Blacksite/assets/materials/surface_tint.ron

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(
schema_version: 2,
label: "Surface Tint",
shader: (
kind: StandardLit,
schema_path: None,
shader_path: None,
),
shader_ref: None,
render_state: (
alpha_mode: Opaque,
alpha_cutoff: 0.5,
double_sided: true,
),
inputs: (
values: [
(
name: "base_color",
value: Color((
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
)),
),
(
name: "metallic",
value: Float(0.32),
),
(
name: "roughness",
value: Float(0.28),
),
(
name: "emissive_color",
value: Color((
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
)),
),
(
name: "emissive_intensity",
value: Float(0.0),
),
(
name: "tint",
value: Color((
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
)),
),
(
name: "emissive",
value: Color((
r: 0.8786662,
g: 0.0,
b: 0.0,
a: 1.0,
)),
),
(
name: "occlusion",
value: Float(1.0),
),
],
textures: [
(
name: "base_color",
texture: None,
channel: Rgba,
),
(
name: "metallic",
texture: None,
channel: B,
),
(
name: "roughness",
texture: None,
channel: G,
),
(
name: "occlusion",
texture: None,
channel: R,
),
(
name: "normal",
texture: None,
channel: Rgb,
),
(
name: "emissive_color",
texture: None,
channel: Rgb,
),
],
),
)