363 lines
12 KiB
Rust
363 lines
12 KiB
Rust
//! Versioned material, material-instance, and surface-shader asset documents.
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use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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use crate::{
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EditorAssetRef, MaterialDesc, MaterialParameter, MaterialRef, MaterialShaderKind,
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MaterialTextureBinding,
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};
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pub const MATERIAL_ASSET_SCHEMA_VERSION: u32 = 1;
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pub const MATERIAL_INSTANCE_SCHEMA_VERSION: u32 = 1;
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pub const SURFACE_SHADER_SCHEMA_VERSION: u32 = 1;
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const fn default_material_schema_version() -> u32 {
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MATERIAL_ASSET_SCHEMA_VERSION
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}
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const fn default_material_instance_schema_version() -> u32 {
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MATERIAL_INSTANCE_SCHEMA_VERSION
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}
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const fn default_surface_shader_schema_version() -> u32 {
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SURFACE_SHADER_SCHEMA_VERSION
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}
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#[derive(Debug, Clone, Copy, Default, Serialize, Deserialize, PartialEq, Eq)]
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pub enum MaterialAlphaMode {
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#[default]
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Opaque,
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Cutout,
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}
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#[derive(Debug, Clone, Copy, Serialize, Deserialize, PartialEq)]
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pub struct MaterialRenderState {
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#[serde(default)]
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pub alpha_mode: MaterialAlphaMode,
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#[serde(default = "default_alpha_cutoff")]
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pub alpha_cutoff: f32,
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#[serde(default)]
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pub double_sided: bool,
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}
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const fn default_alpha_cutoff() -> f32 {
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0.5
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}
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impl Default for MaterialRenderState {
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fn default() -> Self {
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Self {
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alpha_mode: MaterialAlphaMode::Opaque,
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alpha_cutoff: default_alpha_cutoff(),
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double_sided: false,
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}
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}
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}
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/// RON material asset: label plus authoring [`MaterialDesc`].
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#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize)]
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pub struct MaterialAsset {
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#[serde(default = "default_material_schema_version")]
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pub schema_version: u32,
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pub label: String,
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/// Legacy path/label retained for v0 compatibility. New assets use `shader_ref`.
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#[serde(default)]
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pub shader: Option<String>,
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#[serde(default)]
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pub shader_ref: Option<EditorAssetRef>,
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#[serde(default)]
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pub render_state: MaterialRenderState,
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pub material: MaterialDesc,
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}
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impl MaterialAsset {
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pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
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let text = std::fs::read_to_string(catalog_path)
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.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
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ron::from_str(&text).map_err(|err| format!("invalid material RON in {catalog_path}: {err}"))
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}
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}
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/// Loads a project Material or direct-base Material Instance into one effective descriptor.
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///
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/// The returned descriptor retains the selected asset path so primitive/brush authoring can locate
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/// the shared source while renderer slots continue to preserve their stable [`MaterialRef`].
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pub fn load_resolved_material_from_path(
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catalog_path: &str,
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) -> Result<(MaterialDesc, MaterialRenderState), String> {
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if let Ok(asset) = MaterialAsset::load_from_path(catalog_path) {
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let mut material = asset.material;
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material.material_asset_path = Some(catalog_path.to_string());
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return Ok((material, asset.render_state));
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}
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let instance = MaterialInstanceAsset::load_from_path(catalog_path)?;
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let base_path = instance.base.0.source_path.as_deref().ok_or_else(|| {
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format!(
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"material instance {} has no loadable base path",
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instance.label
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)
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})?;
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let base = MaterialAsset::load_from_path(base_path)?;
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let mut material = base.material;
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instance.apply_to(&mut material);
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material.material_asset_path = Some(catalog_path.to_string());
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Ok((material, base.render_state))
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}
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/// Explicit reusable overrides over one project Material asset.
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#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub struct MaterialInstanceAsset {
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#[serde(default = "default_material_instance_schema_version")]
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pub schema_version: u32,
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pub label: String,
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pub base: MaterialRef,
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#[serde(default)]
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pub parameters: Vec<MaterialParameter>,
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#[serde(default)]
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pub textures: Vec<MaterialTextureBinding>,
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}
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impl MaterialInstanceAsset {
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pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
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let text = std::fs::read_to_string(catalog_path)
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.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
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ron::from_str(&text)
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.map_err(|err| format!("invalid material-instance RON in {catalog_path}: {err}"))
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}
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/// Applies this instance's sparse overrides without mutating the shared base asset.
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pub fn apply_to(&self, material: &mut MaterialDesc) {
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for parameter in &self.parameters {
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match (parameter.name.as_str(), ¶meter.value) {
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("base_color", crate::MaterialParameterValue::Color(value)) => {
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material.base_color = *value;
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}
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("metallic", crate::MaterialParameterValue::Float(value)) => {
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material.metallic = *value;
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}
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("roughness", crate::MaterialParameterValue::Float(value)) => {
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material.roughness = *value;
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}
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("emissive_color", crate::MaterialParameterValue::Color(value)) => {
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material.emissive_color = *value;
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}
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("emissive_intensity", crate::MaterialParameterValue::Float(value)) => {
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material.emissive_intensity = *value;
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}
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_ => upsert_parameter(&mut material.parameters, parameter.clone()),
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}
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}
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for texture in &self.textures {
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let path = texture
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.texture
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.as_ref()
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.and_then(|reference| reference.source_path.clone());
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match texture.name.as_str() {
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"base_color_texture" => material.base_color_texture = path,
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"emissive_texture" => material.emissive_texture = path,
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"normal_map_texture" => material.normal_map_texture = path,
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"metallic_roughness_texture" => material.metallic_roughness_texture = path,
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_ => upsert_texture(&mut material.textures, texture.clone()),
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}
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}
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}
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}
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fn upsert_parameter(values: &mut Vec<MaterialParameter>, value: MaterialParameter) {
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if let Some(existing) = values.iter_mut().find(|entry| entry.name == value.name) {
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*existing = value;
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} else {
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values.push(value);
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}
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}
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fn upsert_texture(values: &mut Vec<MaterialTextureBinding>, value: MaterialTextureBinding) {
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if let Some(existing) = values.iter_mut().find(|entry| entry.name == value.name) {
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*existing = value;
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} else {
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values.push(value);
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}
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub enum ShaderPropertyType {
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Bool,
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Float { min: Option<f32>, max: Option<f32> },
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Vec2,
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Vec3,
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Color,
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Enum { options: Vec<String> },
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Texture,
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}
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub struct ShaderPropertyDesc {
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pub name: String,
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pub display_name: String,
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#[serde(default)]
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pub group: String,
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pub property_type: ShaderPropertyType,
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}
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/// RON shader schema describing material inspector parameters.
