fn evaluate( input: SurfaceInput, params: SurfaceParams, samples: SurfaceSamples, ) -> Surface { var surface = surface_default(); surface.base_color = params.lanes[0]; surface.perceptual_roughness = params.lanes[1].x; surface.metallic = params.lanes[2].x; surface.emissive = params.lanes[3].rgb * params.lanes[4].x; surface.reflectance = 0.5; surface.occlusion = 1.0; return surface; }