( schema_version: 1, label: "Surface Tint", shader: Some("assets/shaders/surface_tint.shader.ron"), shader_ref: None, render_state: ( alpha_mode: Opaque, alpha_cutoff: 0.5, double_sided: false, ), material: ( shader: ( kind: Custom, schema_path: Some("assets/shaders/surface_tint.shader.ron"), shader_path: Some("assets/shaders/surface_tint.wgsl"), ), base_color: ( r: 0.12, g: 0.42, b: 0.95, a: 1.0, ), metallic: 0.15, roughness: 0.28, emissive_color: ( r: 0.02, g: 0.08, b: 0.25, a: 1.0, ), emissive_intensity: 3.0, base_color_texture: None, emissive_texture: None, normal_map_texture: None, metallic_roughness_texture: None, material_asset_path: None, parameters: [ ( name: "tint", value: Color(( r: 0.12, g: 0.42, b: 0.95, a: 1.0, )), ), ( name: "roughness", value: Float(0.28), ), ( name: "metallic", value: Float(0.15), ), ( name: "emissive", value: Color(( r: 0.02, g: 0.08, b: 0.25, a: 1.0, )), ), ( name: "emissive_intensity", value: Float(3.0), ), ], textures: [], ), )