# Collider Authoring Diagnostics - 2026-07-12 Issue: Gitea #26 (`BS-JD-305`) ## Outcome Collider authoring exposes one consistent health result to the inspector, Collider viewport, Diagnostics panel, and physics placement preflight. Shape changes preserve useful dimensions and remain one typed undo operation. ## Contract - Authored box, sphere, and capsule overlays include actor world scale. - Static mesh colliders show cooked runtime bounds when available. - Green is ready, cyan is a trigger, gray is disabled, amber is warning/stale, and red is invalid or missing. - Invalid dimensions and mesh references block dependent workflows. Missing hydration and colliders over 1,000 meters in world extent are warnings. - Physics placement consumes the same collider-health checks instead of maintaining a separate prerequisite definition. ## Work - [x] Add shared authored/runtime collider diagnostics and focused fixtures. - [x] Add shape/status-aware viewport overlays and selected-collider HUD state. - [x] Add inspector health/repair feedback and dimension-preserving undoable shape switching. - [x] Add scene-wide selectable collider findings to Diagnostics. - [x] Reuse diagnostics in physics placement prerequisites. - [x] Add a committed non-blocking showcase scene and update documentation. - [x] Run source gates and live Wayland acceptance; packaged tests remain skipped by request. - [x] Commit, push, attach native Gitea evidence, close #26, and close M3 when empty.