xFFFFFFFF : 0 -#if defined(__aarch64__) - int32x4_t zeroMask = vreinterpretq_s32_u32(vceqzq_s32(b)); -#else - int32x4_t zeroMask = vreinterpretq_s32_u32(vceqq_s32(b, vdupq_n_s32(0))); -#endif - - // bitwise select either a or negative 'a' (vnegq_s32(a) equals to negative - // 'a') based on ltMask - int32x4_t masked = vbslq_s32(ltMask, vnegq_s32(a), a); - // res = masked & (~zeroMask) - int32x4_t res = vbicq_s32(masked, zeroMask); - return vreinterpretq_m128i_s32(res); -} - -// Negate packed 16-bit integers in a when the corresponding signed 16-bit -// integer in b is negative, and store the results in dst. Element in dst are -// zeroed out when the corresponding element in b is zero. -// -// FOR j := 0 to 3 -// i := j*16 -// IF b[i+15:i] < 0 -// dst[i+15:i] := -(a[i+15:i]) -// ELSE IF b[i+15:i] == 0 -// dst[i+15:i] := 0 -// ELSE -// dst[i+15:i] := a[i+15:i] -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sign_pi16 -FORCE_INLINE __m64 _mm_sign_pi16(__m64 _a, __m64 _b) -{ - int16x4_t a = vreinterpret_s16_m64(_a); - int16x4_t b = vreinterpret_s16_m64(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFFFF : 0 - uint16x4_t ltMask = vreinterpret_u16_s16(vshr_n_s16(b, 15)); - - // (b == 0) ? 0xFFFF : 0 -#if defined(__aarch64__) - int16x4_t zeroMask = vreinterpret_s16_u16(vceqz_s16(b)); -#else - int16x4_t zeroMask = vreinterpret_s16_u16(vceq_s16(b, vdup_n_s16(0))); -#endif - - // bitwise select either a or nagative 'a' (vneg_s16(a) return nagative 'a') - // based on ltMask - int16x4_t masked = vbsl_s16(ltMask, vneg_s16(a), a); - // res = masked & (~zeroMask) - int16x4_t res = vbic_s16(masked, zeroMask); - - return vreinterpret_m64_s16(res); -} - -// Negate packed 32-bit integers in a when the corresponding signed 32-bit -// integer in b is negative, and store the results in dst. Element in dst are -// zeroed out when the corresponding element in b is zero. -// -// FOR j := 0 to 1 -// i := j*32 -// IF b[i+31:i] < 0 -// dst[i+31:i] := -(a[i+31:i]) -// ELSE IF b[i+31:i] == 0 -// dst[i+31:i] := 0 -// ELSE -// dst[i+31:i] := a[i+31:i] -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sign_pi32 -FORCE_INLINE __m64 _mm_sign_pi32(__m64 _a, __m64 _b) -{ - int32x2_t a = vreinterpret_s32_m64(_a); - int32x2_t b = vreinterpret_s32_m64(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFFFFFFFF : 0 - uint32x2_t ltMask = vreinterpret_u32_s32(vshr_n_s32(b, 31)); - - // (b == 0) ? 0xFFFFFFFF : 0 -#if defined(__aarch64__) - int32x2_t zeroMask = vreinterpret_s32_u32(vceqz_s32(b)); -#else - int32x2_t zeroMask = vreinterpret_s32_u32(vceq_s32(b, vdup_n_s32(0))); -#endif - - // bitwise select either a or nagative 'a' (vneg_s32(a) return nagative 'a') - // based on ltMask - int32x2_t masked = vbsl_s32(ltMask, vneg_s32(a), a); - // res = masked & (~zeroMask) - int32x2_t res = vbic_s32(masked, zeroMask); - - return vreinterpret_m64_s32(res); -} - -// Negate packed 8-bit integers in a when the corresponding signed 8-bit integer -// in b is negative, and store the results in dst. Element in dst are zeroed out -// when the corresponding element in b is zero. -// -// FOR j := 0 to 7 -// i := j*8 -// IF b[i+7:i] < 0 -// dst[i+7:i] := -(a[i+7:i]) -// ELSE IF b[i+7:i] == 0 -// dst[i+7:i] := 0 -// ELSE -// dst[i+7:i] := a[i+7:i] -// FI -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sign_pi8 -FORCE_INLINE __m64 _mm_sign_pi8(__m64 _a, __m64 _b) -{ - int8x8_t a = vreinterpret_s8_m64(_a); - int8x8_t b = vreinterpret_s8_m64(_b); - - // signed shift right: faster than vclt - // (b < 0) ? 0xFF : 0 - uint8x8_t ltMask = vreinterpret_u8_s8(vshr_n_s8(b, 7)); - - // (b == 0) ? 0xFF : 0 -#if defined(__aarch64__) - int8x8_t zeroMask = vreinterpret_s8_u8(vceqz_s8(b)); -#else - int8x8_t zeroMask = vreinterpret_s8_u8(vceq_s8(b, vdup_n_s8(0))); -#endif - - // bitwise select either a or nagative 'a' (vneg_s8(a) return nagative 'a') - // based on ltMask - int8x8_t masked = vbsl_s8(ltMask, vneg_s8(a), a); - // res = masked & (~zeroMask) - int8x8_t res = vbic_s8(masked, zeroMask); - - return vreinterpret_m64_s8(res); -} - -// Average packed unsigned 16-bit integers in a and b, and store the results in -// dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := (a[i+15:i] + b[i+15:i] + 1) >> 1 -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_avg_pu16 -FORCE_INLINE __m64 _mm_avg_pu16(__m64 a, __m64 b) -{ - return vreinterpret_m64_u16( - vrhadd_u16(vreinterpret_u16_m64(a), vreinterpret_u16_m64(b))); -} - -// Average packed unsigned 8-bit integers in a and b, and store the results in -// dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := (a[i+7:i] + b[i+7:i] + 1) >> 1 -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_avg_pu8 -FORCE_INLINE __m64 _mm_avg_pu8(__m64 a, __m64 b) -{ - return vreinterpret_m64_u8( - vrhadd_u8(vreinterpret_u8_m64(a), vreinterpret_u8_m64(b))); -} - -// Average packed unsigned 8-bit integers in a and b, and store the results in -// dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := (a[i+7:i] + b[i+7:i] + 1) >> 1 -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_m_pavgb -#define _m_pavgb(a, b) _mm_avg_pu8(a, b) - -// Average packed unsigned 16-bit integers in a and b, and store the results in -// dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := (a[i+15:i] + b[i+15:i] + 1) >> 1 -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_m_pavgw -#define _m_pavgw(a, b) _mm_avg_pu16(a, b) - -// Computes the average of the 16 unsigned 8-bit integers in a and the 16 -// unsigned 8-bit integers in b and rounds. -// -// r0 := (a0 + b0) / 2 -// r1 := (a1 + b1) / 2 -// ... -// r15 := (a15 + b15) / 2 -// -// https://msdn.microsoft.com/en-us/library/vstudio/8zwh554a(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_avg_epu8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vrhaddq_u8(vreinterpretq_u8_m128i(a), vreinterpretq_u8_m128i(b))); -} - -// Computes the average of the 8 unsigned 16-bit integers in a and the 8 -// unsigned 16-bit integers in b and rounds. -// -// r0 := (a0 + b0) / 2 -// r1 := (a1 + b1) / 2 -// ... -// r7 := (a7 + b7) / 2 -// -// https://msdn.microsoft.com/en-us/library/vstudio/y13ca3c8(v=vs.90).aspx -FORCE_INLINE __m128i _mm_avg_epu16(__m128i a, __m128i b) -{ - return (__m128i) vrhaddq_u16(vreinterpretq_u16_m128i(a), - vreinterpretq_u16_m128i(b)); -} - -// Adds the four single-precision, floating-point values of a and b. -// -// r0 := a0 + b0 -// r1 := a1 + b1 -// r2 := a2 + b2 -// r3 := a3 + b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/c9848chc(v=vs.100).aspx -FORCE_INLINE __m128 _mm_add_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_f32( - vaddq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Add packed double-precision (64-bit) floating-point elements in a and b, and -// store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_add_pd -FORCE_INLINE __m128d _mm_add_pd(__m128d a, __m128d b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64( - vaddq_f64(vreinterpretq_f64_m128d(a), vreinterpretq_f64_m128d(b))); -#else - double *da = (double *) &a; - double *db = (double *) &b; - double c[2]; - c[0] = da[0] + db[0]; - c[1] = da[1] + db[1]; - return vld1q_f32((float32_t *) c); -#endif -} - -// Add 64-bit integers a and b, and store the result in dst. -// -// dst[63:0] := a[63:0] + b[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_add_si64 -FORCE_INLINE __m64 _mm_add_si64(__m64 a, __m64 b) -{ - return vreinterpret_m64_s64( - vadd_s64(vreinterpret_s64_m64(a), vreinterpret_s64_m64(b))); -} - -// adds the scalar single-precision floating point values of a and b. -// https://msdn.microsoft.com/en-us/library/be94x2y6(v=vs.100).aspx -FORCE_INLINE __m128 _mm_add_ss(__m128 a, __m128 b) -{ - float32_t b0 = vgetq_lane_f32(vreinterpretq_f32_m128(b), 0); - float32x4_t value = vsetq_lane_f32(b0, vdupq_n_f32(0), 0); - // the upper values in the result must be the remnants of . - return vreinterpretq_m128_f32(vaddq_f32(a, value)); -} - -// Adds the 4 signed or unsigned 64-bit integers in a to the 4 signed or -// unsigned 32-bit integers in b. -// https://msdn.microsoft.com/en-us/library/vstudio/09xs4fkk(v=vs.100).aspx -FORCE_INLINE __m128i _mm_add_epi64(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s64( - vaddq_s64(vreinterpretq_s64_m128i(a), vreinterpretq_s64_m128i(b))); -} - -// Adds the 4 signed or unsigned 32-bit integers in a to the 4 signed or -// unsigned 32-bit integers in b. -// -// r0 := a0 + b0 -// r1 := a1 + b1 -// r2 := a2 + b2 -// r3 := a3 + b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/09xs4fkk(v=vs.100).aspx -FORCE_INLINE __m128i _mm_add_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vaddq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Adds the 8 signed or unsigned 16-bit integers in a to the 8 signed or -// unsigned 16-bit integers in b. -// https://msdn.microsoft.com/en-us/library/fceha5k4(v=vs.100).aspx -FORCE_INLINE __m128i _mm_add_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vaddq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Adds the 16 signed or unsigned 8-bit integers in a to the 16 signed or -// unsigned 8-bit integers in b. -// https://technet.microsoft.com/en-us/subscriptions/yc7tcyzs(v=vs.90) -FORCE_INLINE __m128i _mm_add_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vaddq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Adds the 8 signed 16-bit integers in a to the 8 signed 16-bit integers in b -// and saturates. -// -// r0 := SignedSaturate(a0 + b0) -// r1 := SignedSaturate(a1 + b1) -// ... -// r7 := SignedSaturate(a7 + b7) -// -// https://msdn.microsoft.com/en-us/library/1a306ef8(v=vs.100).aspx -FORCE_INLINE __m128i _mm_adds_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vqaddq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Add packed signed 8-bit integers in a and b using saturation, and store the -// results in dst. -// -// FOR j := 0 to 15 -// i := j*8 -// dst[i+7:i] := Saturate8( a[i+7:i] + b[i+7:i] ) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_adds_epi8 -FORCE_INLINE __m128i _mm_adds_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vqaddq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Adds the 16 unsigned 8-bit integers in a to the 16 unsigned 8-bit integers in -// b and saturates.. -// https://msdn.microsoft.com/en-us/library/9hahyddy(v=vs.100).aspx -FORCE_INLINE __m128i _mm_adds_epu8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vqaddq_u8(vreinterpretq_u8_m128i(a), vreinterpretq_u8_m128i(b))); -} - -// Multiplies the 8 signed or unsigned 16-bit integers from a by the 8 signed or -// unsigned 16-bit integers from b. -// -// r0 := (a0 * b0)[15:0] -// r1 := (a1 * b1)[15:0] -// ... -// r7 := (a7 * b7)[15:0] -// -// https://msdn.microsoft.com/en-us/library/vstudio/9ks1472s(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mullo_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vmulq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Multiplies the 4 signed or unsigned 32-bit integers from a by the 4 signed or -// unsigned 32-bit integers from b. -// https://msdn.microsoft.com/en-us/library/vstudio/bb531409(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mullo_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vmulq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Multiply the packed unsigned 16-bit integers in a and b, producing -// intermediate 32-bit integers, and store the high 16 bits of the intermediate -// integers in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// tmp[31:0] := a[i+15:i] * b[i+15:i] -// dst[i+15:i] := tmp[31:16] -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_m_pmulhuw -#define _m_pmulhuw(a, b) _mm_mulhi_pu16(a, b) - -// Multiplies the four single-precision, floating-point values of a and b. -// -// r0 := a0 * b0 -// r1 := a1 * b1 -// r2 := a2 * b2 -// r3 := a3 * b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/22kbk6t9(v=vs.100).aspx -FORCE_INLINE __m128 _mm_mul_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_f32( - vmulq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Multiply packed double-precision (64-bit) floating-point elements in a and b, -// and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_mul_pd -FORCE_INLINE __m128d _mm_mul_pd(__m128d a, __m128d b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64( - vmulq_f64(vreinterpretq_f64_m128d(a), vreinterpretq_f64_m128d(b))); -#else - double *da = (double *) &a; - double *db = (double *) &b; - double c[2]; - c[0] = da[0] * db[0]; - c[1] = da[1] * db[1]; - return vld1q_f32((float32_t *) c); -#endif -} - -// Multiply the lower single-precision (32-bit) floating-point element in a and -// b, store the result in the lower element of dst, and copy the upper 3 packed -// elements from a to the upper elements of dst. -// -// dst[31:0] := a[31:0] * b[31:0] -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_mul_ss -FORCE_INLINE __m128 _mm_mul_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_mul_ps(a, b)); -} - -// Multiply the low unsigned 32-bit integers from each packed 64-bit element in -// a and b, and store the unsigned 64-bit results in dst. -// -// r0 := (a0 & 0xFFFFFFFF) * (b0 & 0xFFFFFFFF) -// r1 := (a2 & 0xFFFFFFFF) * (b2 & 0xFFFFFFFF) -FORCE_INLINE __m128i _mm_mul_epu32(__m128i a, __m128i b) -{ - // vmull_u32 upcasts instead of masking, so we downcast. - uint32x2_t a_lo = vmovn_u64(vreinterpretq_u64_m128i(a)); - uint32x2_t b_lo = vmovn_u64(vreinterpretq_u64_m128i(b)); - return vreinterpretq_m128i_u64(vmull_u32(a_lo, b_lo)); -} - -// Multiply the low unsigned 32-bit integers from a and b, and store the -// unsigned 64-bit result in dst. -// -// dst[63:0] := a[31:0] * b[31:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_mul_su32 -FORCE_INLINE __m64 _mm_mul_su32(__m64 a, __m64 b) -{ - return vreinterpret_m64_u64(vget_low_u64( - vmull_u32(vreinterpret_u32_m64(a), vreinterpret_u32_m64(b)))); -} - -// Multiply the low signed 32-bit integers from each packed 64-bit element in -// a and b, and store the signed 64-bit results in dst. -// -// r0 := (int64_t)(int32_t)a0 * (int64_t)(int32_t)b0 -// r1 := (int64_t)(int32_t)a2 * (int64_t)(int32_t)b2 -FORCE_INLINE __m128i _mm_mul_epi32(__m128i a, __m128i b) -{ - // vmull_s32 upcasts instead of masking, so we downcast. - int32x2_t a_lo = vmovn_s64(vreinterpretq_s64_m128i(a)); - int32x2_t b_lo = vmovn_s64(vreinterpretq_s64_m128i(b)); - return vreinterpretq_m128i_s64(vmull_s32(a_lo, b_lo)); -} - -// Multiplies the 8 signed 16-bit integers from a by the 8 signed 16-bit -// integers from b. -// -// r0 := (a0 * b0) + (a1 * b1) -// r1 := (a2 * b2) + (a3 * b3) -// r2 := (a4 * b4) + (a5 * b5) -// r3 := (a6 * b6) + (a7 * b7) -// https://msdn.microsoft.com/en-us/library/yht36sa6(v=vs.90).aspx -FORCE_INLINE __m128i _mm_madd_epi16(__m128i a, __m128i b) -{ - int32x4_t low = vmull_s16(vget_low_s16(vreinterpretq_s16_m128i(a)), - vget_low_s16(vreinterpretq_s16_m128i(b))); - int32x4_t high = vmull_s16(vget_high_s16(vreinterpretq_s16_m128i(a)), - vget_high_s16(vreinterpretq_s16_m128i(b))); - - int32x2_t low_sum = vpadd_s32(vget_low_s32(low), vget_high_s32(low)); - int32x2_t high_sum = vpadd_s32(vget_low_s32(high), vget_high_s32(high)); - - return vreinterpretq_m128i_s32(vcombine_s32(low_sum, high_sum)); -} - -// Multiply packed signed 16-bit integers in a and b, producing intermediate -// signed 32-bit integers. Shift right by 15 bits while rounding up, and store -// the packed 16-bit integers in dst. -// -// r0 := Round(((int32_t)a0 * (int32_t)b0) >> 15) -// r1 := Round(((int32_t)a1 * (int32_t)b1) >> 15) -// r2 := Round(((int32_t)a2 * (int32_t)b2) >> 15) -// ... -// r7 := Round(((int32_t)a7 * (int32_t)b7) >> 15) -FORCE_INLINE __m128i _mm_mulhrs_epi16(__m128i a, __m128i b) -{ - // Has issues due to saturation - // return vreinterpretq_m128i_s16(vqrdmulhq_s16(a, b)); - - // Multiply - int32x4_t mul_lo = vmull_s16(vget_low_s16(vreinterpretq_s16_m128i(a)), - vget_low_s16(vreinterpretq_s16_m128i(b))); - int32x4_t mul_hi = vmull_s16(vget_high_s16(vreinterpretq_s16_m128i(a)), - vget_high_s16(vreinterpretq_s16_m128i(b))); - - // Rounding narrowing shift right - // narrow = (int16_t)((mul + 16384) >> 15); - int16x4_t narrow_lo = vrshrn_n_s32(mul_lo, 15); - int16x4_t narrow_hi = vrshrn_n_s32(mul_hi, 15); - - // Join together - return vreinterpretq_m128i_s16(vcombine_s16(narrow_lo, narrow_hi)); -} - -// Vertically multiply each unsigned 8-bit integer from a with the corresponding -// signed 8-bit integer from b, producing intermediate signed 16-bit integers. -// Horizontally add adjacent pairs of intermediate signed 16-bit integers, -// and pack the saturated results in dst. -// -// FOR j := 0 to 7 -// i := j*16 -// dst[i+15:i] := Saturate_To_Int16( a[i+15:i+8]*b[i+15:i+8] + -// a[i+7:i]*b[i+7:i] ) -// ENDFOR -FORCE_INLINE __m128i _mm_maddubs_epi16(__m128i _a, __m128i _b) -{ -#if defined(__aarch64__) - uint8x16_t a = vreinterpretq_u8_m128i(_a); - int8x16_t b = vreinterpretq_s8_m128i(_b); - int16x8_t tl = vmulq_s16(vreinterpretq_s16_u16(vmovl_u8(vget_low_u8(a))), - vmovl_s8(vget_low_s8(b))); - int16x8_t th = vmulq_s16(vreinterpretq_s16_u16(vmovl_u8(vget_high_u8(a))), - vmovl_s8(vget_high_s8(b))); - return vreinterpretq_m128i_s16( - vqaddq_s16(vuzp1q_s16(tl, th), vuzp2q_s16(tl, th))); -#else - // This would be much simpler if x86 would choose to zero extend OR sign - // extend, not both. This could probably be optimized better. - uint16x8_t a = vreinterpretq_u16_m128i(_a); - int16x8_t b = vreinterpretq_s16_m128i(_b); - - // Zero extend a - int16x8_t a_odd = vreinterpretq_s16_u16(vshrq_n_u16(a, 8)); - int16x8_t a_even = vreinterpretq_s16_u16(vbicq_u16(a, vdupq_n_u16(0xff00))); - - // Sign extend by shifting left then shifting right. - int16x8_t b_even = vshrq_n_s16(vshlq_n_s16(b, 8), 8); - int16x8_t b_odd = vshrq_n_s16(b, 8); - - // multiply - int16x8_t prod1 = vmulq_s16(a_even, b_even); - int16x8_t prod2 = vmulq_s16(a_odd, b_odd); - - // saturated add - return vreinterpretq_m128i_s16(vqaddq_s16(prod1, prod2)); -#endif -} - -// Computes the fused multiple add product of 32-bit floating point numbers. -// -// Return Value -// Multiplies A and B, and adds C to the temporary result before returning it. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_fmadd -FORCE_INLINE __m128 _mm_fmadd_ps(__m128 a, __m128 b, __m128 c) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32(vfmaq_f32(vreinterpretq_f32_m128(c), - vreinterpretq_f32_m128(b), - vreinterpretq_f32_m128(a))); -#else - return _mm_add_ps(_mm_mul_ps(a, b), c); -#endif -} - -// Alternatively add and subtract packed single-precision (32-bit) -// floating-point elements in a to/from packed elements in b, and store the -// results in dst. -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=addsub_ps -FORCE_INLINE __m128 _mm_addsub_ps(__m128 a, __m128 b) -{ - __m128 mask = {-1.0f, 1.0f, -1.0f, 1.0f}; - return _mm_fmadd_ps(b, mask, a); -} - -// Compute the absolute differences of packed unsigned 8-bit integers in a and -// b, then horizontally sum each consecutive 8 differences to produce two -// unsigned 16-bit integers, and pack these unsigned 16-bit integers in the low -// 16 bits of 64-bit elements in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sad_epu8 -FORCE_INLINE __m128i _mm_sad_epu8(__m128i a, __m128i b) -{ - uint16x8_t t = vpaddlq_u8(vabdq_u8((uint8x16_t) a, (uint8x16_t) b)); - uint16_t r0 = t[0] + t[1] + t[2] + t[3]; - uint16_t r4 = t[4] + t[5] + t[6] + t[7]; - uint16x8_t r = vsetq_lane_u16(r0, vdupq_n_u16(0), 0); - return (__m128i) vsetq_lane_u16(r4, r, 4); -} - -// Compute the absolute differences of packed unsigned 8-bit integers in a and -// b, then horizontally sum each consecutive 8 differences to produce four -// unsigned 16-bit integers, and pack these unsigned 16-bit integers in the low -// 16 bits of dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_sad_pu8 -FORCE_INLINE __m64 _mm_sad_pu8(__m64 a, __m64 b) -{ - uint16x4_t t = - vpaddl_u8(vabd_u8(vreinterpret_u8_m64(a), vreinterpret_u8_m64(b))); - uint16_t r0 = t[0] + t[1] + t[2] + t[3]; - return vreinterpret_m64_u16(vset_lane_u16(r0, vdup_n_u16(0), 0)); -} - -// Compute the absolute differences of packed unsigned 8-bit integers in a and -// b, then horizontally sum each consecutive 8 differences to produce four -// unsigned 16-bit integers, and pack these unsigned 16-bit integers in the low -// 16 bits of dst. -// -// FOR j := 0 to 7 -// i := j*8 -// tmp[i+7:i] := ABS(a[i+7:i] - b[i+7:i]) -// ENDFOR -// dst[15:0] := tmp[7:0] + tmp[15:8] + tmp[23:16] + tmp[31:24] + tmp[39:32] + -// tmp[47:40] + tmp[55:48] + tmp[63:56] dst[63:16] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_m_psadbw -#define _m_psadbw(a, b) _mm_sad_pu8(a, b) - -// Divides the four single-precision, floating-point values of a and b. -// -// r0 := a0 / b0 -// r1 := a1 / b1 -// r2 := a2 / b2 -// r3 := a3 / b3 -// -// https://msdn.microsoft.com/en-us/library/edaw8147(v=vs.100).aspx -FORCE_INLINE __m128 _mm_div_ps(__m128 a, __m128 b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32( - vdivq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#else - float32x4_t recip0 = vrecpeq_f32(vreinterpretq_f32_m128(b)); - float32x4_t recip1 = - vmulq_f32(recip0, vrecpsq_f32(recip0, vreinterpretq_f32_m128(b))); - return vreinterpretq_m128_f32(vmulq_f32(vreinterpretq_f32_m128(a), recip1)); -#endif -} - -// Divides the scalar single-precision floating point value of a by b. -// https://msdn.microsoft.com/en-us/library/4y73xa49(v=vs.100).aspx -FORCE_INLINE __m128 _mm_div_ss(__m128 a, __m128 b) -{ - float32_t value = - vgetq_lane_f32(vreinterpretq_f32_m128(_mm_div_ps(a, b)), 0); - return vreinterpretq_m128_f32( - vsetq_lane_f32(value, vreinterpretq_f32_m128(a), 0)); -} - -// Compute the approximate reciprocal of packed single-precision (32-bit) -// floating-point elements in a, and store the results in dst. The maximum -// relative error for this approximation is less than 1.5*2^-12. