Blacksite/crates/shared/src/material_asset.rs
Rbanh 53dc1e44d8
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feat: add production UI gallery and inspector system
2026-07-18 12:05:26 -04:00

616 lines
22 KiB
Rust

//! Versioned material, material-instance, and surface-shader asset documents.
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::{
EditorAssetRef, MaterialDesc, MaterialInputSchema, MaterialInputSet, MaterialInputSource,
MaterialInputTarget, MaterialParameter, MaterialParameterValue, MaterialRef,
MaterialRenderState, MaterialShaderKind, MaterialTextureBinding, ShaderRefDesc, TextureChannel,
};
pub const MATERIAL_ASSET_SCHEMA_VERSION: u32 = 2;
pub const MATERIAL_INSTANCE_SCHEMA_VERSION: u32 = 2;
pub const SURFACE_SHADER_SCHEMA_VERSION: u32 = 2;
const fn default_material_schema_version() -> u32 {
MATERIAL_ASSET_SCHEMA_VERSION
}
const fn default_material_instance_schema_version() -> u32 {
MATERIAL_INSTANCE_SCHEMA_VERSION
}
const fn default_surface_shader_schema_version() -> u32 {
SURFACE_SHADER_SCHEMA_VERSION
}
/// Converts the runtime/legacy descriptor into the lightweight authored input representation.
pub fn material_inputs_from_desc(material: &MaterialDesc) -> MaterialInputSet {
let mut values = vec![
MaterialParameter {
name: "base_color".into(),
value: MaterialParameterValue::Color(material.base_color),
},
MaterialParameter {
name: "metallic".into(),
value: MaterialParameterValue::Float(material.metallic),
},
MaterialParameter {
name: "roughness".into(),
value: MaterialParameterValue::Float(material.roughness),
},
MaterialParameter {
name: "emissive_color".into(),
value: MaterialParameterValue::Color(material.emissive_color),
},
MaterialParameter {
name: "emissive_intensity".into(),
value: MaterialParameterValue::Float(material.emissive_intensity),
},
MaterialParameter {
name: "uv_offset".into(),
value: MaterialParameterValue::Vec2(material.uv_offset),
},
MaterialParameter {
name: "uv_tiling".into(),
value: MaterialParameterValue::Vec2(material.uv_tiling),
},
];
for parameter in &material.parameters {
if !is_standard_value_name(&parameter.name) {
upsert_parameter(&mut values, parameter.clone());
}
}
let mut textures = Vec::new();
if let Some(path) = material.base_color_texture.as_deref() {
textures.push(path_texture_binding(
"base_color",
path,
TextureChannel::Rgba,
));
}
if let Some(path) = material.normal_map_texture.as_deref() {
textures.push(path_texture_binding("normal", path, TextureChannel::Rgb));
}
if let Some(path) = material.metallic_roughness_texture.as_deref() {
textures.push(path_texture_binding("occlusion", path, TextureChannel::R));
textures.push(path_texture_binding("roughness", path, TextureChannel::G));
textures.push(path_texture_binding("metallic", path, TextureChannel::B));
}
if let Some(path) = material.occlusion_texture.as_deref() {
upsert_texture(
&mut textures,
path_texture_binding("occlusion", path, TextureChannel::R),
);
}
if let Some(path) = material.emissive_texture.as_deref() {
textures.push(path_texture_binding("emissive", path, TextureChannel::Rgb));
}
for texture in &material.textures {
if !is_standard_texture_name(&texture.name) {
upsert_texture(&mut textures, texture.clone());
}
}
MaterialInputSet { values, textures }
}
/// Applies authored values to the runtime/legacy material representation.
