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10.0)), "shared::components::RigidBodyDesc": (body: Static), "shared::components::ColliderDesc": ( enabled: true, is_trigger: false, shape: Cuboid(x_length: 14.0, y_length: 0.5, z_length: 10.0), ), }), 2: (components: { "bevy_ecs::name::Name": "Placement Cuboid", "bevy_transform::components::transform::Transform": ( translation: (-2.0, 3.0, 0.0), rotation: (0.1305262, 0.0, 0.0, 0.9914449), scale: (1.0, 1.0, 1.0), ), "shared::components::ActorId": ("physics-placement-prop-a"), "shared::components::ActorKind": StaticMesh, "shared::components::EditorVisibility": (visible: true), "shared::components::HierarchySiblingIndex": (1), "shared::components::LevelObject": (), "shared::components::MaterialDesc": ( shader: (kind: StandardLit, schema_path: None, shader_path: None), base_color: (r: 0.88, g: 0.48, b: 0.12, a: 1.0), metallic: 0.1, roughness: 0.42, emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0), emissive_intensity: 0.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [], textures: [], ), "shared::components::Primitive": (shape: Box, size: (1.2, 1.2, 1.2)), "shared::components::RigidBodyDesc": (body: Static), "shared::components::ColliderDesc": ( enabled: true, is_trigger: false, shape: Cuboid(x_length: 1.2, y_length: 1.2, z_length: 1.2), ), }), 3: (components: { "bevy_ecs::name::Name": "Placement Sphere", "bevy_transform::components::transform::Transform": ( translation: (0.0, 5.0, 0.0), rotation: (0.0, 0.2164396, 0.0, 0.976296), scale: (1.0, 1.0, 1.0), ), "shared::components::ActorId": ("physics-placement-prop-b"), "shared::components::ActorKind": StaticMesh, "shared::components::EditorVisibility": (visible: true), "shared::components::HierarchySiblingIndex": (2), "shared::components::LevelObject": (), "shared::components::MaterialDesc": ( shader: (kind: StandardLit, schema_path: None, shader_path: None), base_color: (r: 0.10, g: 0.58, b: 0.72, a: 1.0), metallic: 0.15, roughness: 0.35, emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0), emissive_intensity: 0.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [], textures: [], ), "shared::components::Primitive": (shape: Sphere, size: (1.6, 1.6, 1.6)), "shared::components::RigidBodyDesc": (body: Static), "shared::components::ColliderDesc": ( enabled: true, is_trigger: false, shape: Sphere(radius: 0.8), ), }), 4: (components: { "bevy_ecs::name::Name": "Placement Capsule", "bevy_transform::components::transform::Transform": ( translation: (2.0, 7.0, 0.0), rotation: (0.092296, 0.092296, -0.008077, 0.991405), scale: (1.0, 1.0, 1.0), ), "shared::components::ActorId": ("physics-placement-prop-c"), "shared::components::ActorKind": StaticMesh, "shared::components::EditorVisibility": (visible: true), "shared::components::HierarchySiblingIndex": (3), "shared::components::LevelObject": (), "shared::components::MaterialDesc": ( shader: (kind: StandardLit, schema_path: None, shader_path: None), base_color: (r: 0.62, g: 0.24, b: 0.56, a: 1.0), metallic: 0.08, roughness: 0.5, emissive_color: (r: 1.0, g: 1.0, b: 1.0, a: 1.0), emissive_intensity: 0.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [], textures: [], ), "shared::components::Primitive": (shape: Box, size: (0.9, 1.8, 0.9)), "shared::components::RigidBodyDesc": (body: Static), "shared::components::ColliderDesc": ( enabled: true, is_trigger: false, shape: Capsule(radius: 0.45, height: 1.8), ), }), 5: (components: { "bevy_ecs::name::Name": "Placement Sun", "bevy_transform::components::transform::Transform": ( translation: (0.0, 8.0, 2.0), rotation: (-0.3826834, 0.0, 0.0, 0.9238795), scale: (1.0, 1.0, 1.0), ), "shared::components::ActorId": ("physics-placement-sun"), "shared::components::ActorKind": Light, "shared::components::EditorVisibility": (visible: true), "shared::components::HierarchySiblingIndex": (4), "shared::components::LevelObject": (), "shared::components::LightDesc": ( kind: Directional, color: (r: 1.0, g: 0.95, b: 0.85, a: 1.0), intensity: 100000.0, range: 0.0, shadows: true, inner_angle_deg: 25.0, outer_angle_deg: 35.0, ), }), })