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_rcp_ps -FORCE_INLINE __m128 _mm_rcp_ps(__m128 in) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32( - vdivq_f32(vdupq_n_f32(1.0f), vreinterpretq_f32_m128(in))); -#else - float32x4_t recip = vrecpeq_f32(vreinterpretq_f32_m128(in)); - recip = vmulq_f32(recip, vrecpsq_f32(recip, vreinterpretq_f32_m128(in))); - return vreinterpretq_m128_f32(recip); -#endif -} - -// Compute the approximate reciprocal of the lower single-precision (32-bit) -// floating-point element in a, store the result in the lower element of dst, -// and copy the upper 3 packed elements from a to the upper elements of dst. The -// maximum relative error for this approximation is less than 1.5*2^-12. -// -// dst[31:0] := (1.0 / a[31:0]) -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_rcp_ss -FORCE_INLINE __m128 _mm_rcp_ss(__m128 a) -{ - return _mm_move_ss(a, _mm_rcp_ps(a)); -} - -// Computes the approximations of square roots of the four single-precision, -// floating-point values of a. First computes reciprocal square roots and then -// reciprocals of the four values. -// -// r0 := sqrt(a0) -// r1 := sqrt(a1) -// r2 := sqrt(a2) -// r3 := sqrt(a3) -// -// https://msdn.microsoft.com/en-us/library/vstudio/8z67bwwk(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sqrt_ps(__m128 in) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32(vsqrtq_f32(vreinterpretq_f32_m128(in))); -#else - float32x4_t recipsq = vrsqrteq_f32(vreinterpretq_f32_m128(in)); - float32x4_t sq = vrecpeq_f32(recipsq); - // ??? use step versions of both sqrt and recip for better accuracy? - return vreinterpretq_m128_f32(sq); -#endif -} - -// Computes the approximation of the square root of the scalar single-precision -// floating point value of in. -// https://msdn.microsoft.com/en-us/library/ahfsc22d(v=vs.100).aspx -FORCE_INLINE __m128 _mm_sqrt_ss(__m128 in) -{ - float32_t value = - vgetq_lane_f32(vreinterpretq_f32_m128(_mm_sqrt_ps(in)), 0); - return vreinterpretq_m128_f32( - vsetq_lane_f32(value, vreinterpretq_f32_m128(in), 0)); -} - -// Computes the approximations of the reciprocal square roots of the four -// single-precision floating point values of in. -// https://msdn.microsoft.com/en-us/library/22hfsh53(v=vs.100).aspx -FORCE_INLINE __m128 _mm_rsqrt_ps(__m128 in) -{ - return vreinterpretq_m128_f32(vrsqrteq_f32(vreinterpretq_f32_m128(in))); -} - -// Compute the approximate reciprocal square root of the lower single-precision -// (32-bit) floating-point element in a, store the result in the lower element -// of dst, and copy the upper 3 packed elements from a to the upper elements of -// dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_rsqrt_ss -FORCE_INLINE __m128 _mm_rsqrt_ss(__m128 in) -{ - return vsetq_lane_f32(vgetq_lane_f32(_mm_rsqrt_ps(in), 0), in, 0); -} - -// Compare packed signed 16-bit integers in a and b, and store packed maximum -// values in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := MAX(a[i+15:i], b[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_pi16 -FORCE_INLINE __m64 _mm_max_pi16(__m64 a, __m64 b) -{ - return vreinterpret_m64_s16( - vmax_s16(vreinterpret_s16_m64(a), vreinterpret_s16_m64(b))); -} - -// Compare packed signed 16-bit integers in a and b, and store packed maximum -// values in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := MAX(a[i+15:i], b[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_pi16 -#define _m_pmaxsw(a, b) _mm_max_pi16(a, b) - -// Computes the maximums of the four single-precision, floating-point values of -// a and b. -// https://msdn.microsoft.com/en-us/library/vstudio/ff5d607a(v=vs.100).aspx -FORCE_INLINE __m128 _mm_max_ps(__m128 a, __m128 b) -{ -#if SSE2NEON_PRECISE_MINMAX - float32x4_t _a = vreinterpretq_f32_m128(a); - float32x4_t _b = vreinterpretq_f32_m128(b); - return vbslq_f32(vcltq_f32(_b, _a), _a, _b); -#else - return vreinterpretq_m128_f32( - vmaxq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#endif -} - -// Compare packed unsigned 8-bit integers in a and b, and store packed maximum -// values in dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := MAX(a[i+7:i], b[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_pu8 -FORCE_INLINE __m64 _mm_max_pu8(__m64 a, __m64 b) -{ - return vreinterpret_m64_u8( - vmax_u8(vreinterpret_u8_m64(a), vreinterpret_u8_m64(b))); -} - -// Compare packed unsigned 8-bit integers in a and b, and store packed maximum -// values in dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := MAX(a[i+7:i], b[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_pu8 -#define _m_pmaxub(a, b) _mm_max_pu8(a, b) - -// Compare packed signed 16-bit integers in a and b, and store packed minimum -// values in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := MIN(a[i+15:i], b[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_pi16 -FORCE_INLINE __m64 _mm_min_pi16(__m64 a, __m64 b) -{ - return vreinterpret_m64_s16( - vmin_s16(vreinterpret_s16_m64(a), vreinterpret_s16_m64(b))); -} - -// Compare packed signed 16-bit integers in a and b, and store packed minimum -// values in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// dst[i+15:i] := MIN(a[i+15:i], b[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_pi16 -#define _m_pminsw(a, b) _mm_min_pi16(a, b) - -// Computes the minima of the four single-precision, floating-point values of a -// and b. -// https://msdn.microsoft.com/en-us/library/vstudio/wh13kadz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_min_ps(__m128 a, __m128 b) -{ -#if SSE2NEON_PRECISE_MINMAX - float32x4_t _a = vreinterpretq_f32_m128(a); - float32x4_t _b = vreinterpretq_f32_m128(b); - return vbslq_f32(vcltq_f32(_a, _b), _a, _b); -#else - return vreinterpretq_m128_f32( - vminq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#endif -} - -// Compare packed unsigned 8-bit integers in a and b, and store packed minimum -// values in dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := MIN(a[i+7:i], b[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_pu8 -FORCE_INLINE __m64 _mm_min_pu8(__m64 a, __m64 b) -{ - return vreinterpret_m64_u8( - vmin_u8(vreinterpret_u8_m64(a), vreinterpret_u8_m64(b))); -} - -// Compare packed unsigned 8-bit integers in a and b, and store packed minimum -// values in dst. -// -// FOR j := 0 to 7 -// i := j*8 -// dst[i+7:i] := MIN(a[i+7:i], b[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_pu8 -#define _m_pminub(a, b) _mm_min_pu8(a, b) - -// Computes the maximum of the two lower scalar single-precision floating point -// values of a and b. -// https://msdn.microsoft.com/en-us/library/s6db5esz(v=vs.100).aspx -FORCE_INLINE __m128 _mm_max_ss(__m128 a, __m128 b) -{ - float32_t value = vgetq_lane_f32(_mm_max_ps(a, b), 0); - return vreinterpretq_m128_f32( - vsetq_lane_f32(value, vreinterpretq_f32_m128(a), 0)); -} - -// Computes the minimum of the two lower scalar single-precision floating point -// values of a and b. -// https://msdn.microsoft.com/en-us/library/0a9y7xaa(v=vs.100).aspx -FORCE_INLINE __m128 _mm_min_ss(__m128 a, __m128 b) -{ - float32_t value = vgetq_lane_f32(_mm_min_ps(a, b), 0); - return vreinterpretq_m128_f32( - vsetq_lane_f32(value, vreinterpretq_f32_m128(a), 0)); -} - -// Computes the pairwise maxima of the 16 unsigned 8-bit integers from a and the -// 16 unsigned 8-bit integers from b. -// https://msdn.microsoft.com/en-us/library/st6634za(v=vs.100).aspx -FORCE_INLINE __m128i _mm_max_epu8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vmaxq_u8(vreinterpretq_u8_m128i(a), vreinterpretq_u8_m128i(b))); -} - -// Computes the pairwise minima of the 16 unsigned 8-bit integers from a and the -// 16 unsigned 8-bit integers from b. -// https://msdn.microsoft.com/ko-kr/library/17k8cf58(v=vs.100).aspxx -FORCE_INLINE __m128i _mm_min_epu8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vminq_u8(vreinterpretq_u8_m128i(a), vreinterpretq_u8_m128i(b))); -} - -// Computes the pairwise minima of the 8 signed 16-bit integers from a and the 8 -// signed 16-bit integers from b. -// https://msdn.microsoft.com/en-us/library/vstudio/6te997ew(v=vs.100).aspx -FORCE_INLINE __m128i _mm_min_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vminq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Compare packed signed 8-bit integers in a and b, and store packed maximum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_epi8 -FORCE_INLINE __m128i _mm_max_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vmaxq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Compare packed unsigned 16-bit integers in a and b, and store packed maximum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_epu16 -FORCE_INLINE __m128i _mm_max_epu16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vmaxq_u16(vreinterpretq_u16_m128i(a), vreinterpretq_u16_m128i(b))); -} - -// Compare packed signed 8-bit integers in a and b, and store packed minimum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_epi8 -FORCE_INLINE __m128i _mm_min_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vminq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Compare packed unsigned 16-bit integers in a and b, and store packed minimum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_min_epu16 -FORCE_INLINE __m128i _mm_min_epu16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vminq_u16(vreinterpretq_u16_m128i(a), vreinterpretq_u16_m128i(b))); -} - -// Computes the pairwise maxima of the 8 signed 16-bit integers from a and the 8 -// signed 16-bit integers from b. -// https://msdn.microsoft.com/en-us/LIBRary/3x060h7c(v=vs.100).aspx -FORCE_INLINE __m128i _mm_max_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vmaxq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// epi versions of min/max -// Computes the pariwise maximums of the four signed 32-bit integer values of a -// and b. -// -// A 128-bit parameter that can be defined with the following equations: -// r0 := (a0 > b0) ? a0 : b0 -// r1 := (a1 > b1) ? a1 : b1 -// r2 := (a2 > b2) ? a2 : b2 -// r3 := (a3 > b3) ? a3 : b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/bb514055(v=vs.100).aspx -FORCE_INLINE __m128i _mm_max_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vmaxq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Computes the pariwise minima of the four signed 32-bit integer values of a -// and b. -// -// A 128-bit parameter that can be defined with the following equations: -// r0 := (a0 < b0) ? a0 : b0 -// r1 := (a1 < b1) ? a1 : b1 -// r2 := (a2 < b2) ? a2 : b2 -// r3 := (a3 < b3) ? a3 : b3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/bb531476(v=vs.100).aspx -FORCE_INLINE __m128i _mm_min_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s32( - vminq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Compare packed unsigned 32-bit integers in a and b, and store packed maximum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_epu32 -FORCE_INLINE __m128i _mm_max_epu32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u32( - vmaxq_u32(vreinterpretq_u32_m128i(a), vreinterpretq_u32_m128i(b))); -} - -// Compare packed unsigned 32-bit integers in a and b, and store packed minimum -// values in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_max_epu32 -FORCE_INLINE __m128i _mm_min_epu32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u32( - vminq_u32(vreinterpretq_u32_m128i(a), vreinterpretq_u32_m128i(b))); -} - -// Multiply the packed unsigned 16-bit integers in a and b, producing -// intermediate 32-bit integers, and store the high 16 bits of the intermediate -// integers in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_mulhi_pu16 -FORCE_INLINE __m64 _mm_mulhi_pu16(__m64 a, __m64 b) -{ - return vreinterpret_m64_u16(vshrn_n_u32( - vmull_u16(vreinterpret_u16_m64(a), vreinterpret_u16_m64(b)), 16)); -} - -// Multiplies the 8 signed 16-bit integers from a by the 8 signed 16-bit -// integers from b. -// -// r0 := (a0 * b0)[31:16] -// r1 := (a1 * b1)[31:16] -// ... -// r7 := (a7 * b7)[31:16] -// -// https://msdn.microsoft.com/en-us/library/vstudio/59hddw1d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_mulhi_epi16(__m128i a, __m128i b) -{ - /* FIXME: issue with large values because of result saturation */ - // int16x8_t ret = vqdmulhq_s16(vreinterpretq_s16_m128i(a), - // vreinterpretq_s16_m128i(b)); /* =2*a*b */ return - // vreinterpretq_m128i_s16(vshrq_n_s16(ret, 1)); - int16x4_t a3210 = vget_low_s16(vreinterpretq_s16_m128i(a)); - int16x4_t b3210 = vget_low_s16(vreinterpretq_s16_m128i(b)); - int32x4_t ab3210 = vmull_s16(a3210, b3210); /* 3333222211110000 */ - int16x4_t a7654 = vget_high_s16(vreinterpretq_s16_m128i(a)); - int16x4_t b7654 = vget_high_s16(vreinterpretq_s16_m128i(b)); - int32x4_t ab7654 = vmull_s16(a7654, b7654); /* 7777666655554444 */ - uint16x8x2_t r = - vuzpq_u16(vreinterpretq_u16_s32(ab3210), vreinterpretq_u16_s32(ab7654)); - return vreinterpretq_m128i_u16(r.val[1]); -} - -// Multiply the packed unsigned 16-bit integers in a and b, producing -// intermediate 32-bit integers, and store the high 16 bits of the intermediate -// integers in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_mulhi_epu16 -FORCE_INLINE __m128i _mm_mulhi_epu16(__m128i a, __m128i b) -{ - uint16x4_t a3210 = vget_low_u16(vreinterpretq_u16_m128i(a)); - uint16x4_t b3210 = vget_low_u16(vreinterpretq_u16_m128i(b)); - uint32x4_t ab3210 = vmull_u16(a3210, b3210); -#if defined(__aarch64__) - uint32x4_t ab7654 = - vmull_high_u16(vreinterpretq_u16_m128i(a), vreinterpretq_u16_m128i(b)); - uint16x8_t r = vuzp2q_u16(vreinterpretq_u16_u32(ab3210), - vreinterpretq_u16_u32(ab7654)); - return vreinterpretq_m128i_u16(r); -#else - uint16x4_t a7654 = vget_high_u16(vreinterpretq_u16_m128i(a)); - uint16x4_t b7654 = vget_high_u16(vreinterpretq_u16_m128i(b)); - uint32x4_t ab7654 = vmull_u16(a7654, b7654); - uint16x8x2_t r = - vuzpq_u16(vreinterpretq_u16_u32(ab3210), vreinterpretq_u16_u32(ab7654)); - return vreinterpretq_m128i_u16(r.val[1]); -#endif -} - -// Computes pairwise add of each argument as single-precision, floating-point -// values a and b. -// https://msdn.microsoft.com/en-us/library/yd9wecaa.aspx -FORCE_INLINE __m128 _mm_hadd_ps(__m128 a, __m128 b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32( - vpaddq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#else - float32x2_t a10 = vget_low_f32(vreinterpretq_f32_m128(a)); - float32x2_t a32 = vget_high_f32(vreinterpretq_f32_m128(a)); - float32x2_t b10 = vget_low_f32(vreinterpretq_f32_m128(b)); - float32x2_t b32 = vget_high_f32(vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_f32( - vcombine_f32(vpadd_f32(a10, a32), vpadd_f32(b10, b32))); -#endif -} - -// Computes pairwise add of each argument as a 16-bit signed or unsigned integer -// values a and b. -FORCE_INLINE __m128i _mm_hadd_epi16(__m128i _a, __m128i _b) -{ - int16x8_t a = vreinterpretq_s16_m128i(_a); - int16x8_t b = vreinterpretq_s16_m128i(_b); -#if defined(__aarch64__) - return vreinterpretq_m128i_s16(vpaddq_s16(a, b)); -#else - return vreinterpretq_m128i_s16( - vcombine_s16(vpadd_s16(vget_low_s16(a), vget_high_s16(a)), - vpadd_s16(vget_low_s16(b), vget_high_s16(b)))); -#endif -} - -// Horizontally substract adjacent pairs of single-precision (32-bit) -// floating-point elements in a and b, and pack the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_hsub_ps -FORCE_INLINE __m128 _mm_hsub_ps(__m128 _a, __m128 _b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32(vsubq_f32( - vuzp1q_f32(vreinterpretq_f32_m128(_a), vreinterpretq_f32_m128(_b)), - vuzp2q_f32(vreinterpretq_f32_m128(_a), vreinterpretq_f32_m128(_b)))); -#else - float32x4x2_t c = - vuzpq_f32(vreinterpretq_f32_m128(_a), vreinterpretq_f32_m128(_b)); - return vreinterpretq_m128_f32(vsubq_f32(c.val[0], c.val[1])); -#endif -} - -// Horizontally add adjacent pairs of 16-bit integers in a and b, and pack the -// signed 16-bit results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_hadd_pi16 -FORCE_INLINE __m64 _mm_hadd_pi16(__m64 a, __m64 b) -{ - return vreinterpret_m64_s16( - vpadd_s16(vreinterpret_s16_m64(a), vreinterpret_s16_m64(b))); -} - -// Horizontally add adjacent pairs of 32-bit integers in a and b, and pack the -// signed 32-bit results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_hadd_pi32 -FORCE_INLINE __m64 _mm_hadd_pi32(__m64 a, __m64 b) -{ - return vreinterpret_m64_s32( - vpadd_s32(vreinterpret_s32_m64(a), vreinterpret_s32_m64(b))); -} - -// Computes pairwise difference of each argument as a 16-bit signed or unsigned -// integer values a and b. -FORCE_INLINE __m128i _mm_hsub_epi16(__m128i _a, __m128i _b) -{ - int32x4_t a = vreinterpretq_s32_m128i(_a); - int32x4_t b = vreinterpretq_s32_m128i(_b); - // Interleave using vshrn/vmovn - // [a0|a2|a4|a6|b0|b2|b4|b6] - // [a1|a3|a5|a7|b1|b3|b5|b7] - int16x8_t ab0246 = vcombine_s16(vmovn_s32(a), vmovn_s32(b)); - int16x8_t ab1357 = vcombine_s16(vshrn_n_s32(a, 16), vshrn_n_s32(b, 16)); - // Subtract - return vreinterpretq_m128i_s16(vsubq_s16(ab0246, ab1357)); -} - -// Computes saturated pairwise sub of each argument as a 16-bit signed -// integer values a and b. -FORCE_INLINE __m128i _mm_hadds_epi16(__m128i _a, __m128i _b) -{ -#if defined(__aarch64__) - int16x8_t a = vreinterpretq_s16_m128i(_a); - int16x8_t b = vreinterpretq_s16_m128i(_b); - return vreinterpretq_s64_s16( - vqaddq_s16(vuzp1q_s16(a, b), vuzp2q_s16(a, b))); -#else - int32x4_t a = vreinterpretq_s32_m128i(_a); - int32x4_t b = vreinterpretq_s32_m128i(_b); - // Interleave using vshrn/vmovn - // [a0|a2|a4|a6|b0|b2|b4|b6] - // [a1|a3|a5|a7|b1|b3|b5|b7] - int16x8_t ab0246 = vcombine_s16(vmovn_s32(a), vmovn_s32(b)); - int16x8_t ab1357 = vcombine_s16(vshrn_n_s32(a, 16), vshrn_n_s32(b, 16)); - // Saturated add - return vreinterpretq_m128i_s16(vqaddq_s16(ab0246, ab1357)); -#endif -} - -// Computes saturated pairwise difference of each argument as a 16-bit signed -// integer values a and b. