Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence. |
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| .. | ||
| blacksite_surface.wgsl | ||
| standard_lit.shader.ron | ||
| surface_tint.shader.ron | ||
| surface_tint.wgsl | ||
| unlit.shader.ron | ||