use bevy::prelude::*; use game::{launch, GamePlugin}; fn main() { let arguments = std::env::args().skip(1).collect::>(); match game::navigation::navigation_validation_argument(&arguments) { Ok(Some(path)) => match game::navigation::validate_navigation_artifact(&path) { Ok(summary) => { println!( "navigation validation passed: {} sample(s), {} link(s), {}", summary.enabled_sample_count, summary.enabled_link_count, summary.artifact_path.display() ); return; } Err(error) => { eprintln!( "navigation validation failed for {}:\n{error}", path.display() ); std::process::exit(1); } }, Ok(None) => {} Err(error) => { eprintln!("{error}"); std::process::exit(2); } } App::new() .add_plugins(launch::default_plugins("Bevy FPS Foundation")) .add_plugins(GamePlugin) .run(); }