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_hsubs_epi16 -FORCE_INLINE __m128i _mm_hsubs_epi16(__m128i _a, __m128i _b) -{ -#if defined(__aarch64__) - int16x8_t a = vreinterpretq_s16_m128i(_a); - int16x8_t b = vreinterpretq_s16_m128i(_b); - return vreinterpretq_s64_s16( - vqsubq_s16(vuzp1q_s16(a, b), vuzp2q_s16(a, b))); -#else - int32x4_t a = vreinterpretq_s32_m128i(_a); - int32x4_t b = vreinterpretq_s32_m128i(_b); - // Interleave using vshrn/vmovn - // [a0|a2|a4|a6|b0|b2|b4|b6] - // [a1|a3|a5|a7|b1|b3|b5|b7] - int16x8_t ab0246 = vcombine_s16(vmovn_s32(a), vmovn_s32(b)); - int16x8_t ab1357 = vcombine_s16(vshrn_n_s32(a, 16), vshrn_n_s32(b, 16)); - // Saturated subtract - return vreinterpretq_m128i_s16(vqsubq_s16(ab0246, ab1357)); -#endif -} - -// Computes pairwise add of each argument as a 32-bit signed or unsigned integer -// values a and b. -FORCE_INLINE __m128i _mm_hadd_epi32(__m128i _a, __m128i _b) -{ - int32x4_t a = vreinterpretq_s32_m128i(_a); - int32x4_t b = vreinterpretq_s32_m128i(_b); - return vreinterpretq_m128i_s32( - vcombine_s32(vpadd_s32(vget_low_s32(a), vget_high_s32(a)), - vpadd_s32(vget_low_s32(b), vget_high_s32(b)))); -} - -// Computes pairwise difference of each argument as a 32-bit signed or unsigned -// integer values a and b. -FORCE_INLINE __m128i _mm_hsub_epi32(__m128i _a, __m128i _b) -{ - int64x2_t a = vreinterpretq_s64_m128i(_a); - int64x2_t b = vreinterpretq_s64_m128i(_b); - // Interleave using vshrn/vmovn - // [a0|a2|b0|b2] - // [a1|a2|b1|b3] - int32x4_t ab02 = vcombine_s32(vmovn_s64(a), vmovn_s64(b)); - int32x4_t ab13 = vcombine_s32(vshrn_n_s64(a, 32), vshrn_n_s64(b, 32)); - // Subtract - return vreinterpretq_m128i_s32(vsubq_s32(ab02, ab13)); -} - -// Kahan summation for accurate summation of floating-point numbers. -// http://blog.zachbjornson.com/2019/08/11/fast-float-summation.html -FORCE_INLINE void sse2neon_kadd_f32(float *sum, float *c, float y) -{ - y -= *c; - float t = *sum + y; - *c = (t - *sum) - y; - *sum = t; -} - -// Conditionally multiply the packed single-precision (32-bit) floating-point -// elements in a and b using the high 4 bits in imm8, sum the four products, -// and conditionally store the sum in dst using the low 4 bits of imm. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_dp_ps -FORCE_INLINE __m128 _mm_dp_ps(__m128 a, __m128 b, const int imm) -{ -#if defined(__aarch64__) - /* shortcuts */ - if (imm == 0xFF) { - return _mm_set1_ps(vaddvq_f32(_mm_mul_ps(a, b))); - } - if (imm == 0x7F) { - float32x4_t m = _mm_mul_ps(a, b); - m[3] = 0; - return _mm_set1_ps(vaddvq_f32(m)); - } -#endif - - float s = 0, c = 0; - float32x4_t f32a = vreinterpretq_f32_m128(a); - float32x4_t f32b = vreinterpretq_f32_m128(b); - - /* To improve the accuracy of floating-point summation, Kahan algorithm - * is used for each operation. - */ - if (imm & (1 << 4)) - sse2neon_kadd_f32(&s, &c, f32a[0] * f32b[0]); - if (imm & (1 << 5)) - sse2neon_kadd_f32(&s, &c, f32a[1] * f32b[1]); - if (imm & (1 << 6)) - sse2neon_kadd_f32(&s, &c, f32a[2] * f32b[2]); - if (imm & (1 << 7)) - sse2neon_kadd_f32(&s, &c, f32a[3] * f32b[3]); - s += c; - - float32x4_t res = { - (imm & 0x1) ? s : 0, - (imm & 0x2) ? s : 0, - (imm & 0x4) ? s : 0, - (imm & 0x8) ? s : 0, - }; - return vreinterpretq_m128_f32(res); -} - -/* Compare operations */ - -// Compares for less than -// https://msdn.microsoft.com/en-us/library/vstudio/f330yhc8(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmplt_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32( - vcltq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Compares for less than -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/fy94wye7(v=vs.100) -FORCE_INLINE __m128 _mm_cmplt_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmplt_ps(a, b)); -} - -// Compares for greater than. -// -// r0 := (a0 > b0) ? 0xffffffff : 0x0 -// r1 := (a1 > b1) ? 0xffffffff : 0x0 -// r2 := (a2 > b2) ? 0xffffffff : 0x0 -// r3 := (a3 > b3) ? 0xffffffff : 0x0 -// -// https://msdn.microsoft.com/en-us/library/vstudio/11dy102s(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpgt_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32( - vcgtq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Compares for greater than. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/1xyyyy9e(v=vs.100) -FORCE_INLINE __m128 _mm_cmpgt_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpgt_ps(a, b)); -} - -// Compares for greater than or equal. -// https://msdn.microsoft.com/en-us/library/vstudio/fs813y2t(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpge_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32( - vcgeq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Compares for greater than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/kesh3ddc(v=vs.100) -FORCE_INLINE __m128 _mm_cmpge_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpge_ps(a, b)); -} - -// Compares for less than or equal. -// -// r0 := (a0 <= b0) ? 0xffffffff : 0x0 -// r1 := (a1 <= b1) ? 0xffffffff : 0x0 -// r2 := (a2 <= b2) ? 0xffffffff : 0x0 -// r3 := (a3 <= b3) ? 0xffffffff : 0x0 -// -// https://msdn.microsoft.com/en-us/library/vstudio/1s75w83z(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmple_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32( - vcleq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Compares for less than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/a7x0hbhw(v=vs.100) -FORCE_INLINE __m128 _mm_cmple_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmple_ps(a, b)); -} - -// Compares for equality. -// https://msdn.microsoft.com/en-us/library/vstudio/36aectz5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpeq_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32( - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -} - -// Compares for equality. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/k423z28e(v=vs.100) -FORCE_INLINE __m128 _mm_cmpeq_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpeq_ps(a, b)); -} - -// Compares for inequality. -// https://msdn.microsoft.com/en-us/library/sf44thbx(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cmpneq_ps(__m128 a, __m128 b) -{ - return vreinterpretq_m128_u32(vmvnq_u32( - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)))); -} - -// Compares for inequality. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/ekya8fh4(v=vs.100) -FORCE_INLINE __m128 _mm_cmpneq_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpneq_ps(a, b)); -} - -// Compares for not greater than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/wsexys62(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnge_ps(__m128 a, __m128 b) -{ - return _mm_cmplt_ps(a, b); -} - -// Compares for not greater than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/fk2y80s8(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnge_ss(__m128 a, __m128 b) -{ - return _mm_cmplt_ss(a, b); -} - -// Compares for not greater than. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/d0xh7w0s(v=vs.100) -FORCE_INLINE __m128 _mm_cmpngt_ps(__m128 a, __m128 b) -{ - return _mm_cmple_ps(a, b); -} - -// Compares for not greater than. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/z7x9ydwh(v=vs.100) -FORCE_INLINE __m128 _mm_cmpngt_ss(__m128 a, __m128 b) -{ - return _mm_cmple_ss(a, b); -} - -// Compares for not less than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/6a330kxw(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnle_ps(__m128 a, __m128 b) -{ - return _mm_cmpgt_ps(a, b); -} - -// Compares for not less than or equal. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/z7x9ydwh(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnle_ss(__m128 a, __m128 b) -{ - return _mm_cmpgt_ss(a, b); -} - -// Compares for not less than. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/4686bbdw(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnlt_ps(__m128 a, __m128 b) -{ - return _mm_cmpge_ps(a, b); -} - -// Compares for not less than. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/56b9z2wf(v=vs.100) -FORCE_INLINE __m128 _mm_cmpnlt_ss(__m128 a, __m128 b) -{ - return _mm_cmpge_ss(a, b); -} - -// Compares the 16 signed or unsigned 8-bit integers in a and the 16 signed or -// unsigned 8-bit integers in b for equality. -// https://msdn.microsoft.com/en-us/library/windows/desktop/bz5xk21a(v=vs.90).aspx -FORCE_INLINE __m128i _mm_cmpeq_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vceqq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Compares the 8 signed or unsigned 16-bit integers in a and the 8 signed or -// unsigned 16-bit integers in b for equality. -// https://msdn.microsoft.com/en-us/library/2ay060te(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmpeq_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vceqq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Compare packed 32-bit integers in a and b for equality, and store the results -// in dst -FORCE_INLINE __m128i _mm_cmpeq_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u32( - vceqq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Compare packed 64-bit integers in a and b for equality, and store the results -// in dst -FORCE_INLINE __m128i _mm_cmpeq_epi64(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_u64( - vceqq_u64(vreinterpretq_u64_m128i(a), vreinterpretq_u64_m128i(b))); -#else - // ARMv7 lacks vceqq_u64 - // (a == b) -> (a_lo == b_lo) && (a_hi == b_hi) - uint32x4_t cmp = - vceqq_u32(vreinterpretq_u32_m128i(a), vreinterpretq_u32_m128i(b)); - uint32x4_t swapped = vrev64q_u32(cmp); - return vreinterpretq_m128i_u32(vandq_u32(cmp, swapped)); -#endif -} - -// Compares the 16 signed 8-bit integers in a and the 16 signed 8-bit integers -// in b for lesser than. -// https://msdn.microsoft.com/en-us/library/windows/desktop/9s46csht(v=vs.90).aspx -FORCE_INLINE __m128i _mm_cmplt_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vcltq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Compares the 16 signed 8-bit integers in a and the 16 signed 8-bit integers -// in b for greater than. -// -// r0 := (a0 > b0) ? 0xff : 0x0 -// r1 := (a1 > b1) ? 0xff : 0x0 -// ... -// r15 := (a15 > b15) ? 0xff : 0x0 -// -// https://msdn.microsoft.com/zh-tw/library/wf45zt2b(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmpgt_epi8(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vcgtq_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -} - -// Compares the 8 signed 16-bit integers in a and the 8 signed 16-bit integers -// in b for less than. -// -// r0 := (a0 < b0) ? 0xffff : 0x0 -// r1 := (a1 < b1) ? 0xffff : 0x0 -// ... -// r7 := (a7 < b7) ? 0xffff : 0x0 -// -// https://technet.microsoft.com/en-us/library/t863edb2(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmplt_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vcltq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - -// Compares the 8 signed 16-bit integers in a and the 8 signed 16-bit integers -// in b for greater than. -// -// r0 := (a0 > b0) ? 0xffff : 0x0 -// r1 := (a1 > b1) ? 0xffff : 0x0 -// ... -// r7 := (a7 > b7) ? 0xffff : 0x0 -// -// https://technet.microsoft.com/en-us/library/xd43yfsa(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmpgt_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vcgtq_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -} - - -// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers -// in b for less than. -// https://msdn.microsoft.com/en-us/library/vstudio/4ak0bf5d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmplt_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u32( - vcltq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers -// in b for greater than. -// https://msdn.microsoft.com/en-us/library/vstudio/1s9f2z0y(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cmpgt_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u32( - vcgtq_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -} - -// Compares the 2 signed 64-bit integers in a and the 2 signed 64-bit integers -// in b for greater than. -FORCE_INLINE __m128i _mm_cmpgt_epi64(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_u64( - vcgtq_s64(vreinterpretq_s64_m128i(a), vreinterpretq_s64_m128i(b))); -#else - // ARMv7 lacks vcgtq_s64. - // This is based off of Clang's SSE2 polyfill: - // (a > b) -> ((a_hi > b_hi) || (a_lo > b_lo && a_hi == b_hi)) - - // Mask the sign bit out since we need a signed AND an unsigned comparison - // and it is ugly to try and split them. - int32x4_t mask = vreinterpretq_s32_s64(vdupq_n_s64(0x80000000ull)); - int32x4_t a_mask = veorq_s32(vreinterpretq_s32_m128i(a), mask); - int32x4_t b_mask = veorq_s32(vreinterpretq_s32_m128i(b), mask); - // Check if a > b - int64x2_t greater = vreinterpretq_s64_u32(vcgtq_s32(a_mask, b_mask)); - // Copy upper mask to lower mask - // a_hi > b_hi - int64x2_t gt_hi = vshrq_n_s64(greater, 63); - // Copy lower mask to upper mask - // a_lo > b_lo - int64x2_t gt_lo = vsliq_n_s64(greater, greater, 32); - // Compare for equality - int64x2_t equal = vreinterpretq_s64_u32(vceqq_s32(a_mask, b_mask)); - // Copy upper mask to lower mask - // a_hi == b_hi - int64x2_t eq_hi = vshrq_n_s64(equal, 63); - // a_hi > b_hi || (a_lo > b_lo && a_hi == b_hi) - int64x2_t ret = vorrq_s64(gt_hi, vandq_s64(gt_lo, eq_hi)); - return vreinterpretq_m128i_s64(ret); -#endif -} - -// Compares the four 32-bit floats in a and b to check if any values are NaN. -// Ordered compare between each value returns true for "orderable" and false for -// "not orderable" (NaN). -// https://msdn.microsoft.com/en-us/library/vstudio/0h9w00fx(v=vs.100).aspx see -// also: -// http://stackoverflow.com/questions/8627331/what-does-ordered-unordered-comparison-mean -// http://stackoverflow.com/questions/29349621/neon-isnanval-intrinsics -FORCE_INLINE __m128 _mm_cmpord_ps(__m128 a, __m128 b) -{ - // Note: NEON does not have ordered compare builtin - // Need to compare a eq a and b eq b to check for NaN - // Do AND of results to get final - uint32x4_t ceqaa = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t ceqbb = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_u32(vandq_u32(ceqaa, ceqbb)); -} - -// Compares for ordered. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/343t62da(v=vs.100) -FORCE_INLINE __m128 _mm_cmpord_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpord_ps(a, b)); -} - -// Compares for unordered. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/khy6fk1t(v=vs.100) -FORCE_INLINE __m128 _mm_cmpunord_ps(__m128 a, __m128 b) -{ - uint32x4_t f32a = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t f32b = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - return vreinterpretq_m128_u32(vmvnq_u32(vandq_u32(f32a, f32b))); -} - -// Compares for unordered. -// https://docs.microsoft.com/en-us/previous-versions/visualstudio/visual-studio-2010/2as2387b(v=vs.100) -FORCE_INLINE __m128 _mm_cmpunord_ss(__m128 a, __m128 b) -{ - return _mm_move_ss(a, _mm_cmpunord_ps(a, b)); -} - -// Compares the lower single-precision floating point scalar values of a and b -// using a less than operation. : -// https://msdn.microsoft.com/en-us/library/2kwe606b(v=vs.90).aspx Important -// note!! The documentation on MSDN is incorrect! If either of the values is a -// NAN the docs say you will get a one, but in fact, it will return a zero!! -FORCE_INLINE int _mm_comilt_ss(__m128 a, __m128 b) -{ - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_and_b_not_nan = vandq_u32(a_not_nan, b_not_nan); - uint32x4_t a_lt_b = - vcltq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)); - return (vgetq_lane_u32(vandq_u32(a_and_b_not_nan, a_lt_b), 0) != 0) ? 1 : 0; -} - -// Compares the lower single-precision floating point scalar values of a and b -// using a greater than operation. : -// https://msdn.microsoft.com/en-us/library/b0738e0t(v=vs.100).aspx -FORCE_INLINE int _mm_comigt_ss(__m128 a, __m128 b) -{ - // return vgetq_lane_u32(vcgtq_f32(vreinterpretq_f32_m128(a), - // vreinterpretq_f32_m128(b)), 0); - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_and_b_not_nan = vandq_u32(a_not_nan, b_not_nan); - uint32x4_t a_gt_b = - vcgtq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)); - return (vgetq_lane_u32(vandq_u32(a_and_b_not_nan, a_gt_b), 0) != 0) ? 1 : 0; -} - -// Compares the lower single-precision floating point scalar values of a and b -// using a less than or equal operation. : -// https://msdn.microsoft.com/en-us/library/1w4t7c57(v=vs.90).aspx -FORCE_INLINE int _mm_comile_ss(__m128 a, __m128 b) -{ - // return vgetq_lane_u32(vcleq_f32(vreinterpretq_f32_m128(a), - // vreinterpretq_f32_m128(b)), 0); - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_and_b_not_nan = vandq_u32(a_not_nan, b_not_nan); - uint32x4_t a_le_b = - vcleq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)); - return (vgetq_lane_u32(vandq_u32(a_and_b_not_nan, a_le_b), 0) != 0) ? 1 : 0; -} - -// Compares the lower single-precision floating point scalar values of a and b -// using a greater than or equal operation. : -// https://msdn.microsoft.com/en-us/library/8t80des6(v=vs.100).aspx -FORCE_INLINE int _mm_comige_ss(__m128 a, __m128 b) -{ - // return vgetq_lane_u32(vcgeq_f32(vreinterpretq_f32_m128(a), - // vreinterpretq_f32_m128(b)), 0); - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_and_b_not_nan = vandq_u32(a_not_nan, b_not_nan); - uint32x4_t a_ge_b = - vcgeq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)); - return (vgetq_lane_u32(vandq_u32(a_and_b_not_nan, a_ge_b), 0) != 0) ? 1 : 0; -} - -// Compares the lower single-precision floating point scalar values of a and b -// using an equality operation. : -// https://msdn.microsoft.com/en-us/library/93yx2h2b(v=vs.100).aspx -FORCE_INLINE int _mm_comieq_ss(__m128 a, __m128 b) -{ - // return vgetq_lane_u32(vceqq_f32(vreinterpretq_f32_m128(a), - // vreinterpretq_f32_m128(b)), 0); - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_and_b_not_nan = vandq_u32(a_not_nan, b_not_nan); - uint32x4_t a_eq_b = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b)); - return (vgetq_lane_u32(vandq_u32(a_and_b_not_nan, a_eq_b), 0) != 0) ? 1 : 0; -} - -// Compares the lower single-precision floating point scalar values of a and b -// using an inequality operation. : -// https://msdn.microsoft.com/en-us/library/bafh5e0a(v=vs.90).aspx -FORCE_INLINE int _mm_comineq_ss(__m128 a, __m128 b) -{ - // return !vgetq_lane_u32(vceqq_f32(vreinterpretq_f32_m128(a), - // vreinterpretq_f32_m128(b)), 0); - uint32x4_t a_not_nan = - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(a)); - uint32x4_t b_not_nan = - vceqq_f32(vreinterpretq_f32_m128(b), vreinterpretq_f32_m128(b)); - uint32x4_t a_or_b_nan = vmvnq_u32(vandq_u32(a_not_nan, b_not_nan)); - uint32x4_t a_neq_b = vmvnq_u32( - vceqq_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); - return (vgetq_lane_u32(vorrq_u32(a_or_b_nan, a_neq_b), 0) != 0) ? 