( schema_version: 1, label: "Concrete", shader: None, shader_ref: None, render_state: ( alpha_mode: Opaque, alpha_cutoff: 0.5, double_sided: false, ), material: ( shader: ( kind: StandardLit, schema_path: None, shader_path: None, ), base_color: ( r: 0.55, g: 0.54, b: 0.52, a: 1.0, ), metallic: 0.0, roughness: 0.85, emissive_color: ( r: 1.0, g: 1.0, b: 1.0, a: 1.0, ), emissive_intensity: 0.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [], textures: [], ), )