Blacksite/Cargo.toml
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2026-06-06 01:38:27 -04:00

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TOML

[workspace]
members = [
"crates/game",
"crates/game_hot",
"crates/shared",
"crates/editor",
"crates/protocol",
"crates/sim",
"crates/settings",
"crates/scene",
"xtask",
]
resolver = "2"
[workspace.package]
version = "0.1.0"
edition = "2021"
license = "MIT OR Apache-2.0"
[workspace.dependencies]
avian3d = { version = "0.6", default-features = false, features = [
"3d",
"f32",
"parry-f32",
"bevy_scene",
"collider-from-mesh",
"serialize",
] }
bevy = { version = "0.18", features = ["serialize"] }
bevy_core_pipeline = "0.18"
bevy_solari = "0.18"
bevy_ufbx = "0.18"
bevy_egui = "0.39"
bevy-inspector-egui = "0.36"
egui_dock = { version = "0.18", features = ["serde"] }
egui_phosphor_icons = "0.2"
transform-gizmo-bevy = "0.9"
serde = { version = "1", features = ["derive"] }
shared = { path = "crates/shared" }
game = { path = "crates/game" }
game_hot = { path = "crates/game_hot" }
protocol = { path = "crates/protocol" }
sim = { path = "crates/sim" }
settings = { path = "crates/settings" }
scene = { path = "crates/scene" }
[patch.crates-io]
# Linux surface acquire timeouts can be transient on Wayland/Xwayland drivers.
bevy_render = { path = "third_party/bevy_render" }
# Atmosphere-aware mesh view bind groups (WYSIWYG editor + transform gizmos).
transform-gizmo-bevy = { path = "third_party/transform-gizmo-bevy" }
# Compile our own crate with light optimizations, but fully optimize dependencies
# (the bevy/wgpu stack) so debug builds are not unbearably slow.
[profile.dev]
opt-level = 1
rpath = true
[profile.dev.package."*"]
opt-level = 3
# A snappy release profile for shipping builds.
[profile.release]
lto = "thin"
codegen-units = 1