1 : 0; -} - -// according to the documentation, these intrinsics behave the same as the -// non-'u' versions. We'll just alias them here. -#define _mm_ucomilt_ss _mm_comilt_ss -#define _mm_ucomile_ss _mm_comile_ss -#define _mm_ucomigt_ss _mm_comigt_ss -#define _mm_ucomige_ss _mm_comige_ss -#define _mm_ucomieq_ss _mm_comieq_ss -#define _mm_ucomineq_ss _mm_comineq_ss - -/* Conversions */ - -// Convert packed signed 32-bit integers in b to packed single-precision -// (32-bit) floating-point elements, store the results in the lower 2 elements -// of dst, and copy the upper 2 packed elements from a to the upper elements of -// dst. -// -// dst[31:0] := Convert_Int32_To_FP32(b[31:0]) -// dst[63:32] := Convert_Int32_To_FP32(b[63:32]) -// dst[95:64] := a[95:64] -// dst[127:96] := a[127:96] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvt_pi2ps -FORCE_INLINE __m128 _mm_cvt_pi2ps(__m128 a, __m64 b) -{ - return vreinterpretq_m128_f32( - vcombine_f32(vcvt_f32_s32(vreinterpret_s32_m64(b)), - vget_high_f32(vreinterpretq_f32_m128(a)))); -} - -// Convert the signed 32-bit integer b to a single-precision (32-bit) -// floating-point element, store the result in the lower element of dst, and -// copy the upper 3 packed elements from a to the upper elements of dst. -// -// dst[31:0] := Convert_Int32_To_FP32(b[31:0]) -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvt_si2ss -FORCE_INLINE __m128 _mm_cvt_si2ss(__m128 a, int b) -{ - return vreinterpretq_m128_f32( - vsetq_lane_f32((float) b, vreinterpretq_f32_m128(a), 0)); -} - -// Convert the signed 32-bit integer b to a single-precision (32-bit) -// floating-point element, store the result in the lower element of dst, and -// copy the upper 3 packed elements from a to the upper elements of dst. -// -// dst[31:0] := Convert_Int32_To_FP32(b[31:0]) -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsi32_ss -#define _mm_cvtsi32_ss(a, b) _mm_cvt_si2ss(a, b) - -// Convert the signed 64-bit integer b to a single-precision (32-bit) -// floating-point element, store the result in the lower element of dst, and -// copy the upper 3 packed elements from a to the upper elements of dst. -// -// dst[31:0] := Convert_Int64_To_FP32(b[63:0]) -// dst[127:32] := a[127:32] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsi64_ss -FORCE_INLINE __m128 _mm_cvtsi64_ss(__m128 a, int64_t b) -{ - return vreinterpretq_m128_f32( - vsetq_lane_f32((float) b, vreinterpretq_f32_m128(a), 0)); -} - -// Convert the lower single-precision (32-bit) floating-point element in a to a -// 32-bit integer, and store the result in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvt_ss2si -FORCE_INLINE int _mm_cvt_ss2si(__m128 a) -{ -#if defined(__aarch64__) - return vgetq_lane_s32(vcvtnq_s32_f32(vreinterpretq_f32_m128(a)), 0); -#else - float32_t data = vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); - float32_t diff = data - floor(data); - if (diff > 0.5) - return (int32_t) ceil(data); - if (diff == 0.5) { - int32_t f = (int32_t) floor(data); - int32_t c = (int32_t) ceil(data); - return c & 1 ? f : c; - } - return (int32_t) floor(data); -#endif -} - -// Convert packed 16-bit integers in a to packed single-precision (32-bit) -// floating-point elements, and store the results in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// m := j*32 -// dst[m+31:m] := Convert_Int16_To_FP32(a[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpi16_ps -FORCE_INLINE __m128 _mm_cvtpi16_ps(__m64 a) -{ - return vreinterpretq_m128_f32( - vcvtq_f32_s32(vmovl_s16(vreinterpret_s16_m64(a)))); -} - -// Convert packed 32-bit integers in b to packed single-precision (32-bit) -// floating-point elements, store the results in the lower 2 elements of dst, -// and copy the upper 2 packed elements from a to the upper elements of dst. -// -// dst[31:0] := Convert_Int32_To_FP32(b[31:0]) -// dst[63:32] := Convert_Int32_To_FP32(b[63:32]) -// dst[95:64] := a[95:64] -// dst[127:96] := a[127:96] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpi32_ps -FORCE_INLINE __m128 _mm_cvtpi32_ps(__m128 a, __m64 b) -{ - return vreinterpretq_m128_f32( - vcombine_f32(vcvt_f32_s32(vreinterpret_s32_m64(b)), - vget_high_f32(vreinterpretq_f32_m128(a)))); -} - -// Convert packed signed 32-bit integers in a to packed single-precision -// (32-bit) floating-point elements, store the results in the lower 2 elements -// of dst, then covert the packed signed 32-bit integers in b to -// single-precision (32-bit) floating-point element, and store the results in -// the upper 2 elements of dst. -// -// dst[31:0] := Convert_Int32_To_FP32(a[31:0]) -// dst[63:32] := Convert_Int32_To_FP32(a[63:32]) -// dst[95:64] := Convert_Int32_To_FP32(b[31:0]) -// dst[127:96] := Convert_Int32_To_FP32(b[63:32]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpi32x2_ps -FORCE_INLINE __m128 _mm_cvtpi32x2_ps(__m64 a, __m64 b) -{ - return vreinterpretq_m128_f32(vcvtq_f32_s32( - vcombine_s32(vreinterpret_s32_m64(a), vreinterpret_s32_m64(b)))); -} - -// Convert the lower packed 8-bit integers in a to packed single-precision -// (32-bit) floating-point elements, and store the results in dst. -// -// FOR j := 0 to 3 -// i := j*8 -// m := j*32 -// dst[m+31:m] := Convert_Int8_To_FP32(a[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpi8_ps -FORCE_INLINE __m128 _mm_cvtpi8_ps(__m64 a) -{ - return vreinterpretq_m128_f32(vcvtq_f32_s32( - vmovl_s16(vget_low_s16(vmovl_s8(vreinterpret_s8_m64(a)))))); -} - -// Convert packed unsigned 16-bit integers in a to packed single-precision -// (32-bit) floating-point elements, and store the results in dst. -// -// FOR j := 0 to 3 -// i := j*16 -// m := j*32 -// dst[m+31:m] := Convert_UInt16_To_FP32(a[i+15:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpu16_ps -FORCE_INLINE __m128 _mm_cvtpu16_ps(__m64 a) -{ - return vreinterpretq_m128_f32( - vcvtq_f32_u32(vmovl_u16(vreinterpret_u16_m64(a)))); -} - -// Convert the lower packed unsigned 8-bit integers in a to packed -// single-precision (32-bit) floating-point elements, and store the results in -// dst. -// -// FOR j := 0 to 3 -// i := j*8 -// m := j*32 -// dst[m+31:m] := Convert_UInt8_To_FP32(a[i+7:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpu8_ps -FORCE_INLINE __m128 _mm_cvtpu8_ps(__m64 a) -{ - return vreinterpretq_m128_f32(vcvtq_f32_u32( - vmovl_u16(vget_low_u16(vmovl_u8(vreinterpret_u8_m64(a)))))); -} - -// Converts the four single-precision, floating-point values of a to signed -// 32-bit integer values using truncate. -// https://msdn.microsoft.com/en-us/library/vstudio/1h005y6x(v=vs.100).aspx -FORCE_INLINE __m128i _mm_cvttps_epi32(__m128 a) -{ - return vreinterpretq_m128i_s32(vcvtq_s32_f32(vreinterpretq_f32_m128(a))); -} - -// Convert the lower double-precision (64-bit) floating-point element in a to a -// 64-bit integer with truncation, and store the result in dst. -// -// dst[63:0] := Convert_FP64_To_Int64_Truncate(a[63:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvttsd_si64 -FORCE_INLINE int64_t _mm_cvttsd_si64(__m128d a) -{ -#if defined(__aarch64__) - return vgetq_lane_s64(vcvtq_s64_f64(vreinterpretq_f64_m128d(a)), 0); -#else - double ret = *((double *) &a); - return (int64_t) ret; -#endif -} - -// Convert the lower double-precision (64-bit) floating-point element in a to a -// 64-bit integer with truncation, and store the result in dst. -// -// dst[63:0] := Convert_FP64_To_Int64_Truncate(a[63:0]) -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvttsd_si64x -#define _mm_cvttsd_si64x(a) _mm_cvttsd_si64(a) - -// Converts the four signed 32-bit integer values of a to single-precision, -// floating-point values -// https://msdn.microsoft.com/en-us/library/vstudio/36bwxcx5(v=vs.100).aspx -FORCE_INLINE __m128 _mm_cvtepi32_ps(__m128i a) -{ - return vreinterpretq_m128_f32(vcvtq_f32_s32(vreinterpretq_s32_m128i(a))); -} - -// Converts the four unsigned 8-bit integers in the lower 16 bits to four -// unsigned 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepu8_epi16(__m128i a) -{ - uint8x16_t u8x16 = vreinterpretq_u8_m128i(a); /* xxxx xxxx xxxx DCBA */ - uint16x8_t u16x8 = vmovl_u8(vget_low_u8(u8x16)); /* 0x0x 0x0x 0D0C 0B0A */ - return vreinterpretq_m128i_u16(u16x8); -} - -// Converts the four unsigned 8-bit integers in the lower 32 bits to four -// unsigned 32-bit integers. -// https://msdn.microsoft.com/en-us/library/bb531467%28v=vs.100%29.aspx -FORCE_INLINE __m128i _mm_cvtepu8_epi32(__m128i a) -{ - uint8x16_t u8x16 = vreinterpretq_u8_m128i(a); /* xxxx xxxx xxxx DCBA */ - uint16x8_t u16x8 = vmovl_u8(vget_low_u8(u8x16)); /* 0x0x 0x0x 0D0C 0B0A */ - uint32x4_t u32x4 = vmovl_u16(vget_low_u16(u16x8)); /* 000D 000C 000B 000A */ - return vreinterpretq_m128i_u32(u32x4); -} - -// Converts the two unsigned 8-bit integers in the lower 16 bits to two -// unsigned 64-bit integers. -FORCE_INLINE __m128i _mm_cvtepu8_epi64(__m128i a) -{ - uint8x16_t u8x16 = vreinterpretq_u8_m128i(a); /* xxxx xxxx xxxx xxBA */ - uint16x8_t u16x8 = vmovl_u8(vget_low_u8(u8x16)); /* 0x0x 0x0x 0x0x 0B0A */ - uint32x4_t u32x4 = vmovl_u16(vget_low_u16(u16x8)); /* 000x 000x 000B 000A */ - uint64x2_t u64x2 = vmovl_u32(vget_low_u32(u32x4)); /* 0000 000B 0000 000A */ - return vreinterpretq_m128i_u64(u64x2); -} - -// Converts the four unsigned 8-bit integers in the lower 16 bits to four -// unsigned 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepi8_epi16(__m128i a) -{ - int8x16_t s8x16 = vreinterpretq_s8_m128i(a); /* xxxx xxxx xxxx DCBA */ - int16x8_t s16x8 = vmovl_s8(vget_low_s8(s8x16)); /* 0x0x 0x0x 0D0C 0B0A */ - return vreinterpretq_m128i_s16(s16x8); -} - -// Converts the four unsigned 8-bit integers in the lower 32 bits to four -// unsigned 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepi8_epi32(__m128i a) -{ - int8x16_t s8x16 = vreinterpretq_s8_m128i(a); /* xxxx xxxx xxxx DCBA */ - int16x8_t s16x8 = vmovl_s8(vget_low_s8(s8x16)); /* 0x0x 0x0x 0D0C 0B0A */ - int32x4_t s32x4 = vmovl_s16(vget_low_s16(s16x8)); /* 000D 000C 000B 000A */ - return vreinterpretq_m128i_s32(s32x4); -} - -// Converts the two signed 8-bit integers in the lower 32 bits to four -// signed 64-bit integers. -FORCE_INLINE __m128i _mm_cvtepi8_epi64(__m128i a) -{ - int8x16_t s8x16 = vreinterpretq_s8_m128i(a); /* xxxx xxxx xxxx xxBA */ - int16x8_t s16x8 = vmovl_s8(vget_low_s8(s8x16)); /* 0x0x 0x0x 0x0x 0B0A */ - int32x4_t s32x4 = vmovl_s16(vget_low_s16(s16x8)); /* 000x 000x 000B 000A */ - int64x2_t s64x2 = vmovl_s32(vget_low_s32(s32x4)); /* 0000 000B 0000 000A */ - return vreinterpretq_m128i_s64(s64x2); -} - -// Converts the four signed 16-bit integers in the lower 64 bits to four signed -// 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepi16_epi32(__m128i a) -{ - return vreinterpretq_m128i_s32( - vmovl_s16(vget_low_s16(vreinterpretq_s16_m128i(a)))); -} - -// Converts the two signed 16-bit integers in the lower 32 bits two signed -// 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepi16_epi64(__m128i a) -{ - int16x8_t s16x8 = vreinterpretq_s16_m128i(a); /* xxxx xxxx xxxx 0B0A */ - int32x4_t s32x4 = vmovl_s16(vget_low_s16(s16x8)); /* 000x 000x 000B 000A */ - int64x2_t s64x2 = vmovl_s32(vget_low_s32(s32x4)); /* 0000 000B 0000 000A */ - return vreinterpretq_m128i_s64(s64x2); -} - -// Converts the four unsigned 16-bit integers in the lower 64 bits to four -// unsigned 32-bit integers. -FORCE_INLINE __m128i _mm_cvtepu16_epi32(__m128i a) -{ - return vreinterpretq_m128i_u32( - vmovl_u16(vget_low_u16(vreinterpretq_u16_m128i(a)))); -} - -// Converts the two unsigned 16-bit integers in the lower 32 bits to two -// unsigned 64-bit integers. -FORCE_INLINE __m128i _mm_cvtepu16_epi64(__m128i a) -{ - uint16x8_t u16x8 = vreinterpretq_u16_m128i(a); /* xxxx xxxx xxxx 0B0A */ - uint32x4_t u32x4 = vmovl_u16(vget_low_u16(u16x8)); /* 000x 000x 000B 000A */ - uint64x2_t u64x2 = vmovl_u32(vget_low_u32(u32x4)); /* 0000 000B 0000 000A */ - return vreinterpretq_m128i_u64(u64x2); -} - -// Converts the two unsigned 32-bit integers in the lower 64 bits to two -// unsigned 64-bit integers. -FORCE_INLINE __m128i _mm_cvtepu32_epi64(__m128i a) -{ - return vreinterpretq_m128i_u64( - vmovl_u32(vget_low_u32(vreinterpretq_u32_m128i(a)))); -} - -// Converts the two signed 32-bit integers in the lower 64 bits to two signed -// 64-bit integers. -FORCE_INLINE __m128i _mm_cvtepi32_epi64(__m128i a) -{ - return vreinterpretq_m128i_s64( - vmovl_s32(vget_low_s32(vreinterpretq_s32_m128i(a)))); -} - -// Converts the four single-precision, floating-point values of a to signed -// 32-bit integer values. -// -// r0 := (int) a0 -// r1 := (int) a1 -// r2 := (int) a2 -// r3 := (int) a3 -// -// https://msdn.microsoft.com/en-us/library/vstudio/xdc42k5e(v=vs.100).aspx -// *NOTE*. The default rounding mode on SSE is 'round to even', which ARMv7-A -// does not support! It is supported on ARMv8-A however. -FORCE_INLINE __m128i _mm_cvtps_epi32(__m128 a) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s32(vcvtnq_s32_f32(a)); -#else - uint32x4_t signmask = vdupq_n_u32(0x80000000); - float32x4_t half = vbslq_f32(signmask, vreinterpretq_f32_m128(a), - vdupq_n_f32(0.5f)); /* +/- 0.5 */ - int32x4_t r_normal = vcvtq_s32_f32(vaddq_f32( - vreinterpretq_f32_m128(a), half)); /* round to integer: [a + 0.5]*/ - int32x4_t r_trunc = - vcvtq_s32_f32(vreinterpretq_f32_m128(a)); /* truncate to integer: [a] */ - int32x4_t plusone = vreinterpretq_s32_u32(vshrq_n_u32( - vreinterpretq_u32_s32(vnegq_s32(r_trunc)), 31)); /* 1 or 0 */ - int32x4_t r_even = vbicq_s32(vaddq_s32(r_trunc, plusone), - vdupq_n_s32(1)); /* ([a] + {0,1}) & ~1 */ - float32x4_t delta = vsubq_f32( - vreinterpretq_f32_m128(a), - vcvtq_f32_s32(r_trunc)); /* compute delta: delta = (a - [a]) */ - uint32x4_t is_delta_half = vceqq_f32(delta, half); /* delta == +/- 0.5 */ - return vreinterpretq_m128i_s32(vbslq_s32(is_delta_half, r_even, r_normal)); -#endif -} - -// Copy the lower 32-bit integer in a to dst. -// -// dst[31:0] := a[31:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsi128_si32 -FORCE_INLINE int _mm_cvtsi128_si32(__m128i a) -{ - return vgetq_lane_s32(vreinterpretq_s32_m128i(a), 0); -} - -// Copy the lower 64-bit integer in a to dst. -// -// dst[63:0] := a[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsi128_si64 -FORCE_INLINE int64_t _mm_cvtsi128_si64(__m128i a) -{ - return vgetq_lane_s64(vreinterpretq_s64_m128i(a), 0); -} - -// Copy the lower 64-bit integer in a to dst. -// -// dst[63:0] := a[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsi128_si64x -#define _mm_cvtsi128_si64x(a) _mm_cvtsi128_si64(a) - -// Moves 32-bit integer a to the least significant 32 bits of an __m128 object, -// zero extending the upper bits. -// -// r0 := a -// r1 := 0x0 -// r2 := 0x0 -// r3 := 0x0 -// -// https://msdn.microsoft.com/en-us/library/ct3539ha%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_cvtsi32_si128(int a) -{ - return vreinterpretq_m128i_s32(vsetq_lane_s32(a, vdupq_n_s32(0), 0)); -} - -// Moves 64-bit integer a to the least significant 64 bits of an __m128 object, -// zero extending the upper bits. -// -// r0 := a -// r1 := 0x0 -FORCE_INLINE __m128i _mm_cvtsi64_si128(int64_t a) -{ - return vreinterpretq_m128i_s64(vsetq_lane_s64(a, vdupq_n_s64(0), 0)); -} - -// Cast vector of type __m128 to type __m128d. This intrinsic is only used for -// compilation and does not generate any instructions, thus it has zero latency. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_castps_pd -FORCE_INLINE __m128d _mm_castps_pd(__m128 a) -{ - return vreinterpretq_m128d_s32(vreinterpretq_s32_m128(a)); -} - -// Applies a type cast to reinterpret four 32-bit floating point values passed -// in as a 128-bit parameter as packed 32-bit integers. -// https://msdn.microsoft.com/en-us/library/bb514099.aspx -FORCE_INLINE __m128i _mm_castps_si128(__m128 a) -{ - return vreinterpretq_m128i_s32(vreinterpretq_s32_m128(a)); -} - -// Applies a type cast to reinterpret four 32-bit integers passed in as a -// 128-bit parameter as packed 32-bit floating point values. -// https://msdn.microsoft.com/en-us/library/bb514029.aspx -FORCE_INLINE __m128 _mm_castsi128_ps(__m128i a) -{ - return vreinterpretq_m128_s32(vreinterpretq_s32_m128i(a)); -} - -// Loads 128-bit value. : -// https://msdn.microsoft.com/en-us/library/atzzad1h(v=vs.80).aspx -FORCE_INLINE __m128i _mm_load_si128(const __m128i *p) -{ - return vreinterpretq_m128i_s32(vld1q_s32((const int32_t *) p)); -} - -// Load a double-precision (64-bit) floating-point element from memory into both -// elements of dst. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[127:64] := MEM[mem_addr+63:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_load1_pd -FORCE_INLINE __m128d _mm_load1_pd(const double *p) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64(vld1q_dup_f64(p)); -#else - return vreinterpretq_m128d_s64(vdupq_n_s64(*(const int64_t *) p)); -#endif -} - -// Load a double-precision (64-bit) floating-point element from memory into the -// upper element of dst, and copy the lower element from a to dst. mem_addr does -// not need to be aligned on any particular boundary. -// -// dst[63:0] := a[63:0] -// dst[127:64] := MEM[mem_addr+63:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadh_pd -FORCE_INLINE __m128d _mm_loadh_pd(__m128d a, const double *p) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64( - vcombine_f64(vget_low_f64(vreinterpretq_f64_m128d(a)), vld1_f64(p))); -#else - return vreinterpretq_m128d_f32(vcombine_f32( - vget_low_f32(vreinterpretq_f32_m128d(a)), vld1_f32((const float *) p))); -#endif -} - -// Load a double-precision (64-bit) floating-point element from memory into both -// elements of dst. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[127:64] := MEM[mem_addr+63:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_load_pd1 -#define _mm_load_pd1 _mm_load1_pd - -// Load a double-precision (64-bit) floating-point element from memory into both -// elements of dst. -// -// dst[63:0] := MEM[mem_addr+63:mem_addr] -// dst[127:64] := MEM[mem_addr+63:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loaddup_pd -#define _mm_loaddup_pd _mm_load1_pd - -// Loads 128-bit value. : -// https://msdn.microsoft.com/zh-cn/library/f4k12ae8(v=vs.90).aspx -FORCE_INLINE __m128i _mm_loadu_si128(const __m128i *p) -{ - return vreinterpretq_m128i_s32(vld1q_s32((const int32_t *) p)); -} - -// Load unaligned 32-bit integer from memory into the first element of dst. -// -// dst[31:0] := MEM[mem_addr+31:mem_addr] -// dst[MAX:32] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_loadu_si32 -FORCE_INLINE __m128i _mm_loadu_si32(const void *p) -{ - return vreinterpretq_m128i_s32( - vsetq_lane_s32(*(const int32_t *) p, vdupq_n_s32(0), 0)); -} - -// Convert packed double-precision (64-bit) floating-point elements in a to -// packed single-precision (32-bit) floating-point elements, and store the -// results in dst. -// -// FOR j := 0 to 1 -// i := 32*j -// k := 64*j -// dst[i+31:i] := Convert_FP64_To_FP32(a[k+64:k]) -// ENDFOR -// dst[127:64] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtpd_ps -FORCE_INLINE __m128 _mm_cvtpd_ps(__m128d a) -{ -#if defined(__aarch64__) - float32x2_t tmp = vcvt_f32_f64(vreinterpretq_f64_m128d(a)); - return vreinterpretq_m128_f32(vcombine_f32(tmp, vdup_n_f32(0))); -#else - float a0 = (float) ((double *) &a)[0]; - float a1 = (float) ((double *) &a)[1]; - return _mm_set_ps(0, 0, a1, a0); -#endif -} - -// Copy the lower double-precision (64-bit) floating-point element of a to dst. -// -// dst[63:0] := a[63:0] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtsd_f64 -FORCE_INLINE double _mm_cvtsd_f64(__m128d a) -{ -#if defined(__aarch64__) - return (double) vgetq_lane_f64(vreinterpretq_f64_m128d(a), 0); -#else - return ((double *) &a)[0]; -#endif -} - -// Convert packed single-precision (32-bit) floating-point elements in a to -// packed double-precision (64-bit) floating-point elements, and store the -// results in dst. -// -// FOR j := 0 to 1 -// i := 64*j -// k := 32*j -// dst[i+63:i] := Convert_FP32_To_FP64(a[k+31:k]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvtps_pd -FORCE_INLINE __m128d _mm_cvtps_pd(__m128 a) -{ -#if defined(__aarch64__) - return vreinterpretq_m128d_f64( - vcvt_f64_f32(vget_low_f32(vreinterpretq_f32_m128(a)))); -#else - double a0 = (double) vgetq_lane_f32(vreinterpretq_f32_m128(a), 0); - double a1 = (double) vgetq_lane_f32(vreinterpretq_f32_m128(a), 1); - return _mm_set_pd(a1, a0); -#endif -} - -// Cast vector of type __m128d to type __m128i. This intrinsic is only used for -// compilation and does not generate any instructions, thus it has zero latency. