//! The test world: lighting and a physics-collidable arena to explore. mod level; mod lighting; pub use level::spawn_level; pub use lighting::{ spawn_sun, sync_project_sun_from_settings, sync_project_sun_illuminance, sync_project_sun_visibility, sync_scene_directional_shadow_cascades, }; use bevy::prelude::*; use settings::ProjectSettings; #[unsafe(no_mangle)] pub fn apply_ambient_light(mut commands: Commands, settings: Res) { let rendering = &settings.rendering; commands.insert_resource(GlobalAmbientLight { color: Color::srgb( rendering.ambient_color[0], rendering.ambient_color[1], rendering.ambient_color[2], ), brightness: rendering.ambient_brightness, ..default() }); }