Add main menu system with game mode selection
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ROADMAP.md
30
ROADMAP.md
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This is a living document that tracks the development progress of the AI Snake Game project.
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## Current Status
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Last Updated: [Restart Functionality Implementation]
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- Added game restart functionality
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- Added "Press any key to restart" message
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- Implemented game state reset
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Last Updated: [Menu System Implementation]
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- Added main menu interface with game mode selection
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- Implemented menu navigation and selection
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- Added game mode display during gameplay
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- Integrated menu system with game states
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- Previous updates:
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- Added game restart functionality
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- Added "Press any key to restart" message
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- Implemented game state reset
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- Added Food class with spawning mechanics
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- Integrated food system with main game loop
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- Implemented basic scoring system
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@ -36,9 +40,9 @@ Last Updated: [Restart Functionality Implementation]
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- [x] Add restart functionality
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## Phase 3: Game Polish and UI 🔄
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- [ ] Add main menu interface
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- [ ] Create menu layout
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- [ ] Add game mode selection
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- [x] Add main menu interface
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- [x] Create menu layout
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- [x] Add game mode selection
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- [ ] Add settings options
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- [x] Implement pause functionality
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- [ ] Add visual effects and animations
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@ -51,9 +55,9 @@ Last Updated: [Restart Functionality Implementation]
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- [ ] Add background music
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- [ ] Add menu sounds
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- [ ] Display score and high score
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- [ ] Add game over screen with restart option
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- [x] Add game over screen with restart option
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## Phase 4: AI Implementation
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## Phase 4: AI Implementation 🔄
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- [ ] Design AI algorithm (pathfinding)
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- [ ] Research and select appropriate algorithm
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- [ ] Implement basic pathfinding
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@ -64,7 +68,7 @@ Last Updated: [Restart Functionality Implementation]
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- [ ] Easy mode (basic pathfinding)
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- [ ] Medium mode (improved decision making)
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- [ ] Hard mode (optimal pathfinding)
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- [ ] Create mode selection (Player vs AI)
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- [x] Create mode selection (Player vs AI)
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- [ ] Optimize AI performance
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## Phase 5: Final Polish
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@ -81,9 +85,9 @@ Last Updated: [Restart Functionality Implementation]
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- [ ] Final testing and refinements
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## Next Steps
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1. Create main menu interface
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- Design menu layout
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- Implement menu navigation
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1. Implement AI snake movement
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- Design pathfinding algorithm
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- Create AI controller class
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2. Add high score system
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- Implement score persistence
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- Add high score display
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37
src/game.py
37
src/game.py
@ -3,6 +3,7 @@ import sys
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from enum import Enum, auto
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from snake import Snake, Direction
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from food import Food
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from menu import Menu, GameMode
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class GameState(Enum):
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MENU = auto()
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@ -24,11 +25,13 @@ class Game:
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# Game objects
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self.block_size = 20
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self.menu = Menu(self.width, self.height)
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self.reset_game()
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# Game state
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self.state = GameState.PLAYING # Changed to start in playing state for now
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self.state = GameState.MENU # Start in menu state
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self.running = True
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self.game_mode = None
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def reset_game(self):
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"""Reset the game state for a new game"""
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@ -47,6 +50,22 @@ class Game:
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self.state = GameState.PAUSED
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elif self.state == GameState.PAUSED:
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self.state = GameState.PLAYING
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elif self.state == GameState.MENU:
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self.running = False
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if self.state == GameState.MENU:
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# Handle menu input
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selected_mode = self.menu.handle_input(event)
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if selected_mode is not None:
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if selected_mode == GameMode.PLAYER:
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self.game_mode = GameMode.PLAYER
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self.state = GameState.PLAYING
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elif selected_mode in (GameMode.AI_EASY, GameMode.AI_MEDIUM, GameMode.AI_HARD):
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self.game_mode = selected_mode
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self.state = GameState.PLAYING
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else: # Quit selected
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self.running = False
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elif self.state == GameState.PLAYING:
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# Handle snake direction
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if event.key == pygame.K_UP:
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@ -57,10 +76,11 @@ class Game:
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self.snake.change_direction(Direction.LEFT)
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elif event.key == pygame.K_RIGHT:
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self.snake.change_direction(Direction.RIGHT)
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elif self.state == GameState.GAME_OVER:
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# Any key to restart in game over state
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# Any key to return to menu in game over state
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self.state = GameState.MENU
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self.reset_game()
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self.state = GameState.PLAYING
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def update(self):
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if self.state == GameState.PLAYING:
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@ -81,7 +101,10 @@ class Game:
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# Clear screen