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_castpd_si128 -FORCE_INLINE __m128i _mm_castpd_si128(__m128d a) -{ - return vreinterpretq_m128i_s64(vreinterpretq_s64_m128d(a)); -} - -// Blend packed single-precision (32-bit) floating-point elements from a and b -// using mask, and store the results in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_blendv_ps -FORCE_INLINE __m128 _mm_blendv_ps(__m128 a, __m128 b, __m128 mask) -{ - return vreinterpretq_m128_f32(vbslq_f32(vreinterpretq_u32_m128(mask), - vreinterpretq_f32_m128(b), - vreinterpretq_f32_m128(a))); -} - -// Round the packed single-precision (32-bit) floating-point elements in a using -// the rounding parameter, and store the results as packed single-precision -// floating-point elements in dst. -// software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_round_ps -FORCE_INLINE __m128 _mm_round_ps(__m128 a, int rounding) -{ -#if defined(__aarch64__) - switch (rounding) { - case (_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC): - return vreinterpretq_m128_f32(vrndnq_f32(vreinterpretq_f32_m128(a))); - case (_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC): - return vreinterpretq_m128_f32(vrndmq_f32(vreinterpretq_f32_m128(a))); - case (_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC): - return vreinterpretq_m128_f32(vrndpq_f32(vreinterpretq_f32_m128(a))); - case (_MM_FROUND_TO_ZERO | _MM_FROUND_NO_EXC): - return vreinterpretq_m128_f32(vrndq_f32(vreinterpretq_f32_m128(a))); - default: //_MM_FROUND_CUR_DIRECTION - return vreinterpretq_m128_f32(vrndiq_f32(vreinterpretq_f32_m128(a))); - } -#else - float *v_float = (float *) &a; - __m128 zero, neg_inf, pos_inf; - - switch (rounding) { - case (_MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC): - return _mm_cvtepi32_ps(_mm_cvtps_epi32(a)); - case (_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC): - return (__m128){floorf(v_float[0]), floorf(v_float[1]), - floorf(v_float[2]), floorf(v_float[3])}; - case (_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC): - return (__m128){ceilf(v_float[0]), ceilf(v_float[1]), ceilf(v_float[2]), - ceilf(v_float[3])}; - case (_MM_FROUND_TO_ZERO | _MM_FROUND_NO_EXC): - zero = _mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f); - neg_inf = _mm_set_ps(floorf(v_float[0]), floorf(v_float[1]), - floorf(v_float[2]), floorf(v_float[3])); - pos_inf = _mm_set_ps(ceilf(v_float[0]), ceilf(v_float[1]), - ceilf(v_float[2]), ceilf(v_float[3])); - return _mm_blendv_ps(pos_inf, neg_inf, _mm_cmple_ps(a, zero)); - default: //_MM_FROUND_CUR_DIRECTION - return (__m128){roundf(v_float[0]), roundf(v_float[1]), - roundf(v_float[2]), roundf(v_float[3])}; - } -#endif -} - -// Convert packed single-precision (32-bit) floating-point elements in a to -// packed 32-bit integers, and store the results in dst. -// -// FOR j := 0 to 1 -// i := 32*j -// dst[i+31:i] := Convert_FP32_To_Int32(a[i+31:i]) -// ENDFOR -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_cvt_ps2pi -FORCE_INLINE __m64 _mm_cvt_ps2pi(__m128 a) -{ -#if defined(__aarch64__) - return vreinterpret_m64_s32( - vget_low_s32(vcvtnq_s32_f32(vreinterpretq_f32_m128(a)))); -#else - return vreinterpret_m64_s32( - vcvt_s32_f32(vget_low_f32(vreinterpretq_f32_m128( - _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC))))); -#endif -} - -// Round the packed single-precision (32-bit) floating-point elements in a up to -// an integer value, and store the results as packed single-precision -// floating-point elements in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_ceil_ps -FORCE_INLINE __m128 _mm_ceil_ps(__m128 a) -{ - return _mm_round_ps(a, _MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); -} - -// Round the packed single-precision (32-bit) floating-point elements in a down -// to an integer value, and store the results as packed single-precision -// floating-point elements in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_floor_ps -FORCE_INLINE __m128 _mm_floor_ps(__m128 a) -{ - return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); -} - - -// Load 128-bits of integer data from unaligned memory into dst. This intrinsic -// may perform better than _mm_loadu_si128 when the data crosses a cache line -// boundary. -// -// dst[127:0] := MEM[mem_addr+127:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_lddqu_si128 -#define _mm_lddqu_si128 _mm_loadu_si128 - -/* Miscellaneous Operations */ - -// Shifts the 8 signed 16-bit integers in a right by count bits while shifting -// in the sign bit. -// -// r0 := a0 >> count -// r1 := a1 >> count -// ... -// r7 := a7 >> count -// -// https://msdn.microsoft.com/en-us/library/3c9997dk(v%3dvs.90).aspx -FORCE_INLINE __m128i _mm_sra_epi16(__m128i a, __m128i count) -{ - int64_t c = (int64_t) vget_low_s64((int64x2_t) count); - if (c > 15) - return _mm_cmplt_epi16(a, _mm_setzero_si128()); - return vreinterpretq_m128i_s16(vshlq_s16((int16x8_t) a, vdupq_n_s16(-c))); -} - -// Shifts the 4 signed 32-bit integers in a right by count bits while shifting -// in the sign bit. -// -// r0 := a0 >> count -// r1 := a1 >> count -// r2 := a2 >> count -// r3 := a3 >> count -// -// https://msdn.microsoft.com/en-us/library/ce40009e(v%3dvs.100).aspx -FORCE_INLINE __m128i _mm_sra_epi32(__m128i a, __m128i count) -{ - int64_t c = (int64_t) vget_low_s64((int64x2_t) count); - if (c > 31) - return _mm_cmplt_epi32(a, _mm_setzero_si128()); - return vreinterpretq_m128i_s32(vshlq_s32((int32x4_t) a, vdupq_n_s32(-c))); -} - -// Packs the 16 signed 16-bit integers from a and b into 8-bit integers and -// saturates. -// https://msdn.microsoft.com/en-us/library/k4y4f7w5%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_packs_epi16(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s8( - vcombine_s8(vqmovn_s16(vreinterpretq_s16_m128i(a)), - vqmovn_s16(vreinterpretq_s16_m128i(b)))); -} - -// Packs the 16 signed 16 - bit integers from a and b into 8 - bit unsigned -// integers and saturates. -// -// r0 := UnsignedSaturate(a0) -// r1 := UnsignedSaturate(a1) -// ... -// r7 := UnsignedSaturate(a7) -// r8 := UnsignedSaturate(b0) -// r9 := UnsignedSaturate(b1) -// ... -// r15 := UnsignedSaturate(b7) -// -// https://msdn.microsoft.com/en-us/library/07ad1wx4(v=vs.100).aspx -FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b) -{ - return vreinterpretq_m128i_u8( - vcombine_u8(vqmovun_s16(vreinterpretq_s16_m128i(a)), - vqmovun_s16(vreinterpretq_s16_m128i(b)))); -} - -// Packs the 8 signed 32-bit integers from a and b into signed 16-bit integers -// and saturates. -// -// r0 := SignedSaturate(a0) -// r1 := SignedSaturate(a1) -// r2 := SignedSaturate(a2) -// r3 := SignedSaturate(a3) -// r4 := SignedSaturate(b0) -// r5 := SignedSaturate(b1) -// r6 := SignedSaturate(b2) -// r7 := SignedSaturate(b3) -// -// https://msdn.microsoft.com/en-us/library/393t56f9%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_packs_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_s16( - vcombine_s16(vqmovn_s32(vreinterpretq_s32_m128i(a)), - vqmovn_s32(vreinterpretq_s32_m128i(b)))); -} - -// Packs the 8 unsigned 32-bit integers from a and b into unsigned 16-bit -// integers and saturates. -// -// r0 := UnsignedSaturate(a0) -// r1 := UnsignedSaturate(a1) -// r2 := UnsignedSaturate(a2) -// r3 := UnsignedSaturate(a3) -// r4 := UnsignedSaturate(b0) -// r5 := UnsignedSaturate(b1) -// r6 := UnsignedSaturate(b2) -// r7 := UnsignedSaturate(b3) -FORCE_INLINE __m128i _mm_packus_epi32(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u16( - vcombine_u16(vqmovun_s32(vreinterpretq_s32_m128i(a)), - vqmovun_s32(vreinterpretq_s32_m128i(b)))); -} - -// Interleaves the lower 8 signed or unsigned 8-bit integers in a with the lower -// 8 signed or unsigned 8-bit integers in b. -// -// r0 := a0 -// r1 := b0 -// r2 := a1 -// r3 := b1 -// ... -// r14 := a7 -// r15 := b7 -// -// https://msdn.microsoft.com/en-us/library/xf7k860c%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_unpacklo_epi8(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s8( - vzip1q_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -#else - int8x8_t a1 = vreinterpret_s8_s16(vget_low_s16(vreinterpretq_s16_m128i(a))); - int8x8_t b1 = vreinterpret_s8_s16(vget_low_s16(vreinterpretq_s16_m128i(b))); - int8x8x2_t result = vzip_s8(a1, b1); - return vreinterpretq_m128i_s8(vcombine_s8(result.val[0], result.val[1])); -#endif -} - -// Interleaves the lower 4 signed or unsigned 16-bit integers in a with the -// lower 4 signed or unsigned 16-bit integers in b. -// -// r0 := a0 -// r1 := b0 -// r2 := a1 -// r3 := b1 -// r4 := a2 -// r5 := b2 -// r6 := a3 -// r7 := b3 -// -// https://msdn.microsoft.com/en-us/library/btxb17bw%28v=vs.90%29.aspx -FORCE_INLINE __m128i _mm_unpacklo_epi16(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s16( - vzip1q_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -#else - int16x4_t a1 = vget_low_s16(vreinterpretq_s16_m128i(a)); - int16x4_t b1 = vget_low_s16(vreinterpretq_s16_m128i(b)); - int16x4x2_t result = vzip_s16(a1, b1); - return vreinterpretq_m128i_s16(vcombine_s16(result.val[0], result.val[1])); -#endif -} - -// Interleaves the lower 2 signed or unsigned 32 - bit integers in a with the -// lower 2 signed or unsigned 32 - bit integers in b. -// -// r0 := a0 -// r1 := b0 -// r2 := a1 -// r3 := b1 -// -// https://msdn.microsoft.com/en-us/library/x8atst9d(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpacklo_epi32(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s32( - vzip1q_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -#else - int32x2_t a1 = vget_low_s32(vreinterpretq_s32_m128i(a)); - int32x2_t b1 = vget_low_s32(vreinterpretq_s32_m128i(b)); - int32x2x2_t result = vzip_s32(a1, b1); - return vreinterpretq_m128i_s32(vcombine_s32(result.val[0], result.val[1])); -#endif -} - -FORCE_INLINE __m128i _mm_unpacklo_epi64(__m128i a, __m128i b) -{ - int64x1_t a_l = vget_low_s64(vreinterpretq_s64_m128i(a)); - int64x1_t b_l = vget_low_s64(vreinterpretq_s64_m128i(b)); - return vreinterpretq_m128i_s64(vcombine_s64(a_l, b_l)); -} - -// Selects and interleaves the lower two single-precision, floating-point values -// from a and b. -// -// r0 := a0 -// r1 := b0 -// r2 := a1 -// r3 := b1 -// -// https://msdn.microsoft.com/en-us/library/25st103b%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_unpacklo_ps(__m128 a, __m128 b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32( - vzip1q_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#else - float32x2_t a1 = vget_low_f32(vreinterpretq_f32_m128(a)); - float32x2_t b1 = vget_low_f32(vreinterpretq_f32_m128(b)); - float32x2x2_t result = vzip_f32(a1, b1); - return vreinterpretq_m128_f32(vcombine_f32(result.val[0], result.val[1])); -#endif -} - -// Selects and interleaves the upper two single-precision, floating-point values -// from a and b. -// -// r0 := a2 -// r1 := b2 -// r2 := a3 -// r3 := b3 -// -// https://msdn.microsoft.com/en-us/library/skccxx7d%28v=vs.90%29.aspx -FORCE_INLINE __m128 _mm_unpackhi_ps(__m128 a, __m128 b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128_f32( - vzip2q_f32(vreinterpretq_f32_m128(a), vreinterpretq_f32_m128(b))); -#else - float32x2_t a1 = vget_high_f32(vreinterpretq_f32_m128(a)); - float32x2_t b1 = vget_high_f32(vreinterpretq_f32_m128(b)); - float32x2x2_t result = vzip_f32(a1, b1); - return vreinterpretq_m128_f32(vcombine_f32(result.val[0], result.val[1])); -#endif -} - -// Interleaves the upper 8 signed or unsigned 8-bit integers in a with the upper -// 8 signed or unsigned 8-bit integers in b. -// -// r0 := a8 -// r1 := b8 -// r2 := a9 -// r3 := b9 -// ... -// r14 := a15 -// r15 := b15 -// -// https://msdn.microsoft.com/en-us/library/t5h7783k(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi8(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s8( - vzip2q_s8(vreinterpretq_s8_m128i(a), vreinterpretq_s8_m128i(b))); -#else - int8x8_t a1 = - vreinterpret_s8_s16(vget_high_s16(vreinterpretq_s16_m128i(a))); - int8x8_t b1 = - vreinterpret_s8_s16(vget_high_s16(vreinterpretq_s16_m128i(b))); - int8x8x2_t result = vzip_s8(a1, b1); - return vreinterpretq_m128i_s8(vcombine_s8(result.val[0], result.val[1])); -#endif -} - -// Interleaves the upper 4 signed or unsigned 16-bit integers in a with the -// upper 4 signed or unsigned 16-bit integers in b. -// -// r0 := a4 -// r1 := b4 -// r2 := a5 -// r3 := b5 -// r4 := a6 -// r5 := b6 -// r6 := a7 -// r7 := b7 -// -// https://msdn.microsoft.com/en-us/library/03196cz7(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi16(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s16( - vzip2q_s16(vreinterpretq_s16_m128i(a), vreinterpretq_s16_m128i(b))); -#else - int16x4_t a1 = vget_high_s16(vreinterpretq_s16_m128i(a)); - int16x4_t b1 = vget_high_s16(vreinterpretq_s16_m128i(b)); - int16x4x2_t result = vzip_s16(a1, b1); - return vreinterpretq_m128i_s16(vcombine_s16(result.val[0], result.val[1])); -#endif -} - -// Interleaves the upper 2 signed or unsigned 32-bit integers in a with the -// upper 2 signed or unsigned 32-bit integers in b. -// https://msdn.microsoft.com/en-us/library/65sa7cbs(v=vs.100).aspx -FORCE_INLINE __m128i _mm_unpackhi_epi32(__m128i a, __m128i b) -{ -#if defined(__aarch64__) - return vreinterpretq_m128i_s32( - vzip2q_s32(vreinterpretq_s32_m128i(a), vreinterpretq_s32_m128i(b))); -#else - int32x2_t a1 = vget_high_s32(vreinterpretq_s32_m128i(a)); - int32x2_t b1 = vget_high_s32(vreinterpretq_s32_m128i(b)); - int32x2x2_t result = vzip_s32(a1, b1); - return vreinterpretq_m128i_s32(vcombine_s32(result.val[0], result.val[1])); -#endif -} - -// Interleaves the upper signed or unsigned 64-bit integer in a with the -// upper signed or unsigned 64-bit integer in b. -// -// r0 := a1 -// r1 := b1 -FORCE_INLINE __m128i _mm_unpackhi_epi64(__m128i a, __m128i b) -{ - int64x1_t a_h = vget_high_s64(vreinterpretq_s64_m128i(a)); - int64x1_t b_h = vget_high_s64(vreinterpretq_s64_m128i(b)); - return vreinterpretq_m128i_s64(vcombine_s64(a_h, b_h)); -} - -// Horizontally compute the minimum amongst the packed unsigned 16-bit integers -// in a, store the minimum and index in dst, and zero the remaining bits in dst. -// -// index[2:0] := 0 -// min[15:0] := a[15:0] -// FOR j := 0 to 7 -// i := j*16 -// IF a[i+15:i] < min[15:0] -// index[2:0] := j -// min[15:0] := a[i+15:i] -// FI -// ENDFOR -// dst[15:0] := min[15:0] -// dst[18:16] := index[2:0] -// dst[127:19] := 0 -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_minpos_epu16 -FORCE_INLINE __m128i _mm_minpos_epu16(__m128i a) -{ - __m128i dst; - uint16_t min, idx = 0; - // Find the minimum value -#if defined(__aarch64__) - min = vminvq_u16(vreinterpretq_u16_m128i(a)); -#else - __m64 tmp; - tmp = vreinterpret_m64_u16( - vmin_u16(vget_low_u16(vreinterpretq_u16_m128i(a)), - vget_high_u16(vreinterpretq_u16_m128i(a)))); - tmp = vreinterpret_m64_u16( - vpmin_u16(vreinterpret_u16_m64(tmp), vreinterpret_u16_m64(tmp))); - tmp = vreinterpret_m64_u16( - vpmin_u16(vreinterpret_u16_m64(tmp), vreinterpret_u16_m64(tmp))); - min = vget_lane_u16(vreinterpret_u16_m64(tmp), 0); -#endif - // Get the index of the minimum value - int i; - for (i = 0; i < 8; i++) { - if (min == vgetq_lane_u16(vreinterpretq_u16_m128i(a), 0)) { - idx = (uint16_t) i; - break; - } - a = _mm_srli_si128(a, 2); - } - // Generate result - dst = _mm_setzero_si128(); - dst = vreinterpretq_m128i_u16( - vsetq_lane_u16(min, vreinterpretq_u16_m128i(dst), 0)); - dst = vreinterpretq_m128i_u16( - vsetq_lane_u16(idx, vreinterpretq_u16_m128i(dst), 1)); - return dst; -} - -// shift to right -// https://msdn.microsoft.com/en-us/library/bb514041(v=vs.120).aspx -// http://blog.csdn.net/hemmingway/article/details/44828303 -// Clang requires a macro here, as it is extremely picky about c being a -// literal. -#define _mm_alignr_epi8(a, b, c) \ - ((__m128i) vextq_s8((int8x16_t)(b), (int8x16_t)(a), (c))) - -// Compute the bitwise AND of 128 bits (representing integer data) in a and b, -// and set ZF to 1 if the result is zero, otherwise set ZF to 0. Compute the -// bitwise NOT of a and then AND with b, and set CF to 1 if the result is zero, -// otherwise set CF to 0. Return the CF value. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_testc_si128 -FORCE_INLINE int _mm_testc_si128(__m128i a, __m128i b) -{ - int64x2_t s64 = - vandq_s64(vreinterpretq_s64_s32(vmvnq_s32(vreinterpretq_s32_m128i(a))), - vreinterpretq_s64_m128i(b)); - return !(vgetq_lane_s64(s64, 0) | vgetq_lane_s64(s64, 1)); -} - -// Compute the bitwise AND of 128 bits (representing integer data) in a and b, -// and set ZF to 1 if the result is zero, otherwise set ZF to 0. Compute the -// bitwise NOT of a and then AND with b, and set CF to 1 if the result is zero, -// otherwise set CF to 0. Return the ZF value. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_testz_si128 -FORCE_INLINE int _mm_testz_si128(__m128i a, __m128i b) -{ - int64x2_t s64 = - vandq_s64(vreinterpretq_s64_m128i(a), vreinterpretq_s64_m128i(b)); - return !(vgetq_lane_s64(s64, 0) | vgetq_lane_s64(s64, 1)); -} - -// Extracts the selected signed or unsigned 8-bit integer from a and zero -// extends. -// FORCE_INLINE int _mm_extract_epi8(__m128i a, __constrange(0,16) int imm) -#define _mm_extract_epi8(a, imm) vgetq_lane_u8(vreinterpretq_u8_m128i(a), (imm)) - -// Inserts the least significant 8 bits of b into the selected 8-bit integer -// of a. -// FORCE_INLINE __m128i _mm_insert_epi8(__m128i a, int b, -// __constrange(0,16) int imm) -#define _mm_insert_epi8(a, b, imm) \ - __extension__({ \ - vreinterpretq_m128i_s8( \ - vsetq_lane_s8((b), vreinterpretq_s8_m128i(a), (imm))); \ - }) - -// Extracts the selected signed or unsigned 16-bit integer from a and zero -// extends. -// https://msdn.microsoft.com/en-us/library/6dceta0c(v=vs.100).aspx -// FORCE_INLINE int _mm_extract_epi16(__m128i a, __constrange(0,8) int imm) -#define _mm_extract_epi16(a, imm) \ - vgetq_lane_u16(vreinterpretq_u16_m128i(a), (imm)) - -// Inserts the least significant 16 bits of b into the selected 16-bit integer -// of a. -// https://msdn.microsoft.com/en-us/library/kaze8hz1%28v=vs.100%29.aspx -// FORCE_INLINE __m128i _mm_insert_epi16(__m128i a, int b, -// __constrange(0,8) int imm) -#define _mm_insert_epi16(a, b, imm) \ - __extension__({ \ - vreinterpretq_m128i_s16( \ - vsetq_lane_s16((b), vreinterpretq_s16_m128i(a), (imm))); \ - }) - -// Extracts the selected signed or unsigned 32-bit integer from a and zero -// extends. -// FORCE_INLINE int _mm_extract_epi32(__m128i a, __constrange(0,4) int imm) -#define _mm_extract_epi32(a, imm) \ - vgetq_lane_s32(vreinterpretq_s32_m128i(a), (imm)) - -// Extracts the selected single-precision (32-bit) floating-point from a. -// FORCE_INLINE int _mm_extract_ps(__m128 a, __constrange(0,4) int imm) -#define _mm_extract_ps(a, imm) vgetq_lane_s32(vreinterpretq_s32_m128(a), (imm)) - -// Inserts the least significant 32 bits of b into the selected 32-bit integer -// of a. -// FORCE_INLINE __m128i _mm_insert_epi32(__m128i a, int b, -// __constrange(0,4) int imm) -#define _mm_insert_epi32(a, b, imm) \ - __extension__({ \ - vreinterpretq_m128i_s32( \ - vsetq_lane_s32((b), vreinterpretq_s32_m128i(a), (imm))); \ - }) - -// Extracts the selected signed or unsigned 64-bit integer from a and zero -// extends. -// FORCE_INLINE __int64 _mm_extract_epi64(__m128i a, __constrange(0,2) int imm) -#define _mm_extract_epi64(a, imm) \ - vgetq_lane_s64(vreinterpretq_s64_m128i(a), (imm)) - -// Inserts the least significant 64 bits of b into the selected 64-bit integer -// of a. -// FORCE_INLINE __m128i _mm_insert_epi64(__m128i a, __int64 b, -// __constrange(0,2) int imm) -#define _mm_insert_epi64(a, b, imm) \ - __extension__({ \ - vreinterpretq_m128i_s64( \ - vsetq_lane_s64((b), vreinterpretq_s64_m128i(a), (imm))); \ - }) - -// Count the number of bits set to 1 in unsigned 32-bit integer a, and -// return that count in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u32 -FORCE_INLINE int _mm_popcnt_u32(unsigned int a) -{ -#if defined(__aarch64__) -#if __has_builtin(__builtin_popcount) - return __builtin_popcount(a); -#else - return (int) vaddlv_u8(vcnt_u8(vcreate_u8((uint64_t) a))); -#endif -#else - uint32_t count = 0; - uint8x8_t input_val, count8x8_val; - uint16x4_t count16x4_val; - uint32x2_t count32x2_val; - - input_val = vld1_u8((uint8_t *) &a); - count8x8_val = vcnt_u8(input_val); - count16x4_val = vpaddl_u8(count8x8_val); - count32x2_val = vpaddl_u16(count16x4_val); - - vst1_u32(&count, count32x2_val); - return count; -#endif -} - -// Count the number of bits set to 1 in unsigned 64-bit integer a, and -// return that count in dst. