# Editor Framework Release Notes (1.0 baseline) ## Shipped - Stable asset registry (`assets/.index/registry.ron`) with import settings - Prefab instances (`PrefabInstance`) + save-as-prefab workflow - Unsaved-scene guards on New/Open/Recent - Hierarchy additive select, reparent/unparent undo, multi-entity gizmo delta - Typed inspectors with undo (light, physics, primitive, material) - Add-component menu for authoring markers - Gameplay markers: `WeaponSpawn`, `TriggerVolume`, `TeamSpawn`, `ObjectiveMarker` - Command palette execution (Ctrl+P) - PIE step while paused (F7) - Net editor state + determinism HUD stub - `EditorPlugin` / `EditorCommand` extensibility surface - `cargo run -p validate-levels --manifest-path xtask/Cargo.toml` ## Gates See [evaluations/](evaluations/) for R1–R6 sign-off records.