# Physics Placement Evaluation Date: 2026-07-12 ![Three selected props settled on the committed placement floor](physics-placement-settled.png) The native Wayland editor is shown with the committed `assets/levels/physics_placement_showcase.scn.ron` fixture. Placement Prop A, B, and C were multi-selected and released from three different heights through the hand/down-arrow action in the existing horizontal viewport toolbar. ## Acceptance - All three props used the hydrated Avian cuboid colliders and settled on Placement Floor after 1.5 simulated seconds. - During preview the HUD reported selection count, simulated time, and Settled state; transform gizmos and viewport picking did not compete with the modal tool. - Escape restored every starting transform and left history empty. - A second run committed with Enter as exactly one `Undo: Move Selection` entry. - Ctrl+Z restored all three elevated starting transforms; Ctrl+Y restored the settled transforms. - Opening the fixture immediately after the terrain showcase no longer panicked on a stale generated terrain-material binding; the scene-switch regression is covered in `blacksite_surface`. - The runtime log contained no physics-placement, scene-load, render-pipeline, or GPU validation error after the stale-binding fix. Packaged-runtime tests remain intentionally deferred by project-owner request.