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u64 -FORCE_INLINE int64_t _mm_popcnt_u64(uint64_t a) -{ -#if defined(__aarch64__) -#if __has_builtin(__builtin_popcountll) - return __builtin_popcountll(a); -#else - return (int64_t) vaddlv_u8(vcnt_u8(vcreate_u8(a))); -#endif -#else - uint64_t count = 0; - uint8x8_t input_val, count8x8_val; - uint16x4_t count16x4_val; - uint32x2_t count32x2_val; - uint64x1_t count64x1_val; - - input_val = vld1_u8((uint8_t *) &a); - count8x8_val = vcnt_u8(input_val); - count16x4_val = vpaddl_u8(count8x8_val); - count32x2_val = vpaddl_u16(count16x4_val); - count64x1_val = vpaddl_u32(count32x2_val); - vst1_u64(&count, count64x1_val); - return count; -#endif -} - -// Macro: Transpose the 4x4 matrix formed by the 4 rows of single-precision -// (32-bit) floating-point elements in row0, row1, row2, and row3, and store the -// transposed matrix in these vectors (row0 now contains column 0, etc.). -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=MM_TRANSPOSE4_PS -#define _MM_TRANSPOSE4_PS(row0, row1, row2, row3) \ - do { \ - float32x4x2_t ROW01 = vtrnq_f32(row0, row1); \ - float32x4x2_t ROW23 = vtrnq_f32(row2, row3); \ - row0 = vcombine_f32(vget_low_f32(ROW01.val[0]), \ - vget_low_f32(ROW23.val[0])); \ - row1 = vcombine_f32(vget_low_f32(ROW01.val[1]), \ - vget_low_f32(ROW23.val[1])); \ - row2 = vcombine_f32(vget_high_f32(ROW01.val[0]), \ - vget_high_f32(ROW23.val[0])); \ - row3 = vcombine_f32(vget_high_f32(ROW01.val[1]), \ - vget_high_f32(ROW23.val[1])); \ - } while (0) - -/* Crypto Extensions */ - -#if defined(__ARM_FEATURE_CRYPTO) -// Wraps vmull_p64 -FORCE_INLINE uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b) -{ - poly64_t a = vget_lane_p64(vreinterpret_p64_u64(_a), 0); - poly64_t b = vget_lane_p64(vreinterpret_p64_u64(_b), 0); - return vreinterpretq_u64_p128(vmull_p64(a, b)); -} -#else // ARMv7 polyfill -// ARMv7/some A64 lacks vmull_p64, but it has vmull_p8. -// -// vmull_p8 calculates 8 8-bit->16-bit polynomial multiplies, but we need a -// 64-bit->128-bit polynomial multiply. -// -// It needs some work and is somewhat slow, but it is still faster than all -// known scalar methods. -// -// Algorithm adapted to C from -// https://www.workofard.com/2017/07/ghash-for-low-end-cores/, which is adapted -// from "Fast Software Polynomial Multiplication on ARM Processors Using the -// NEON Engine" by Danilo Camara, Conrado Gouvea, Julio Lopez and Ricardo Dahab -// (https://hal.inria.fr/hal-01506572) -static uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b) -{ - poly8x8_t a = vreinterpret_p8_u64(_a); - poly8x8_t b = vreinterpret_p8_u64(_b); - - // Masks - uint8x16_t k48_32 = vcombine_u8(vcreate_u8(0x0000ffffffffffff), - vcreate_u8(0x00000000ffffffff)); - uint8x16_t k16_00 = vcombine_u8(vcreate_u8(0x000000000000ffff), - vcreate_u8(0x0000000000000000)); - - // Do the multiplies, rotating with vext to get all combinations - uint8x16_t d = vreinterpretq_u8_p16(vmull_p8(a, b)); // D = A0 * B0 - uint8x16_t e = - vreinterpretq_u8_p16(vmull_p8(a, vext_p8(b, b, 1))); // E = A0 * B1 - uint8x16_t f = - vreinterpretq_u8_p16(vmull_p8(vext_p8(a, a, 1), b)); // F = A1 * B0 - uint8x16_t g = - vreinterpretq_u8_p16(vmull_p8(a, vext_p8(b, b, 2))); // G = A0 * B2 - uint8x16_t h = - vreinterpretq_u8_p16(vmull_p8(vext_p8(a, a, 2), b)); // H = A2 * B0 - uint8x16_t i = - vreinterpretq_u8_p16(vmull_p8(a, vext_p8(b, b, 3))); // I = A0 * B3 - uint8x16_t j = - vreinterpretq_u8_p16(vmull_p8(vext_p8(a, a, 3), b)); // J = A3 * B0 - uint8x16_t k = - vreinterpretq_u8_p16(vmull_p8(a, vext_p8(b, b, 4))); // L = A0 * B4 - - // Add cross products - uint8x16_t l = veorq_u8(e, f); // L = E + F - uint8x16_t m = veorq_u8(g, h); // M = G + H - uint8x16_t n = veorq_u8(i, j); // N = I + J - - // Interleave. Using vzip1 and vzip2 prevents Clang from emitting TBL - // instructions. -#if defined(__aarch64__) - uint8x16_t lm_p0 = vreinterpretq_u8_u64( - vzip1q_u64(vreinterpretq_u64_u8(l), vreinterpretq_u64_u8(m))); - uint8x16_t lm_p1 = vreinterpretq_u8_u64( - vzip2q_u64(vreinterpretq_u64_u8(l), vreinterpretq_u64_u8(m))); - uint8x16_t nk_p0 = vreinterpretq_u8_u64( - vzip1q_u64(vreinterpretq_u64_u8(n), vreinterpretq_u64_u8(k))); - uint8x16_t nk_p1 = vreinterpretq_u8_u64( - vzip2q_u64(vreinterpretq_u64_u8(n), vreinterpretq_u64_u8(k))); -#else - uint8x16_t lm_p0 = vcombine_u8(vget_low_u8(l), vget_low_u8(m)); - uint8x16_t lm_p1 = vcombine_u8(vget_high_u8(l), vget_high_u8(m)); - uint8x16_t nk_p0 = vcombine_u8(vget_low_u8(n), vget_low_u8(k)); - uint8x16_t nk_p1 = vcombine_u8(vget_high_u8(n), vget_high_u8(k)); -#endif - // t0 = (L) (P0 + P1) << 8 - // t1 = (M) (P2 + P3) << 16 - uint8x16_t t0t1_tmp = veorq_u8(lm_p0, lm_p1); - uint8x16_t t0t1_h = vandq_u8(lm_p1, k48_32); - uint8x16_t t0t1_l = veorq_u8(t0t1_tmp, t0t1_h); - - // t2 = (N) (P4 + P5) << 24 - // t3 = (K) (P6 + P7) << 32 - uint8x16_t t2t3_tmp = veorq_u8(nk_p0, nk_p1); - uint8x16_t t2t3_h = vandq_u8(nk_p1, k16_00); - uint8x16_t t2t3_l = veorq_u8(t2t3_tmp, t2t3_h); - - // De-interleave -#if defined(__aarch64__) - uint8x16_t t0 = vreinterpretq_u8_u64( - vuzp1q_u64(vreinterpretq_u64_u8(t0t1_l), vreinterpretq_u64_u8(t0t1_h))); - uint8x16_t t1 = vreinterpretq_u8_u64( - vuzp2q_u64(vreinterpretq_u64_u8(t0t1_l), vreinterpretq_u64_u8(t0t1_h))); - uint8x16_t t2 = vreinterpretq_u8_u64( - vuzp1q_u64(vreinterpretq_u64_u8(t2t3_l), vreinterpretq_u64_u8(t2t3_h))); - uint8x16_t t3 = vreinterpretq_u8_u64( - vuzp2q_u64(vreinterpretq_u64_u8(t2t3_l), vreinterpretq_u64_u8(t2t3_h))); -#else - uint8x16_t t1 = vcombine_u8(vget_high_u8(t0t1_l), vget_high_u8(t0t1_h)); - uint8x16_t t0 = vcombine_u8(vget_low_u8(t0t1_l), vget_low_u8(t0t1_h)); - uint8x16_t t3 = vcombine_u8(vget_high_u8(t2t3_l), vget_high_u8(t2t3_h)); - uint8x16_t t2 = vcombine_u8(vget_low_u8(t2t3_l), vget_low_u8(t2t3_h)); -#endif - // Shift the cross products - uint8x16_t t0_shift = vextq_u8(t0, t0, 15); // t0 << 8 - uint8x16_t t1_shift = vextq_u8(t1, t1, 14); // t1 << 16 - uint8x16_t t2_shift = vextq_u8(t2, t2, 13); // t2 << 24 - uint8x16_t t3_shift = vextq_u8(t3, t3, 12); // t3 << 32 - - // Accumulate the products - uint8x16_t cross1 = veorq_u8(t0_shift, t1_shift); - uint8x16_t cross2 = veorq_u8(t2_shift, t3_shift); - uint8x16_t mix = veorq_u8(d, cross1); - uint8x16_t r = veorq_u8(mix, cross2); - return vreinterpretq_u64_u8(r); -} -#endif // ARMv7 polyfill - -FORCE_INLINE __m128i _mm_clmulepi64_si128(__m128i _a, __m128i _b, const int imm) -{ - uint64x2_t a = vreinterpretq_u64_m128i(_a); - uint64x2_t b = vreinterpretq_u64_m128i(_b); - switch (imm & 0x11) { - case 0x00: - return vreinterpretq_m128i_u64( - _sse2neon_vmull_p64(vget_low_u64(a), vget_low_u64(b))); - case 0x01: - return vreinterpretq_m128i_u64( - _sse2neon_vmull_p64(vget_high_u64(a), vget_low_u64(b))); - case 0x10: - return vreinterpretq_m128i_u64( - _sse2neon_vmull_p64(vget_low_u64(a), vget_high_u64(b))); - case 0x11: - return vreinterpretq_m128i_u64( - _sse2neon_vmull_p64(vget_high_u64(a), vget_high_u64(b))); - default: - abort(); - } -} - -#if !defined(__ARM_FEATURE_CRYPTO) -/* clang-format off */ -#define SSE2NEON_AES_DATA(w) \ - { \ - w(0x63), w(0x7c), w(0x77), w(0x7b), w(0xf2), w(0x6b), w(0x6f), \ - w(0xc5), w(0x30), w(0x01), w(0x67), w(0x2b), w(0xfe), w(0xd7), \ - w(0xab), w(0x76), w(0xca), w(0x82), w(0xc9), w(0x7d), w(0xfa), \ - w(0x59), w(0x47), w(0xf0), w(0xad), w(0xd4), w(0xa2), w(0xaf), \ - w(0x9c), w(0xa4), w(0x72), w(0xc0), w(0xb7), w(0xfd), w(0x93), \ - w(0x26), w(0x36), w(0x3f), w(0xf7), w(0xcc), w(0x34), w(0xa5), \ - w(0xe5), w(0xf1), w(0x71), w(0xd8), w(0x31), w(0x15), w(0x04), \ - w(0xc7), w(0x23), w(0xc3), w(0x18), w(0x96), w(0x05), w(0x9a), \ - w(0x07), w(0x12), w(0x80), w(0xe2), w(0xeb), w(0x27), w(0xb2), \ - w(0x75), w(0x09), w(0x83), w(0x2c), w(0x1a), w(0x1b), w(0x6e), \ - w(0x5a), w(0xa0), w(0x52), w(0x3b), w(0xd6), w(0xb3), w(0x29), \ - w(0xe3), w(0x2f), w(0x84), w(0x53), w(0xd1), w(0x00), w(0xed), \ - w(0x20), w(0xfc), w(0xb1), w(0x5b), w(0x6a), w(0xcb), w(0xbe), \ - w(0x39), w(0x4a), w(0x4c), w(0x58), w(0xcf), w(0xd0), w(0xef), \ - w(0xaa), w(0xfb), w(0x43), w(0x4d), w(0x33), w(0x85), w(0x45), \ - w(0xf9), w(0x02), w(0x7f), w(0x50), w(0x3c), w(0x9f), w(0xa8), \ - w(0x51), w(0xa3), w(0x40), w(0x8f), w(0x92), w(0x9d), w(0x38), \ - w(0xf5), w(0xbc), w(0xb6), w(0xda), w(0x21), w(0x10), w(0xff), \ - w(0xf3), w(0xd2), w(0xcd), w(0x0c), w(0x13), w(0xec), w(0x5f), \ - w(0x97), w(0x44), w(0x17), w(0xc4), w(0xa7), w(0x7e), w(0x3d), \ - w(0x64), w(0x5d), w(0x19), w(0x73), w(0x60), w(0x81), w(0x4f), \ - w(0xdc), w(0x22), w(0x2a), w(0x90), w(0x88), w(0x46), w(0xee), \ - w(0xb8), w(0x14), w(0xde), w(0x5e), w(0x0b), w(0xdb), w(0xe0), \ - w(0x32), w(0x3a), w(0x0a), w(0x49), w(0x06), w(0x24), w(0x5c), \ - w(0xc2), w(0xd3), w(0xac), w(0x62), w(0x91), w(0x95), w(0xe4), \ - w(0x79), w(0xe7), w(0xc8), w(0x37), w(0x6d), w(0x8d), w(0xd5), \ - w(0x4e), w(0xa9), w(0x6c), w(0x56), w(0xf4), w(0xea), w(0x65), \ - w(0x7a), w(0xae), w(0x08), w(0xba), w(0x78), w(0x25), w(0x2e), \ - w(0x1c), w(0xa6), w(0xb4), w(0xc6), w(0xe8), w(0xdd), w(0x74), \ - w(0x1f), w(0x4b), w(0xbd), w(0x8b), w(0x8a), w(0x70), w(0x3e), \ - w(0xb5), w(0x66), w(0x48), w(0x03), w(0xf6), w(0x0e), w(0x61), \ - w(0x35), w(0x57), w(0xb9), w(0x86), w(0xc1), w(0x1d), w(0x9e), \ - w(0xe1), w(0xf8), w(0x98), w(0x11), w(0x69), w(0xd9), w(0x8e), \ - w(0x94), w(0x9b), w(0x1e), w(0x87), w(0xe9), w(0xce), w(0x55), \ - w(0x28), w(0xdf), w(0x8c), w(0xa1), w(0x89), w(0x0d), w(0xbf), \ - w(0xe6), w(0x42), w(0x68), w(0x41), w(0x99), w(0x2d), w(0x0f), \ - w(0xb0), w(0x54), w(0xbb), w(0x16) \ - } -/* clang-format on */ - -/* X Macro trick. See https://en.wikipedia.org/wiki/X_Macro */ -#define SSE2NEON_AES_H0(x) (x) -static const uint8_t SSE2NEON_sbox[256] = SSE2NEON_AES_DATA(SSE2NEON_AES_H0); -#undef SSE2NEON_AES_H0 - -// In the absence of crypto extensions, implement aesenc using regular neon -// intrinsics instead. See: -// https://www.workofard.com/2017/01/accelerated-aes-for-the-arm64-linux-kernel/ -// https://www.workofard.com/2017/07/ghash-for-low-end-cores/ and -// https://github.com/ColinIanKing/linux-next-mirror/blob/b5f466091e130caaf0735976648f72bd5e09aa84/crypto/aegis128-neon-inner.c#L52 -// for more information Reproduced with permission of the author. -FORCE_INLINE __m128i _mm_aesenc_si128(__m128i EncBlock, __m128i RoundKey) -{ -#if defined(__aarch64__) - static const uint8_t shift_rows[] = {0x0, 0x5, 0xa, 0xf, 0x4, 0x9, - 0xe, 0x3, 0x8, 0xd, 0x2, 0x7, - 0xc, 0x1, 0x6, 0xb}; - static const uint8_t ror32by8[] = {0x1, 0x2, 0x3, 0x0, 0x5, 0x6, 0x7, 0x4, - 0x9, 0xa, 0xb, 0x8, 0xd, 0xe, 0xf, 0xc}; - - uint8x16_t v; - uint8x16_t w = vreinterpretq_u8_m128i(EncBlock); - - // shift rows - w = vqtbl1q_u8(w, vld1q_u8(shift_rows)); - - // sub bytes - v = vqtbl4q_u8(vld1q_u8_x4(SSE2NEON_sbox), w); - v = vqtbx4q_u8(v, vld1q_u8_x4(SSE2NEON_sbox + 0x40), w - 0x40); - v = vqtbx4q_u8(v, vld1q_u8_x4(SSE2NEON_sbox + 0x80), w - 0x80); - v = vqtbx4q_u8(v, vld1q_u8_x4(SSE2NEON_sbox + 0xc0), w - 0xc0); - - // mix columns - w = (v << 1) ^ (uint8x16_t)(((int8x16_t) v >> 7) & 0x1b); - w ^= (uint8x16_t) vrev32q_u16((uint16x8_t) v); - w ^= vqtbl1q_u8(v ^ w, vld1q_u8(ror32by8)); - - // add round key - return vreinterpretq_m128i_u8(w) ^ RoundKey; - -#else /* ARMv7-A NEON implementation */ -#define SSE2NEON_AES_B2W(b0, b1, b2, b3) \ - (((uint32_t)(b3) << 24) | ((uint32_t)(b2) << 16) | ((uint32_t)(b1) << 8) | \ - (b0)) -#define SSE2NEON_AES_F2(x) ((x << 1) ^ (((x >> 7) & 1) * 0x011b /* WPOLY */)) -#define SSE2NEON_AES_F3(x) (SSE2NEON_AES_F2(x) ^ x) -#define SSE2NEON_AES_U0(p) \ - SSE2NEON_AES_B2W(SSE2NEON_AES_F2(p), p, p, SSE2NEON_AES_F3(p)) -#define SSE2NEON_AES_U1(p) \ - SSE2NEON_AES_B2W(SSE2NEON_AES_F3(p), SSE2NEON_AES_F2(p), p, p) -#define SSE2NEON_AES_U2(p) \ - SSE2NEON_AES_B2W(p, SSE2NEON_AES_F3(p), SSE2NEON_AES_F2(p), p) -#define SSE2NEON_AES_U3(p) \ - SSE2NEON_AES_B2W(p, p, SSE2NEON_AES_F3(p), SSE2NEON_AES_F2(p)) - static const uint32_t ALIGN_STRUCT(16) aes_table[4][256] = { - SSE2NEON_AES_DATA(SSE2NEON_AES_U0), - SSE2NEON_AES_DATA(SSE2NEON_AES_U1), - SSE2NEON_AES_DATA(SSE2NEON_AES_U2), - SSE2NEON_AES_DATA(SSE2NEON_AES_U3), - }; -#undef SSE2NEON_AES_B2W -#undef SSE2NEON_AES_F2 -#undef SSE2NEON_AES_F3 -#undef SSE2NEON_AES_U0 -#undef SSE2NEON_AES_U1 -#undef SSE2NEON_AES_U2 -#undef SSE2NEON_AES_U3 - - uint32_t x0 = _mm_cvtsi128_si32(EncBlock); - uint32_t x1 = _mm_cvtsi128_si32(_mm_shuffle_epi32(EncBlock, 0x55)); - uint32_t x2 = _mm_cvtsi128_si32(_mm_shuffle_epi32(EncBlock, 0xAA)); - uint32_t x3 = _mm_cvtsi128_si32(_mm_shuffle_epi32(EncBlock, 0xFF)); - - __m128i out = _mm_set_epi32( - (aes_table[0][x3 & 0xff] ^ aes_table[1][(x0 >> 8) & 0xff] ^ - aes_table[2][(x1 >> 16) & 0xff] ^ aes_table[3][x2 >> 24]), - (aes_table[0][x2 & 0xff] ^ aes_table[1][(x3 >> 8) & 0xff] ^ - aes_table[2][(x0 >> 16) & 0xff] ^ aes_table[3][x1 >> 24]), - (aes_table[0][x1 & 0xff] ^ aes_table[1][(x2 >> 8) & 0xff] ^ - aes_table[2][(x3 >> 16) & 0xff] ^ aes_table[3][x0 >> 24]), - (aes_table[0][x0 & 0xff] ^ aes_table[1][(x1 >> 8) & 0xff] ^ - aes_table[2][(x2 >> 16) & 0xff] ^ aes_table[3][x3 >> 24])); - - return _mm_xor_si128(out, RoundKey); -#endif -} - -FORCE_INLINE __m128i _mm_aesenclast_si128(__m128i a, __m128i RoundKey) -{ - /* FIXME: optimized for NEON */ - uint8_t v[4][4] = { - [0] = {SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 0)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 5)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 10)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 15)]}, - [1] = {SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 4)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 9)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 14)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 3)]}, - [2] = {SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 8)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 13)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 2)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 7)]}, - [3] = {SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 12)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 1)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 6)], - SSE2NEON_sbox[vreinterpretq_nth_u8_m128i(a, 11)]}, - }; - for (int i = 0; i < 16; i++) - vreinterpretq_nth_u8_m128i(a, i) = - v[i / 4][i % 4] ^ vreinterpretq_nth_u8_m128i(RoundKey, i); - return a; -} - -// Emits the Advanced Encryption Standard (AES) instruction aeskeygenassist. -// This instruction generates a round key for AES encryption. See -// https://kazakov.life/2017/11/01/cryptocurrency-mining-on-ios-devices/ -// for details. -// -// https://msdn.microsoft.com/en-us/library/cc714138(v=vs.120).aspx -FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i key, const int rcon) -{ - uint32_t X1 = _mm_cvtsi128_si32(_mm_shuffle_epi32(key, 0x55)); - uint32_t X3 = _mm_cvtsi128_si32(_mm_shuffle_epi32(key, 0xFF)); - for (int i = 0; i < 4; ++i) { - ((uint8_t *) &X1)[i] = SSE2NEON_sbox[((uint8_t *) &X1)[i]]; - ((uint8_t *) &X3)[i] = SSE2NEON_sbox[((uint8_t *) &X3)[i]]; - } - return _mm_set_epi32(((X3 >> 8) | (X3 << 24)) ^ rcon, X3, - ((X1 >> 8) | (X1 << 24)) ^ rcon, X1); -} -#undef SSE2NEON_AES_DATA - -#else /* __ARM_FEATURE_CRYPTO */ -// Implements equivalent of 'aesenc' by combining AESE (with an empty key) and -// AESMC and then manually applying the real key as an xor operation. This -// unfortunately means an additional xor op; the compiler should be able to -// optimize this away for repeated calls however. See -// https://blog.michaelbrase.com/2018/05/08/emulating-x86-aes-intrinsics-on-armv8-a -// for more details. -FORCE_INLINE __m128i _mm_aesenc_si128(__m128i a, __m128i b) -{ - return vreinterpretq_m128i_u8( - vaesmcq_u8(vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0))) ^ - vreinterpretq_u8_m128i(b)); -} - -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_aesenclast_si128 -FORCE_INLINE __m128i _mm_aesenclast_si128(__m128i a, __m128i RoundKey) -{ - return _mm_xor_si128(vreinterpretq_m128i_u8(vaeseq_u8( - vreinterpretq_u8_m128i(a), vdupq_n_u8(0))), - RoundKey); -} - -FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i a, const int rcon) -{ - // AESE does ShiftRows and SubBytes on A - uint8x16_t u8 = vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0)); - - uint8x16_t dest = { - // Undo ShiftRows step from AESE and extract X1 and X3 - u8[0x4], u8[0x1], u8[0xE], u8[0xB], // SubBytes(X1) - u8[0x1], u8[0xE], u8[0xB], u8[0x4], // ROT(SubBytes(X1)) - u8[0xC], u8[0x9], u8[0x6], u8[0x3], // SubBytes(X3) - u8[0x9], u8[0x6], u8[0x3], u8[0xC], // ROT(SubBytes(X3)) - }; - uint32x4_t r = {0, (unsigned) rcon, 0, (unsigned) rcon}; - return vreinterpretq_m128i_u8(dest) ^ vreinterpretq_m128i_u32(r); -} -#endif - -/* Streaming Extensions */ - -// Guarantees that every preceding store is globally visible before any -// subsequent store. -// https://msdn.microsoft.com/en-us/library/5h2w73d1%28v=vs.90%29.aspx -FORCE_INLINE void _mm_sfence(void) -{ - __sync_synchronize(); -} - -// Store 128-bits (composed of 4 packed single-precision (32-bit) floating- -// point elements) from a into memory using a non-temporal memory hint. -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_stream_ps -FORCE_INLINE void _mm_stream_ps(float *p, __m128 a) -{ -#if __has_builtin(__builtin_nontemporal_store) - __builtin_nontemporal_store(a, (float32x4_t *) p); -#else - vst1q_f32(p, vreinterpretq_f32_m128(a)); -#endif -} - -// Stores the data in a to the address p without polluting the caches. If the -// cache line containing address p is already in the cache, the cache will be -// updated. -// https://msdn.microsoft.com/en-us/library/ba08y07y%28v=vs.90%29.aspx -FORCE_INLINE void _mm_stream_si128(__m128i *p, __m128i a) -{ -#if __has_builtin(__builtin_nontemporal_store) - __builtin_nontemporal_store(a, p); -#else - vst1q_s64((int64_t *) p, vreinterpretq_s64_m128i(a)); -#endif -} - -// Load 128-bits of integer data from memory into dst using a non-temporal -// memory hint. mem_addr must be aligned on a 16-byte boundary or a -// general-protection exception may be generated. -// -// dst[127:0] := MEM[mem_addr+127:mem_addr] -// -// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_stream_load_si128 -FORCE_INLINE __m128i _mm_stream_load_si128(__m128i *p) -{ -#if __has_builtin(__builtin_nontemporal_store) - return __builtin_nontemporal_load(p); -#else - return vreinterpretq_m128i_s64(vld1q_s64((int64_t *) p)); -#endif -} - -// Cache line containing p is flushed and invalidated from all caches in the -// coherency domain. : -// https://msdn.microsoft.com/en-us/library/ba08y07y(v=vs.100).aspx -FORCE_INLINE void _mm_clflush(void const *p) -{ - (void) p; - // no corollary for Neon? -} - -// Allocate aligned blocks of memory. -// https://software.intel.com/en-us/ -// cpp-compiler-developer-guide-and-reference-allocating-and-freeing-aligned-memory-blocks -FORCE_INLINE void *_mm_malloc(size_t size, size_t align) -{ - void *ptr; - if (align == 1) - return malloc(size); - if (align == 2 || (sizeof(void *) == 8 && align == 4)) - align = sizeof(void *); - if (!posix_memalign(&ptr, align, size)) - return ptr; - return NULL; -} - -FORCE_INLINE void _mm_free(void *addr) -{ - free(addr); -} - -// Starting with the initial value in crc, accumulates a CRC32 value for -// unsigned 8-bit integer v. -// https://msdn.microsoft.com/en-us/library/bb514036(v=vs.100) -FORCE_INLINE uint32_t _mm_crc32_u8(uint32_t crc, uint8_t v) -{ -#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) - __asm__ __volatile__("crc32cb %w[c], %w[c], %w[v]\n\t" - : [c] "+r"(crc) - : [v] "r"(v)); -#else - crc ^= v; - for (int bit = 0; bit < 8; bit++) { - if (crc & 1) - crc = (crc >> 1) ^ UINT32_C(0x82f63b78); - else - crc = (crc >> 1); - } -#endif - return crc; -} - -// Starting with the initial value in crc, accumulates a CRC32 value for -// unsigned 16-bit integer v. -// https://msdn.microsoft.com/en-us/library/bb531411(v=vs.100) -FORCE_INLINE uint32_t _mm_crc32_u16(uint32_t crc, uint16_t v) -{ -#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) - __asm__ __volatile__("crc32ch %w[c], %w[c], %w[v]\n\t" - : [c] "+r"(crc) - : [v] "r"(v)); -#else - crc = _mm_crc32_u8(crc, v & 0xff); - crc = _mm_crc32_u8(crc, (v >> 8) & 0xff); -#endif - return crc; -} - -// Starting with the initial value in crc, accumulates a CRC32 value for -// unsigned 32-bit integer v. -// https://msdn.microsoft.com/en-us/library/bb531394(v=vs.100) -FORCE_INLINE uint32_t _mm_crc32_u32(uint32_t crc, uint32_t v) -{ -#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) - __asm__ __volatile__("crc32cw %w[c], %w[c], %w[v]\n\t" - : [c] "+r"(crc) - : [v] "r"(v)); -#else - crc = _mm_crc32_u16(crc, v & 0xffff); - crc = _mm_crc32_u16(crc, (v >> 16) & 0xffff); -#endif - return crc; -} - -// Starting with the initial value in crc, accumulates a CRC32 value for -// unsigned 64-bit integer v. -// https://msdn.microsoft.com/en-us/library/bb514033(v=vs.100) -FORCE_INLINE uint64_t _mm_crc32_u64(uint64_t crc, uint64_t v) -{ -#if defined(__aarch64__) && defined(__ARM_FEATURE_CRC32) - __asm__ __volatile__("crc32cx %w[c], %w[c], %x[v]\n\t" - : [c] "+r"(crc) - : [v] "r"(v)); -#else - crc = _mm_crc32_u32((uint32_t)(crc), v & 0xffffffff); - crc = _mm_crc32_u32((uint32_t)(crc), (v >> 32) & 0xffffffff); -#endif - return crc; -} - -#if defined(__GNUC__) || defined(__clang__) -#pragma pop_macro("ALIGN_STRUCT") -#pragma pop_macro("FORCE_INLINE") -#endif - -#if defined(__GNUC__) -#pragma GCC pop_options -#endif - -#endif diff --git a/.venv/Include/site/python3.11/pygame/mask.h b/.venv/Include/site/python3.11/pygame/mask.h deleted file mode 100644 index 45ad8c5..0000000 --- a/.venv/Include/site/python3.11/pygame/mask.