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self.screen.fill((0, 0, 0)) # Black background
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if self.state == GameState.PLAYING or self.state == GameState.PAUSED:
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if self.state == GameState.MENU:
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self.menu.draw(self.screen)
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elif self.state == GameState.PLAYING or self.state == GameState.PAUSED:
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# Draw game objects
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self.snake.draw(self.screen)
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self.food.draw(self.screen)
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@ -91,6 +114,10 @@ class Game:
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score_text = font.render(f'Score: {self.score}', True, (255, 255, 255))
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self.screen.blit(score_text, (10, 10))
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# Draw game mode
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mode_text = font.render(f'Mode: {self.game_mode.name}', True, (255, 255, 255))
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self.screen.blit(mode_text, (10, 50))
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# Draw pause indicator
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if self.state == GameState.PAUSED:
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pause_text = font.render('PAUSED', True, (255, 255, 255))
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@ -101,7 +128,7 @@ class Game:
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font = pygame.font.Font(None, 74)
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text = font.render('Game Over!', True, (255, 0, 0))
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score_text = font.render(f'Score: {self.score}', True, (255, 255, 255))
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restart_text = font.render('Press any key to restart', True, (255, 255, 255))
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restart_text = font.render('Press any key for menu', True, (255, 255, 255))
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text_rect = text.get_rect(center=(self.width//2, self.height//2 - 50))
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score_rect = score_text.get_rect(center=(self.width//2, self.height//2 + 50))
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101
src/menu.py
Normal file
101
src/menu.py
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import pygame
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from enum import Enum, auto
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from typing import List, Tuple, Callable
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class MenuItem:
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def __init__(self, text: str, action: Callable, position: Tuple[int, int] = (0, 0)):
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self.text = text
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self.action = action
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self.position = position
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self.is_selected = False
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self.color = (255, 255, 255) # Default white
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self.selected_color = (0, 255, 0) # Green when selected
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self.font = pygame.font.Font(None, 64)
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def draw(self, screen: pygame.Surface):
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"""Draw the menu item"""
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color = self.selected_color if self.is_selected else self.color
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text_surface = self.font.render(self.text, True, color)
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text_rect = text_surface.get_rect(center=self.position)
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screen.blit(text_surface, text_rect)
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class GameMode(Enum):
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PLAYER = auto()
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AI_EASY = auto()
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AI_MEDIUM = auto()
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AI_HARD = auto()
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class Menu:
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def __init__(self, screen_width: int, screen_height: int):
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self.width = screen_width
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self.height = screen_height
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self.selected_index = 0
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self.items: List[MenuItem] = []
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self.setup_menu_items()
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def setup_menu_items(self):
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"""Initialize menu items with their positions"""
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# Calculate vertical spacing
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start_y = self.height // 3
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spacing = 80
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center_x = self.width // 2
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# Create menu items
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items_data = [
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("Player Game", lambda: GameMode.PLAYER),
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("AI Easy", lambda: GameMode.AI_EASY),
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("AI Medium", lambda: GameMode.AI_MEDIUM),
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("AI Hard", lambda: GameMode.AI_HARD),
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("Quit", lambda: None)
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]
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for i, (text, action) in enumerate(items_data):
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position = (center_x, start_y + i * spacing)
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self.items.append(MenuItem(text, action, position))
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# Select first item
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self.items[0].is_selected = True
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def handle_input(self, event: pygame.event.Event) -> GameMode:
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"""Handle menu navigation and selection"""
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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# Move selection up
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self.items[self.selected_index].is_selected = False
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self.selected_index = (self.selected_index - 1) % len(self.items)
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self.items[self.selected_index].is_selected = True
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elif event.key == pygame.K_DOWN:
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# Move selection down
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self.items[self.selected_index].is_selected = False
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self.selected_index = (self.selected_index + 1) % len(self.items)
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self.items[self.selected_index].is_selected = True
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elif event.key == pygame.K_RETURN:
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# Execute selected item's action
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return self.items[self.selected_index].action()
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return None
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def draw(self, screen: pygame.Surface):
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"""Draw the menu"""
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# Draw title
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title_font = pygame.font.Font(None, 100)
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title_text = title_font.render("AI Snake Game", True, (0, 255, 0))
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title_rect = title_text.get_rect(center=(self.width // 2, 100))
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screen.blit(title_text, title_rect)
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# Draw menu items
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for item in self.items:
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item.draw(screen)
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# Draw instructions
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instruction_font = pygame.font.Font(None, 36)
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instructions = [
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"Use UP/DOWN arrows to navigate",
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"Press ENTER to select",
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"Press ESC to quit"
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]
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start_y = self.height - 150
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for i, instruction in enumerate(instructions):
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text = instruction_font.render(instruction, True, (128, 128, 128))
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rect = text.get_rect(center=(self.width // 2, start_y + i * 30))
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screen.blit(text, rect)
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