Blacksite/crates/editor/assets/shaders/actor_icon_overlay.wgsl
Rbanh 3e053a81ab
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2026-06-06 01:38:27 -04:00

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WebGPU Shading Language

#import bevy_pbr::forward_io::VertexOutput
struct ActorIconOverlayMaterial {
brightness: f32,
}
@group(#{MATERIAL_BIND_GROUP}) @binding(0)
var icon_texture: texture_2d<f32>;
@group(#{MATERIAL_BIND_GROUP}) @binding(1)
var icon_sampler: sampler;
@group(#{MATERIAL_BIND_GROUP}) @binding(2)
var<uniform> material: ActorIconOverlayMaterial;
@fragment
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
let texel = textureSample(icon_texture, icon_sampler, in.uv);
if texel.a < 0.01 {
discard;
}
return vec4(texel.rgb * material.brightness, texel.a);
}