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef PGMASK_INTERNAL_H -#define PGMASK_INTERNAL_H - -#include "include/pygame_mask.h" -#define PYGAMEAPI_MASK_NUMSLOTS 1 - -#endif /* ~PGMASK_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/mixer.h b/.venv/Include/site/python3.11/pygame/mixer.h deleted file mode 100644 index 97f5a0f..0000000 --- a/.venv/Include/site/python3.11/pygame/mixer.h +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef MIXER_INTERNAL_H -#define MIXER_INTERNAL_H - -#include - -/* test mixer initializations */ -#define MIXER_INIT_CHECK() \ - if (!SDL_WasInit(SDL_INIT_AUDIO)) \ - return RAISE(pgExc_SDLError, "mixer not initialized") - -#define PYGAMEAPI_MIXER_NUMSLOTS 5 -#include "include/pygame_mixer.h" - -#endif /* ~MIXER_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/palette.h b/.venv/Include/site/python3.11/pygame/palette.h deleted file mode 100644 index 1ae4cf6..0000000 --- a/.venv/Include/site/python3.11/pygame/palette.h +++ /dev/null @@ -1,123 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#ifndef PALETTE_H -#define PALETTE_H - -#include - -/* SDL 2 does not assign a default palette color scheme to a new 8 bit - * surface. Instead, the palette is set all white. This defines the SDL 1.2 - * default palette. - */ -static const SDL_Color default_palette_colors[] = { - {0, 0, 0, 255}, {0, 0, 85, 255}, {0, 0, 170, 255}, - {0, 0, 255, 255}, {0, 36, 0, 255}, {0, 36, 85, 255}, - {0, 36, 170, 255}, {0, 36, 255, 255}, {0, 73, 0, 255}, - {0, 73, 85, 255}, {0, 73, 170, 255}, {0, 73, 255, 255}, - {0, 109, 0, 255}, {0, 109, 85, 255}, {0, 109, 170, 255}, - {0, 109, 255, 255}, {0, 146, 0, 255}, {0, 146, 85, 255}, - {0, 146, 170, 255}, {0, 146, 255, 255}, {0, 182, 0, 255}, - {0, 182, 85, 255}, {0, 182, 170, 255}, {0, 182, 255, 255}, - {0, 219, 0, 255}, {0, 219, 85, 255}, {0, 219, 170, 255}, - {0, 219, 255, 255}, {0, 255, 0, 255}, {0, 255, 85, 255}, - {0, 255, 170, 255}, {0, 255, 255, 255}, {85, 0, 0, 255}, - {85, 0, 85, 255}, {85, 0, 170, 255}, {85, 0, 255, 255}, - {85, 36, 0, 255}, {85, 36, 85, 255}, {85, 36, 170, 255}, - {85, 36, 255, 255}, {85, 73, 0, 255}, {85, 73, 85, 255}, - {85, 73, 170, 255}, {85, 73, 255, 255}, {85, 109, 0, 255}, - {85, 109, 85, 255}, {85, 109, 170, 255}, {85, 109, 255, 255}, - {85, 146, 0, 255}, {85, 146, 85, 255}, {85, 146, 170, 255}, - {85, 146, 255, 255}, {85, 182, 0, 255}, {85, 182, 85, 255}, - {85, 182, 170, 255}, {85, 182, 255, 255}, {85, 219, 0, 255}, - {85, 219, 85, 255}, {85, 219, 170, 255}, {85, 219, 255, 255}, - {85, 255, 0, 255}, {85, 255, 85, 255}, {85, 255, 170, 255}, - {85, 255, 255, 255}, {170, 0, 0, 255}, {170, 0, 85, 255}, - {170, 0, 170, 255}, {170, 0, 255, 255}, {170, 36, 0, 255}, - {170, 36, 85, 255}, {170, 36, 170, 255}, {170, 36, 255, 255}, - {170, 73, 0, 255}, {170, 73, 85, 255}, {170, 73, 170, 255}, - {170, 73, 255, 255}, {170, 109, 0, 255}, {170, 109, 85, 255}, - {170, 109, 170, 255}, {170, 109, 255, 255}, {170, 146, 0, 255}, - {170, 146, 85, 255}, {170, 146, 170, 255}, {170, 146, 255, 255}, - {170, 182, 0, 255}, {170, 182, 85, 255}, {170, 182, 170, 255}, - {170, 182, 255, 255}, {170, 219, 0, 255}, {170, 219, 85, 255}, - {170, 219, 170, 255}, {170, 219, 255, 255}, {170, 255, 0, 255}, - {170, 255, 85, 255}, {170, 255, 170, 255}, {170, 255, 255, 255}, - {255, 0, 0, 255}, {255, 0, 85, 255}, {255, 0, 170, 255}, - {255, 0, 255, 255}, {255, 36, 0, 255}, {255, 36, 85, 255}, - {255, 36, 170, 255}, {255, 36, 255, 255}, {255, 73, 0, 255}, - {255, 73, 85, 255}, {255, 73, 170, 255}, {255, 73, 255, 255}, - {255, 109, 0, 255}, {255, 109, 85, 255}, {255, 109, 170, 255}, - {255, 109, 255, 255}, {255, 146, 0, 255}, {255, 146, 85, 255}, - {255, 146, 170, 255}, {255, 146, 255, 255}, {255, 182, 0, 255}, - {255, 182, 85, 255}, {255, 182, 170, 255}, {255, 182, 255, 255}, - {255, 219, 0, 255}, {255, 219, 85, 255}, {255, 219, 170, 255}, - {255, 219, 255, 255}, {255, 255, 0, 255}, {255, 255, 85, 255}, - {255, 255, 170, 255}, {255, 255, 255, 255}, {0, 0, 0, 255}, - {0, 0, 85, 255}, {0, 0, 170, 255}, {0, 0, 255, 255}, - {0, 36, 0, 255}, {0, 36, 85, 255}, {0, 36, 170, 255}, - {0, 36, 255, 255}, {0, 73, 0, 255}, {0, 73, 85, 255}, - {0, 73, 170, 255}, {0, 73, 255, 255}, {0, 109, 0, 255}, - {0, 109, 85, 255}, {0, 109, 170, 255}, {0, 109, 255, 255}, - {0, 146, 0, 255}, {0, 146, 85, 255}, {0, 146, 170, 255}, - {0, 146, 255, 255}, {0, 182, 0, 255}, {0, 182, 85, 255}, - {0, 182, 170, 255}, {0, 182, 255, 255}, {0, 219, 0, 255}, - {0, 219, 85, 255}, {0, 219, 170, 255}, {0, 219, 255, 255}, - {0, 255, 0, 255}, {0, 255, 85, 255}, {0, 255, 170, 255}, - {0, 255, 255, 255}, {85, 0, 0, 255}, {85, 0, 85, 255}, - {85, 0, 170, 255}, {85, 0, 255, 255}, {85, 36, 0, 255}, - {85, 36, 85, 255}, {85, 36, 170, 255}, {85, 36, 255, 255}, - {85, 73, 0, 255}, {85, 73, 85, 255}, {85, 73, 170, 255}, - {85, 73, 255, 255}, {85, 109, 0, 255}, {85, 109, 85, 255}, - {85, 109, 170, 255}, {85, 109, 255, 255}, {85, 146, 0, 255}, - {85, 146, 85, 255}, {85, 146, 170, 255}, {85, 146, 255, 255}, - {85, 182, 0, 255}, {85, 182, 85, 255}, {85, 182, 170, 255}, - {85, 182, 255, 255}, {85, 219, 0, 255}, {85, 219, 85, 255}, - {85, 219, 170, 255}, {85, 219, 255, 255}, {85, 255, 0, 255}, - {85, 255, 85, 255}, {85, 255, 170, 255}, {85, 255, 255, 255}, - {170, 0, 0, 255}, {170, 0, 85, 255}, {170, 0, 170, 255}, - {170, 0, 255, 255}, {170, 36, 0, 255}, {170, 36, 85, 255}, - {170, 36, 170, 255}, {170, 36, 255, 255}, {170, 73, 0, 255}, - {170, 73, 85, 255}, {170, 73, 170, 255}, {170, 73, 255, 255}, - {170, 109, 0, 255}, {170, 109, 85, 255}, {170, 109, 170, 255}, - {170, 109, 255, 255}, {170, 146, 0, 255}, {170, 146, 85, 255}, - {170, 146, 170, 255}, {170, 146, 255, 255}, {170, 182, 0, 255}, - {170, 182, 85, 255}, {170, 182, 170, 255}, {170, 182, 255, 255}, - {170, 219, 0, 255}, {170, 219, 85, 255}, {170, 219, 170, 255}, - {170, 219, 255, 255}, {170, 255, 0, 255}, {170, 255, 85, 255}, - {170, 255, 170, 255}, {170, 255, 255, 255}, {255, 0, 0, 255}, - {255, 0, 85, 255}, {255, 0, 170, 255}, {255, 0, 255, 255}, - {255, 36, 0, 255}, {255, 36, 85, 255}, {255, 36, 170, 255}, - {255, 36, 255, 255}, {255, 73, 0, 255}, {255, 73, 85, 255}, - {255, 73, 170, 255}, {255, 73, 255, 255}, {255, 109, 0, 255}, - {255, 109, 85, 255}, {255, 109, 170, 255}, {255, 109, 255, 255}, - {255, 146, 0, 255}, {255, 146, 85, 255}, {255, 146, 170, 255}, - {255, 146, 255, 255}, {255, 182, 0, 255}, {255, 182, 85, 255}, - {255, 182, 170, 255}, {255, 182, 255, 255}, {255, 219, 0, 255}, - {255, 219, 85, 255}, {255, 219, 170, 255}, {255, 219, 255, 255}, - {255, 255, 0, 255}, {255, 255, 85, 255}, {255, 255, 170, 255}, - {255, 255, 255, 255}}; - -static const int default_palette_size = - (int)(sizeof(default_palette_colors) / sizeof(SDL_Color)); - -#endif diff --git a/.venv/Include/site/python3.11/pygame/pgarrinter.h b/.venv/Include/site/python3.11/pygame/pgarrinter.h deleted file mode 100644 index 5ba096b..0000000 --- a/.venv/Include/site/python3.11/pygame/pgarrinter.h +++ /dev/null @@ -1,26 +0,0 @@ -/* array structure interface version 3 declarations */ - -#if !defined(PG_ARRAYINTER_HEADER) -#define PG_ARRAYINTER_HEADER - -static const int PAI_CONTIGUOUS = 0x01; -static const int PAI_FORTRAN = 0x02; -static const int PAI_ALIGNED = 0x100; -static const int PAI_NOTSWAPPED = 0x200; -static const int PAI_WRITEABLE = 0x400; -static const int PAI_ARR_HAS_DESCR = 0x800; - -typedef struct { - int two; /* contains the integer 2 -- simple sanity check */ - int nd; /* number of dimensions */ - char typekind; /* kind in array -- character code of typestr */ - int itemsize; /* size of each element */ - int flags; /* flags indicating how the data should be */ - /* interpreted */ - Py_intptr_t *shape; /* A length-nd array of shape information */ - Py_intptr_t *strides; /* A length-nd array of stride information */ - void *data; /* A pointer to the first element of the array */ - PyObject *descr; /* NULL or a data-description */ -} PyArrayInterface; - -#endif diff --git a/.venv/Include/site/python3.11/pygame/pgbufferproxy.h b/.venv/Include/site/python3.11/pygame/pgbufferproxy.h deleted file mode 100644 index 1507608..0000000 --- a/.venv/Include/site/python3.11/pygame/pgbufferproxy.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef PG_BUFPROXY_INTERNAL_H -#define PG_BUFPROXY_INTERNAL_H - -#include "include/pygame_bufferproxy.h" -#define PYGAMEAPI_BUFPROXY_NUMSLOTS 4 - -#endif /* ~PG_BUFPROXY_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/pgcompat.h b/.venv/Include/site/python3.11/pygame/pgcompat.h deleted file mode 100644 index 1bc0d24..0000000 --- a/.venv/Include/site/python3.11/pygame/pgcompat.h +++ /dev/null @@ -1,27 +0,0 @@ -/* Python 2.x/3.x compatibility tools (internal) - */ -#ifndef PGCOMPAT_INTERNAL_H -#define PGCOMPAT_INTERNAL_H - -#include "include/pgcompat.h" - -/* Module init function returns new module instance. */ -#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC PyInit_##mod_name(void) - -/* Defaults for unicode file path encoding */ -#if defined(MS_WIN32) -#define UNICODE_DEF_FS_ERROR "replace" -#else -#define UNICODE_DEF_FS_ERROR "surrogateescape" -#endif - -#define RELATIVE_MODULE(m) ("." m) - -#ifndef Py_TPFLAGS_HAVE_NEWBUFFER -#define Py_TPFLAGS_HAVE_NEWBUFFER 0 -#endif - -#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \ - PySlice_GetIndicesEx(slice, length, start, stop, step, slicelength) - -#endif /* ~PGCOMPAT_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/pgopengl.h b/.venv/Include/site/python3.11/pygame/pgopengl.h deleted file mode 100644 index a845cbf..0000000 --- a/.venv/Include/site/python3.11/pygame/pgopengl.h +++ /dev/null @@ -1,20 +0,0 @@ -#if !defined(PGOPENGL_H) -#define PGOPENGL_H - -/** This header includes definitions of Opengl functions as pointer types for - ** use with the SDL function SDL_GL_GetProcAddress. - **/ - -#if defined(_WIN32) -#define GL_APIENTRY __stdcall -#else -#define GL_APIENTRY -#endif - -typedef void(GL_APIENTRY *GL_glReadPixels_Func)(int, int, int, int, - unsigned int, unsigned int, - void *); - -typedef void(GL_APIENTRY *GL_glViewport_Func)(int, int, unsigned int, - unsigned int); -#endif diff --git a/.venv/Include/site/python3.11/pygame/pgplatform.h b/.venv/Include/site/python3.11/pygame/pgplatform.h deleted file mode 100644 index 54310eb..0000000 --- a/.venv/Include/site/python3.11/pygame/pgplatform.h +++ /dev/null @@ -1,23 +0,0 @@ -/* platform/compiler adjustments (internal) */ -#ifndef PG_PLATFORM_INTERNAL_H -#define PG_PLATFORM_INTERNAL_H - -#include "include/pgplatform.h" - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif -#ifndef MAX -#define MAX(a, b) ((a) > (b) ? (a) : (b)) -#endif -#ifndef ABS -#define ABS(a) (((a) < 0) ? -(a) : (a)) -#endif - -/* warnings */ -#define PG_STRINGIZE_HELPER(x) #x -#define PG_STRINGIZE(x) PG_STRINGIZE_HELPER(x) -#define PG_WARN(desc) \ - message(__FILE__ "(" PG_STRINGIZE(__LINE__) "): WARNING: " #desc) - -#endif /* ~PG_PLATFORM_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/pygame.h b/.venv/Include/site/python3.11/pygame/pygame.h deleted file mode 100644 index d7eaf73..0000000 --- a/.venv/Include/site/python3.11/pygame/pygame.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -/* This will use PYGAMEAPI_DEFINE_SLOTS instead - * of PYGAMEAPI_EXTERN_SLOTS for base modules. - */ -#ifndef PYGAME_INTERNAL_H -#define PYGAME_INTERNAL_H - -#define PYGAME_H -#include "_pygame.h" - -#endif /* ~PYGAME_INTERNAL_H */ diff --git a/.venv/Include/site/python3.11/pygame/scrap.h b/.venv/Include/site/python3.11/pygame/scrap.h deleted file mode 100644 index 5866b56..0000000 --- a/.venv/Include/site/python3.11/pygame/scrap.h +++ /dev/null @@ -1,147 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen - - Originally put in the public domain by Sam Lantinga. - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ - -#ifndef SCRAP_H -#define SCRAP_H - -/* This is unconditionally defined in Python.h */ -#if defined(_POSIX_C_SOURCE) -#undef _POSIX_C_SOURCE -#endif - -#include - -/* Handle clipboard text and data in arbitrary formats */ - -/** - * Predefined supported pygame scrap types. - */ -#define PYGAME_SCRAP_TEXT "text/plain" -#define PYGAME_SCRAP_BMP "image/bmp" -#define PYGAME_SCRAP_PPM "image/ppm" -#define PYGAME_SCRAP_PBM "image/pbm" - -/** - * The supported scrap clipboard types. - * - * This is only relevant in a X11 environment, which supports mouse - * selections as well. For Win32 and MacOS environments the default - * clipboard is used, no matter what value is passed. - */ -typedef enum { - SCRAP_CLIPBOARD, - SCRAP_SELECTION /* only supported in X11 environments. */ -} ScrapClipType; - -/** - * Macro for initialization checks. - */ -#define PYGAME_SCRAP_INIT_CHECK() \ - if (!pygame_scrap_initialized()) \ - return (PyErr_SetString(pgExc_SDLError, "scrap system not initialized."), \ - NULL) - -/** - * \brief Checks, whether the pygame scrap module was initialized. - * - * \return 1 if the modules was initialized, 0 otherwise. - */ -extern int -pygame_scrap_initialized(void); - -/** - * \brief Initializes the pygame scrap module internals. Call this before any - * other method. - * - * \return 1 on successful initialization, 0 otherwise. - */ -extern int -pygame_scrap_init(void); - -/** - * \brief Checks, whether the pygame window lost the clipboard focus or not. - * - * \return 1 if the window lost the focus, 0 otherwise. - */ -extern int -pygame_scrap_lost(void); - -/** - * \brief Places content of a specific type into the clipboard. - * - * \note For X11 the following notes are important: The following types - * are reserved for internal usage and thus will throw an error on - * setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION". - * Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically - * set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING". - * - * For Win32 the following notes are important: Setting - * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set - * the Win32 type "TEXT" (CF_TEXT). - * - * For QNX the following notes are important: Setting - * PYGAME_SCRAP_TEXT ("text/plain") will also automatically set - * the QNX type "TEXT" (Ph_CL_TEXT). - * - * \param type The type of the content. - * \param srclen The length of the content. - * \param src The NULL terminated content. - * \return 1, if the content could be successfully pasted into the clipboard, - * 0 otherwise. - */ -extern int -pygame_scrap_put(char *type, Py_ssize_t srclen, char *src); - -/** - * \brief Gets the current content from the clipboard. - * - * \note The received content does not need to be the content previously - * placed in the clipboard using pygame_put_scrap(). See the - * pygame_put_scrap() notes for more details. - * - * \param type The type of the content to receive. - * \param count The size of the returned content. - * \return The content or NULL in case of an error or if no content of the - * specified type was available. - */ -extern char * -pygame_scrap_get(char *type, size_t *count); - -/** - * \brief Gets the currently available content types from the clipboard. - * - * \return The different available content types or NULL in case of an - * error or if no content type is available. - */ -extern char ** -pygame_scrap_get_types(void); - -/** - * \brief Checks whether content for the specified scrap type is currently - * available in the clipboard. - * - * \param type The type to check for. - * \return 1, if there is content and 0 otherwise. - */ -extern int -pygame_scrap_contains(char *type); - -#endif /* SCRAP_H */ diff --git a/.venv/Include/site/python3.11/pygame/simd_blitters.h b/.venv/Include/site/python3.11/pygame/simd_blitters.h deleted file mode 100644 index da0ecbb..0000000 --- a/.venv/Include/site/python3.11/pygame/simd_blitters.h +++ /dev/null @@ -1,84 +0,0 @@ -#define NO_PYGAME_C_API -#include "_surface.h" -#include "_blit_info.h" - -#if !defined(PG_ENABLE_ARM_NEON) && defined(__aarch64__) -// arm64 has neon optimisations enabled by default, even when fpu=neon is not -// passed -#define PG_ENABLE_ARM_NEON 1 -#endif - -int -pg_sse2_at_runtime_but_uncompiled(); -int -pg_neon_at_runtime_but_uncompiled(); -int -pg_avx2_at_runtime_but_uncompiled(); - -#if (defined(__SSE2__) || defined(PG_ENABLE_ARM_NEON)) -void -alphablit_alpha_sse2_argb_surf_alpha(SDL_BlitInfo *info); -void -alphablit_alpha_sse2_argb_no_surf_alpha(SDL_BlitInfo *info); -void -alphablit_alpha_sse2_argb_no_surf_alpha_opaque_dst(SDL_BlitInfo *info); -void -blit_blend_rgba_mul_sse2(SDL_BlitInfo *info); -void -blit_blend_rgb_mul_sse2(SDL_BlitInfo *info); -void -blit_blend_rgba_add_sse2(SDL_BlitInfo *info); -void -blit_blend_rgb_add_sse2(SDL_BlitInfo *info); -void -blit_blend_rgba_sub_sse2(SDL_BlitInfo *info); -void -blit_blend_rgb_sub_sse2(SDL_BlitInfo *info); -void -blit_blend_rgba_max_sse2(SDL_BlitInfo *info); -void -blit_blend_rgb_max_sse2(SDL_BlitInfo *info); -void -blit_blend_rgba_min_sse2(SDL_BlitInfo *info); -void -blit_blend_rgb_min_sse2(SDL_BlitInfo *info); -void -blit_blend_premultiplied_sse2(SDL_BlitInfo *info); -#endif /* (defined(__SSE2__) || defined(PG_ENABLE_ARM_NEON)) */ - -/* Deliberately putting these outside of the preprocessor guards as I want to - move to a system of trusting the runtime checks to head to the right - function and having a fallback function there if pygame is not compiled - with the right stuff (this is the strategy used for AVX2 right now. - Potentially I might want to shift both these into a slightly different - file as they are not exactly blits (though v. similar) - or I could rename - the SIMD trilogy of files to replace the word blit with something more - generic like surface_ops*/ - -void -premul_surf_color_by_alpha_non_simd(SDL_Surface *src, SDL_Surface *dst); -void -premul_surf_color_by_alpha_sse2(SDL_Surface *src, SDL_Surface *dst); - -int -pg_has_avx2(); -void -blit_blend_rgba_mul_avx2(SDL_BlitInfo *info); -void -blit_blend_rgb_mul_avx2(SDL_BlitInfo *info); -void -blit_blend_rgba_add_avx2(SDL_BlitInfo *info); -void -blit_blend_rgb_add_avx2(SDL_BlitInfo *info); -void -blit_blend_rgba_sub_avx2(SDL_BlitInfo *info); -void -blit_blend_rgb_sub_avx2(SDL_BlitInfo *info); -void -blit_blend_rgba_max_avx2(SDL_BlitInfo *info); -void -blit_blend_rgb_max_avx2(SDL_BlitInfo *info); -void -blit_blend_rgba_min_avx2(SDL_BlitInfo *info); -void -blit_blend_rgb_min_avx2(SDL_BlitInfo *info); diff --git a/.venv/Include/site/python3.11/pygame/surface.h b/.venv/Include/site/python3.11/pygame/surface.h deleted file mode 100644 index 21508c6..0000000 --- a/.venv/Include/site/python3.11/pygame/surface.h +++ /dev/null @@ -1,361 +0,0 @@ -/* - pygame - Python Game Library - Copyright (C) 2000-2001 Pete Shinners - Copyright (C) 2007 Marcus von Appen - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Pete Shinners - pete@shinners.org -*/ - -#ifndef SURFACE_H -#define SURFACE_H - -/* This is defined in SDL.h */ -#if defined(_POSIX_C_SOURCE) -#undef _POSIX_C_SOURCE -#endif - -#include -#include "pygame.h" - -/* Blend modes */ -#define PYGAME_BLEND_ADD 0x1 -#define PYGAME_BLEND_SUB 0x2 -#define PYGAME_BLEND_MULT 0x3 -#define PYGAME_BLEND_MIN 0x4 -#define PYGAME_BLEND_MAX 0x5 - -#define PYGAME_BLEND_RGB_ADD 0x1 -#define PYGAME_BLEND_RGB_SUB 0x2 -#define PYGAME_BLEND_RGB_MULT 0x3 -#define PYGAME_BLEND_RGB_MIN 0x4 -#define PYGAME_BLEND_RGB_MAX 0x5 - -#define PYGAME_BLEND_RGBA_ADD 0x6 -#define PYGAME_BLEND_RGBA_SUB 0x7 -#define PYGAME_BLEND_RGBA_MULT 0x8 -#define PYGAME_BLEND_RGBA_MIN 0x9 -#define PYGAME_BLEND_RGBA_MAX 0x10 -#define PYGAME_BLEND_PREMULTIPLIED 0x11 -#define PYGAME_BLEND_ALPHA_SDL2 0x12 - -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16)) -#else -#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16)) -#endif - -#define GET_PIXEL(pxl, bpp, source) \ - switch (bpp) { \ - case 2: \ - pxl = *((Uint16 *)(source)); \ - break; \ - case 4: \ - pxl = *((Uint32 *)(source)); \ - break; \ - default: { \ - Uint8 *b = (Uint8 *)source; \ - pxl = GET_PIXEL_24(b); \ - } break; \ - } - -#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \ - SDL_GetRGBA(px, fmt, &(_sR), &(_sG), &(_sB), &(_sA)); \ - if (!ppa) { \ - _sA = 255; \ - } - -#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \ - sr = _fmt->palette->colors[*((Uint8 *)(_src))].r; \ - sg = _fmt->palette->colors[*((Uint8 *)(_src))].g; \ - sb = _fmt->palette->colors[*((Uint8 *)(_src))].b; \ - sa = 255; - -/* For 1 byte palette pixels */ -#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \ - *(px) = (Uint8)SDL_MapRGBA(fmt, _dR, _dG, _dB, _dA) - -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define SET_OFFSETS_24(or, og, ob, fmt) \ - { \ - or = (fmt->Rshift == 0 ? 