pub fn apply_material_inputs_to_desc(inputs: &MaterialInputSet, material: &mut MaterialDesc) {
material.parameters.clear();
material.textures.clear();
for parameter in &inputs.values {
match (parameter.name.as_str(), &parameter.value) {
("base_color", MaterialParameterValue::Color(value)) => material.base_color = *value,
("metallic", MaterialParameterValue::Float(value)) => material.metallic = *value,
("roughness", MaterialParameterValue::Float(value)) => material.roughness = *value,
("emissive_color", MaterialParameterValue::Color(value)) => {
material.emissive_color = *value
}
("emissive_intensity", MaterialParameterValue::Float(value)) => {
material.emissive_intensity = *value
}
("uv_offset", MaterialParameterValue::Vec2(value)) => material.uv_offset = *value,
("uv_tiling", MaterialParameterValue::Vec2(value)) => material.uv_tiling = *value,
_ => upsert_parameter(&mut material.parameters, parameter.clone()),
}
}
material.base_color_texture = binding_path(inputs.texture("base_color"));
material.normal_map_texture = binding_path(inputs.texture("normal"));
material.emissive_texture = binding_path(inputs.texture("emissive"));
let roughness = binding_path(inputs.texture("roughness"));
let metallic = binding_path(inputs.texture("metallic"));
material.metallic_roughness_texture = match (roughness, metallic) {
(Some(roughness), Some(metallic)) if roughness == metallic => Some(roughness),
(Some(path), None) | (None, Some(path)) => Some(path),
_ => None,
};
material.occlusion_texture = binding_path(inputs.texture("occlusion"));
for texture in &inputs.textures {
if !is_standard_texture_name(&texture.name) {
upsert_texture(&mut material.textures, texture.clone());
}
}
}
impl MaterialInputSource for MaterialDesc {
fn to_material_inputs(&self) -> MaterialInputSet {
material_inputs_from_desc(self)
}
}
impl MaterialInputTarget for MaterialDesc {
fn apply_material_inputs(&mut self, inputs: &MaterialInputSet) {
apply_material_inputs_to_desc(inputs, self);
}
}
fn path_texture_binding(name: &str, path: &str, channel: TextureChannel) -> MaterialTextureBinding {
let label = std::path::Path::new(path)
.file_stem()
.and_then(|value| value.to_str())
.unwrap_or(path);
MaterialTextureBinding {
name: name.into(),
texture: Some(
EditorAssetRef::new(String::new(), format!("texture:{name}"), label)
.with_source_path(path),
),
channel,
}
}
fn binding_path(binding: Option<&MaterialTextureBinding>) -> Option<String> {
binding
.and_then(|binding| binding.texture.as_ref())
.and_then(|reference| reference.source_path.clone())
}
fn is_standard_value_name(name: &str) -> bool {
matches!(
name,
"base_color"
| "metallic"
| "roughness"
| "emissive_color"
| "emissive_intensity"
| "uv_offset"
| "uv_tiling"
)
}
fn is_standard_texture_name(name: &str) -> bool {
matches!(
name,
"base_color"
| "base_color_texture"
| "normal"
| "normal_map_texture"
| "occlusion"
| "roughness"
| "metallic"
| "metallic_roughness"
| "metallic_roughness_texture"
| "emissive"
| "emissive_texture"
)
}
/// RON material asset with schema-driven authoring inputs.
#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(deny_unknown_fields)]
pub struct MaterialAsset {
#[serde(default = "default_material_schema_version")]
pub schema_version: u32,
pub label: String,
#[serde(default)]
pub shader: ShaderRefDesc,
#[serde(default)]
pub shader_ref: Option<EditorAssetRef>,
#[serde(default)]
pub render_state: MaterialRenderState,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub provenance: Option<MaterialProvenance>,
#[serde(default)]
pub inputs: MaterialInputSet,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
pub struct MaterialProvenance {
pub source_path: String,
pub source_fingerprint: String,
pub source_sub_asset_id: String,
pub source_label: String,
}
impl MaterialAsset {
pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
let text = std::fs::read_to_string(catalog_path)
.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
ron::from_str(&text).map_err(|err| format!("invalid material RON in {catalog_path}: {err}"))
}
}
/// Loads a project Material or direct-base Material Instance into one effective descriptor.
