# Collider Diagnostics Acceptance > **Evidence record — not current product guidance.** Use the [documentation index](../../../README.md) for current behavior and architecture. Issue: Gitea #26 (`BS-JD-305`) ## Evidence ![Collider viewport, selected trigger inspector, and scene health panel](collider-diagnostics-live.png) The native Wayland editor loaded `assets/levels/collider_diagnostics_showcase.scn.ron` and entered Collider view. The captured frame shows shape overlays with meshes hidden, the scene health HUD, the selectable Diagnostics window, and the selected trigger's hydrated status in the inspector. ## Live Results - Box, scaled sphere/ellipsoid, and capsule overlays matched authored transforms and dimensions. - Green ready, cyan trigger, gray disabled, and red missing states were visually distinct. - The HUD reported `4 ready / 1 disabled / 0 warning / 1 invalid` and followed selection. - The Diagnostics panel linked the missing finding back to its actor. - Switching the valid box to sphere preserved useful extents and produced `Undo: Set Collider`; undo restored the box. - Physics Placement rejected the missing-collider actor with the shared collider-health messages. - Scene switching and editor shutdown completed without a panic or runtime validation error. Packaged verification remains deferred by current project instruction.