Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence.
30 lines
775 B
TOML
30 lines
775 B
TOML
[package]
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name = "game"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "The runtime FPS game crate for the Bevy FPS foundation"
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[features]
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# Enable fast iterative compiles via Bevy's dynamic linking:
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# `cargo run -p game --features dev`
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dev = ["bevy/dynamic_linking"]
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hot-reload = ["dep:hot-lib-reloader", "game_hot/dylib"]
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[dependencies]
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avian3d.workspace = true
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bevy.workspace = true
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bevy_ufbx.workspace = true
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cpal = "0.17.3"
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game_hot = { path = "../game_hot" }
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hot-lib-reloader = { version = "0.8.2", optional = true }
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nav_glam.workspace = true
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polyanya.workspace = true
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protocol.workspace = true
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ron = "0.12"
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scene.workspace = true
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serde.workspace = true
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shared.workspace = true
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sim.workspace = true
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settings.workspace = true
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