//! High-fidelity rendering setup layered onto project cameras. mod auto_exposure; mod camera_fx; mod fullscreen_effects; mod solari; mod viewport_camera; mod volumes; pub use auto_exposure::AutoExposureRenderingPlugin; pub use camera_fx::{ apply_camera_render_profile, apply_project_camera_fx, camera_auto_exposure_active, hdr_enabled_profile, patch_camera_effects, refresh_player_camera_fx, setup_project_camera_effects, strip_project_camera_fx, sync_optional_rendering_fx, sync_project_atmosphere, tag_player_camera, ProjectAtmosphere, HDR_ENV_VAR, }; pub use fullscreen_effects::FullscreenEffectsPlugin; pub use solari::{effective_gi_path_for_camera, SolariRaytracingSceneStats, SolariRenderingPlugin}; pub use viewport_camera::{ clear_viewport_camera_stack, effective_viewport_gi_path, effective_viewport_render_stack, has_local_shadow_lights, resolve_viewport_camera_owner, snapshot_viewport_fx, sync_viewport_camera_stack, world_has_local_shadow_lights, ViewportCameraOwner, ViewportFxSnapshot, ViewportStackApply, }; pub use volumes::{resolve_active_camera_render_profile_system, sample_volumes_at};