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#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize, PartialEq)]
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pub struct ShaderSchemaAsset {
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#[serde(default = "default_surface_shader_schema_version")]
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pub schema_version: u32,
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pub label: String,
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pub kind: MaterialShaderKind,
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#[serde(default)]
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pub wgsl_path: Option<String>,
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#[serde(default)]
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pub parameters: Vec<ShaderPropertyDesc>,
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#[serde(default)]
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pub default_values: Vec<MaterialParameter>,
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#[serde(default)]
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pub default_textures: Vec<MaterialTextureBinding>,
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}
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impl ShaderSchemaAsset {
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pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
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let text = std::fs::read_to_string(catalog_path)
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.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
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ron::from_str(&text)
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.map_err(|err| format!("invalid shader schema RON in {catalog_path}: {err}"))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn legacy_material_defaults_to_current_schema_and_opaque() {
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let parsed: MaterialAsset = ron::from_str(
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r#"(label: "Legacy", material: (base_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0), metallic: 0.0, roughness: 0.5, base_color_texture: None, normal_map_texture: None, metallic_roughness_texture: None))"#,
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)
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.expect("legacy material should remain readable");
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assert_eq!(parsed.schema_version, MATERIAL_ASSET_SCHEMA_VERSION);
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assert_eq!(parsed.render_state.alpha_mode, MaterialAlphaMode::Opaque);
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}
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#[test]
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fn material_instance_requires_an_explicit_base_ref() {
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let instance = MaterialInstanceAsset {
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schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
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label: "Red Variant".into(),
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base: MaterialRef::new(EditorAssetRef::new(
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"material-id",
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"material:source",
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"Base",
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)),
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parameters: Vec::new(),
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textures: Vec::new(),
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};
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assert!(instance.base.is_resolved());
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}
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#[test]
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fn material_instance_applies_standard_and_custom_overrides() {
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let mut material = MaterialDesc::default();
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let instance = MaterialInstanceAsset {
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schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
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label: "Variant".into(),
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base: MaterialRef::default(),
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parameters: vec![
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MaterialParameter {
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name: "roughness".into(),
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value: crate::MaterialParameterValue::Float(0.2),
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},
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MaterialParameter {
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name: "edge_width".into(),
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value: crate::MaterialParameterValue::Float(3.0),
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},
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],
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textures: vec![MaterialTextureBinding {
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name: "base_color_texture".into(),
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texture: Some(
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EditorAssetRef::new("texture", "texture:source", "Grid")
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.with_source_path("assets/textures/grid.png"),
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),
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}],
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};
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instance.apply_to(&mut material);
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assert_eq!(material.roughness, 0.2);
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assert_eq!(
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material.base_color_texture.as_deref(),
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Some("assets/textures/grid.png")
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);
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assert!(material
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.parameters
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.iter()
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.any(|value| value.name == "edge_width"));
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}
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#[test]
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fn resolved_material_instance_applies_sparse_overrides_and_keeps_instance_path() {
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let root = std::env::temp_dir().join(format!(
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"blacksite-resolved-material-instance-{}",
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std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap()
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.as_nanos()
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));
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let base_path = root.join("base.ron");
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let instance_path = root.join("instance.ron");
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std::fs::create_dir_all(&root).unwrap();
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let base = MaterialAsset {
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schema_version: MATERIAL_ASSET_SCHEMA_VERSION,
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label: "Base".into(),
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shader: None,
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shader_ref: None,
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render_state: MaterialRenderState {
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double_sided: true,
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..Default::default()
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},
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material: MaterialDesc {
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roughness: 0.8,
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..Default::default()
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},
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};
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std::fs::write(
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&base_path,
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ron::ser::to_string_pretty(&base, ron::ser::PrettyConfig::default()).unwrap(),
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)
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.unwrap();
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let instance = MaterialInstanceAsset {
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schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
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label: "Instance".into(),
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base: MaterialRef::new(
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EditorAssetRef::new("base", "material:source", "Base")
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.with_source_path(base_path.to_string_lossy().into_owned()),
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),
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parameters: vec![MaterialParameter {
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name: "roughness".into(),
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value: crate::MaterialParameterValue::Float(0.25),
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}],
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textures: Vec::new(),
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};
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std::fs::write(
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&instance_path,
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ron::ser::to_string_pretty(&instance, ron::ser::PrettyConfig::default()).unwrap(),
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)
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.unwrap();
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let (resolved, state) =
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load_resolved_material_from_path(instance_path.to_str().unwrap()).unwrap();
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assert_eq!(resolved.roughness, 0.25);
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assert_eq!(
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resolved.material_asset_path.as_deref(),
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instance_path.to_str()
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);
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assert!(state.double_sided);
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std::fs::remove_dir_all(root).unwrap();
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}
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}
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