///
/// The returned descriptor retains the selected asset path so primitive/brush authoring can locate
/// the shared source while renderer slots continue to preserve their stable [`MaterialRef`].
pub fn load_resolved_material_from_path(
catalog_path: &str,
) -> Result<(MaterialDesc, MaterialRenderState), String> {
if let Ok(asset) = MaterialAsset::load_from_path(catalog_path) {
let mut material = MaterialDesc {
shader: asset.shader,
..Default::default()
};
asset.inputs.apply_to_material_desc(&mut material);
material.material_asset_path = Some(catalog_path.to_string());
return Ok((material, asset.render_state));
}
let instance = MaterialInstanceAsset::load_from_path(catalog_path)?;
let base_path = instance.base.0.source_path.as_deref().ok_or_else(|| {
format!(
"material instance {} has no loadable base path",
instance.label
)
})?;
let base = MaterialAsset::load_from_path(base_path)?;
let mut material = MaterialDesc {
shader: base.shader,
..Default::default()
};
base.inputs.apply_to_material_desc(&mut material);
instance.apply_to(&mut material);
material.material_asset_path = Some(catalog_path.to_string());
Ok((material, base.render_state))
}
/// Explicit reusable overrides over one project Material asset.
#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(deny_unknown_fields)]
pub struct MaterialInstanceAsset {
#[serde(default = "default_material_instance_schema_version")]
pub schema_version: u32,
pub label: String,
pub base: MaterialRef,
#[serde(default)]
pub overrides: MaterialInputSet,
}
impl MaterialInstanceAsset {
pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
let text = std::fs::read_to_string(catalog_path)
.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
ron::from_str(&text)
.map_err(|err| format!("invalid material-instance RON in {catalog_path}: {err}"))
}
/// Applies this instance's sparse overrides without mutating the shared base asset.
pub fn apply_to(&self, material: &mut MaterialDesc) {
for parameter in &self.overrides.values {
match (parameter.name.as_str(), &parameter.value) {
("base_color", crate::MaterialParameterValue::Color(value)) => {
material.base_color = *value;
}
("metallic", crate::MaterialParameterValue::Float(value)) => {
material.metallic = *value;
}
("roughness", crate::MaterialParameterValue::Float(value)) => {
material.roughness = *value;
}
("emissive_color", crate::MaterialParameterValue::Color(value)) => {
material.emissive_color = *value;
}
("emissive_intensity", crate::MaterialParameterValue::Float(value)) => {
material.emissive_intensity = *value;
}
("uv_offset", crate::MaterialParameterValue::Vec2(value)) => {
material.uv_offset = *value;
}
("uv_tiling", crate::MaterialParameterValue::Vec2(value)) => {
material.uv_tiling = *value;
}
_ => upsert_parameter(&mut material.parameters, parameter.clone()),
}
}
for texture in &self.overrides.textures {
let path = texture
.texture
.as_ref()
.and_then(|reference| reference.source_path.clone());
match texture.name.as_str() {
"base_color" | "base_color_texture" => material.base_color_texture = path,
"emissive" | "emissive_texture" => material.emissive_texture = path,
"normal" | "normal_map_texture" => material.normal_map_texture = path,
"roughness" | "metallic" | "metallic_roughness_texture" => {
material.metallic_roughness_texture = path
}
_ => upsert_texture(&mut material.textures, texture.clone()),
}
}
}
/// Overlays sparse runtime/property-block values onto this direct-base instance.
