//! Gizmo interactions blocked by other picking backends. In this case, UI. //! See the project root's `examples` directory for more examples use bevy::color::palettes::css::LIME; use bevy::prelude::*; use transform_gizmo_bevy::*; fn main() { App::new() .add_plugins((DefaultPlugins, TransformGizmoPlugin)) .add_systems(Startup, setup) .add_observer(|trigger: On>| { info!("Moved over: {}", trigger.entity); }) .run(); } fn setup( mut commands: Commands, mut materials: ResMut>, mut meshes: ResMut>, ) { commands.spawn(( Node { position_type: PositionType::Absolute, left: Val::Percent(50.0), top: Val::Percent(50.0), width: Val::Px(200.0), height: Val::Px(200.0), ..default() }, BackgroundColor(Srgba::new(0.4, 0.4, 0.6, 1.0).into()), )); // camera commands.spawn(( Camera3d::default(), Transform::from_translation(Vec3::new(1.0, 3.0, -5.0)).looking_at(Vec3::ZERO, Vec3::Y), Msaa::Sample2, GizmoCamera, )); // cube commands.spawn(( Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))), MeshMaterial3d(materials.add(Color::from(LIME))), Transform::from_translation(Vec3::new(0.0, 0.0, 0.0)), GizmoTarget::default(), )); // light commands.spawn(( PointLight { shadows_enabled: true, ..default() }, Transform::from_xyz(4.0, 8.0, 4.0), )); }