165 lines
6.8 KiB
Plaintext
165 lines
6.8 KiB
Plaintext
(schema_version: 4, resources: {}, entities: {
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1: (components: {
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"bevy_ecs::name::Name": "Placement Floor",
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"bevy_transform::components::transform::Transform": (
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translation: (0.0, -0.25, 0.0),
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rotation: (0.0, 0.0, 0.0, 1.0),
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scale: (1.0, 1.0, 1.0),
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),
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"shared::components::ActorId": ("physics-placement-floor"),
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"shared::components::ActorKind": StaticMesh,
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"shared::components::EditorVisibility": (visible: true),
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"shared::components::HierarchySiblingIndex": (0),
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"shared::components::LevelObject": (),
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"shared::components::MaterialDesc": (
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shader: (kind: StandardLit, schema_path: None, shader_path: None),
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base_color: (r: 0.12, g: 0.14, b: 0.16, a: 1.0),
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metallic: 0.05,
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roughness: 0.72,
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emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
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emissive_intensity: 0.0,
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base_color_texture: None,
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emissive_texture: None,
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normal_map_texture: None,
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metallic_roughness_texture: None,
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material_asset_path: None,
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parameters: [],
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textures: [],
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),
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"shared::components::Primitive": (shape: Box, size: (14.0, 0.5, 10.0)),
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"shared::components::RigidBodyDesc": (body: Static),
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"shared::components::ColliderDesc": (
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enabled: true,
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is_trigger: false,
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shape: Cuboid(x_length: 14.0, y_length: 0.5, z_length: 10.0),
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),
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}),
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2: (components: {
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"bevy_ecs::name::Name": "Placement Prop A",
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"bevy_transform::components::transform::Transform": (
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translation: (-2.0, 3.0, 0.0),
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rotation: (0.1305262, 0.0, 0.0, 0.9914449),
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scale: (1.0, 1.0, 1.0),
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),
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"shared::components::ActorId": ("physics-placement-prop-a"),
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"shared::components::ActorKind": StaticMesh,
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"shared::components::EditorVisibility": (visible: true),
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"shared::components::HierarchySiblingIndex": (1),
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"shared::components::LevelObject": (),
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"shared::components::MaterialDesc": (
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shader: (kind: StandardLit, schema_path: None, shader_path: None),
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base_color: (r: 0.88, g: 0.48, b: 0.12, a: 1.0),
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metallic: 0.1,
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roughness: 0.42,
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emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
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emissive_intensity: 0.0,
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base_color_texture: None,
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emissive_texture: None,
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normal_map_texture: None,
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metallic_roughness_texture: None,
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material_asset_path: None,
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parameters: [],
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textures: [],
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),
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"shared::components::Primitive": (shape: Box, size: (1.2, 1.2, 1.2)),
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"shared::components::RigidBodyDesc": (body: Static),
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"shared::components::ColliderDesc": (
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enabled: true,
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is_trigger: false,
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shape: Cuboid(x_length: 1.2, y_length: 1.2, z_length: 1.2),
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),
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}),
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3: (components: {
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"bevy_ecs::name::Name": "Placement Prop B",
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"bevy_transform::components::transform::Transform": (
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translation: (0.0, 5.0, 0.0),
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rotation: (0.0, 0.2164396, 0.0, 0.976296),
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scale: (1.0, 1.0, 1.0),
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),
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"shared::components::ActorId": ("physics-placement-prop-b"),
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"shared::components::ActorKind": StaticMesh,
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"shared::components::EditorVisibility": (visible: true),
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"shared::components::HierarchySiblingIndex": (2),
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"shared::components::LevelObject": (),
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"shared::components::MaterialDesc": (
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shader: (kind: StandardLit, schema_path: None, shader_path: None),
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base_color: (r: 0.10, g: 0.58, b: 0.72, a: 1.0),
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metallic: 0.15,
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roughness: 0.35,
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emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
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emissive_intensity: 0.0,
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base_color_texture: None,
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emissive_texture: None,
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normal_map_texture: None,
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metallic_roughness_texture: None,
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material_asset_path: None,
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parameters: [],
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textures: [],
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),
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"shared::components::Primitive": (shape: Box, size: (1.0, 1.6, 1.0)),
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"shared::components::RigidBodyDesc": (body: Static),
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"shared::components::ColliderDesc": (
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enabled: true,
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is_trigger: false,
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shape: Cuboid(x_length: 1.0, y_length: 1.6, z_length: 1.0),
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),
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}),
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4: (components: {
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"bevy_ecs::name::Name": "Placement Prop C",
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"bevy_transform::components::transform::Transform": (
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translation: (2.0, 7.0, 0.0),
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rotation: (0.092296, 0.092296, -0.008077, 0.991405),
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scale: (1.0, 1.0, 1.0),
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),
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"shared::components::ActorId": ("physics-placement-prop-c"),
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"shared::components::ActorKind": StaticMesh,
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"shared::components::EditorVisibility": (visible: true),
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"shared::components::HierarchySiblingIndex": (3),
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"shared::components::LevelObject": (),
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"shared::components::MaterialDesc": (
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shader: (kind: StandardLit, schema_path: None, shader_path: None),
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base_color: (r: 0.62, g: 0.24, b: 0.56, a: 1.0),
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metallic: 0.08,
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roughness: 0.5,
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emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0),
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emissive_intensity: 0.0,
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base_color_texture: None,
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emissive_texture: None,
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normal_map_texture: None,
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metallic_roughness_texture: None,
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material_asset_path: None,
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parameters: [],
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textures: [],
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),
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"shared::components::Primitive": (shape: Box, size: (1.4, 0.8, 1.0)),
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"shared::components::RigidBodyDesc": (body: Static),
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"shared::components::ColliderDesc": (
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enabled: true,
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is_trigger: false,
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shape: Cuboid(x_length: 1.4, y_length: 0.8, z_length: 1.0),
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),
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}),
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5: (components: {
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"bevy_ecs::name::Name": "Placement Sun",
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"bevy_transform::components::transform::Transform": (
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translation: (0.0, 8.0, 2.0),
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rotation: (-0.3826834, 0.0, 0.0, 0.9238795),
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scale: (1.0, 1.0, 1.0),
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),
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"shared::components::ActorId": ("physics-placement-sun"),
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"shared::components::ActorKind": Light,
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"shared::components::EditorVisibility": (visible: true),
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"shared::components::HierarchySiblingIndex": (4),
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"shared::components::LevelObject": (),
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"shared::components::LightDesc": (
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kind: Directional,
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color: (r: 1.0, g: 0.95, b: 0.85, a: 1.0),
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intensity: 100000.0,
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range: 0.0,
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shadows: true,
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inner_angle_deg: 25.0,
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outer_angle_deg: 35.0,
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),
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}),
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})
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