Blacksite/assets/project.ron

90 lines
2.2 KiB
Plaintext

(
version: 2,
project_id: "blacksite-foundation",
name: "Bevy FPS Foundation",
project_kind: Game,
template_version: 2,
capabilities: [
"editor",
"gameplay",
"rendering",
"audio",
"solari",
],
default_level: "assets/levels/editor_scene.scn.ron",
asset_roots: [
"assets",
],
rendering: (
gi_mode: Forward,
hdr: true,
exposure_mode: Manual,
exposure_ev100: 12.5,
auto_exposure_speed_brighten: 3.0,
auto_exposure_speed_darken: 1.0,
tonemapping_aces: true,
bloom: true,
taa: true,
ssao: true,
atmosphere: true,
fog_color: (0.66, 0.75, 0.86),
fog_density: 0.0012,
ambient_color: (0.6, 0.7, 0.85),
ambient_brightness: 60.0,
sun_illuminance: 100000.0,
shadow_cascades: 4,
shadow_first_cascade: 6.0,
shadow_max_distance: 220.0,
),
audio: (
buses: [
(
id: "master",
label: "Master",
parent: None,
gain_db: 0.0,
muted: false,
),
(
id: "music",
label: "Music",
parent: Some("master"),
gain_db: 0.0,
muted: false,
),
(
id: "sfx",
label: "SFX",
parent: Some("master"),
gain_db: 0.0,
muted: false,
),
],
),
physics: (
player_radius: 0.4,
player_length: 1.0,
eye_offset_stand: 0.6,
eye_offset_crouch: 0.1,
gravity: 22.0,
walk_speed: 6.0,
run_speed: 9.5,
crouch_speed: 3.0,
jump_speed: 7.5,
ground_accel: 70.0,
air_accel: 16.0,
ground_check_dist: 0.2,
skin: 0.02,
max_slide_iter: 4,
ground_normal_y: 0.5,
coyote_time: 0.12,
jump_buffer: 0.12,
),
input: (
yaw_sensitivity: 0.003,
pitch_sensitivity: 0.0022,
editor_fly_speed: 14.0,
editor_look_sensitivity: 0.003,
editor_pan_speed: 0.015,
),
)