Blacksite/assets/materials/emissive_panel.ron
Rbanh 0798aa5d57 Build renderer and material component foundations
Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence.
2026-07-12 00:24:06 -04:00

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(
schema_version: 1,
label: "Emissive Panel",
shader: None,
shader_ref: None,
render_state: (
alpha_mode: Opaque,
alpha_cutoff: 0.5,
double_sided: false,
),
material: (
shader: (
kind: StandardLit,
schema_path: None,
shader_path: None,
),
base_color: (
r: 0.15,
g: 0.22,
b: 0.28,
a: 1.0,
),
metallic: 0.0,
roughness: 0.35,
emissive_color: (
r: 0.55,
g: 0.85,
b: 1.0,
a: 1.0,
),
emissive_intensity: 2500.0,
base_color_texture: None,
emissive_texture: None,
normal_map_texture: None,
metallic_roughness_texture: None,
material_asset_path: None,
parameters: [],
textures: [],
),
)