pub fn merge_overrides(
&mut self,
parameters: impl IntoIterator<Item = MaterialParameter>,
textures: impl IntoIterator<Item = MaterialTextureBinding>,
) {
for parameter in parameters {
upsert_parameter(&mut self.overrides.values, parameter);
}
for texture in textures {
upsert_texture(&mut self.overrides.textures, texture);
}
}
}
fn upsert_parameter(values: &mut Vec<MaterialParameter>, value: MaterialParameter) {
if let Some(existing) = values.iter_mut().find(|entry| entry.name == value.name) {
*existing = value;
} else {
values.push(value);
}
}
fn upsert_texture(values: &mut Vec<MaterialTextureBinding>, value: MaterialTextureBinding) {
if let Some(existing) = values.iter_mut().find(|entry| entry.name == value.name) {
*existing = value;
} else {
values.push(value);
}
}
/// RON shader schema describing material inspector parameters.
#[derive(Asset, TypePath, Debug, Clone, Serialize, Deserialize, PartialEq)]
#[serde(deny_unknown_fields)]
pub struct ShaderSchemaAsset {
#[serde(default = "default_surface_shader_schema_version")]
pub schema_version: u32,
pub label: String,
pub kind: MaterialShaderKind,
#[serde(default)]
pub wgsl_path: Option<String>,
#[serde(default)]
pub schema: MaterialInputSchema,
}
impl ShaderSchemaAsset {
pub fn load_from_path(catalog_path: &str) -> Result<Self, String> {
let text = std::fs::read_to_string(catalog_path)
.map_err(|err| format!("could not read {catalog_path}: {err}"))?;
ron::from_str(&text)
.map_err(|err| format!("invalid shader schema RON in {catalog_path}: {err}"))
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{
standard_lit_input_schema, MaterialAlphaMode, MaterialInputPresentation, ShaderPropertyType,
};
#[test]
fn material_v2_defaults_to_opaque() {
let parsed = MaterialAsset {
schema_version: MATERIAL_ASSET_SCHEMA_VERSION,
label: "Material".into(),
shader: ShaderRefDesc::default(),
shader_ref: None,
render_state: MaterialRenderState::default(),
provenance: None,
inputs: MaterialInputSet::default(),
};
assert_eq!(parsed.render_state.alpha_mode, MaterialAlphaMode::Opaque);
}
#[test]
fn material_instance_requires_an_explicit_base_ref() {
let instance = MaterialInstanceAsset {
schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
label: "Red Variant".into(),
base: MaterialRef::new(EditorAssetRef::new(
"material-id",
"material:source",
"Base",
)),
overrides: MaterialInputSet::default(),
};
assert!(instance.base.is_resolved());
}
#[test]
fn material_instance_applies_standard_and_custom_overrides() {
let mut material = MaterialDesc::default();
let instance = MaterialInstanceAsset {
schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
label: "Variant".into(),
base: MaterialRef::default(),
overrides: MaterialInputSet {
values: vec![
MaterialParameter {
name: "roughness".into(),
value: crate::MaterialParameterValue::Float(0.2),
},
MaterialParameter {
name: "edge_width".into(),
value: crate::MaterialParameterValue::Float(3.0),
},
],
textures: vec![MaterialTextureBinding {
name: "base_color_texture".into(),
texture: Some(
EditorAssetRef::new("texture", "texture:source", "Grid")
.with_source_path("assets/textures/grid.png"),
),
channel: TextureChannel::Rgba,
}],
},
};
instance.apply_to(&mut material);
assert_eq!(material.roughness, 0.2);
assert_eq!(
material.base_color_texture.as_deref(),
Some("assets/textures/grid.png")
);
assert!(material
.parameters
.iter()
.any(|value| value.name == "edge_width"));
}
#[test]
fn material_inputs_round_trip_shared_uv_transform() {
let source = MaterialDesc {
uv_offset: Vec2::new(0.25, -0.5),
uv_tiling: Vec2::new(4.0, 2.0),