0 : fmt->Rshift == 8 ? 1 : 2); \ - og = (fmt->Gshift == 0 ? 0 : fmt->Gshift == 8 ? 1 : 2); \ - ob = (fmt->Bshift == 0 ? 0 : fmt->Bshift == 8 ? 1 : 2); \ - } - -#define SET_OFFSETS_32(or, og, ob, fmt) \ - { \ - or = (fmt->Rshift == 0 ? 0 \ - : fmt->Rshift == 8 ? 1 \ - : fmt->Rshift == 16 ? 2 \ - : 3); \ - og = (fmt->Gshift == 0 ? 0 \ - : fmt->Gshift == 8 ? 1 \ - : fmt->Gshift == 16 ? 2 \ - : 3); \ - ob = (fmt->Bshift == 0 ? 0 \ - : fmt->Bshift == 8 ? 1 \ - : fmt->Bshift == 16 ? 2 \ - : 3); \ - } -#else -#define SET_OFFSETS_24(or, og, ob, fmt) \ - { \ - or = (fmt->Rshift == 0 ? 2 : fmt->Rshift == 8 ? 1 : 0); \ - og = (fmt->Gshift == 0 ? 2 : fmt->Gshift == 8 ? 1 : 0); \ - ob = (fmt->Bshift == 0 ? 2 : fmt->Bshift == 8 ? 1 : 0); \ - } - -#define SET_OFFSETS_32(or, og, ob, fmt) \ - { \ - or = (fmt->Rshift == 0 ? 3 \ - : fmt->Rshift == 8 ? 2 \ - : fmt->Rshift == 16 ? 1 \ - : 0); \ - og = (fmt->Gshift == 0 ? 3 \ - : fmt->Gshift == 8 ? 2 \ - : fmt->Gshift == 16 ? 1 \ - : 0); \ - ob = (fmt->Bshift == 0 ? 3 \ - : fmt->Bshift == 8 ? 2 \ - : fmt->Bshift == 16 ? 1 \ - : 0); \ - } -#endif - -#define CREATE_PIXEL(buf, r, g, b, a, bp, ft) \ - switch (bp) { \ - case 2: \ - *((Uint16 *)(buf)) = ((r >> ft->Rloss) << ft->Rshift) | \ - ((g >> ft->Gloss) << ft->Gshift) | \ - ((b >> ft->Bloss) << ft->Bshift) | \ - ((a >> ft->Aloss) << ft->Ashift); \ - break; \ - case 4: \ - *((Uint32 *)(buf)) = ((r >> ft->Rloss) << ft->Rshift) | \ - ((g >> ft->Gloss) << ft->Gshift) | \ - ((b >> ft->Bloss) << ft->Bshift) | \ - ((a >> ft->Aloss) << ft->Ashift); \ - break; \ - } - -/* Pretty good idea from Tom Duff :-). */ -#define LOOP_UNROLLED4(code, n, width) \ - n = (width + 3) / 4; \ - switch (width & 3) { \ - case 0: \ - do { \ - code; \ - case 3: \ - code; \ - case 2: \ - code; \ - case 1: \ - code; \ - } while (--n > 0); \ - } - -/* Used in the srcbpp == dstbpp == 1 blend functions */ -#define REPEAT_3(code) \ - code; \ - code; \ - code; - -#define REPEAT_4(code) \ - code; \ - code; \ - code; \ - code; - -#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ - tmp = dR + sR; \ - dR = (tmp <= 255 ? tmp : 255); \ - tmp = dG + sG; \ - dG = (tmp <= 255 ? tmp : 255); \ - tmp = dB + sB; \ - dB = (tmp <= 255 ? tmp : 255); - -#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ - tmp = dR - sR; \ - dR = (tmp >= 0 ? tmp : 0); \ - tmp = dG - sG; \ - dG = (tmp >= 0 ? tmp : 0); \ - tmp = dB - sB; \ - dB = (tmp >= 0 ? tmp : 0); - -#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \ - dR = (dR && sR) ? ((dR * sR) + 255) >> 8 : 0; \ - dG = (dG && sG) ? ((dG * sG) + 255) >> 8 : 0; \ - dB = (dB && sB) ? ((dB * sB) + 255) >> 8 : 0; - -#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \ - if (sR < dR) { \ - dR = sR; \ - } \ - if (sG < dG) { \ - dG = sG; \ - } \ - if (sB < dB) { \ - dB = sB; \ - } - -#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \ - if (sR > dR) { \ - dR = sR; \ - } \ - if (sG > dG) { \ - dG = sG; \ - } \ - if (sB > dB) { \ - dB = sB; \ - } - -#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ - tmp = dR + sR; \ - dR = (tmp <= 255 ? tmp : 255); \ - tmp = dG + sG; \ - dG = (tmp <= 255 ? tmp : 255); \ - tmp = dB + sB; \ - dB = (tmp <= 255 ? tmp : 255); \ - tmp = dA + sA; \ - dA = (tmp <= 255 ? tmp : 255); - -#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ - tmp = dR - sR; \ - dR = (tmp >= 0 ? tmp : 0); \ - tmp = dG - sG; \ - dG = (tmp >= 0 ? tmp : 0); \ - tmp = dB - sB; \ - dB = (tmp >= 0 ? tmp : 0); \ - tmp = dA - sA; \ - dA = (tmp >= 0 ? tmp : 0); - -#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \ - dR = (dR && sR) ? ((dR * sR) + 255) >> 8 : 0; \ - dG = (dG && sG) ? ((dG * sG) + 255) >> 8 : 0; \ - dB = (dB && sB) ? ((dB * sB) + 255) >> 8 : 0; \ - dA = (dA && sA) ? ((dA * sA) + 255) >> 8 : 0; - -#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \ - if (sR < dR) { \ - dR = sR; \ - } \ - if (sG < dG) { \ - dG = sG; \ - } \ - if (sB < dB) { \ - dB = sB; \ - } \ - if (sA < dA) { \ - dA = sA; \ - } - -#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \ - if (sR > dR) { \ - dR = sR; \ - } \ - if (sG > dG) { \ - dG = sG; \ - } \ - if (sB > dB) { \ - dB = sB; \ - } \ - if (sA > dA) { \ - dA = sA; \ - } - -#if 1 -/* Choose an alpha blend equation. If the sign is preserved on a right shift - * then use a specialized, faster, equation. Otherwise a more general form, - * where all additions are done before the shift, is needed. - */ -#if (-1 >> 1) < 0 -#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC) -#else -#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8) -#endif - -#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \ - do { \ - if (dA) { \ - dR = ALPHA_BLEND_COMP(sR, dR, sA); \ - dG = ALPHA_BLEND_COMP(sG, dG, sA); \ - dB = ALPHA_BLEND_COMP(sB, dB, sA); \ - dA = sA + dA - ((sA * dA) / 255); \ - } \ - else { \ - dR = sR; \ - dG = sG; \ - dB = sB; \ - dA = sA; \ - } \ - } while (0) - -#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) \ - (sC + dC - ((dC + 1) * sA >> 8)) - -#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \ - do { \ - dR = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA); \ - dG = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA); \ - dB = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA); \ - dA = ALPHA_BLEND_PREMULTIPLIED_COMP(sA, dA, sA); \ - } while (0) -#elif 0 - -#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \ - do { \ - if (sA) { \ - if (dA && sA < 255) { \ - int dContrib = dA * (255 - sA) / 255; \ - dA = sA + dA - ((sA * dA) / 255); \ - dR = (dR * dContrib + sR * sA) / dA; \ - dG = (dG * dContrib + sG * sA) / dA; \ - dB = (dB * dContrib + sB * sA) / dA; \ - } \ - else { \ - dR = sR; \ - dG = sG; \ - dB = sB; \ - dA = sA; \ - } \ - } \ - } while (0) -#endif - -int -surface_fill_blend(SDL_Surface *surface, SDL_Rect *rect, Uint32 color, - int blendargs); - -void -surface_respect_clip_rect(SDL_Surface *surface, SDL_Rect *rect); - -int -pygame_AlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, - SDL_Rect *dstrect, int the_args); - -int -pygame_Blit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, - SDL_Rect *dstrect, int the_args); - -int -premul_surf_color_by_alpha(SDL_Surface *src, SDL_Surface *dst); - -int -pg_warn_simd_at_runtime_but_uncompiled(); - -#endif /* SURFACE_H */ diff --git a/.venv/Scripts/Activate.ps1 b/.venv/Scripts/Activate.ps1 deleted file mode 100644 index 016b298..0000000 --- a/.venv/Scripts/Activate.ps1 +++ /dev/null @@ -1,472 +0,0 @@ -<# -.Synopsis -Activate a Python virtual environment for the current PowerShell session. - -.Description -Pushes the python executable for a virtual environment to the front of the -$Env:PATH environment variable and sets the prompt to signify that you are -in a Python virtual environment. Makes use of the command line switches as -well as the `pyvenv.cfg` file values present in the virtual environment. - -.Parameter VenvDir -Path to the directory that contains the virtual environment to activate. The -default value for this is the parent of the directory that the Activate.ps1 -script is located within. - -.Parameter Prompt -The prompt prefix to display when this virtual environment is activated. By -default, this prompt is the name of the virtual environment folder (VenvDir) -surrounded by parentheses and followed by a single space (ie. '(.venv) '). - -.Example -Activate.ps1 -Activates the Python virtual environment that contains the Activate.ps1 script. - -.Example -Activate.ps1 -Verbose -Activates the Python virtual environment that contains the Activate.ps1 script, -and shows extra information about the activation as it executes. - -.Example -Activate.ps1 -VenvDir C:\Users\MyUser\Common\.venv -Activates the Python virtual environment located in the specified location. - -.Example -Activate.ps1 -Prompt "MyPython" -Activates the Python virtual environment that contains the Activate.ps1 script, -and prefixes the current prompt with the specified string (surrounded in -parentheses) while the virtual environment is active. - -.Notes -On Windows, it may be required to enable this Activate.ps1 script by setting the -execution policy for the user. You can do this by issuing the following PowerShell -command: - -PS C:\> Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser - -For more information on Execution Policies: -https://go.microsoft.com/fwlink/?LinkID=135170 - -#> -Param( - [Parameter(Mandatory = $false)] - [String] - $VenvDir, - [Parameter(Mandatory = $false)] - [String] - $Prompt -) - -<# Function declarations --------------------------------------------------- #> - -<# -.Synopsis -Remove all shell session elements added by the Activate script, including the -addition of the virtual environment's Python executable from the beginning of -the PATH variable. - -.Parameter NonDestructive -If present, do not remove this function from the global namespace for the -session. - -#> -function global:deactivate ([switch]$NonDestructive) { - # Revert to original values - - # The prior prompt: - if (Test-Path -Path Function:_OLD_VIRTUAL_PROMPT) { - Copy-Item -Path Function:_OLD_VIRTUAL_PROMPT -Destination Function:prompt - Remove-Item -Path Function:_OLD_VIRTUAL_PROMPT - } - - # The prior PYTHONHOME: - if (Test-Path -Path Env:_OLD_VIRTUAL_PYTHONHOME) { - Copy-Item -Path Env:_OLD_VIRTUAL_PYTHONHOME -Destination Env:PYTHONHOME - Remove-Item -Path Env:_OLD_VIRTUAL_PYTHONHOME - } - - # The prior PATH: - if (Test-Path -Path Env:_OLD_VIRTUAL_PATH) { - Copy-Item -Path Env:_OLD_VIRTUAL_PATH -Destination Env:PATH - Remove-Item -Path Env:_OLD_VIRTUAL_PATH - } - - # Just remove the VIRTUAL_ENV altogether: - if (Test-Path -Path Env:VIRTUAL_ENV) { - Remove-Item -Path env:VIRTUAL_ENV - } - - # Just remove VIRTUAL_ENV_PROMPT altogether. - if (Test-Path -Path Env:VIRTUAL_ENV_PROMPT) { - Remove-Item -Path env:VIRTUAL_ENV_PROMPT - } - - # Just remove the _PYTHON_VENV_PROMPT_PREFIX altogether: - if (Get-Variable -Name "_PYTHON_VENV_PROMPT_PREFIX" -ErrorAction SilentlyContinue) { - Remove-Variable -Name _PYTHON_VENV_PROMPT_PREFIX -Scope Global -Force - } - - # Leave deactivate function in the global namespace if requested: - if (-not $NonDestructive) { - Remove-Item -Path function:deactivate - } -} - -<# -.Description -Get-PyVenvConfig parses the values from the pyvenv.cfg file located in the -given folder, and returns them in a map. - -For each line in the pyvenv.cfg file, if that line can be parsed into exactly -two strings separated by `=` (with any amount of whitespace surrounding the =) -then it is considered a `key = value` line. The left hand string is the key, -the right hand is the value. - -If the value starts with a `'` or a `"` then the first and last character is -stripped from the value before being captured. - -.Parameter ConfigDir -Path to the directory that contains the `pyvenv.cfg` file. -#> -function Get-PyVenvConfig( - [String] - $ConfigDir -) { - Write-Verbose "Given ConfigDir=$ConfigDir, obtain values in pyvenv.cfg" - - # Ensure the file exists, and issue a warning if it doesn't (but still allow the function to continue). - $pyvenvConfigPath = Join-Path -Resolve -Path $ConfigDir -ChildPath 'pyvenv.cfg' -ErrorAction Continue - - # An empty map will be returned if no config file is found. - $pyvenvConfig = @{ } - - if ($pyvenvConfigPath) { - - Write-Verbose "File exists, parse `key = value` lines" - $pyvenvConfigContent = Get-Content -Path $pyvenvConfigPath - - $pyvenvConfigContent | ForEach-Object { - $keyval = $PSItem -split "\s*=\s*", 2 - if ($keyval[0] -and $keyval[1]) { - $val = $keyval[1] - - # Remove extraneous quotations around a string value. - if ("'""".Contains($val.Substring(0, 1))) { - $val = $val.Substring(1, $val.Length - 2) - } - - $pyvenvConfig[$keyval[0]] = $val - Write-Verbose "Adding Key: '$($keyval[0])'='$val'" - } - } - } - return $pyvenvConfig -} - - -<# Begin Activate script --------------------------------------------------- #> - -# Determine the containing directory of this script -$VenvExecPath = Split-Path -Parent $MyInvocation.MyCommand.Definition -$VenvExecDir = Get-Item -Path $VenvExecPath - -Write-Verbose "Activation script is located in path: '$VenvExecPath'" -Write-Verbose "VenvExecDir Fullname: '$($VenvExecDir.FullName)" -Write-Verbose "VenvExecDir Name: '$($VenvExecDir.Name)" - -# Set values required in priority: CmdLine, ConfigFile, Default -# First, get the location of the virtual environment, it might not be -# VenvExecDir if specified on the command line. -if ($VenvDir) { - Write-Verbose "VenvDir given as parameter, using '$VenvDir' to determine values" -} -else { - Write-Verbose "VenvDir not given as a parameter, using parent directory name as VenvDir." - $VenvDir = $VenvExecDir.Parent.FullName.TrimEnd("\\/") - Write-Verbose "VenvDir=$VenvDir" -} - -# Next, read the `pyvenv.cfg` file to determine any required value such -# as `prompt`. -$pyvenvCfg = Get-PyVenvConfig -ConfigDir $VenvDir - -# Next, set the prompt from the command line, or the config file, or -# just use the name of the virtual environment folder. -if ($Prompt) { - Write-Verbose "Prompt specified as argument, using '$Prompt'" -} -else { - Write-Verbose "Prompt not specified as argument to script, checking pyvenv.cfg value" - if ($pyvenvCfg -and $pyvenvCfg['prompt']) { - Write-Verbose " Setting based on value in pyvenv.cfg='$($pyvenvCfg['prompt'])'" - $Prompt = $pyvenvCfg['prompt']; - } - else { - Write-Verbose " Setting prompt based on parent's directory's name. 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- - # This should detect bash and zsh, which have a hash command that must - # be called to get it to forget past commands. Without forgetting - # past commands the $PATH changes we made may not be respected - if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then - hash -r 2> /dev/null - fi - - if [ -n "${_OLD_VIRTUAL_PS1:-}" ] ; then - PS1="${_OLD_VIRTUAL_PS1:-}" - export PS1 - unset _OLD_VIRTUAL_PS1 - fi - - unset VIRTUAL_ENV - unset VIRTUAL_ENV_PROMPT - if [ ! "${1:-}" = "nondestructive" ] ; then - # Self destruct! - unset -f deactivate - fi -} - -# unset irrelevant variables -deactivate nondestructive - -VIRTUAL_ENV="e:\Documents\Python Scripting\AI Snake\.venv" -export VIRTUAL_ENV - -_OLD_VIRTUAL_PATH="$PATH" -PATH="$VIRTUAL_ENV/Scripts:$PATH" -export PATH - -# unset PYTHONHOME if set -# this will fail if PYTHONHOME is set to the empty string (which is bad anyway) -# could use `if (set -u; : $PYTHONHOME) ;` in bash -if [ -n "${PYTHONHOME:-}" ] ; then - _OLD_VIRTUAL_PYTHONHOME="${PYTHONHOME:-}" - unset PYTHONHOME -fi - -if [ -z "${VIRTUAL_ENV_DISABLE_PROMPT:-}" ] ; then - _OLD_VIRTUAL_PS1="${PS1:-}" - PS1="(.venv) ${PS1:-}" - export PS1 - VIRTUAL_ENV_PROMPT="(.venv) " - export VIRTUAL_ENV_PROMPT -fi - -# This should detect bash and zsh, which have a hash command that must -# be called to get it to forget past commands. Without forgetting -# past commands the $PATH changes we made may not be respected -if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then - hash -r 2> /dev/null -fi diff --git a/.venv/Scripts/activate.bat b/.venv/Scripts/activate.bat deleted file mode 100644 index 3497c26..0000000 --- a/.venv/Scripts/activate.bat +++ /dev/null @@ -1,34 +0,0 @@ -@echo off - -rem This file is UTF-8 encoded, so we need to update the current code page while executing it -for /f "tokens=2 delims=:." %%a in ('"%SystemRoot%\System32\chcp.com"') do ( - set _OLD_CODEPAGE=%%a -) -if defined _OLD_CODEPAGE ( - "%SystemRoot%\System32\chcp.com" 65001 > nul -) - -set VIRTUAL_ENV=e:\Documents\Python Scripting\AI Snake\.venv - -if not defined PROMPT set PROMPT=$P$G - -if defined _OLD_VIRTUAL_PROMPT set PROMPT=%_OLD_VIRTUAL_PROMPT% -if defined _OLD_VIRTUAL_PYTHONHOME set PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME% - -set _OLD_VIRTUAL_PROMPT=%PROMPT% -set PROMPT=(.venv) %PROMPT% - -if defined PYTHONHOME set _OLD_VIRTUAL_PYTHONHOME=%PYTHONHOME% -set PYTHONHOME= - -if defined _OLD_VIRTUAL_PATH set PATH=%_OLD_VIRTUAL_PATH% -if not defined _OLD_VIRTUAL_PATH set _OLD_VIRTUAL_PATH=%PATH% - -set PATH=%VIRTUAL_ENV%\Scripts;%PATH% -set VIRTUAL_ENV_PROMPT=(.venv) - -:END -if defined _OLD_CODEPAGE ( - "%SystemRoot%\System32\chcp.com" %_OLD_CODEPAGE% > nul - set _OLD_CODEPAGE= -) diff --git a/.venv/Scripts/black.exe b/.venv/Scripts/black.exe deleted file mode 100644 index 395cf89..0000000 Binary files a/.venv/Scripts/black.exe and /dev/null differ diff --git a/.venv/Scripts/blackd.exe b/.venv/Scripts/blackd.exe deleted file mode 100644 index 66879d1..0000000 Binary files a/.venv/Scripts/blackd.exe and /dev/null differ diff --git a/.venv/Scripts/deactivate.bat b/.venv/Scripts/deactivate.bat deleted file mode 100644 index 62a39a7..0000000 --- a/.venv/Scripts/deactivate.bat +++ /dev/null @@ -1,22 +0,0 @@ -@echo off - -if defined _OLD_VIRTUAL_PROMPT ( - set "PROMPT=%_OLD_VIRTUAL_PROMPT%" -) -set _OLD_VIRTUAL_PROMPT= - -if defined _OLD_VIRTUAL_PYTHONHOME ( - set "PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME%" - set _OLD_VIRTUAL_PYTHONHOME= -) - -if defined _OLD_VIRTUAL_PATH ( - set "PATH=%_OLD_VIRTUAL_PATH%" -) - -set _OLD_VIRTUAL_PATH= - -set VIRTUAL_ENV= -set VIRTUAL_ENV_PROMPT= - -:END diff --git a/.venv/Scripts/f2py.exe b/.venv/Scripts/f2py.exe deleted file mode 100644 index eaa6774..0000000 Binary files a/.venv/Scripts/f2py.exe and /dev/null differ diff --git a/.venv/Scripts/pip.exe b/.venv/Scripts/pip.exe deleted file mode 100644 index 3987208..0000000 Binary files a/.venv/Scripts/pip.exe and /dev/null differ diff --git a/.venv/Scripts/pip3.11.exe b/.venv/Scripts/pip3.11.exe deleted file mode 100644 index 3987208..0000000 Binary files a/.venv/Scripts/pip3.11.exe and /dev/null differ diff --git a/.venv/Scripts/pip3.exe b/.venv/Scripts/pip3.exe deleted file mode 100644 index 3987208..0000000 Binary files a/.venv/Scripts/pip3.exe and /dev/null differ diff --git a/.venv/Scripts/py.test.exe b/.venv/Scripts/py.test.exe deleted file mode 100644 index b5e46be..0000000 Binary files a/.venv/Scripts/py.test.exe and /dev/null differ diff --git a/.venv/Scripts/pytest.exe b/.venv/Scripts/pytest.exe deleted file mode 100644 index b5e46be..0000000 Binary files a/.venv/Scripts/pytest.exe and /dev/null differ diff --git a/.venv/Scripts/python.exe b/.venv/Scripts/python.exe deleted file mode 100644 index 2cbe63d..0000000 Binary files a/.venv/Scripts/python.exe and /dev/null differ diff --git a/.venv/Scripts/pythonw.exe b/.venv/Scripts/pythonw.exe deleted file mode 100644 index e434afa..0000000 Binary files a/.venv/Scripts/pythonw.exe and /dev/null differ diff --git a/.venv/pyvenv.cfg b/.venv/pyvenv.cfg deleted file mode 100644 index 13df7f3..0000000 --- a/.venv/pyvenv.cfg +++ /dev/null @@ -1,5 +0,0 @@ -home = C:\Python311 -include-system-site-packages = false -version = 3.11.0 -executable = C:\Python311\python.exe -command = C:\Python311\python.exe -m venv e:\Documents\Python Scripting\AI Snake\.venv