# Audio Authoring And Runtime Parity Working implementation plan for Gitea issue [`#47`](https://git.spacetrainclubhouse.com/Falling-Metal-Interactive/Blacksite/issues/47). This is the minimum complete audio loop required by the M7 content-production milestone. ## Status Completed and production-accepted in Gitea #47. Permanent behavior is documented in [ADR 0030](../../docs/adr/0030-audio-authoring-and-bus-schema.md) and [Audio Authoring](../../docs/editor/audio-authoring.md). ## Outcome An author can import a supported audio clip, place or assign it as an authored source, tune playback and spatial behavior, audition it without dirtying the scene, save/reload it, and hear equivalent behavior in PIE and a packaged game. Projects expose stable Master, Music, and SFX buses with runtime gain/mute hooks and validation that also runs headlessly. ## Architecture - `shared` owns reflected, serializable source/listener/attenuation descriptors and stable actor kinds. - `settings` owns versioned project bus definitions and validation; bus references use stable IDs. - `game` hydrates authoring descriptors into Bevy audio playback/listener components and applies bus controls. Hydrated components remain derived and are never scene source of truth. - `editor` owns asset discovery/import UX, inspector controls, drag/drop placement, visualizers, and transient audition state. Audition never mutates an authored descriptor or marks a scene dirty. - Scene and project validation share the same clip-reference, bus-reference, range, and listener rules used by packaging. Missing, excluded, unsupported, or Git LFS pointer clips block release validation. ## Supported Content - Ogg Vorbis is the baseline runtime format. - WAV, MP3, and FLAC support is enabled explicitly in the workspace Bevy feature set. - Audio sources support gain, pitch, looping, autoplay, spatial blend, attenuation, and bus routing. - Listener authoring supports enabled state, priority, and ear gap; at runtime exactly one enabled listener is selected deterministically. - Default project buses are `master`, `music`, and `sfx`; Music and SFX route to Master. ## Implementation Sequence 1. Add shared descriptors, settings schema/defaults/validation, launcher scaffolding, and migrations. 2. Add audio clip catalog classification, import target, search/filter/details, and drag payloads. 3. Add runtime source/listener hydration, deterministic listener selection, and bus controls. 4. Add inspector cards with undoable edits and scene save/validation allowlists. 5. Add viewport icons/range visualizers and transient audition/stop using the editor camera listener. 6. Add a small sample clip/scene, focused round-trip and PIE tests, live QA, permanent docs, and Gitea acceptance evidence. ## Acceptance Gates - Dragging a clip into the viewport creates an audio source; dropping onto a compatible selected source assigns the clip through one undoable command. - Inspector edits survive save/reload and PIE hydration without generated playback state leaking into the authored scene. - Spatial preview follows the editor camera, stops on explicit Stop, mode/project changes, or source deletion, and never changes scene dirty state. - Bus definitions persist with stable IDs, invalid parent cycles/references are rejected, and runtime gain/mute hooks affect routed sources. - Headless validation reports missing/unpackageable clips, unsupported values, invalid buses, and ambiguous enabled listeners with actor/property context. - Focused unit/integration tests, `cargo validate-levels`, package validation, and live editor/game smoke tests passed for issue `#47` closure. ## Deliberate Boundaries - This slice does not include DSP graphs, reverb zones, waveform editing, audio streaming banks, middleware integration, or platform-specific compression pipelines. - Continuous spatial blend is represented authoritatively and implemented without claiming Bevy supports a native blend control; the runtime adapter owns the mapping/mix behavior. - A future mixer UI may expose additional buses and sends, but it must preserve the stable bus IDs and parent graph established here.