( version: 1, name: "Bevy FPS Foundation", default_level: "assets/levels/editor_scene.scn.ron", asset_roots: [ "assets/models", "assets/textures", "assets/materials", "assets/levels", ], rendering: ( gi_mode: Auto, hdr: true, exposure_mode: Manual, exposure_ev100: 12.5, auto_exposure_speed_brighten: 3.0, auto_exposure_speed_darken: 1.0, tonemapping_aces: true, bloom: true, taa: true, ssao: true, atmosphere: true, fog_color: (0.66, 0.75, 0.86), fog_density: 0.0012, ambient_color: (0.6, 0.7, 0.85), ambient_brightness: 60.0, sun_illuminance: 100000.0, shadow_cascades: 4, shadow_first_cascade: 6.0, shadow_max_distance: 220.0, ), physics: ( player_radius: 0.4, player_length: 1.0, eye_offset_stand: 0.6, eye_offset_crouch: 0.1, gravity: 22.0, walk_speed: 6.0, run_speed: 9.5, crouch_speed: 3.0, jump_speed: 7.5, ground_accel: 70.0, air_accel: 16.0, ground_check_dist: 0.2, skin: 0.02, max_slide_iter: 4, ground_normal_y: 0.5, coyote_time: 0.12, jump_buffer: 0.12, ), input: ( yaw_sensitivity: 0.003, pitch_sensitivity: 0.0022, editor_fly_speed: 14.0, editor_look_sensitivity: 0.003, editor_pan_speed: 0.015, ), )