..Default::default()
};
let inputs = MaterialInputSet::from_material_desc(&source);
let mut resolved = MaterialDesc::default();
inputs.apply_to_material_desc(&mut resolved);
assert_eq!(resolved.uv_offset, source.uv_offset);
assert_eq!(resolved.uv_tiling, source.uv_tiling);
}
#[test]
fn standard_lit_surface_inputs_match_penpot_bindings() {
let schema = standard_lit_input_schema();
let surface = schema
.inputs
.iter()
.filter(|input| input.group == "surface_inputs")
.collect::<Vec<_>>();
let rows = surface
.iter()
.filter(|input| matches!(input.presentation, MaterialInputPresentation::Row))
.count();
assert_eq!(surface.len(), 7);
assert_eq!(rows, 6);
assert_eq!(surface[0].name, "base_color");
assert_eq!(surface[4].name, "normal");
assert!(matches!(
surface[4].property_type,
ShaderPropertyType::Float {
min: Some(0.0),
max: Some(1.0)
}
));
assert_eq!(surface[6].name, "emissive_intensity");
assert_eq!(
surface[6].presentation,
MaterialInputPresentation::Companion {
owner: "emissive_color".into()
}
);
}
#[test]
fn promotion_merge_replaces_existing_values_without_duplicates() {
let mut instance = MaterialInstanceAsset {
schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
label: "Variant".into(),
base: MaterialRef::default(),
overrides: MaterialInputSet {
values: vec![MaterialParameter {
name: "roughness".into(),
value: crate::MaterialParameterValue::Float(0.8),
}],
textures: Vec::new(),
},
};
instance.merge_overrides(
[MaterialParameter {
name: "roughness".into(),
value: crate::MaterialParameterValue::Float(0.2),
}],
[MaterialTextureBinding {
name: "normal_map_texture".into(),
texture: None,
channel: TextureChannel::Rgb,
}],
);
assert_eq!(instance.overrides.values.len(), 1);
assert_eq!(
instance.overrides.values[0].value,
crate::MaterialParameterValue::Float(0.2)
);
assert_eq!(instance.overrides.textures.len(), 1);
}
#[test]
fn resolved_material_instance_applies_sparse_overrides_and_keeps_instance_path() {
let root = std::env::temp_dir().join(format!(
"blacksite-resolved-material-instance-{}",
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_nanos()
));
let base_path = root.join("base.ron");
let instance_path = root.join("instance.ron");
std::fs::create_dir_all(&root).unwrap();
let base = MaterialAsset {
schema_version: MATERIAL_ASSET_SCHEMA_VERSION,
label: "Base".into(),
shader: ShaderRefDesc::default(),
shader_ref: None,
render_state: MaterialRenderState {
double_sided: true,
..Default::default()
},
provenance: None,
inputs: MaterialInputSet::from_material_desc(&MaterialDesc {
roughness: 0.8,
..Default::default()
}),
};
std::fs::write(
&base_path,
ron::ser::to_string_pretty(&base, ron::ser::PrettyConfig::default()).unwrap(),
)
.unwrap();
let instance = MaterialInstanceAsset {
schema_version: MATERIAL_INSTANCE_SCHEMA_VERSION,
label: "Instance".into(),
base: MaterialRef::new(
EditorAssetRef::new("base", "material:source", "Base")
.with_source_path(base_path.to_string_lossy().into_owned()),
),
overrides: MaterialInputSet {
values: vec![MaterialParameter {
name: "roughness".into(),
value: crate::MaterialParameterValue::Float(0.25),
}],
textures: Vec::new(),
},
};
std::fs::write(
&instance_path,
ron::ser::to_string_pretty(&instance, ron::ser::PrettyConfig::default()).unwrap(),
)
.unwrap();
let (resolved, state) =
load_resolved_material_from_path(instance_path.to_str().unwrap()).unwrap();
assert_eq!(resolved.roughness, 0.25);
assert_eq!(
resolved.material_asset_path.as_deref(),
instance_path.to_str()
);
assert!(state.double_sided);
std::fs::remove_dir_all(root).unwrap();
}
}