using Sandbox; namespace MyGame; public partial class WeaponViewModel : BaseViewModel { protected Weapon Weapon { get; init; } public WeaponViewModel( Weapon weapon ) { Weapon = weapon; EnableShadowCasting = false; EnableViewmodelRendering = true; } public override void PlaceViewmodel() { base.PlaceViewmodel(); Camera.Main.SetViewModelCamera( 80f, 1, 500 ); } }