204 lines
6.4 KiB
Rust
204 lines
6.4 KiB
Rust
pub mod allocator;
|
|
use crate::{
|
|
render_asset::{
|
|
AssetExtractionError, PrepareAssetError, RenderAsset, RenderAssetPlugin, RenderAssets,
|
|
},
|
|
texture::GpuImage,
|
|
RenderApp,
|
|
};
|
|
use allocator::MeshAllocatorPlugin;
|
|
use bevy_app::{App, Plugin};
|
|
use bevy_asset::{AssetId, RenderAssetUsages};
|
|
use bevy_ecs::{
|
|
prelude::*,
|
|
system::{
|
|
lifetimeless::{SRes, SResMut},
|
|
SystemParamItem,
|
|
},
|
|
};
|
|
#[cfg(feature = "morph")]
|
|
use bevy_mesh::morph::{MeshMorphWeights, MorphWeights};
|
|
use bevy_mesh::*;
|
|
use wgpu::IndexFormat;
|
|
|
|
/// Makes sure that [`Mesh`]es are extracted and prepared for the GPU.
|
|
/// Does *not* add the [`Mesh`] as an asset. Use [`MeshPlugin`] for that.
|
|
pub struct MeshRenderAssetPlugin;
|
|
|
|
impl Plugin for MeshRenderAssetPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app
|
|
// 'Mesh' must be prepared after 'Image' as meshes rely on the morph target image being ready
|
|
.add_plugins(RenderAssetPlugin::<RenderMesh, GpuImage>::default())
|
|
.add_plugins(MeshAllocatorPlugin);
|
|
|
|
let Some(render_app) = app.get_sub_app_mut(RenderApp) else {
|
|
return;
|
|
};
|
|
|
|
render_app.init_resource::<MeshVertexBufferLayouts>();
|
|
}
|
|
}
|
|
|
|
/// [Inherit weights](inherit_weights) from glTF mesh parent entity to direct
|
|
/// bevy mesh child entities (ie: glTF primitive).
|
|
#[cfg(feature = "morph")]
|
|
pub struct MorphPlugin;
|
|
#[cfg(feature = "morph")]
|
|
impl Plugin for MorphPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.add_systems(
|
|
bevy_app::PostUpdate,
|
|
inherit_weights.in_set(InheritWeightSystems),
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Bevy meshes are gltf primitives, [`MorphWeights`] on the bevy node entity
|
|
/// should be inherited by children meshes.
|
|
///
|
|
/// Only direct children are updated, to fulfill the expectations of glTF spec.
|
|
#[cfg(feature = "morph")]
|
|
pub fn inherit_weights(
|
|
morph_nodes: Query<(&Children, &MorphWeights), (Without<Mesh3d>, Changed<MorphWeights>)>,
|
|
mut morph_primitives: Query<&mut MeshMorphWeights, With<Mesh3d>>,
|
|
) {
|
|
for (children, parent_weights) in &morph_nodes {
|
|
let mut iter = morph_primitives.iter_many_mut(children);
|
|
while let Some(mut child_weight) = iter.fetch_next() {
|
|
child_weight.clear_weights();
|
|
child_weight.extend_weights(parent_weights.weights());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The render world representation of a [`Mesh`].
|
|
#[derive(Debug, Clone)]
|
|
pub struct RenderMesh {
|
|
/// The number of vertices in the mesh.
|
|
pub vertex_count: u32,
|
|
|
|
/// Morph targets for the mesh, if present.
|
|
#[cfg(feature = "morph")]
|
|
pub morph_targets: Option<crate::render_resource::TextureView>,
|
|
|
|
/// Information about the mesh data buffers, including whether the mesh uses
|
|
/// indices or not.
|
|
pub buffer_info: RenderMeshBufferInfo,
|
|
|
|
/// Precomputed pipeline key bits for this mesh.
|
|
pub key_bits: BaseMeshPipelineKey,
|
|
|
|
/// A reference to the vertex buffer layout.
|
|
///
|
|
/// Combined with [`RenderMesh::buffer_info`], this specifies the complete
|
|
/// layout of the buffers associated with this mesh.
|
|
pub layout: MeshVertexBufferLayoutRef,
|
|
}
|
|
|
|
impl RenderMesh {
|
|
/// Returns the primitive topology of this mesh (triangles, triangle strips,
|
|
/// etc.)
