( schema_version: 2, label: "New Material 2", shader: ( kind: StandardLit, schema_path: None, shader_path: None, ), shader_ref: None, render_state: ( alpha_mode: Opaque, alpha_cutoff: 0.5, double_sided: false, ), inputs: ( values: [ ( name: "base_color", value: Color(( r: 0.8, g: 0.8, b: 0.8, a: 1.0, )), ), ( name: "metallic", value: Float(0.0), ), ( name: "roughness", value: Float(0.65), ), ( name: "emissive_color", value: Color(( r: 1.0, g: 1.0, b: 1.0, a: 1.0, )), ), ( name: "emissive_intensity", value: Float(0.0), ), ], textures: [], ), )