( schema_version: 1, label: "Emissive Panel", shader: None, shader_ref: None, render_state: ( alpha_mode: Opaque, alpha_cutoff: 0.5, double_sided: false, ), material: ( shader: ( kind: StandardLit, schema_path: None, shader_path: None, ), base_color: ( r: 0.15, g: 0.22, b: 0.28, a: 1.0, ), metallic: 0.0, roughness: 0.35, emissive_color: ( r: 0.55, g: 0.85, b: 1.0, a: 1.0, ), emissive_intensity: 2500.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [], textures: [], ), )