|
|
#[inline]
|
|
pub fn primitive_topology(&self) -> PrimitiveTopology {
|
|
self.key_bits.primitive_topology()
|
|
}
|
|
|
|
/// Returns true if this mesh uses an index buffer or false otherwise.
|
|
#[inline]
|
|
pub fn indexed(&self) -> bool {
|
|
matches!(self.buffer_info, RenderMeshBufferInfo::Indexed { .. })
|
|
}
|
|
}
|
|
|
|
/// The index/vertex buffer info of a [`RenderMesh`].
|
|
#[derive(Debug, Clone)]
|
|
pub enum RenderMeshBufferInfo {
|
|
Indexed {
|
|
count: u32,
|
|
index_format: IndexFormat,
|
|
},
|
|
NonIndexed,
|
|
}
|
|
|
|
impl RenderAsset for RenderMesh {
|
|
type SourceAsset = Mesh;
|
|
type Param = (
|
|
SRes<RenderAssets<GpuImage>>,
|
|
SResMut<MeshVertexBufferLayouts>,
|
|
);
|
|
|
|
#[inline]
|
|
fn asset_usage(mesh: &Self::SourceAsset) -> RenderAssetUsages {
|
|
mesh.asset_usage
|
|
}
|
|
|
|
fn take_gpu_data(
|
|
source: &mut Self::SourceAsset,
|
|
_previous_gpu_asset: Option<&Self>,
|
|
) -> Result<Self::SourceAsset, AssetExtractionError> {
|
|
source
|
|
.take_gpu_data()
|
|
.map_err(|_| AssetExtractionError::AlreadyExtracted)
|
|
}
|
|
|
|
fn byte_len(mesh: &Self::SourceAsset) -> Option<usize> {
|
|
let mut vertex_size = 0;
|
|
for attribute_data in mesh.attributes() {
|
|
let vertex_format = attribute_data.0.format;
|
|
vertex_size += vertex_format.size() as usize;
|
|
}
|
|
|
|
let vertex_count = mesh.count_vertices();
|
|
let index_bytes = mesh.get_index_buffer_bytes().map(<[_]>::len).unwrap_or(0);
|
|
Some(vertex_size * vertex_count + index_bytes)
|
|
}
|
|
|
|
/// Converts the extracted mesh into a [`RenderMesh`].
|
|
fn prepare_asset(
|
|
mesh: Self::SourceAsset,
|
|
_: AssetId<Self::SourceAsset>,
|
|
(_images, mesh_vertex_buffer_layouts): &mut SystemParamItem<Self::Param>,
|
|
_: Option<&Self>,
|
|
) -> Result<Self, PrepareAssetError<Self::SourceAsset>> {
|
|
#[cfg(feature = "morph")]
|
|
let morph_targets = match mesh.morph_targets() {
|
|
Some(mt) => {
|
|
let Some(target_image) = _images.get(mt) else {
|
|
return Err(PrepareAssetError::RetryNextUpdate(mesh));
|
|
};
|
|
Some(target_image.texture_view.clone())
|
|
}
|
|
None => None,
|
|
};
|
|
|
|
let buffer_info = match mesh.indices() {
|
|
Some(indices) => RenderMeshBufferInfo::Indexed {
|
|
count: indices.len() as u32,
|
|
index_format: indices.into(),
|
|
},
|
|
None => RenderMeshBufferInfo::NonIndexed,
|
|
};
|
|
|
|
let mesh_vertex_buffer_layout =
|
|
mesh.get_mesh_vertex_buffer_layout(mesh_vertex_buffer_layouts);
|
|
|
|
let key_bits = BaseMeshPipelineKey::from_primitive_topology(mesh.primitive_topology());
|
|
#[cfg(feature = "morph")]
|
|
let key_bits = if mesh.morph_targets().is_some() {
|
|
key_bits | BaseMeshPipelineKey::MORPH_TARGETS
|
|
} else {
|
|
key_bits
|
|
};
|
|
|
|
Ok(RenderMesh {
|
|
vertex_count: mesh.count_vertices() as u32,
|
|
buffer_info,
|
|
key_bits,
|
|
layout: mesh_vertex_buffer_layout,
|
|
#[cfg(feature = "morph")]
|
|
morph_targets,
|
|
})
|
|
}
|
|
}
|