79 lines
1.9 KiB
Rust
79 lines
1.9 KiB
Rust
//! Tests for FBX asset labels.
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use bevy_ufbx::FbxAssetLabel;
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#[test]
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fn test_scene_label() {
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let label = FbxAssetLabel::Scene(0);
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assert_eq!(label.to_string(), "Scene0");
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let label = FbxAssetLabel::Scene(42);
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assert_eq!(label.to_string(), "Scene42");
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}
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#[test]
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fn test_node_label() {
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let label = FbxAssetLabel::Node(5);
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assert_eq!(label.to_string(), "Node5");
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let label = FbxAssetLabel::Node(999);
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assert_eq!(label.to_string(), "Node999");
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}
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#[test]
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fn test_mesh_label() {
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let label = FbxAssetLabel::Mesh(10);
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assert_eq!(label.to_string(), "Mesh10");
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}
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#[test]
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fn test_material_label() {
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let label = FbxAssetLabel::Material(3);
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assert_eq!(label.to_string(), "Material3");
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}
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#[test]
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fn test_texture_label() {
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let label = FbxAssetLabel::Texture(7);
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assert_eq!(label.to_string(), "Texture7");
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}
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#[test]
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fn test_animation_label() {
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let label = FbxAssetLabel::Animation(2);
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assert_eq!(label.to_string(), "Animation2");
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}
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#[test]
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fn test_skin_label() {
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let label = FbxAssetLabel::Skin(4);
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assert_eq!(label.to_string(), "Skin4");
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}
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#[test]
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fn test_default_material_label() {
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let label = FbxAssetLabel::DefaultMaterial;
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assert_eq!(label.to_string(), "DefaultMaterial");
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}
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#[test]
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fn test_label_uniqueness() {
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// Test that different label types with same index produce different strings
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let scene = FbxAssetLabel::Scene(1);
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let node = FbxAssetLabel::Node(1);
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let mesh = FbxAssetLabel::Mesh(1);
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assert_ne!(scene.to_string(), node.to_string());
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assert_ne!(scene.to_string(), mesh.to_string());
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assert_ne!(node.to_string(), mesh.to_string());
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}
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#[test]
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fn test_label_consistency() {
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// Test that the same label always produces the same string
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let label1 = FbxAssetLabel::Material(100);
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let label2 = FbxAssetLabel::Material(100);
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assert_eq!(label1.to_string(), label2.to_string());
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}
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