Add dedicated skinned rendering, pose restoration, shared Material and Material Instance slots, registry-driven components, Surface/Solari integration, transactional schema upgrades, navigation authoring, documentation, and evaluation evidence.
40 lines
882 B
Plaintext
40 lines
882 B
Plaintext
(
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schema_version: 1,
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label: "Concrete",
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shader: None,
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shader_ref: None,
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render_state: (
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alpha_mode: Opaque,
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alpha_cutoff: 0.5,
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double_sided: false,
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),
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material: (
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shader: (
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kind: StandardLit,
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schema_path: None,
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shader_path: None,
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),
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base_color: (
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r: 0.55,
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g: 0.54,
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b: 0.52,
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a: 1.0,
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),
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metallic: 0.0,
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roughness: 0.85,
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emissive_color: (
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r: 1.0,
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g: 1.0,
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b: 1.0,
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a: 1.0,
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),
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emissive_intensity: 0.0,
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base_color_texture: None,
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emissive_texture: None,
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normal_map_texture: None,
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metallic_roughness_texture: None,
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material_asset_path: None,
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parameters: [],
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textures: [],
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),
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) |