Blacksite/assets/levels/physics_placement_showcase.scn.ron

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(schema_version: 4, resources: {}, entities: {
1: (components: {
"bevy_ecs::name::Name": "Placement Floor",
"bevy_transform::components::transform::Transform": (
translation: (0.0, -0.25, 0.0),
rotation: (0.0, 0.0, 0.0, 1.0),
scale: (1.0, 1.0, 1.0),
),
"shared::components::ActorId": ("physics-placement-floor"),
"shared::components::ActorKind": StaticMesh,
"shared::components::EditorVisibility": (visible: true),
"shared::components::HierarchySiblingIndex": (0),
"shared::components::LevelObject": (),
"shared::components::MaterialDesc": (
shader: (kind: StandardLit, schema_path: None, shader_path: None),
base_color: (r: 0.12, g: 0.14, b: 0.16, a: 1.0),
metallic: 0.05,
roughness: 0.72,
emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
emissive_intensity: 0.0,
base_color_texture: None,
emissive_texture: None,
normal_map_texture: None,
metallic_roughness_texture: None,
material_asset_path: None,
parameters: [],
textures: [],
),
"shared::components::Primitive": (shape: Box, size: (14.0, 0.5, 10.0)),
"shared::components::RigidBodyDesc": (body: Static),
"shared::components::ColliderDesc": (
enabled: true,
is_trigger: false,
shape: Cuboid(x_length: 14.0, y_length: 0.5, z_length: 10.0),
),
}),
2: (components: {
"bevy_ecs::name::Name": "Placement Cuboid",
"bevy_transform::components::transform::Transform": (
translation: (-2.0, 3.0, 0.0),
rotation: (0.1305262, 0.0, 0.0, 0.9914449),
scale: (1.0, 1.0, 1.0),
),
"shared::components::ActorId": ("physics-placement-prop-a"),
"shared::components::ActorKind": StaticMesh,
"shared::components::EditorVisibility": (visible: true),
"shared::components::HierarchySiblingIndex": (1),
"shared::components::LevelObject": (),
"shared::components::MaterialDesc": (
shader: (kind: StandardLit, schema_path: None, shader_path: None),
base_color: (r: 0.88, g: 0.48, b: 0.12, a: 1.0),
metallic: 0.1,
roughness: 0.42,
emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
emissive_intensity: 0.0,
base_color_texture: None,
emissive_texture: None,
normal_map_texture: None,
metallic_roughness_texture: None,
material_asset_path: None,
parameters: [],
textures: [],
),
"shared::components::Primitive": (shape: Box, size: (1.2, 1.2, 1.2)),
"shared::components::RigidBodyDesc": (body: Static),
"shared::components::ColliderDesc": (
enabled: true,
is_trigger: false,
shape: Cuboid(x_length: 1.2, y_length: 1.2, z_length: 1.2),
),
}),
3: (components: {
"bevy_ecs::name::Name": "Placement Sphere",
"bevy_transform::components::transform::Transform": (
translation: (0.0, 5.0, 0.0),
rotation: (0.0, 0.2164396, 0.0, 0.976296),
scale: (1.0, 1.0, 1.0),
),
"shared::components::ActorId": ("physics-placement-prop-b"),
"shared::components::ActorKind": StaticMesh,
"shared::components::EditorVisibility": (visible: true),
"shared::components::HierarchySiblingIndex": (2),
"shared::components::LevelObject": (),
"shared::components::MaterialDesc": (
shader: (kind: StandardLit, schema_path: None, shader_path: None),
base_color: (r: 0.10, g: 0.58, b: 0.72, a: 1.0),
metallic: 0.15,
roughness: 0.35,
emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
emissive_intensity: 0.0,
base_color_texture: None,
emissive_texture: None,
normal_map_texture: None,
metallic_roughness_texture: None,
material_asset_path: None,
parameters: [],
textures: [],
),
"shared::components::Primitive": (shape: Sphere, size: (1.6, 1.6, 1.6)),
"shared::components::RigidBodyDesc": (body: Static),
"shared::components::ColliderDesc": (
enabled: true,
is_trigger: false,
shape: Sphere(radius: 0.8),
),
}),
4: (components: {
"bevy_ecs::name::Name": "Placement Capsule",
"bevy_transform::components::transform::Transform": (
translation: (2.0, 7.0, 0.0),
rotation: (0.092296, 0.092296, -0.008077, 0.991405),
scale: (1.0, 1.0, 1.0),
),
"shared::components::ActorId": ("physics-placement-prop-c"),
"shared::components::ActorKind": StaticMesh,
"shared::components::EditorVisibility": (visible: true),
"shared::components::HierarchySiblingIndex": (3),
"shared::components::LevelObject": (),
"shared::components::MaterialDesc": (
shader: (kind: StandardLit, schema_path: None, shader_path: None),
base_color: (r: 0.62, g: 0.24, b: 0.56, a: 1.0),
metallic: 0.08,
roughness: 0.5,
emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
emissive_intensity: 0.0,
base_color_texture: None,
emissive_texture: None,
normal_map_texture: None,
metallic_roughness_texture: None,
material_asset_path: None,
parameters: [],
textures: [],
),
"shared::components::Primitive": (shape: Box, size: (0.9, 1.8, 0.9)),
"shared::components::RigidBodyDesc": (body: Static),
"shared::components::ColliderDesc": (
enabled: true,
is_trigger: false,
shape: Capsule(radius: 0.45, height: 1.8),
),
}),
5: (components: {
"bevy_ecs::name::Name": "Placement Sun",
"bevy_transform::components::transform::Transform": (
translation: (0.0, 8.0, 2.0),
rotation: (-0.3826834, 0.0, 0.0, 0.9238795),
scale: (1.0, 1.0, 1.0),
),
"shared::components::ActorId": ("physics-placement-sun"),
"shared::components::ActorKind": Light,
"shared::components::EditorVisibility": (visible: true),
"shared::components::HierarchySiblingIndex": (4),
"shared::components::LevelObject": (),
"shared::components::LightDesc": (
kind: Directional,
color: (r: 1.0, g: 0.95, b: 0.85, a: 1.0),
intensity: 100000.0,
range: 0.0,
shadows: true,
inner_angle_deg: 25.0,
outer_angle_deg: 35.0,
),
}),
})