Blacksite/assets/shaders/standard_lit.shader.ron
Rbanh 0798aa5d57 Build renderer and material component foundations
Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence.
2026-07-12 00:24:06 -04:00

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(
schema_version: 1,
label: "Standard Lit",
kind: StandardLit,
wgsl_path: None,
parameters: [
(
name: "base_color",
display_name: "Base Color",
group: "Surface",
property_type: Color,
),
(
name: "metallic",
display_name: "Metallic",
group: "Surface",
property_type: Float(
min: Some(0.0),
max: Some(1.0),
),
),
(
name: "roughness",
display_name: "Roughness",
group: "Surface",
property_type: Float(
min: Some(0.0),
max: Some(1.0),
),
),
(
name: "emissive_color",
display_name: "Emissive Color",
group: "Emission",
property_type: Color,
),
(
name: "emissive_intensity",
display_name: "Emissive Nits",
group: "Emission",
property_type: Float(
min: Some(0.0),
max: Some(20000.0),
),
),
(
name: "base_color_texture",
display_name: "Base Color Texture",
group: "Textures",
property_type: Texture,
),
(
name: "normal_map_texture",
display_name: "Normal Map",
group: "Textures",
property_type: Texture,
),
(
name: "metallic_roughness_texture",
display_name: "Metallic/Roughness Texture",
group: "Textures",
property_type: Texture,
),
(
name: "emissive_texture",
display_name: "Emissive Texture",
group: "Textures",
property_type: Texture,
),
],
default_values: [],
default_textures: [],
)