Blacksite/crates/game_hot/Cargo.toml
Rbanh 0798aa5d57 Build renderer and material component foundations
Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence.
2026-07-12 00:24:06 -04:00

26 lines
690 B
TOML

[package]
name = "game_hot"
version.workspace = true
edition.workspace = true
license.workspace = true
description = "Hot-reloadable game systems for the Bevy FPS foundation"
[lib]
crate-type = ["rlib", "cdylib"]
# When built as `libgame_hot.so`, Bevy must use the same `libbevy_dylib` as the editor
# executable — otherwise ECS component IDs diverge and the app panics on startup.
[features]
dylib = ["bevy/dynamic_linking"]
[dependencies]
avian3d.workspace = true
bevy.workspace = true
bevy_core_pipeline.workspace = true
bevy_solari.workspace = true
blacksite_surface.workspace = true
protocol.workspace = true
shared.workspace = true
sim.workspace = true
settings.workspace = true